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camera: Replace testcamera.c with testcameraminimal.c

Ryan C. Gordon 1 år sedan
förälder
incheckning
b1ed49772c
3 ändrade filer med 118 tillägg och 896 borttagningar
  1. 1 2
      test/CMakeLists.txt
  2. 117 697
      test/testcamera.c
  3. 0 197
      test/testcameraminimal.c

+ 1 - 2
test/CMakeLists.txt

@@ -394,8 +394,7 @@ add_sdl_test_executable(teststreaming NEEDS_RESOURCES TESTUTILS SOURCES teststre
 add_sdl_test_executable(testtimer NONINTERACTIVE NONINTERACTIVE_ARGS --no-interactive NONINTERACTIVE_TIMEOUT 60 SOURCES testtimer.c)
 add_sdl_test_executable(testurl SOURCES testurl.c)
 add_sdl_test_executable(testver NONINTERACTIVE SOURCES testver.c)
-add_sdl_test_executable(testcamera SOURCES testcamera.c)
-add_sdl_test_executable(testcameraminimal MAIN_CALLBACKS SOURCES testcameraminimal.c)
+add_sdl_test_executable(testcamera MAIN_CALLBACKS SOURCES testcamera.c)
 add_sdl_test_executable(testviewport NEEDS_RESOURCES TESTUTILS SOURCES testviewport.c)
 add_sdl_test_executable(testwm SOURCES testwm.c)
 add_sdl_test_executable(testyuv NONINTERACTIVE NONINTERACTIVE_ARGS "--automated" NEEDS_RESOURCES TESTUTILS SOURCES testyuv.c testyuv_cvt.c)

+ 117 - 697
test/testcamera.c

@@ -9,224 +9,45 @@
   including commercial applications, and to alter it and redistribute it
   freely.
 */
-#include "SDL3/SDL_main.h"
-#include "SDL3/SDL.h"
-#include "SDL3/SDL_test.h"
-#include "SDL3/SDL_camera.h"
 
