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@@ -1904,16 +1904,6 @@ SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
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window->surface_valid = SDL_FALSE;
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}
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- if (_this->checked_texture_framebuffer) { /* never checked? No framebuffer to destroy. Don't risk calling the wrong implementation. */
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- if (_this->DestroyWindowFramebuffer) {
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- _this->DestroyWindowFramebuffer(_this, window);
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- }
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- }
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-
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- if (_this->DestroyWindow && !(flags & SDL_WINDOW_FOREIGN)) {
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- _this->DestroyWindow(_this, window);
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- }
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-
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if ((window->flags & SDL_WINDOW_OPENGL) != (flags & SDL_WINDOW_OPENGL)) {
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if (flags & SDL_WINDOW_OPENGL) {
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need_gl_load = SDL_TRUE;
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@@ -1956,6 +1946,16 @@ SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
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SDL_Vulkan_UnloadLibrary();
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}
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+ if (_this->checked_texture_framebuffer) { /* never checked? No framebuffer to destroy. Don't risk calling the wrong implementation. */
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+ if (_this->DestroyWindowFramebuffer) {
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+ _this->DestroyWindowFramebuffer(_this, window);
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+ }
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+ }
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+
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+ if (_this->DestroyWindow && !(flags & SDL_WINDOW_FOREIGN)) {
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+ _this->DestroyWindow(_this, window);
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+ }
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+
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if (need_gl_load) {
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if (SDL_GL_LoadLibrary(NULL) < 0) {
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return -1;
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@@ -3297,6 +3297,12 @@ SDL_DestroyWindow(SDL_Window * window)
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window->surface = NULL;
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window->surface_valid = SDL_FALSE;
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}
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+ if (window->flags & SDL_WINDOW_OPENGL) {
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+ SDL_GL_UnloadLibrary();
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+ }
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+ if (window->flags & SDL_WINDOW_VULKAN) {
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+ SDL_Vulkan_UnloadLibrary();
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+ }
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if (_this->checked_texture_framebuffer) { /* never checked? No framebuffer to destroy. Don't risk calling the wrong implementation. */
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if (_this->DestroyWindowFramebuffer) {
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_this->DestroyWindowFramebuffer(_this, window);
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@@ -3305,12 +3311,6 @@ SDL_DestroyWindow(SDL_Window * window)
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if (_this->DestroyWindow) {
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_this->DestroyWindow(_this, window);
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}
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- if (window->flags & SDL_WINDOW_OPENGL) {
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- SDL_GL_UnloadLibrary();
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- }
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- if (window->flags & SDL_WINDOW_VULKAN) {
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- SDL_Vulkan_UnloadLibrary();
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- }
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display = SDL_GetDisplayForWindow(window);
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if (display->fullscreen_window == window) {
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