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Improved API consistency for flag data types

Flag data types are always unsigned and have the valid values following the typedef.
Sam Lantinga 11 miesięcy temu
rodzic
commit
aecb62e30d

+ 8 - 11
include/SDL3/SDL_audio.h

@@ -86,17 +86,14 @@ extern "C" {
  */
 typedef Uint16 SDL_AudioFormat;
 
-#define SDL_AUDIO_U8        0x0008  /**< Unsigned 8-bit samples */
-#define SDL_AUDIO_S8        0x8008  /**< Signed 8-bit samples */
-
-#define SDL_AUDIO_S16LE     0x8010  /**< Signed 16-bit samples */
-#define SDL_AUDIO_S16BE     0x9010  /**< As above, but big-endian byte order */
-
-#define SDL_AUDIO_S32LE     0x8020  /**< 32-bit integer samples */
-#define SDL_AUDIO_S32BE     0x9020  /**< As above, but big-endian byte order */
-
-#define SDL_AUDIO_F32LE     0x8120  /**< 32-bit floating point samples */
-#define SDL_AUDIO_F32BE     0x9120  /**< As above, but big-endian byte order */
+#define SDL_AUDIO_U8        0x0008u /**< Unsigned 8-bit samples */
+#define SDL_AUDIO_S8        0x8008u /**< Signed 8-bit samples */
+#define SDL_AUDIO_S16LE     0x8010u /**< Signed 16-bit samples */
+#define SDL_AUDIO_S16BE     0x9010u /**< As above, but big-endian byte order */
+#define SDL_AUDIO_S32LE     0x8020u /**< 32-bit integer samples */
+#define SDL_AUDIO_S32BE     0x9020u /**< As above, but big-endian byte order */
+#define SDL_AUDIO_F32LE     0x8120u /**< 32-bit floating point samples */
+#define SDL_AUDIO_F32BE     0x9120u /**< As above, but big-endian byte order */
 
 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
 #define SDL_AUDIO_S16    SDL_AUDIO_S16LE

+ 19 - 24
include/SDL3/SDL_blendmode.h

@@ -35,36 +35,31 @@ extern "C" {
 #endif
 
 /**
- * An enumeration of blend modes used in drawing operations.
+ * A set of blend modes used in drawing operations.
  *
- * Note that additional values may be obtained from
- * SDL_ComposeCustomBlendMode.
+ * Note that additional values may be obtained from SDL_ComposeCustomBlendMode.
  *
- * \since This enum is available since SDL 3.0.0.
+ * \since This datatype is available since SDL 3.0.0.
  *
  * \sa SDL_ComposeCustomBlendMode
  */
-typedef enum SDL_BlendMode
-{
-    SDL_BLENDMODE_NONE = 0x00000000,     /**< no blending
-                                              dstRGBA = srcRGBA */
-    SDL_BLENDMODE_BLEND = 0x00000001,    /**< alpha blending
-                                              dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
-                                              dstA = srcA + (dstA * (1-srcA)) */
-    SDL_BLENDMODE_ADD = 0x00000002,      /**< additive blending
-                                              dstRGB = (srcRGB * srcA) + dstRGB
-                                              dstA = dstA */
-    SDL_BLENDMODE_MOD = 0x00000004,      /**< color modulate
-                                              dstRGB = srcRGB * dstRGB
-                                              dstA = dstA */
-    SDL_BLENDMODE_MUL = 0x00000008,      /**< color multiply
-                                              dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
-                                              dstA = dstA */
-    SDL_BLENDMODE_INVALID = 0x7FFFFFFF
-
-    /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
+typedef Uint32 SDL_BlendMode;
 
-} SDL_BlendMode;
+#define SDL_BLENDMODE_NONE      0x00000000u /**< no blending
+                                                 dstRGBA = srcRGBA */
+#define SDL_BLENDMODE_BLEND     0x00000001u /**< alpha blending
+                                                 dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
+                                                 dstA = srcA + (dstA * (1-srcA)) */
+#define SDL_BLENDMODE_ADD       0x00000002u /**< additive blending
+                                                 dstRGB = (srcRGB * srcA) + dstRGB
+                                                 dstA = dstA */
+#define SDL_BLENDMODE_MOD       0x00000004u /**< color modulate
+                                                 dstRGB = srcRGB * dstRGB
+                                                 dstA = dstA */
+#define SDL_BLENDMODE_MUL       0x00000008u /**< color multiply
+                                                 dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
+                                                 dstA = dstA */
+#define SDL_BLENDMODE_INVALID   0x7FFFFFFFu
 
 /**
  * The blend operation used when combining source and destination pixel

+ 1 - 1
include/SDL3/SDL_haptic.h

@@ -193,7 +193,7 @@ typedef struct SDL_Haptic SDL_Haptic;
  *
  * \sa SDL_HapticPeriodic
  */
-#define SDL_HAPTIC_SQUARE       (1<<2)
+#define SDL_HAPTIC_SQUARE       (1u<<2)
 
 /**
  * Triangle wave effect supported.