-#ifdef SDL_PLATFORM_EMSCRIPTEN
-#include <emscripten/emscripten.h>
-#endif
-
-#if 1
-int main(int argc, char **argv)
-{
-    SDL_Log("FIXME: update me");
-    return 0;
-}
-#else
-static const char *usage = "\
- \n\
- =========================================================================\n\
- \n\
-Use keyboards:\n\
- o: open first camera device. (close previously opened)\n\
- l: switch to, and list camera devices\n\
- i: information about status (Init, Playing, Stopped)\n\
- f: formats and resolutions available\n\
- s: start / stop capture\n\
- h: display help\n\
- esc: exit \n\
- \n\
- =========================================================================\n\
- \n\
-";
-
-typedef struct {
-    Uint64 next_check;
-    int frame_counter;
-    int check_delay;
-    double last_fps;
-} measure_fps_t;
-
-static void
-update_fps(measure_fps_t *m)
-{
-    Uint64 now = SDL_GetTicks();
-    Uint64 deadline;
-    m->frame_counter++;
-    if (m->check_delay == 0) {
-        m->check_delay = 1500;
-    }
-    deadline = m->next_check;
-    if (now >= deadline) {
-        /* Print out some timing information */
-        const Uint64 then = m->next_check - m->check_delay;
-        m->last_fps = ((double) m->frame_counter * 1000) / (now - then);
-        m->next_check = now + m->check_delay;
-        m->frame_counter = 0;
-    }
-}
-
-#if defined(SDL_PLATFORM_LINUX) && !defined(SDL_PLATFORM_ANDROID)
-static void load_average(float *val)
-{
-    FILE *fp = 0;
-    char line[1024];
-    fp = fopen("/proc/loadavg", "rt");
-    if (fp) {
-        char *s = fgets(line, sizeof(line), fp);
-        if (s) {
-            SDL_sscanf(s, "%f", val);
-        }
-        fclose(fp);
-    }
-}
-#endif
-
-
-struct data_capture_t {
-    SDL_CameraDevice *device;
-    SDL_CameraSpec obtained;
-    int stopped;
-    SDL_CameraFrame frame_current;
-    measure_fps_t fps_capture;
-    SDL_Texture *texture;
-    int texture_updated;
-};
-
-#define SAVE_CAPTURE_STATE(x)                                               \
-    data_capture_tab[(x)].device = device;                                  \
-    data_capture_tab[(x)].obtained = obtained;                              \
-    data_capture_tab[(x)].stopped = stopped;                                \
-    data_capture_tab[(x)].frame_current = frame_current;                    \
-    data_capture_tab[(x)].fps_capture = fps_capture;                        \
-    data_capture_tab[(x)].texture = texture;                                \
-    data_capture_tab[(x)].texture_updated = texture_updated;                \
-
-
-#define RESTORE_CAPTURE_STATE(x)                                            \
-    device = data_capture_tab[(x)].device;                                  \
-    obtained = data_capture_tab[(x)].obtained;                              \
-    stopped = data_capture_tab[(x)].stopped;                                \
-    frame_current = data_capture_tab[(x)].frame_current;                    \
-    fps_capture = data_capture_tab[(x)].fps_capture;                        \
-    texture = data_capture_tab[(x)].texture;                                \
-    texture_updated = data_capture_tab[(x)].texture_updated;                \
-
-
-
-
-
-static SDL_CameraDeviceID get_instance_id(int index) {
-    int ret = 0;
-    int num = 0;
-    SDL_CameraDeviceID *devices;
-    devices = SDL_GetCameraDevices(&num);
-    if (devices) {
-        if (index >= 0 && index < num) {
-            ret = devices[index];
-        }
-        SDL_free(devices);
-    }
-
-    if (ret == 0) {
-/*        SDL_Log("invalid index"); */
-    }
-
-    return ret;
-}
-
-
-
-int main(int argc, char **argv)
+#define SDL_MAIN_USE_CALLBACKS 1
+#include <SDL3/SDL_test.h>
+#include <SDL3/SDL_test_common.h>
+#include <SDL3/SDL_main.h>
+
+static SDL_Window *window = NULL;
+static SDL_Renderer *renderer = NULL;
+static SDLTest_CommonState *state = NULL;
+static SDL_Camera *camera = NULL;
+static SDL_CameraSpec spec;
+static SDL_Texture *texture = NULL;
+static SDL_bool texture_updated = SDL_FALSE;
+static SDL_Surface *frame_current = NULL;
+
+int SDL_AppInit(int argc, char *argv[])
 {
-    SDL_Window *window = NULL;
-    SDL_Renderer *renderer = NULL;
-    SDL_Event evt;
-    int quit = 0;
-
-    SDLTest_CommonState  *state;
-
-    int current_dev = 0;
-    measure_fps_t fps_main;
-
-
-    SDL_FRect r_playstop = { 50, 50, 120, 50 };
-    SDL_FRect r_close = { 50 + (120 + 50) * 1, 50, 120, 50 };
-
-    SDL_FRect r_open = { 50 + (120 + 50) * 2, 50, 120, 50 };
-
-    SDL_FRect r_format = { 50 + (120 + 50) * 3, 50, 120, 50 };
-    SDL_FRect r_listdev = { 50 + (120 + 50) * 4, 50, 120, 50 };
-
-    SDL_CameraDevice *device;
-    SDL_CameraSpec obtained;
-    int stopped = 0;
-    SDL_CameraFrame frame_current;
-    measure_fps_t fps_capture;
-    SDL_Texture *texture = NULL;
-    int texture_updated = 0;
-
-    struct data_capture_t data_capture_tab[16];
-    const int data_capture_tab_size = SDL_arraysize(data_capture_tab);
-
-    SDL_zero(fps_main);
-    SDL_zero(fps_capture);
-    SDL_zero(frame_current);
-    SDL_zeroa(data_capture_tab);
-
-    /* Set 0 to disable TouchEvent to be duplicated as MouseEvent with SDL_TOUCH_MOUSEID */
-    SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
-    /* Set 0 to disable MouseEvent to be duplicated as TouchEvent with SDL_MOUSE_TOUCHID */
-    SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
-
-    {
-        int i;
-        for (i = 0; i < data_capture_tab_size; i++) {
-            data_capture_tab[i].device = NULL;
-        }
-    }
+    int devcount = 0;
+    int i;
 
     /* Initialize test framework */
     state = SDLTest_CommonCreateState(argv, 0);
     if (state == NULL) {
-        return 1;
+        return -1;
     }
 
     /* Enable standard application logging */
     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
 
-    /* Parse commandline */
-    {
-        int i;
-        for (i = 1; i < argc;) {
-            int consumed;
-
-            consumed = SDLTest_CommonArg(state, i);
-            if (consumed <= 0) {
-                static const char *options[] = {NULL};
-                SDLTest_CommonLogUsage(state, argv[0], options);
-                SDLTest_CommonDestroyState(state);
-                return 1;
-            }
-
-            i += consumed;
-        }
-    }
-
-    SDL_Log("%s", usage);
-
     /* Load the SDL library */
     if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_CAMERA) < 0) {
         SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
-        return 1;
+        return -1;
     }
 
     window = SDL_CreateWindow("Local Video", 1000, 800, 0);
     if (window == NULL) {
         SDL_Log("Couldn't create window: %s", SDL_GetError());
-        return 1;
+        return -1;
     }
 
     SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
@@ -234,544 +55,143 @@ int main(int argc, char **argv)
     renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
     if (renderer == NULL) {
         /* SDL_Log("Couldn't create renderer: %s", SDL_GetError()); */
-        return 1;
-    }
-
-    SDL_LogSetAllPriority(SDL_LOG_PRIORITY_INFO);
-
-    device = SDL_OpenCamera(0);
-
-    if (!device) {
-        SDL_Log("Error SDL_OpenCamera: %s", SDL_GetError());
+        return -1;
     }
 
