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@@ -842,8 +842,6 @@ METAL_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
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const Uint8 *UVplane, int UVpitch)
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{ @autoreleasepool {
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METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
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- const int Uslice = 0;
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- const int Vslice = 1;
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SDL_Rect UVrect = {rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2};
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/* Bail out if we're supposed to update an empty rectangle */
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