+ 16 - 17
include/SDL3/SDL_init.h

@@ -45,7 +45,7 @@ extern "C" {
  * These are the flags which may be passed to SDL_Init(). You should specify
  * the subsystems which you will be using in your application.
  *
- * \since This enum is available since SDL 3.0.0.
+ * \since This datatype is available since SDL 3.0.0.
  *
  * \sa SDL_Init
  * \sa SDL_Quit
@@ -53,18 +53,17 @@ extern "C" {
  * \sa SDL_QuitSubSystem
  * \sa SDL_WasInit
  */
-typedef enum SDL_InitFlags
-{
-    SDL_INIT_TIMER        = 0x00000001,
-    SDL_INIT_AUDIO        = 0x00000010,  /**< `SDL_INIT_AUDIO` implies `SDL_INIT_EVENTS` */
-    SDL_INIT_VIDEO        = 0x00000020,  /**< `SDL_INIT_VIDEO` implies `SDL_INIT_EVENTS` */
-    SDL_INIT_JOYSTICK     = 0x00000200,  /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS`, should be initialized on the same thread as SDL_INIT_VIDEO on Windows if you don't set SDL_HINT_JOYSTICK_THREAD */
-    SDL_INIT_HAPTIC       = 0x00001000,
-    SDL_INIT_GAMEPAD      = 0x00002000,  /**< `SDL_INIT_GAMEPAD` implies `SDL_INIT_JOYSTICK` */
-    SDL_INIT_EVENTS       = 0x00004000,
-    SDL_INIT_SENSOR       = 0x00008000,  /**< `SDL_INIT_SENSOR` implies `SDL_INIT_EVENTS` */
-    SDL_INIT_CAMERA       = 0x00010000   /**< `SDL_INIT_CAMERA` implies `SDL_INIT_EVENTS` */
-} SDL_InitFlags;
+typedef Uint32 SDL_InitFlags;
+
+#define SDL_INIT_TIMER      0x00000001u
+#define SDL_INIT_AUDIO      0x00000010u /**< `SDL_INIT_AUDIO` implies `SDL_INIT_EVENTS` */
+#define SDL_INIT_VIDEO      0x00000020u /**< `SDL_INIT_VIDEO` implies `SDL_INIT_EVENTS` */
+#define SDL_INIT_JOYSTICK   0x00000200u /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS`, should be initialized on the same thread as SDL_INIT_VIDEO on Windows if you don't set SDL_HINT_JOYSTICK_THREAD */
+#define SDL_INIT_HAPTIC     0x00001000u
+#define SDL_INIT_GAMEPAD    0x00002000u /**< `SDL_INIT_GAMEPAD` implies `SDL_INIT_JOYSTICK` */
+#define SDL_INIT_EVENTS     0x00004000u
+#define SDL_INIT_SENSOR     0x00008000u /**< `SDL_INIT_SENSOR` implies `SDL_INIT_EVENTS` */
+#define SDL_INIT_CAMERA     0x00010000u /**< `SDL_INIT_CAMERA` implies `SDL_INIT_EVENTS` */
 
 /**
  * Initialize the SDL library.
@@ -112,7 +111,7 @@ typedef enum SDL_InitFlags
  * \sa SDL_SetMainReady
  * \sa SDL_WasInit
  */
-extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
+extern DECLSPEC int SDLCALL SDL_Init(SDL_InitFlags flags);
 
 /**
  * Compatibility function to initialize the SDL library.
@@ -129,7 +128,7 @@ extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
  * \sa SDL_Quit
  * \sa SDL_QuitSubSystem
  */
-extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
+extern DECLSPEC int SDLCALL SDL_InitSubSystem(SDL_InitFlags flags);
 
 /**
  * Shut down specific SDL subsystems.
@@ -144,7 +143,7 @@ extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
  * \sa SDL_InitSubSystem
  * \sa SDL_Quit
  */
-extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
+extern DECLSPEC void SDLCALL SDL_QuitSubSystem(SDL_InitFlags flags);
 
 /**
  * Get a mask of the specified subsystems which are currently initialized.
@@ -158,7 +157,7 @@ extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
  * \sa SDL_Init
  * \sa SDL_InitSubSystem
  */
-extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
+extern DECLSPEC SDL_InitFlags SDLCALL SDL_WasInit(SDL_InitFlags flags);
 
 /**
  * Clean up all initialized subsystems.

+ 5 - 5
include/SDL3/SDL_joystick.h

@@ -997,11 +997,11 @@ extern DECLSPEC int SDLCALL SDL_GetJoystickBall(SDL_Joystick *joystick, int ball
  */
 extern DECLSPEC Uint8 SDLCALL SDL_GetJoystickHat(SDL_Joystick *joystick, int hat);
 
-#define SDL_HAT_CENTERED    0x00
-#define SDL_HAT_UP          0x01
-#define SDL_HAT_RIGHT       0x02
-#define SDL_HAT_DOWN        0x04
-#define SDL_HAT_LEFT        0x08
+#define SDL_HAT_CENTERED    0x00u
+#define SDL_HAT_UP          0x01u
+#define SDL_HAT_RIGHT       0x02u
+#define SDL_HAT_DOWN        0x04u
+#define SDL_HAT_LEFT        0x08u
 #define SDL_HAT_RIGHTUP     (SDL_HAT_RIGHT|SDL_HAT_UP)
 #define SDL_HAT_RIGHTDOWN   (SDL_HAT_RIGHT|SDL_HAT_DOWN)
 #define SDL_HAT_LEFTUP      (SDL_HAT_LEFT|SDL_HAT_UP)

+ 21 - 23
include/SDL3/SDL_keycode.h

@@ -48,7 +48,7 @@
  */
 typedef Sint32 SDL_Keycode;
 
-#define SDLK_SCANCODE_MASK (1<<30)
+#define SDLK_SCANCODE_MASK (1u<<30)
 #define SDL_SCANCODE_TO_KEYCODE(X)  (X | SDLK_SCANCODE_MASK)
 #define SDLK_UNKNOWN    0
 #define SDLK_RETURN '\r'
@@ -296,30 +296,28 @@ typedef Sint32 SDL_Keycode;
 #define SDLK_ENDCALL    SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ENDCALL)
 
 /**
- * Enumeration of valid key mods (possibly OR'd together).
+ * Valid key modifiers (possibly OR'd together).
  *
- * \since This enum is available since SDL 3.0.0.
+ * \since This datatype is available since SDL 3.0.0.
  */
-typedef enum SDL_Keymod
-{
-    SDL_KMOD_NONE = 0x0000,    /**< no modifier is applicable. */
-    SDL_KMOD_LSHIFT = 0x0001,  /**< the left Shift key is down. */
-    SDL_KMOD_RSHIFT = 0x0002,  /**< the right Shift key is down. */
-    SDL_KMOD_LCTRL = 0x0040,   /**< the left Ctrl (Control) key is down. */
-    SDL_KMOD_RCTRL = 0x0080,   /**< the right Ctrl (Control) key is down. */
-    SDL_KMOD_LALT = 0x0100,    /**< the left Alt key is down. */
-    SDL_KMOD_RALT = 0x0200,    /**< the right Alt key is down. */
-    SDL_KMOD_LGUI = 0x0400,    /**< the left GUI key (often the Windows key) is down. */
-    SDL_KMOD_RGUI = 0x0800,    /**< the right GUI key (often the Windows key) is down. */
-    SDL_KMOD_NUM = 0x1000,     /**< the Num Lock key (may be located on an extended keypad) is down. */
-    SDL_KMOD_CAPS = 0x2000,    /**< the Caps Lock key is down. */
-    SDL_KMOD_MODE = 0x4000,    /**< the !AltGr key is down. */
-    SDL_KMOD_SCROLL = 0x8000,  /**< the Scoll Lock key is down. */
+typedef Uint32 SDL_Keymod;
 