-    {
-        /* List formats */
-        int i, num = SDL_GetNumCameraFormats(device);
-        for (i = 0; i < num; i++) {
-            Uint32 format;
-            SDL_GetCameraFormat(device, i, &format);
-            SDL_Log("format %d/%d: %s", i, num, SDL_GetPixelFormatName(format));
-            {
-                int w, h;
-                int j, num2 = SDL_GetNumCameraFrameSizes(device, format);
-                for (j = 0; j < num2; j++) {
-                    SDL_GetCameraFrameSize(device, format, j, &w, &h);
-                    SDL_Log("  framesizes %d/%d :  %d x %d", j, num2, w, h);
-                }
-            }
-        }
+    SDL_CameraDeviceID *devices = SDL_GetCameraDevices(&devcount);
+    if (!devices) {
+        SDL_Log("SDL_GetCameraDevices failed: %s", SDL_GetError());
+        return -1;
     }
 
-    /* Set Spec */
-    {
-        int ret;
-        /* forced_format */
-        SDL_CameraSpec desired;
-        SDL_zero(desired);
-        desired.width = 640 * 2;
-        desired.height = 360 * 2;
-        desired.format = SDL_PIXELFORMAT_NV12;
-        ret = SDL_SetCameraSpec(device, &desired, &obtained, SDL_CAMERA_ALLOW_ANY_CHANGE);
-
-        if (ret < 0) {
-            SDL_SetCameraSpec(device, NULL, &obtained, 0);
-        }
+    SDL_Log("Saw %d camera devices.", devcount);
+    for (i = 0; i < devcount; i++) {
+        char *name = SDL_GetCameraDeviceName(devices[i]);
+        SDL_Log("  - Camera #%d: %s", i, name);
+        SDL_free(name);
     }
 
-    SDL_Log("Open camera device. Obtained spec: size=%d x %d format=%s",
-            obtained.width, obtained.height, SDL_GetPixelFormatName(obtained.format));
+    const SDL_CameraDeviceID devid = devices[0];  /* just take the first one. */
+    SDL_free(devices);
 
-    {
-        SDL_CameraSpec spec;
-        if (SDL_GetCameraFormat(device, &spec) == 0) {
-            SDL_Log("Read spec: size=%d x %d format=%s",
-                    spec.width, spec.height, SDL_GetPixelFormatName(spec.format));
-        } else {
-            SDL_Log("Error read spec: %s", SDL_GetError());
-        }
+    if (!devid) {
+        SDL_Log("No cameras available?");
+        return -1;
     }
+    
+    SDL_CameraSpec *pspec = NULL;
+    #if 0  /* just for edge-case testing purposes, ignore. */
+    pspec = &spec;
+    spec.width = 100 /*1280 * 2*/;
+    spec.height = 100 /*720 * 2*/;
+    spec.format = SDL_PIXELFORMAT_YUY2 /*SDL_PIXELFORMAT_RGBA8888*/;
+    #endif
 
-    if (SDL_StartCamera(device) < 0) {
-        SDL_Log("error SDL_StartCamera(): %s", SDL_GetError());
+    camera = SDL_OpenCameraDevice(devid, pspec);
+    if (!camera) {
+        SDL_Log("Failed to open camera device: %s", SDL_GetError());
+        return -1;
     }
 
