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@@ -9,224 +9,45 @@
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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-#include "SDL3/SDL_main.h"
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-#include "SDL3/SDL.h"
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-#include "SDL3/SDL_test.h"
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-#include "SDL3/SDL_camera.h"
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-#ifdef SDL_PLATFORM_EMSCRIPTEN
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-#include <emscripten/emscripten.h>
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-#endif
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-
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-#if 1
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-int main(int argc, char **argv)
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-{
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- SDL_Log("FIXME: update me");
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- return 0;
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-}
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-#else
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-static const char *usage = "\
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- \n\
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- =========================================================================\n\
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- \n\
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-Use keyboards:\n\
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- o: open first camera device. (close previously opened)\n\
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- l: switch to, and list camera devices\n\
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- i: information about status (Init, Playing, Stopped)\n\
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- f: formats and resolutions available\n\
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- s: start / stop capture\n\
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- h: display help\n\
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- esc: exit \n\
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- \n\
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- =========================================================================\n\
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- \n\
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-";
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-
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-typedef struct {
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- Uint64 next_check;
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- int frame_counter;
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- int check_delay;
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- double last_fps;
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-} measure_fps_t;
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-
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-static void
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-update_fps(measure_fps_t *m)
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-{
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- Uint64 now = SDL_GetTicks();
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- Uint64 deadline;
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- m->frame_counter++;
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- if (m->check_delay == 0) {
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- m->check_delay = 1500;
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- }
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- deadline = m->next_check;
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- if (now >= deadline) {
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- /* Print out some timing information */
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- const Uint64 then = m->next_check - m->check_delay;
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- m->last_fps = ((double) m->frame_counter * 1000) / (now - then);
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- m->next_check = now + m->check_delay;
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- m->frame_counter = 0;
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- }
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-}
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-
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-#if defined(SDL_PLATFORM_LINUX) && !defined(SDL_PLATFORM_ANDROID)
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-static void load_average(float *val)
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-{
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- FILE *fp = 0;
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- char line[1024];
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- fp = fopen("/proc/loadavg", "rt");
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- if (fp) {
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- char *s = fgets(line, sizeof(line), fp);
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- if (s) {
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- SDL_sscanf(s, "%f", val);
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- }
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- fclose(fp);
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- }
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-}
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-#endif
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-
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-
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-struct data_capture_t {
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- SDL_CameraDevice *device;
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- SDL_CameraSpec obtained;
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- int stopped;
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- SDL_CameraFrame frame_current;
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- measure_fps_t fps_capture;
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- SDL_Texture *texture;
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- int texture_updated;
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-};
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-
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-#define SAVE_CAPTURE_STATE(x) \
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- data_capture_tab[(x)].device = device; \
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- data_capture_tab[(x)].obtained = obtained; \
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- data_capture_tab[(x)].stopped = stopped; \
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- data_capture_tab[(x)].frame_current = frame_current; \
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- data_capture_tab[(x)].fps_capture = fps_capture; \
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- data_capture_tab[(x)].texture = texture; \
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- data_capture_tab[(x)].texture_updated = texture_updated; \
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-
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-
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-#define RESTORE_CAPTURE_STATE(x) \
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- device = data_capture_tab[(x)].device; \
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- obtained = data_capture_tab[(x)].obtained; \
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- stopped = data_capture_tab[(x)].stopped; \
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- frame_current = data_capture_tab[(x)].frame_current; \
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- fps_capture = data_capture_tab[(x)].fps_capture; \
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- texture = data_capture_tab[(x)].texture; \
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- texture_updated = data_capture_tab[(x)].texture_updated; \
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-
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-
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-
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-
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-
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-static SDL_CameraDeviceID get_instance_id(int index) {
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- int ret = 0;
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- int num = 0;
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- SDL_CameraDeviceID *devices;
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- devices = SDL_GetCameraDevices(&num);
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- if (devices) {
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- if (index >= 0 && index < num) {
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- ret = devices[index];
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- }
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- SDL_free(devices);
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- }
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-
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- if (ret == 0) {
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-/* SDL_Log("invalid index"); */
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- }
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-
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- return ret;
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-}
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-
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-
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-
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-int main(int argc, char **argv)
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+#define SDL_MAIN_USE_CALLBACKS 1
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+#include <SDL3/SDL_test.h>
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+#include <SDL3/SDL_test_common.h>
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+#include <SDL3/SDL_main.h>
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+
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+static SDL_Window *window = NULL;
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+static SDL_Renderer *renderer = NULL;
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+static SDLTest_CommonState *state = NULL;
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+static SDL_Camera *camera = NULL;
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+static SDL_CameraSpec spec;