-    SDL_KMOD_CTRL = SDL_KMOD_LCTRL | SDL_KMOD_RCTRL,    /**< Any Ctrl key is down. */
-    SDL_KMOD_SHIFT = SDL_KMOD_LSHIFT | SDL_KMOD_RSHIFT, /**< Any Shift key is down. */
-    SDL_KMOD_ALT = SDL_KMOD_LALT | SDL_KMOD_RALT,       /**< Any Alt key is down. */
-    SDL_KMOD_GUI = SDL_KMOD_LGUI | SDL_KMOD_RGUI        /**< Any GUI key is down. */
-} SDL_Keymod;
+#define SDL_KMOD_NONE   0x0000u /**< no modifier is applicable. */
+#define SDL_KMOD_LSHIFT 0x0001u /**< the left Shift key is down. */
+#define SDL_KMOD_RSHIFT 0x0002u /**< the right Shift key is down. */
+#define SDL_KMOD_LCTRL  0x0040u /**< the left Ctrl (Control) key is down. */
+#define SDL_KMOD_RCTRL  0x0080u /**< the right Ctrl (Control) key is down. */
+#define SDL_KMOD_LALT   0x0100u /**< the left Alt key is down. */
+#define SDL_KMOD_RALT   0x0200u /**< the right Alt key is down. */
+#define SDL_KMOD_LGUI   0x0400u /**< the left GUI key (often the Windows key) is down. */
+#define SDL_KMOD_RGUI   0x0800u /**< the right GUI key (often the Windows key) is down. */
+#define SDL_KMOD_NUM    0x1000u /**< the Num Lock key (may be located on an extended keypad) is down. */
+#define SDL_KMOD_CAPS   0x2000u /**< the Caps Lock key is down. */
+#define SDL_KMOD_MODE   0x4000u /**< the !AltGr key is down. */
+#define SDL_KMOD_SCROLL 0x8000u /**< the Scoll Lock key is down. */
+#define SDL_KMOD_CTRL   (SDL_KMOD_LCTRL | SDL_KMOD_RCTRL)   /**< Any Ctrl key is down. */
+#define SDL_KMOD_SHIFT  (SDL_KMOD_LSHIFT | SDL_KMOD_RSHIFT) /**< Any Shift key is down. */
+#define SDL_KMOD_ALT    (SDL_KMOD_LALT | SDL_KMOD_RALT)     /**< Any Alt key is down. */
+#define SDL_KMOD_GUI    (SDL_KMOD_LGUI | SDL_KMOD_RGUI)     /**< Any GUI key is down. */
 
 #endif /* SDL_keycode_h_ */

+ 17 - 19
include/SDL3/SDL_messagebox.h

@@ -37,27 +37,25 @@ extern "C" {
  *
  * If supported will display warning icon, etc.
  *
- * \since This enum is available since SDL 3.0.0.
+ * \since This datatype is available since SDL 3.0.0.
  */
-typedef enum SDL_MessageBoxFlags
-{
-    SDL_MESSAGEBOX_ERROR                 = 0x00000010,   /**< error dialog */
-    SDL_MESSAGEBOX_WARNING               = 0x00000020,   /**< warning dialog */
-    SDL_MESSAGEBOX_INFORMATION           = 0x00000040,   /**< informational dialog */
-    SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080,   /**< buttons placed left to right */
-    SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100    /**< buttons placed right to left */
-} SDL_MessageBoxFlags;
+typedef Uint32 SDL_MessageBoxFlags;
+
+#define SDL_MESSAGEBOX_ERROR                    0x00000010u /**< error dialog */
+#define SDL_MESSAGEBOX_WARNING                  0x00000020u /**< warning dialog */
+#define SDL_MESSAGEBOX_INFORMATION              0x00000040u /**< informational dialog */
+#define SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT    0x00000080u /**< buttons placed left to right */
+#define SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT    0x00000100u /**< buttons placed right to left */
 
 /**
- * Flags for SDL_MessageBoxButtonData.
+ * SDL_MessageBoxButtonData flags.
  *
- * \since This enum is available since SDL 3.0.0.
+ * \since This datatype is available since SDL 3.0.0.
  */
-typedef enum SDL_MessageBoxButtonFlags
-{
-    SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001,  /**< Marks the default button when return is hit */
-    SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002   /**< Marks the default button when escape is hit */
-} SDL_MessageBoxButtonFlags;
+typedef Uint32 SDL_MessageBoxButtonFlags;
+
+#define SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT 0x00000001u /**< Marks the default button when return is hit */
+#define SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT 0x00000002u /**< Marks the default button when escape is hit */
 
 /**
  * Individual button data.
@@ -66,7 +64,7 @@ typedef enum SDL_MessageBoxButtonFlags
  */
 typedef struct SDL_MessageBoxButtonData
 {
-    Uint32 flags;       /**< ::SDL_MessageBoxButtonFlags */
+    SDL_MessageBoxButtonFlags flags;
     int buttonID;       /**< User defined button id (value returned via SDL_ShowMessageBox) */
     const char *text;   /**< The UTF-8 button text */
 } SDL_MessageBoxButtonData;
@@ -112,7 +110,7 @@ typedef struct SDL_MessageBoxColorScheme
  */
 typedef struct SDL_MessageBoxData
 {
-    Uint32 flags;                       /**< ::SDL_MessageBoxFlags */
+    SDL_MessageBoxFlags flags;
     SDL_Window *window;                 /**< Parent window, can be NULL */
     const char *title;                  /**< UTF-8 title */
     const char *message;                /**< UTF-8 message text */
@@ -198,7 +196,7 @@ extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *message
  *
  * \sa SDL_ShowMessageBox
  */
-extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
+extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char *title, const char *message, SDL_Window *window);
 
 
 /* Ends C function definitions when using C++ */

+ 4 - 5
include/SDL3/SDL_render.h

@@ -71,12 +71,11 @@ extern "C" {
 /**
  * Flags used when creating a rendering context.
  *
- * \since This enum is available since SDL 3.0.0.
+ * \since This datatype is available since SDL 3.0.0.
  */
-typedef enum SDL_RendererFlags
-{
-    SDL_RENDERER_PRESENTVSYNC = 0x00000004  /**< Present is synchronized with the refresh rate */
-} SDL_RendererFlags;
+typedef Uint32 SDL_RendererFlags;
+
+#define SDL_RENDERER_PRESENTVSYNC   0x00000004u /**< Present is synchronized with the refresh rate */
 
 /**
  * Information on the capabilities of a render driver or context.

