Fixes https://github.com/libsdl-org/SDL/issues/10650
@@ -6125,7 +6125,7 @@ tryCreateDevice:
}
SDL_GPUBootstrap D3D11Driver = {
- "D3D11",
+ "direct3d11",
SDL_GPU_DRIVER_D3D11,
SDL_GPU_SHADERFORMAT_DXBC,
D3D11_PrepareDriver,
@@ -8185,7 +8185,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
SDL_GPUBootstrap D3D12Driver = {
- "D3D12",
+ "direct3d12",
SDL_GPU_DRIVER_D3D12,
SDL_GPU_SHADERFORMAT_DXIL,
D3D12_PrepareDriver,
@@ -3974,7 +3974,7 @@ static SDL_GPUDevice *METAL_CreateDevice(bool debugMode, bool preferLowPower, SD
SDL_GPUBootstrap MetalDriver = {
- "Metal",
+ "metal",
SDL_GPU_DRIVER_METAL,
SDL_GPU_SHADERFORMAT_MSL | SDL_GPU_SHADERFORMAT_METALLIB,
METAL_PrepareDriver,
@@ -11788,7 +11788,7 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
SDL_GPUBootstrap VulkanDriver = {
- "Vulkan",
+ "vulkan",
SDL_GPU_DRIVER_VULKAN,
SDL_GPU_SHADERFORMAT_SPIRV,
VULKAN_PrepareDriver,