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Avoid unintended float -> double conversion in SDL_FRectEqualsEpsilon

Resolves: https://github.com/libsdl-org/SDL/issues/5691
Signed-off-by: Simon McVittie <smcv@collabora.com>
Simon McVittie 2 years ago
parent
commit
b0a27cb1de
1 changed files with 4 additions and 4 deletions
  1. 4 4
      include/SDL_rect.h

+ 4 - 4
include/SDL_rect.h

@@ -252,10 +252,10 @@ SDL_FORCE_INLINE SDL_bool SDL_FRectEmpty(const SDL_FRect *r)
 SDL_FORCE_INLINE SDL_bool SDL_FRectEqualsEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon)
 {
     return (a && b && ((a == b) ||
-            ((SDL_fabs(a->x - b->x) <= epsilon) &&
-            (SDL_fabs(a->y - b->y) <= epsilon) &&
-            (SDL_fabs(a->w - b->w) <= epsilon) &&
-            (SDL_fabs(a->h - b->h) <= epsilon))))
+            ((SDL_fabsf(a->x - b->x) <= epsilon) &&
+            (SDL_fabsf(a->y - b->y) <= epsilon) &&
+            (SDL_fabsf(a->w - b->w) <= epsilon) &&
+            (SDL_fabsf(a->h - b->h) <= epsilon))))
             ? SDL_TRUE : SDL_FALSE;
 }