Fixes https://github.com/libsdl-org/SDL/issues/5749
@@ -1747,6 +1747,9 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
}
#endif
+ data->drawstate.viewport_dirty = SDL_TRUE;
+ data->drawstate.cliprect_dirty = SDL_TRUE;
+ data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
data->drawstate.blend = SDL_BLENDMODE_INVALID;
return renderer;