-    while (!quit) {
-
-        SDL_SetRenderDrawColor(renderer, 0x99, 0x99, 0x99, 255);
-        SDL_RenderClear(renderer);
-
-        SDL_SetRenderDrawColor(renderer, 0x33, 0x33, 0x33, 255);
-
-        SDL_RenderFillRect(renderer, &r_playstop);
-        SDL_RenderFillRect(renderer, &r_close);
-        SDL_RenderFillRect(renderer, &r_open);
-        SDL_RenderFillRect(renderer, &r_format);
-        SDL_RenderFillRect(renderer, &r_listdev);
-
-        SDL_SetRenderDrawColor(renderer, 0xcc, 0xcc, 0xcc, 255);
-
-        SDLTest_DrawString(renderer, r_playstop.x + 5, r_playstop.y + 5, "play stop");
-        SDLTest_DrawString(renderer, r_close.x + 5, r_close.y + 5, "close");
-        SDLTest_DrawString(renderer, r_open.x + 5, r_open.y + 5, "open dev");
-        SDLTest_DrawString(renderer, r_format.x + 5, r_format.y + 5, "formats");
-
-        {
-            char buf[256];
-            SDL_snprintf(buf, 256, "device %d", current_dev);
-            SDLTest_DrawString(renderer, r_listdev.x + 5, r_listdev.y + 5, buf);
-        }
-
-        while (SDL_PollEvent(&evt)) {
-            SDL_FRect *r = NULL;
-            SDL_FPoint pt;
-            int sym = 0;
-
-            pt.x = 0;
-            pt.y = 0;
-
-            SDL_ConvertEventToRenderCoordinates(renderer, &evt);
-
-            switch (evt.type)
-            {
-                case SDL_EVENT_KEY_DOWN:
-                    {
-                        sym = evt.key.keysym.sym;
-                        break;
-                    }
-                case SDL_EVENT_QUIT:
-                    {
-                        quit = 1;
-                        SDL_Log("Ctlr+C : Quit!");
-                    }
-                    break;
-
-                case SDL_EVENT_FINGER_DOWN:
-                    {
-                        pt.x = evt.tfinger.x;
-                        pt.y = evt.tfinger.y;
-                    }
-                    break;
-
-                case SDL_EVENT_MOUSE_BUTTON_DOWN:
-                    {
-                        pt.x = evt.button.x;
-                        pt.y = evt.button.y;
-                    }
-                    break;
-            }
-
-            if (pt.x != 0 && pt.y != 0) {
-                if (SDL_PointInRectFloat(&pt, &r_playstop)) {
-                    r = &r_playstop;
-                    sym = SDLK_s;
-                }
-                if (SDL_PointInRectFloat(&pt, &r_close)) {
-                    r = &r_close;
-                    sym = SDLK_c;
-                }
-                if (SDL_PointInRectFloat(&pt, &r_open)) {
-                    r = &r_open;
-                    sym = SDLK_o;
-                }
-
-                if (SDL_PointInRectFloat(&pt, &r_format)) {
-                    r = &r_format;
-                    sym = SDLK_f;
-                }
-                if (SDL_PointInRectFloat(&pt, &r_listdev)) {
-                    r = &r_listdev;
-                    sym = SDLK_l;
-                }
-            }
-
-
-            if (r) {
-                SDL_SetRenderDrawColor(renderer, 0x33, 0, 0, 255);
-                SDL_RenderFillRect(renderer, r);
-            }
-
-
-            if (sym == SDLK_c) {
-                if (frame_current.num_planes) {
-                    SDL_ReleaseCameraFrame(device, &frame_current);
-                }
-                SDL_CloseCamera(device);
-                device = NULL;
-                SDL_Log("Close");
-            }
-
-            if (sym == SDLK_o) {
-                if (device) {
-                    SDL_Log("Close previous ..");
-                    if (frame_current.num_planes) {
-                        SDL_ReleaseCameraFrame(device, &frame_current);
-                    }
-                    SDL_CloseCamera(device);
-                }
-
-                texture_updated = 0;
-
-                SDL_ClearError();
-
-                SDL_Log("Try to open:%s", SDL_GetCameraDeviceName(get_instance_id(current_dev)));
-
-                obtained.width = 640 * 2;
-                obtained.height = 360 * 2;
-                device = SDL_OpenCameraWithSpec(get_instance_id(current_dev), &obtained, &obtained, SDL_CAMERA_ALLOW_ANY_CHANGE);
-
-                /* spec may have changed because of re-open */
-                if (texture) {
-                    SDL_DestroyTexture(texture);
-                    texture = NULL;
-                }
-
-                SDL_Log("Open device:%p %s", (void*)device, SDL_GetError());
-                stopped = 0;
-            }
-
-            if (sym == SDLK_l) {
-                int num = 0;
-                SDL_CameraDeviceID *devices;
-                int i;
-                devices = SDL_GetCameraDevices(&num);
-
-                SDL_Log("Num devices : %d", num);
-                for (i = 0; i < num; i++) {
-                    SDL_Log("Device %d/%d : %s", i, num, SDL_GetCameraDeviceName(devices[i]));
-                }
-                SDL_free(devices);
-
-                SAVE_CAPTURE_STATE(current_dev);
-
-                current_dev += 1;
-                if (current_dev >= num || current_dev >= (int) SDL_arraysize(data_capture_tab)) {
-                    current_dev = 0;
-                }
-
-                RESTORE_CAPTURE_STATE(current_dev);
-                SDL_Log("--> select dev %d / %d", current_dev, num);
-            }
-
-            if (sym == SDLK_i) {
-                SDL_CameraStatus status = SDL_GetCameraStatus(device);
-                if (status == SDL_CAMERA_STOPPED) { SDL_Log("STOPPED"); }
-                if (status == SDL_CAMERA_PLAYING) { SDL_Log("PLAYING"); }
-                if (status == SDL_CAMERA_INIT) { SDL_Log("INIT"); }
-            }
-
-            if (sym == SDLK_s) {
-                if (stopped) {
-                    SDL_Log("Stop");
-                    SDL_StopCamera(device);
-                } else {
-                    SDL_Log("Start");
-                    SDL_StartCamera(device);
-                }
-                stopped = !stopped;
-            }
-
-            if (sym == SDLK_f) {
-                SDL_Log("List formats");
-
-                if (!device) {
-                    device = SDL_OpenCamera(get_instance_id(current_dev));
-                }
+    return 0;  /* start the main app loop. */
+}
 