+ 24 - 24
include/SDL3/SDL_video.h

@@ -133,30 +133,30 @@ typedef struct SDL_Window SDL_Window;
  */
 typedef Uint32 SDL_WindowFlags;
 
-#define SDL_WINDOW_FULLSCREEN           0x00000001U /**< window is in fullscreen mode */
-#define SDL_WINDOW_OPENGL               0x00000002U /**< window usable with OpenGL context */
-#define SDL_WINDOW_OCCLUDED             0x00000004U /**< window is occluded */
-#define SDL_WINDOW_HIDDEN               0x00000008U /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */
-#define SDL_WINDOW_BORDERLESS           0x00000010U /**< no window decoration */
-#define SDL_WINDOW_RESIZABLE            0x00000020U /**< window can be resized */
-#define SDL_WINDOW_MINIMIZED            0x00000040U /**< window is minimized */
-#define SDL_WINDOW_MAXIMIZED            0x00000080U /**< window is maximized */
-#define SDL_WINDOW_MOUSE_GRABBED        0x00000100U /**< window has grabbed mouse input */
-#define SDL_WINDOW_INPUT_FOCUS          0x00000200U /**< window has input focus */
-#define SDL_WINDOW_MOUSE_FOCUS          0x00000400U /**< window has mouse focus */
-#define SDL_WINDOW_EXTERNAL             0x00000800U /**< window not created by SDL */
-#define SDL_WINDOW_MODAL                0x00001000U /**< window is modal */
-#define SDL_WINDOW_HIGH_PIXEL_DENSITY   0x00002000U /**< window uses high pixel density back buffer if possible */
-#define SDL_WINDOW_MOUSE_CAPTURE        0x00004000U /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
-#define SDL_WINDOW_ALWAYS_ON_TOP        0x00008000U /**< window should always be above others */
-#define SDL_WINDOW_UTILITY              0x00020000U /**< window should be treated as a utility window, not showing in the task bar and window list */
-#define SDL_WINDOW_TOOLTIP              0x00040000U /**< window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window */
-#define SDL_WINDOW_POPUP_MENU           0x00080000U /**< window should be treated as a popup menu, requires a parent window */
-#define SDL_WINDOW_KEYBOARD_GRABBED     0x00100000U /**< window has grabbed keyboard input */
-#define SDL_WINDOW_VULKAN               0x10000000U /**< window usable for Vulkan surface */
-#define SDL_WINDOW_METAL                0x20000000U /**< window usable for Metal view */
-#define SDL_WINDOW_TRANSPARENT          0x40000000U /**< window with transparent buffer */
-#define SDL_WINDOW_NOT_FOCUSABLE        0x80000000U /**< window should not be focusable */
+#define SDL_WINDOW_FULLSCREEN           0x00000001u /**< window is in fullscreen mode */
+#define SDL_WINDOW_OPENGL               0x00000002u /**< window usable with OpenGL context */
+#define SDL_WINDOW_OCCLUDED             0x00000004u /**< window is occluded */
+#define SDL_WINDOW_HIDDEN               0x00000008u /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */
+#define SDL_WINDOW_BORDERLESS           0x00000010u /**< no window decoration */
+#define SDL_WINDOW_RESIZABLE            0x00000020u /**< window can be resized */
+#define SDL_WINDOW_MINIMIZED            0x00000040u /**< window is minimized */
+#define SDL_WINDOW_MAXIMIZED            0x00000080u /**< window is maximized */
+#define SDL_WINDOW_MOUSE_GRABBED        0x00000100u /**< window has grabbed mouse input */
+#define SDL_WINDOW_INPUT_FOCUS          0x00000200u /**< window has input focus */
+#define SDL_WINDOW_MOUSE_FOCUS          0x00000400u /**< window has mouse focus */
+#define SDL_WINDOW_EXTERNAL             0x00000800u /**< window not created by SDL */
+#define SDL_WINDOW_MODAL                0x00001000u /**< window is modal */
+#define SDL_WINDOW_HIGH_PIXEL_DENSITY   0x00002000u /**< window uses high pixel density back buffer if possible */
+#define SDL_WINDOW_MOUSE_CAPTURE        0x00004000u /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
+#define SDL_WINDOW_ALWAYS_ON_TOP        0x00008000u /**< window should always be above others */
+#define SDL_WINDOW_UTILITY              0x00020000u /**< window should be treated as a utility window, not showing in the task bar and window list */
+#define SDL_WINDOW_TOOLTIP              0x00040000u /**< window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window */
+#define SDL_WINDOW_POPUP_MENU           0x00080000u /**< window should be treated as a popup menu, requires a parent window */
+#define SDL_WINDOW_KEYBOARD_GRABBED     0x00100000u /**< window has grabbed keyboard input */
+#define SDL_WINDOW_VULKAN               0x10000000u /**< window usable for Vulkan surface */
+#define SDL_WINDOW_METAL                0x20000000u /**< window usable for Metal view */
+#define SDL_WINDOW_TRANSPARENT          0x40000000u /**< window with transparent buffer */
+#define SDL_WINDOW_NOT_FOCUSABLE        0x80000000u /**< window should not be focusable */
 
