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@@ -290,7 +290,8 @@ GL_ActivateRenderer(SDL_Renderer * renderer)
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{
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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- if (SDL_CurrentContext != data->context) {
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+ if (SDL_CurrentContext != data->context ||
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+ SDL_GL_GetCurrentContext() != data->context) {
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if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) {
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return -1;
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}
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@@ -310,7 +311,7 @@ GL_ResetState(SDL_Renderer *renderer)
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{
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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- if (SDL_CurrentContext == data->context) {
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+ if (SDL_GL_GetCurrentContext() == data->context) {
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GL_UpdateViewport(renderer);
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} else {
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GL_ActivateRenderer(renderer);
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