-                /* List formats */
-                {
-                    int i, num = SDL_GetNumCameraFormats(device);
-                    for (i = 0; i < num; i++) {
-                        Uint32 format;
-                        SDL_GetCameraFormat(device, i, &format);
-                        SDL_Log("format %d/%d : %s", i, num, SDL_GetPixelFormatName(format));
-                        {
-                            int w, h;
-                            int j, num2 = SDL_GetNumCameraFrameSizes(device, format);
-                            for (j = 0; j < num2; j++) {
-                                SDL_GetCameraFrameSize(device, format, j, &w, &h);
-                                SDL_Log("  framesizes %d/%d :  %d x %d", j, num2, w, h);
-                            }
-                        }
-                    }
-                }
-            }
+int SDL_AppEvent(const SDL_Event *event)
+{
+    switch (event->type) {
+        case SDL_EVENT_KEY_DOWN: {
+            const SDL_Keycode sym = event->key.keysym.sym;
             if (sym == SDLK_ESCAPE || sym == SDLK_AC_BACK) {
-                quit = 1;
                 SDL_Log("Key : Escape!");
+                return 1;
             }
-
-            if (sym == SDLK_h || sym == SDLK_F1) {
-                SDL_Log("%s", usage);
-            }
-        }
-
-
-        SAVE_CAPTURE_STATE(current_dev);
-
-        {
-            int i, n = SDL_arraysize(data_capture_tab);
-            for (i = 0; i < n; i++) {
-                RESTORE_CAPTURE_STATE(i);
-
-                if (!device) {
-                    /* device has been closed */
-                    frame_current.num_planes = 0;
-                    texture_updated = 0;
-                } else {
-                    int ret;
-                    SDL_CameraFrame frame_next;
-                    SDL_zero(frame_next);
-
-                    ret = SDL_AcquireCameraFrame(device, &frame_next);
-                    if (ret < 0) {
-                        SDL_Log("dev[%d] err SDL_AcquireCameraFrame: %s", i, SDL_GetError());
-                    }
-#if 1
-                    if (frame_next.num_planes) {
-                        SDL_Log("dev[%d] frame: %p  at %" SDL_PRIu64, i, (void*)frame_next.data[0], frame_next.timestampNS);
-                    }
-#endif
-
-                    if (frame_next.num_planes) {
-
-                        update_fps(&fps_capture);
-
-                        if (frame_current.num_planes) {
-                            ret = SDL_ReleaseCameraFrame(device, &frame_current);
-                            if (ret < 0) {
-                                SDL_Log("dev[%d] err SDL_ReleaseCameraFrame: %s", i, SDL_GetError());
-                            }
-                        }
-                        frame_current = frame_next;
-                        texture_updated = 0;
-                    }
-                }
-
-                SAVE_CAPTURE_STATE(i);
-            }
+            break;
         }
 
+        case SDL_EVENT_QUIT:
+            SDL_Log("Ctlr+C : Quit!");
+            return 1;
 
-        RESTORE_CAPTURE_STATE(current_dev);
-
-
-
-        /* Moving square */
-        SDL_SetRenderDrawColor(renderer, 0, 0xff, 0, 255);
-        {
-            SDL_FRect r;
-            static float x = 0;
-            x += 10;
-            if (x > 1000) {
-                x = 0;
+        case SDL_EVENT_CAMERA_DEVICE_APPROVED:
+            if (SDL_GetCameraFormat(camera, &spec) < 0) {
+                SDL_Log("Couldn't get camera spec: %s", SDL_GetError());
+                return -1;
             }
-            r.x = x;
-            r.y = 100;
-            r.w = r.h = 10;
-            SDL_RenderFillRect(renderer, &r);
-        }
 
-        SDL_SetRenderDrawColor(renderer, 0x33, 0x33, 0x33, 255);
-
-
-        SAVE_CAPTURE_STATE(current_dev);
-
-        {
-            int i, n = SDL_arraysize(data_capture_tab);
-            for (i = 0; i < n; i++) {
-                RESTORE_CAPTURE_STATE(i);
-
-                /* Update SDL_Texture with last video frame (only once per new frame) */
-                if (frame_current.num_planes && texture_updated == 0) {
-
-                    /* Create texture with appropriate format (for DMABUF or not) */
-                    if (texture == NULL) {
-                        Uint32 format = obtained.format;
-                        texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STATIC, obtained.width, obtained.height);
-                        if (texture == NULL) {
-                            SDL_Log("Couldn't create texture: %s", SDL_GetError());
-                            return 1;
-                        }
-                    }
-
-                    {
-                        /* Use software data */
-                        if (frame_current.num_planes == 1) {
-                            SDL_UpdateTexture(texture, NULL,
-                                    frame_current.data[0], frame_current.pitch[0]);
-                        } else if (frame_current.num_planes == 2) {
-                            SDL_UpdateNVTexture(texture, NULL,
-                                    frame_current.data[0], frame_current.pitch[0],
-                                    frame_current.data[1], frame_current.pitch[1]);
-                        } else if (frame_current.num_planes == 3) {
-                            SDL_UpdateYUVTexture(texture, NULL, frame_current.data[0], frame_current.pitch[0],
-                                    frame_current.data[1], frame_current.pitch[1],
-                                    frame_current.data[2], frame_current.pitch[2]);
-                        }
-                        texture_updated = 1;
-                    }
-                }
-
-                SAVE_CAPTURE_STATE(i);
+            /* Create texture with appropriate format */
+            texture = SDL_CreateTexture(renderer, spec.format, SDL_TEXTUREACCESS_STATIC, spec.width, spec.height);
+            if (texture == NULL) {
+                SDL_Log("Couldn't create texture: %s", SDL_GetError());
+                return -1;
             }
-        }
+            break;
 