 
 /**

+ 5 - 5
src/dynapi/SDL_dynapi_procs.h

@@ -574,9 +574,9 @@ SDL_DYNAPI_PROC(SDL_IOStream*,SDL_IOFromDynamicMem,(void),(),return)
 SDL_DYNAPI_PROC(SDL_IOStream*,SDL_IOFromFile,(const char *a, const char *b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_IOStream*,SDL_IOFromMem,(void *a, size_t b),(a,b),return)
 SDL_DYNAPI_PROC(size_t,SDL_IOvprintf,(SDL_IOStream *a, SDL_PRINTF_FORMAT_STRING const char *b, va_list c),(a,b,c),return)
-SDL_DYNAPI_PROC(int,SDL_Init,(Uint32 a),(a),return)
+SDL_DYNAPI_PROC(int,SDL_Init,(SDL_InitFlags a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_InitHapticRumble,(SDL_Haptic *a),(a),return)
-SDL_DYNAPI_PROC(int,SDL_InitSubSystem,(Uint32 a),(a),return)
+SDL_DYNAPI_PROC(int,SDL_InitSubSystem,(SDL_InitFlags a),(a),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_IsAndroidTV,(void),(),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_IsChromebook,(void),(),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_IsDeXMode,(void),(),return)
@@ -657,7 +657,7 @@ SDL_DYNAPI_PROC(int,SDL_PushEvent,(SDL_Event *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_PutAudioStreamData,(SDL_AudioStream *a, const void *b, int c),(a,b,c),return)
 SDL_DYNAPI_PROC(int,SDL_QueryTexture,(SDL_Texture *a, SDL_PixelFormatEnum *b, int *c, int *d, int *e),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(void,SDL_Quit,(void),(),)
-SDL_DYNAPI_PROC(void,SDL_QuitSubSystem,(Uint32 a),(a),)
+SDL_DYNAPI_PROC(void,SDL_QuitSubSystem,(SDL_InitFlags a),(a),)
 SDL_DYNAPI_PROC(int,SDL_RaiseWindow,(SDL_Window *a),(a),return)
 SDL_DYNAPI_PROC(size_t,SDL_ReadIO,(SDL_IOStream *a, void *b, size_t c),(a,b,c),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_ReadS16BE,(SDL_IOStream *a, Sint16 *b),(a,b),return)
@@ -820,7 +820,7 @@ SDL_DYNAPI_PROC(int,SDL_ShowMessageBox,(const SDL_MessageBoxData *a, int *b),(a,
 SDL_DYNAPI_PROC(void,SDL_ShowOpenFileDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const SDL_DialogFileFilter *d, const char *e, int f),(a,b,c,d,e,f),)
 SDL_DYNAPI_PROC(void,SDL_ShowOpenFolderDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const char *d, int e),(a,b,c,d,e),)
 SDL_DYNAPI_PROC(void,SDL_ShowSaveFileDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const SDL_DialogFileFilter *d, const char *e),(a,b,c,d,e),)
-SDL_DYNAPI_PROC(int,SDL_ShowSimpleMessageBox,(Uint32 a, const char *b, const char *c, SDL_Window *d),(a,b,c,d),return)
+SDL_DYNAPI_PROC(int,SDL_ShowSimpleMessageBox,(SDL_MessageBoxFlags a, const char *b, const char *c, SDL_Window *d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(int,SDL_ShowWindow,(SDL_Window *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_ShowWindowSystemMenu,(SDL_Window *a, int b, int c),(a,b,c),return)
 SDL_DYNAPI_PROC(int,SDL_SignalCondition,(SDL_Condition *a),(a),return)
@@ -879,7 +879,7 @@ SDL_DYNAPI_PROC(int,SDL_WaitSemaphoreTimeout,(SDL_Semaphore *a, Sint32 b),(a,b),
 SDL_DYNAPI_PROC(void,SDL_WaitThread,(SDL_Thread *a, int *b),(a,b),)
 SDL_DYNAPI_PROC(int,SDL_WarpMouseGlobal,(float a, float b),(a,b),return)
 SDL_DYNAPI_PROC(void,SDL_WarpMouseInWindow,(SDL_Window *a, float b, float c),(a,b,c),)
-SDL_DYNAPI_PROC(Uint32,SDL_WasInit,(Uint32 a),(a),return)
+SDL_DYNAPI_PROC(SDL_InitFlags,SDL_WasInit,(SDL_InitFlags a),(a),return)
 SDL_DYNAPI_PROC(SDL_WinRT_DeviceFamily,SDL_WinRTGetDeviceFamily,(void),(),return)
 SDL_DYNAPI_PROC(const char*,SDL_WinRTGetFSPath,(SDL_WinRT_Path a),(a),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_WindowHasSurface,(SDL_Window *a),(a),return)

+ 33 - 33
test/testautomation_keyboard.c

@@ -30,7 +30,7 @@ static int keyboard_getKeyboardState(void *arg)
     state = SDL_GetKeyboardState(&numkeys);
     SDLTest_AssertPass("Call to SDL_GetKeyboardState(&numkeys)");
     SDLTest_AssertCheck(state != NULL, "Validate that return value from SDL_GetKeyboardState is not NULL");
-    SDLTest_AssertCheck(numkeys >= 0, "Validate that value of numkeys is >= 0, got: %i", numkeys);
+    SDLTest_AssertCheck(numkeys >= 0, "Validate that value of numkeys is >= 0, got: %d", numkeys);
 
     return TEST_COMPLETED;
 }
@@ -61,37 +61,37 @@ static int keyboard_getKeyFromName(void *arg)
     /* Case where Key is known, 1 character input */
     result = SDL_GetKeyFromName("A");
     SDLTest_AssertPass("Call to SDL_GetKeyFromName(known/single)");
-    SDLTest_AssertCheck(result == SDLK_a, "Verify result from call, expected: %i, got: %" SDL_PRIs32, SDLK_a, result);
+    SDLTest_AssertCheck(result == SDLK_a, "Verify result from call, expected: %d, got: %" SDL_PRIs32, SDLK_a, result);
 
     /* Case where Key is known, 2 character input */
     result = SDL_GetKeyFromName("F1");
     SDLTest_AssertPass("Call to SDL_GetKeyFromName(known/double)");
-    SDLTest_AssertCheck(result == SDLK_F1, "Verify result from call, expected: %i, got: %" SDL_PRIs32, SDLK_F1, result);
+    SDLTest_AssertCheck(result == SDLK_F1, "Verify result from call, expected: %d, got: %" SDL_PRIs32, SDLK_F1, result);
 
