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Fix texture_rgba_frag for metal in SDL_shaders_gpu.c

coffeechriph 7 months ago
parent
commit
b15d79a35a
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/render/sdlgpu/SDL_shaders_gpu.c

+ 1 - 1
src/render/sdlgpu/SDL_shaders_gpu.c

@@ -142,7 +142,7 @@ static const GPU_ShaderSources frag_shader_sources[NUM_FRAG_SHADERS] = {
         SHADER_SPIRV(texture_rgba_frag_spv)
         SHADER_DXBC50(texture_rgba_frag_sm50_dxbc)
         SHADER_DXIL60(texture_rgba_frag_sm60_dxil)
-        SHADER_METAL(texture_rgb_frag_metal)
+        SHADER_METAL(texture_rgba_frag_metal)
     },
 };
 // clang-format on