+        case SDL_EVENT_CAMERA_DEVICE_DENIED:
+            SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Camera permission denied!", "User denied access to the camera!", window);
+            return -1;
+    }
 
-        RESTORE_CAPTURE_STATE(current_dev);
-
-        {
-            int i, n = SDL_arraysize(data_capture_tab);
-            int win_w, win_h;
-            int total_texture_updated = 0;
-            int curr_texture_updated = 0;
-            for (i = 0; i < n; i++) {
-                if (data_capture_tab[i].texture_updated) {
-                    total_texture_updated += 1;
-                }
-            }
-
-            SDL_GetRenderOutputSize(renderer, &win_w, &win_h);
-
-
-            for (i = 0; i < n; i++) {
-                RESTORE_CAPTURE_STATE(i);
-                /* RenderCopy the SDL_Texture */
-                if (texture_updated == 1) {
-                    /* Scale texture to fit the screen */
-
-                    int tw, th;
-                    int w;
-                    SDL_FRect d;
-                    SDL_QueryTexture(texture, NULL, NULL, &tw, &th);
-
-                    w = win_w / total_texture_updated;
+    return SDLTest_CommonEventMainCallbacks(state, event);
+}
 
-                    if (tw > w - 20) {
-                        float scale = (float) (w - 20) / (float) tw;
-                        tw = w - 20;
-                        th = (int)((float) th * scale);
-                    }
-                    d.x = (float)(10 + curr_texture_updated * w);
-                    d.y = (float)(win_h - th);
-                    d.w = (float)tw;
-                    d.h = (float)(th - 10);
-                    SDL_RenderTexture(renderer, texture, NULL, &d);
+int SDL_AppIterate(void)
+{
+    SDL_SetRenderDrawColor(renderer, 0x99, 0x99, 0x99, 255);
+    SDL_RenderClear(renderer);
 
-                    curr_texture_updated += 1;
-                }
-            }
+    if (texture != NULL) {   /* if not NULL, camera is ready to go. */
+        int win_w, win_h, tw, th;
+        SDL_FRect d;
+        Uint64 timestampNS = 0;
+        SDL_Surface *frame_next = SDL_AcquireCameraFrame(camera, &timestampNS);
 
+        #if 0
+        if (frame_next) {
+            SDL_Log("frame: %p  at %" SDL_PRIu64, (void*)frame_next->pixels, timestampNS);
         }
+        #endif
 
-        RESTORE_CAPTURE_STATE(current_dev);
-
-
-        /* display status and FPS */
-        if (!device) {
-#ifdef SDL_PLATFORM_IOS
-            const float x_offset = 500;
-#else
-            const float x_offset = 0;
-#endif
-            char buf[256];
-            SDL_snprintf(buf, 256, "Device %d (%s) is not opened", current_dev, SDL_GetCameraDeviceName(get_instance_id(current_dev)));
-            SDLTest_DrawString(renderer, x_offset + 10, 10, buf);
-        } else {
-#ifdef SDL_PLATFORM_IOS
-            const float x_offset = 500;
-#else
-            const float x_offset = 0;
-#endif
-            const char *status = "no status";
-            char buf[256];
-
-            if (device) {
-                SDL_CameraStatus s = SDL_GetCameraStatus(device);
-                if (s == SDL_CAMERA_INIT) {
-                    status = "init";
-                } else if (s == SDL_CAMERA_PLAYING) {
-                    status = "playing";
-                } else if (s == SDL_CAMERA_STOPPED) {
-                    status = "stopped";
-                } else if (s == SDL_CAMERA_FAIL) {
-                    status = "failed";
+        if (frame_next) {
+            if (frame_current) {
+                if (SDL_ReleaseCameraFrame(camera, frame_current) < 0) {
+                    SDL_Log("err SDL_ReleaseCameraFrame: %s", SDL_GetError());
                 }
-
             }
 