     /* Case where Key is known, 3 character input */
     result = SDL_GetKeyFromName("End");
     SDLTest_AssertPass("Call to SDL_GetKeyFromName(known/triple)");
-    SDLTest_AssertCheck(result == SDLK_END, "Verify result from call, expected: %i, got: %" SDL_PRIs32, SDLK_END, result);
+    SDLTest_AssertCheck(result == SDLK_END, "Verify result from call, expected: %d, got: %" SDL_PRIs32, SDLK_END, result);
 
     /* Case where Key is known, 4 character input */
     result = SDL_GetKeyFromName("Find");
     SDLTest_AssertPass("Call to SDL_GetKeyFromName(known/quad)");
-    SDLTest_AssertCheck(result == SDLK_FIND, "Verify result from call, expected: %i, got: %" SDL_PRIs32, SDLK_FIND, result);
+    SDLTest_AssertCheck(result == SDLK_FIND, "Verify result from call, expected: %d, got: %" SDL_PRIs32, SDLK_FIND, result);
 
     /* Case where Key is known, multiple character input */
     result = SDL_GetKeyFromName("AudioStop");
     SDLTest_AssertPass("Call to SDL_GetKeyFromName(known/multi)");
-    SDLTest_AssertCheck(result == SDLK_AUDIOSTOP, "Verify result from call, expected: %i, got: %" SDL_PRIs32, SDLK_AUDIOSTOP, result);
+    SDLTest_AssertCheck(result == SDLK_AUDIOSTOP, "Verify result from call, expected: %d, got: %" SDL_PRIs32, SDLK_AUDIOSTOP, result);
 
     /* Case where Key is unknown */
     result = SDL_GetKeyFromName("NotThere");
     SDLTest_AssertPass("Call to SDL_GetKeyFromName(unknown)");
-    SDLTest_AssertCheck(result == SDLK_UNKNOWN, "Verify result from call is UNKNOWN, expected: %i, got: %" SDL_PRIs32, SDLK_UNKNOWN, result);
+    SDLTest_AssertCheck(result == SDLK_UNKNOWN, "Verify result from call is UNKNOWN, expected: %d, got: %" SDL_PRIs32, SDLK_UNKNOWN, result);
 
     /* Case where input is NULL/invalid */
     result = SDL_GetKeyFromName(NULL);
     SDLTest_AssertPass("Call to SDL_GetKeyFromName(NULL)");
-    SDLTest_AssertCheck(result == SDLK_UNKNOWN, "Verify result from call is UNKNOWN, expected: %i, got: %" SDL_PRIs32, SDLK_UNKNOWN, result);
+    SDLTest_AssertCheck(result == SDLK_UNKNOWN, "Verify result from call is UNKNOWN, expected: %d, got: %" SDL_PRIs32, SDLK_UNKNOWN, result);
 
     return TEST_COMPLETED;
 }
@@ -126,12 +126,12 @@ static int keyboard_getKeyFromScancode(void *arg)
     /* Case where input is valid */
     result = SDL_GetKeyFromScancode(SDL_SCANCODE_A);
     SDLTest_AssertPass("Call to SDL_GetKeyFromScancode(valid)");
-    SDLTest_AssertCheck(result == SDLK_a, "Verify result from call, expected: %i, got: %" SDL_PRIs32, SDLK_a, result);
+    SDLTest_AssertCheck(result == SDLK_a, "Verify result from call, expected: %d, got: %" SDL_PRIs32, SDLK_a, result);
 
     /* Case where input is zero */
     result = SDL_GetKeyFromScancode(0);
     SDLTest_AssertPass("Call to SDL_GetKeyFromScancode(0)");
-    SDLTest_AssertCheck(result == SDLK_UNKNOWN, "Verify result from call is UNKNOWN, expected: %i, got: %" SDL_PRIs32, SDLK_UNKNOWN, result);
+    SDLTest_AssertCheck(result == SDLK_UNKNOWN, "Verify result from call is UNKNOWN, expected: %d, got: %" SDL_PRIs32, SDLK_UNKNOWN, result);
 
     /* Clear error message */
     SDL_ClearError();
@@ -140,13 +140,13 @@ static int keyboard_getKeyFromScancode(void *arg)
     /* Case where input is invalid (too small) */
     result = SDL_GetKeyFromScancode(-999);
     SDLTest_AssertPass("Call to SDL_GetKeyFromScancode(-999)");
-    SDLTest_AssertCheck(result == SDLK_UNKNOWN, "Verify result from call is UNKNOWN, expected: %i, got: %" SDL_PRIs32, SDLK_UNKNOWN, result);
+    SDLTest_AssertCheck(result == SDLK_UNKNOWN, "Verify result from call is UNKNOWN, expected: %d, got: %" SDL_PRIs32, SDLK_UNKNOWN, result);
     checkInvalidScancodeError();
 
     /* Case where input is invalid (too big) */
     result = SDL_GetKeyFromScancode(999);
     SDLTest_AssertPass("Call to SDL_GetKeyFromScancode(999)");
-    SDLTest_AssertCheck(result == SDLK_UNKNOWN, "Verify result from call is UNKNOWN, expected: %i, got: %" SDL_PRIs32, SDLK_UNKNOWN, result);
+    SDLTest_AssertCheck(result == SDLK_UNKNOWN, "Verify result from call is UNKNOWN, expected: %d, got: %" SDL_PRIs32, SDLK_UNKNOWN, result);
     checkInvalidScancodeError();
 
     return TEST_COMPLETED;
@@ -298,31 +298,31 @@ static int keyboard_getSetModState(void *arg)
     /* Get state, cache for later reset */
     result = SDL_GetModState();
     SDLTest_AssertPass("Call to SDL_GetModState()");
-    SDLTest_AssertCheck(/*result >= 0 &&*/ result <= allStates, "Verify result from call is valid, expected: 0 <= result <= %i, got: %i", allStates, result);
+    SDLTest_AssertCheck(/*result >= 0 &&*/ result <= allStates, "Verify result from call is valid, expected: 0 <= result <= %" SDL_PRIu32 ", got: %" SDL_PRIu32, allStates, result);
     currentState = result;
 
