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@@ -829,9 +829,9 @@ extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 lo
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* Each call to this function cancels any previous trigger rumble effect, and
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* calling it with 0 intensity stops any rumbling.
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*
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- * Note that this function is for _trigger_ rumble; the first joystick to
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- * support this was the PlayStation 5's DualShock 5 controller. If you want
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- * the (more common) whole-controller rumble, use SDL_JoystickRumble()
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+ * Note that this is rumbling of the _triggers_ and not the game controller as
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+ * a whole. This is currently only supported on Xbox One controllers. If you
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+ * want the (more common) whole-controller rumble, use SDL_JoystickRumble()
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* instead.
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*
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* \param joystick The joystick to vibrate
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