-            /* capture device, capture fps, capture status */
-            SDL_snprintf(buf, 256, "Device %d - %2.2f fps - %s", current_dev, fps_capture.last_fps, status);
-            SDLTest_DrawString(renderer, x_offset + 10, 10, buf);
-
-            /* capture spec */
-            SDL_snprintf(buf, sizeof(buf), "%d x %d %s", obtained.width, obtained.height, SDL_GetPixelFormatName(obtained.format));
-            SDLTest_DrawString(renderer, x_offset + 10, 20, buf);
-
-            /* video fps */
-            SDL_snprintf(buf, sizeof(buf), "%2.2f fps", fps_main.last_fps);
-            SDLTest_DrawString(renderer, x_offset + 10, 30, buf);
-
+            /* It's not needed to keep the frame once updated the texture is updated.
+             * But in case of 0-copy, it's needed to have the frame while using the texture.
+             */
+             frame_current = frame_next;
+             texture_updated = SDL_FALSE;
         }
 
-        /* display last error */
-        {
-            SDLTest_DrawString(renderer, 400, 10, SDL_GetError());
-        }
-
-        /* display load average */
-#if defined(SDL_PLATFORM_LINUX) && !defined(SDL_PLATFORM_ANDROID)
-        {
-            float val = 0.0f;
-            char buf[128];
-            load_average(&val);
-            if (val != 0.0f) {
-                SDL_snprintf(buf, sizeof(buf), "load avg %2.2f percent", val);
-                SDLTest_DrawString(renderer, 800, 10, buf);
-            }
+        /* Update SDL_Texture with last video frame (only once per new frame) */
+        if (frame_current && !texture_updated) {
+            SDL_UpdateTexture(texture, NULL, frame_current->pixels, frame_current->pitch);
+            texture_updated = SDL_TRUE;
         }
-#endif
-
-
-        SDL_Delay(20);
-        SDL_RenderPresent(renderer);
-
-        update_fps(&fps_main);
 
+        SDL_QueryTexture(texture, NULL, NULL, &tw, &th);
+        SDL_GetRenderOutputSize(renderer, &win_w, &win_h);
+        d.x = (float) ((win_w - tw) / 2);
+        d.y = (float) ((win_h - th) / 2);
+        d.w = (float) tw;
+        d.h = (float) th;
+        SDL_RenderTexture(renderer, texture, NULL, &d);
     }
 
+    SDL_RenderPresent(renderer);
 
+    return 0;  /* keep iterating. */
+}
 
-    SAVE_CAPTURE_STATE(current_dev);
-
-    {
-        int i, n = SDL_arraysize(data_capture_tab);
-        for (i = 0; i < n; i++) {
-            RESTORE_CAPTURE_STATE(i);
-
-            if (device) {
-                if (SDL_StopCamera(device) < 0) {
-                    SDL_Log("error SDL_StopCamera(): %s", SDL_GetError());
-                }
-                if (frame_current.num_planes) {
-                    SDL_ReleaseCameraFrame(device, &frame_current);
-                }
-                SDL_CloseCamera(device);
-            }
-
-            if (texture) {
-                SDL_DestroyTexture(texture);
-            }
-        }
-    }
-
+void SDL_AppQuit(void)
+{
+    SDL_ReleaseCameraFrame(camera, frame_current);
+    SDL_CloseCamera(camera);
+    SDL_DestroyTexture(texture);
     SDL_DestroyRenderer(renderer);
     SDL_DestroyWindow(window);
-
-    SDL_Quit();
-
     SDLTest_CommonDestroyState(state);
-
-    return 0;
 }
-#endif
+