     /* Set random state */
     newState = SDLTest_RandomIntegerInRange(0, allStates);
     SDL_SetModState(newState);
-    SDLTest_AssertPass("Call to SDL_SetModState(%i)", newState);
+    SDLTest_AssertPass("Call to SDL_SetModState(%" SDL_PRIu32 ")", newState);
     result = SDL_GetModState();
     SDLTest_AssertPass("Call to SDL_GetModState()");
-    SDLTest_AssertCheck(result == newState, "Verify result from call is valid, expected: %i, got: %i", newState, result);
+    SDLTest_AssertCheck(result == newState, "Verify result from call is valid, expected: %" SDL_PRIu32 ", got: %" SDL_PRIu32, newState, result);
 
     /* Set zero state */
     SDL_SetModState(0);
     SDLTest_AssertPass("Call to SDL_SetModState(0)");
     result = SDL_GetModState();
     SDLTest_AssertPass("Call to SDL_GetModState()");
-    SDLTest_AssertCheck(result == 0, "Verify result from call is valid, expected: 0, got: %i", result);
+    SDLTest_AssertCheck(result == 0, "Verify result from call is valid, expected: 0, got: %" SDL_PRIu32, result);
 
     /* Revert back to cached current state if needed */
     if (currentState != 0) {
         SDL_SetModState(currentState);
-        SDLTest_AssertPass("Call to SDL_SetModState(%i)", currentState);
+        SDLTest_AssertPass("Call to SDL_SetModState(%" SDL_PRIu32 ")", currentState);
         result = SDL_GetModState();
         SDLTest_AssertPass("Call to SDL_GetModState()");
-        SDLTest_AssertCheck(result == currentState, "Verify result from call is valid, expected: %i, got: %i", currentState, result);
+        SDLTest_AssertCheck(result == currentState, "Verify result from call is valid, expected: %" SDL_PRIu32 ", got: %" SDL_PRIu32, currentState, result);
     }
 
     return TEST_COMPLETED;
@@ -366,10 +366,10 @@ static void testSetTextInputRect(SDL_Rect refRect)
 
     testRect = refRect;
     SDL_SetTextInputRect(&testRect);
-    SDLTest_AssertPass("Call to SDL_SetTextInputRect with refRect(x:%i,y:%i,w:%i,h:%i)", refRect.x, refRect.y, refRect.w, refRect.h);
+    SDLTest_AssertPass("Call to SDL_SetTextInputRect with refRect(x:%d,y:%d,w:%d,h:%d)", refRect.x, refRect.y, refRect.w, refRect.h);
     SDLTest_AssertCheck(
         (refRect.x == testRect.x) && (refRect.y == testRect.y) && (refRect.w == testRect.w) && (refRect.h == testRect.h),
-        "Check that input data was not modified, expected: x:%i,y:%i,w:%i,h:%i, got: x:%i,y:%i,w:%i,h:%i",
+        "Check that input data was not modified, expected: x:%d,y:%d,w:%d,h:%d, got: x:%d,y:%d,w:%d,h:%d",
         refRect.x, refRect.y, refRect.w, refRect.h,
         testRect.x, testRect.y, testRect.w, testRect.h);
 }
@@ -503,12 +503,12 @@ static int keyboard_getScancodeFromKey(void *arg)
     /* Regular key */
     scancode = SDL_GetScancodeFromKey(SDLK_4);
     SDLTest_AssertPass("Call to SDL_GetScancodeFromKey(SDLK_4)");
-    SDLTest_AssertCheck(scancode == SDL_SCANCODE_4, "Validate return value from SDL_GetScancodeFromKey, expected: %i, got: %i", SDL_SCANCODE_4, scancode);
+    SDLTest_AssertCheck(scancode == SDL_SCANCODE_4, "Validate return value from SDL_GetScancodeFromKey, expected: %d, got: %d", SDL_SCANCODE_4, scancode);
 
     /* Virtual key */
     scancode = SDL_GetScancodeFromKey(SDLK_PLUS);
     SDLTest_AssertPass("Call to SDL_GetScancodeFromKey(SDLK_PLUS)");
-    SDLTest_AssertCheck(scancode == 0, "Validate return value from SDL_GetScancodeFromKey, expected: 0, got: %i", scancode);
+    SDLTest_AssertCheck(scancode == 0, "Validate return value from SDL_GetScancodeFromKey, expected: 0, got: %d", scancode);
 
     return TEST_COMPLETED;
 }
@@ -526,42 +526,42 @@ static int keyboard_getScancodeFromName(void *arg)
     /* Regular key, 1 character, first name in list */
     scancode = SDL_GetScancodeFromName("A");
     SDLTest_AssertPass("Call to SDL_GetScancodeFromName('A')");
-    SDLTest_AssertCheck(scancode == SDL_SCANCODE_A, "Validate return value from SDL_GetScancodeFromName, expected: %i, got: %i", SDL_SCANCODE_A, scancode);
+    SDLTest_AssertCheck(scancode == SDL_SCANCODE_A, "Validate return value from SDL_GetScancodeFromName, expected: %d, got: %d", SDL_SCANCODE_A, scancode);
 
     /* Regular key, 1 character */
     scancode = SDL_GetScancodeFromName("4");
     SDLTest_AssertPass("Call to SDL_GetScancodeFromName('4')");
-    SDLTest_AssertCheck(scancode == SDL_SCANCODE_4, "Validate return value from SDL_GetScancodeFromName, expected: %i, got: %i", SDL_SCANCODE_4, scancode);
+    SDLTest_AssertCheck(scancode == SDL_SCANCODE_4, "Validate return value from SDL_GetScancodeFromName, expected: %d, got: %d", SDL_SCANCODE_4, scancode);
 
     /* Regular key, 2 characters */
     scancode = SDL_GetScancodeFromName("F1");
     SDLTest_AssertPass("Call to SDL_GetScancodeFromName('F1')");
-    SDLTest_AssertCheck(scancode == SDL_SCANCODE_F1, "Validate return value from SDL_GetScancodeFromName, expected: %i, got: %i", SDL_SCANCODE_F1, scancode);
+    SDLTest_AssertCheck(scancode == SDL_SCANCODE_F1, "Validate return value from SDL_GetScancodeFromName, expected: %d, got: %d", SDL_SCANCODE_F1, scancode);
 