+ 0 - 197
test/testcameraminimal.c

@@ -1,197 +0,0 @@
-/*
-  Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely.
-*/
-
-#define SDL_MAIN_USE_CALLBACKS 1
-#include <SDL3/SDL_test.h>
-#include <SDL3/SDL_test_common.h>
-#include <SDL3/SDL_main.h>
-
-static SDL_Window *window = NULL;
-static SDL_Renderer *renderer = NULL;
-static SDLTest_CommonState *state = NULL;
-static SDL_Camera *camera = NULL;
-static SDL_CameraSpec spec;
-static SDL_Texture *texture = NULL;
-static SDL_bool texture_updated = SDL_FALSE;
-static SDL_Surface *frame_current = NULL;
-
-int SDL_AppInit(int argc, char *argv[])
-{
-    int devcount = 0;
-    int i;
-
-    /* Initialize test framework */
-    state = SDLTest_CommonCreateState(argv, 0);
-    if (state == NULL) {
-        return -1;
-    }
-
-    /* Enable standard application logging */
-    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
-
-    /* Load the SDL library */
-    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_CAMERA) < 0) {
-        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
-        return -1;
-    }
-
-    window = SDL_CreateWindow("Local Video", 1000, 800, 0);
-    if (window == NULL) {
-        SDL_Log("Couldn't create window: %s", SDL_GetError());
-        return -1;
-    }
-
-    SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
-
-    renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
-    if (renderer == NULL) {
-        /* SDL_Log("Couldn't create renderer: %s", SDL_GetError()); */
-        return -1;
-    }
-
-    SDL_CameraDeviceID *devices = SDL_GetCameraDevices(&devcount);
-    if (!devices) {
-        SDL_Log("SDL_GetCameraDevices failed: %s", SDL_GetError());
-        return -1;
-    }
-
-    SDL_Log("Saw %d camera devices.", devcount);
-    for (i = 0; i < devcount; i++) {
-        char *name = SDL_GetCameraDeviceName(devices[i]);
-        SDL_Log("  - Camera #%d: %s", i, name);
-        SDL_free(name);
-    }
-
-    const SDL_CameraDeviceID devid = devices[0];  /* just take the first one. */
-    SDL_free(devices);
-
-    if (!devid) {
-        SDL_Log("No cameras available?");
-        return -1;
-    }
-    
-    SDL_CameraSpec *pspec = NULL;
-    #if 0  /* just for edge-case testing purposes, ignore. */
-    pspec = &spec;
-    spec.width = 100 /*1280 * 2*/;
-    spec.height = 100 /*720 * 2*/;
-    spec.format = SDL_PIXELFORMAT_YUY2 /*SDL_PIXELFORMAT_RGBA8888*/;
-    #endif
-
-    camera = SDL_OpenCameraDevice(devid, pspec);
-    if (!camera) {
-        SDL_Log("Failed to open camera device: %s", SDL_GetError());
-        return -1;
-    }
-
-    return 0;  /* start the main app loop. */
-}
-
-int SDL_AppEvent(const SDL_Event *event)
-{
-    switch (event->type) {
-        case SDL_EVENT_KEY_DOWN: {
-            const SDL_Keycode sym = event->key.keysym.sym;
-            if (sym == SDLK_ESCAPE || sym == SDLK_AC_BACK) {
-                SDL_Log("Key : Escape!");
-                return 1;
-            }
-            break;
-        }
-
-        case SDL_EVENT_QUIT:
-            SDL_Log("Ctlr+C : Quit!");
-            return 1;
-
-        case SDL_EVENT_CAMERA_DEVICE_APPROVED:
-            if (SDL_GetCameraFormat(camera, &spec) < 0) {
-                SDL_Log("Couldn't get camera spec: %s", SDL_GetError());
-                return -1;
-            }
-
-            /* Create texture with appropriate format */
-            texture = SDL_CreateTexture(renderer, spec.format, SDL_TEXTUREACCESS_STATIC, spec.width, spec.height);
-            if (texture == NULL) {
-                SDL_Log("Couldn't create texture: %s", SDL_GetError());
-                return -1;
-            }
-            break;
-
-        case SDL_EVENT_CAMERA_DEVICE_DENIED:
-            SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Camera permission denied!", "User denied access to the camera!", window);
-            return -1;
-    }
-
-    return SDLTest_CommonEventMainCallbacks(state, event);
-}
-
-int SDL_AppIterate(void)
-{
-    SDL_SetRenderDrawColor(renderer, 0x99, 0x99, 0x99, 255);
-    SDL_RenderClear(renderer);
-
-    if (texture != NULL) {   /* if not NULL, camera is ready to go. */
-        int win_w, win_h, tw, th;
-        SDL_FRect d;
-        Uint64 timestampNS = 0;
-        SDL_Surface *frame_next = SDL_AcquireCameraFrame(camera, &timestampNS);
-
-        #if 0
-        if (frame_next) {
-            SDL_Log("frame: %p  at %" SDL_PRIu64, (void*)frame_next->pixels, timestampNS);
-        }
-        #endif
-
-        if (frame_next) {
-            if (frame_current) {
-                if (SDL_ReleaseCameraFrame(camera, frame_current) < 0) {
-                    SDL_Log("err SDL_ReleaseCameraFrame: %s", SDL_GetError());
-                }
-            }
-
-            /* It's not needed to keep the frame once updated the texture is updated.
-             * But in case of 0-copy, it's needed to have the frame while using the texture.
-             */
-             frame_current = frame_next;
-             texture_updated = SDL_FALSE;
-        }
-
-        /* Update SDL_Texture with last video frame (only once per new frame) */
-        if (frame_current && !texture_updated) {
-            SDL_UpdateTexture(texture, NULL, frame_current->pixels, frame_current->pitch);
-            texture_updated = SDL_TRUE;
-        }
-
-        SDL_QueryTexture(texture, NULL, NULL, &tw, &th);
-        SDL_GetRenderOutputSize(renderer, &win_w, &win_h);
-        d.x = (float) ((win_w - tw) / 2);
-        d.y = (float) ((win_h - th) / 2);
-        d.w = (float) tw;
-        d.h = (float) th;
-        SDL_RenderTexture(renderer, texture, NULL, &d);
-    }
-
-    SDL_RenderPresent(renderer);
-
-    return 0;  /* keep iterating. */
-}
-
-void SDL_AppQuit(void)
-{
-    SDL_ReleaseCameraFrame(camera, frame_current);
-    SDL_CloseCamera(camera);
-    SDL_DestroyTexture(texture);
-    SDL_DestroyRenderer(renderer);
-    SDL_DestroyWindow(window);
-    SDLTest_CommonDestroyState(state);
-}
-