     /* Regular key, 3 characters */
     scancode = SDL_GetScancodeFromName("End");
     SDLTest_AssertPass("Call to SDL_GetScancodeFromName('End')");
-    SDLTest_AssertCheck(scancode == SDL_SCANCODE_END, "Validate return value from SDL_GetScancodeFromName, expected: %i, got: %i", SDL_SCANCODE_END, scancode);
+    SDLTest_AssertCheck(scancode == SDL_SCANCODE_END, "Validate return value from SDL_GetScancodeFromName, expected: %d, got: %d", SDL_SCANCODE_END, scancode);
 
     /* Regular key, 4 characters */
     scancode = SDL_GetScancodeFromName("Find");
     SDLTest_AssertPass("Call to SDL_GetScancodeFromName('Find')");
-    SDLTest_AssertCheck(scancode == SDL_SCANCODE_FIND, "Validate return value from SDL_GetScancodeFromName, expected: %i, got: %i", SDL_SCANCODE_FIND, scancode);
+    SDLTest_AssertCheck(scancode == SDL_SCANCODE_FIND, "Validate return value from SDL_GetScancodeFromName, expected: %d, got: %d", SDL_SCANCODE_FIND, scancode);
 
     /* Regular key, several characters */
     scancode = SDL_GetScancodeFromName("Backspace");
     SDLTest_AssertPass("Call to SDL_GetScancodeFromName('Backspace')");
-    SDLTest_AssertCheck(scancode == SDL_SCANCODE_BACKSPACE, "Validate return value from SDL_GetScancodeFromName, expected: %i, got: %i", SDL_SCANCODE_BACKSPACE, scancode);
+    SDLTest_AssertCheck(scancode == SDL_SCANCODE_BACKSPACE, "Validate return value from SDL_GetScancodeFromName, expected: %d, got: %d", SDL_SCANCODE_BACKSPACE, scancode);
 
     /* Regular key, several characters with space */
     scancode = SDL_GetScancodeFromName("Keypad Enter");
     SDLTest_AssertPass("Call to SDL_GetScancodeFromName('Keypad Enter')");
-    SDLTest_AssertCheck(scancode == SDL_SCANCODE_KP_ENTER, "Validate return value from SDL_GetScancodeFromName, expected: %i, got: %i", SDL_SCANCODE_KP_ENTER, scancode);
+    SDLTest_AssertCheck(scancode == SDL_SCANCODE_KP_ENTER, "Validate return value from SDL_GetScancodeFromName, expected: %d, got: %d", SDL_SCANCODE_KP_ENTER, scancode);
 
     /* Regular key, last name in list */
     scancode = SDL_GetScancodeFromName("Sleep");
     SDLTest_AssertPass("Call to SDL_GetScancodeFromName('Sleep')");
-    SDLTest_AssertCheck(scancode == SDL_SCANCODE_SLEEP, "Validate return value from SDL_GetScancodeFromName, expected: %i, got: %i", SDL_SCANCODE_SLEEP, scancode);
+    SDLTest_AssertCheck(scancode == SDL_SCANCODE_SLEEP, "Validate return value from SDL_GetScancodeFromName, expected: %d, got: %d", SDL_SCANCODE_SLEEP, scancode);
 
     return TEST_COMPLETED;
 }
@@ -608,21 +608,21 @@ static int keyboard_getScancodeFromNameNegative(void *arg)
     scancode = SDL_GetScancodeFromName(name);
     SDLTest_AssertPass("Call to SDL_GetScancodeFromName('%s')", name);
     SDL_free(name);
-    SDLTest_AssertCheck(scancode == SDL_SCANCODE_UNKNOWN, "Validate return value from SDL_GetScancodeFromName, expected: %i, got: %i", SDL_SCANCODE_UNKNOWN, scancode);
+    SDLTest_AssertCheck(scancode == SDL_SCANCODE_UNKNOWN, "Validate return value from SDL_GetScancodeFromName, expected: %d, got: %d", SDL_SCANCODE_UNKNOWN, scancode);
     checkInvalidNameError();
 
     /* Zero length string input */
     name = "";
     scancode = SDL_GetScancodeFromName(name);
     SDLTest_AssertPass("Call to SDL_GetScancodeFromName(NULL)");
-    SDLTest_AssertCheck(scancode == SDL_SCANCODE_UNKNOWN, "Validate return value from SDL_GetScancodeFromName, expected: %i, got: %i", SDL_SCANCODE_UNKNOWN, scancode);
+    SDLTest_AssertCheck(scancode == SDL_SCANCODE_UNKNOWN, "Validate return value from SDL_GetScancodeFromName, expected: %d, got: %d", SDL_SCANCODE_UNKNOWN, scancode);
     checkInvalidNameError();
 
     /* NULL input */
     name = NULL;
     scancode = SDL_GetScancodeFromName(name);
     SDLTest_AssertPass("Call to SDL_GetScancodeFromName(NULL)");
-    SDLTest_AssertCheck(scancode == SDL_SCANCODE_UNKNOWN, "Validate return value from SDL_GetScancodeFromName, expected: %i, got: %i", SDL_SCANCODE_UNKNOWN, scancode);
+    SDLTest_AssertCheck(scancode == SDL_SCANCODE_UNKNOWN, "Validate return value from SDL_GetScancodeFromName, expected: %d, got: %d", SDL_SCANCODE_UNKNOWN, scancode);
     checkInvalidNameError();
 
     return TEST_COMPLETED;

+ 1 - 1
test/testautomation_surface.c

@@ -56,7 +56,7 @@ static void surfaceSetUp(void *arg)
         SDLTest_AssertCheck(result == 0, "Validate result from SDL_SetSurfaceBlendMode, expected: 0, got: %i", result);
         result = SDL_GetSurfaceBlendMode(testSurface, &currentBlendMode);
         SDLTest_AssertCheck(result == 0, "Validate result from SDL_GetSurfaceBlendMode, expected: 0, got: %i", result);
-        SDLTest_AssertCheck(currentBlendMode == blendMode, "Validate blendMode, expected: %i, got: %i", blendMode, currentBlendMode);
+        SDLTest_AssertCheck(currentBlendMode == blendMode, "Validate blendMode, expected: %" SDL_PRIu32 ", got: %" SDL_PRIu32, blendMode, currentBlendMode);
     }
 }