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+static SDL_Texture *texture = NULL;
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+static SDL_bool texture_updated = SDL_FALSE;
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+static SDL_Surface *frame_current = NULL;
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+
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+int SDL_AppInit(int argc, char *argv[])
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{
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- SDL_Window *window = NULL;
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- SDL_Renderer *renderer = NULL;
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- SDL_Event evt;
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- int quit = 0;
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-
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- SDLTest_CommonState *state;
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-
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- int current_dev = 0;
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- measure_fps_t fps_main;
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-
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-
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- SDL_FRect r_playstop = { 50, 50, 120, 50 };
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- SDL_FRect r_close = { 50 + (120 + 50) * 1, 50, 120, 50 };
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-
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- SDL_FRect r_open = { 50 + (120 + 50) * 2, 50, 120, 50 };
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-
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- SDL_FRect r_format = { 50 + (120 + 50) * 3, 50, 120, 50 };
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- SDL_FRect r_listdev = { 50 + (120 + 50) * 4, 50, 120, 50 };
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-
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- SDL_CameraDevice *device;
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- SDL_CameraSpec obtained;
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- int stopped = 0;
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- SDL_CameraFrame frame_current;
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- measure_fps_t fps_capture;
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- SDL_Texture *texture = NULL;
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- int texture_updated = 0;
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-
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- struct data_capture_t data_capture_tab[16];
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- const int data_capture_tab_size = SDL_arraysize(data_capture_tab);
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-
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- SDL_zero(fps_main);
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- SDL_zero(fps_capture);
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- SDL_zero(frame_current);
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- SDL_zeroa(data_capture_tab);
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-
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- /* Set 0 to disable TouchEvent to be duplicated as MouseEvent with SDL_TOUCH_MOUSEID */
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- SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
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- /* Set 0 to disable MouseEvent to be duplicated as TouchEvent with SDL_MOUSE_TOUCHID */
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- SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
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-
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- {
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- int i;
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- for (i = 0; i < data_capture_tab_size; i++) {
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- data_capture_tab[i].device = NULL;
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- }
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- }
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+ int devcount = 0;
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+ int i;
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, 0);
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if (state == NULL) {
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- return 1;
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+ return -1;
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}
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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- /* Parse commandline */
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- {
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- int i;
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- for (i = 1; i < argc;) {
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- int consumed;
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-
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- consumed = SDLTest_CommonArg(state, i);
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- if (consumed <= 0) {
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- static const char *options[] = {NULL};
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- SDLTest_CommonLogUsage(state, argv[0], options);
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- SDLTest_CommonDestroyState(state);
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- return 1;
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- }
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-
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- i += consumed;
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- }
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- }
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-
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- SDL_Log("%s", usage);
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-
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/* Load the SDL library */
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_CAMERA) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
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- return 1;
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+ return -1;
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}
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window = SDL_CreateWindow("Local Video", 1000, 800, 0);
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if (window == NULL) {
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SDL_Log("Couldn't create window: %s", SDL_GetError());
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- return 1;
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+ return -1;
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}
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SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
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@@ -234,544 +55,143 @@ int main(int argc, char **argv)
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renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (renderer == NULL) {
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/* SDL_Log("Couldn't create renderer: %s", SDL_GetError()); */
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- return 1;
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- }
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-
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- SDL_LogSetAllPriority(SDL_LOG_PRIORITY_INFO);
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-
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- device = SDL_OpenCamera(0);
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-
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- if (!device) {
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- SDL_Log("Error SDL_OpenCamera: %s", SDL_GetError());
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+ return -1;
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}
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- {
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- /* List formats */
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- int i, num = SDL_GetNumCameraFormats(device);
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- for (i = 0; i < num; i++) {
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- Uint32 format;
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- SDL_GetCameraFormat(device, i, &format);
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- SDL_Log("format %d/%d: %s", i, num, SDL_GetPixelFormatName(format));
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- {
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- int w, h;
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- int j, num2 = SDL_GetNumCameraFrameSizes(device, format);
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- for (j = 0; j < num2; j++) {
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- SDL_GetCameraFrameSize(device, format, j, &w, &h);
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- SDL_Log(" framesizes %d/%d : %d x %d", j, num2, w, h);
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- }
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- }
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- }
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+ SDL_CameraDeviceID *devices = SDL_GetCameraDevices(&devcount);
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+ if (!devices) {
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+ SDL_Log("SDL_GetCameraDevices failed: %s", SDL_GetError());
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+ return -1;
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}
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- /* Set Spec */
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- {
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- int ret;
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- /* forced_format */
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- SDL_CameraSpec desired;
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- SDL_zero(desired);
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- desired.width = 640 * 2;
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- desired.height = 360 * 2;
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- desired.format = SDL_PIXELFORMAT_NV12;
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- ret = SDL_SetCameraSpec(device, &desired, &obtained, SDL_CAMERA_ALLOW_ANY_CHANGE);
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-
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- if (ret < 0) {
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- SDL_SetCameraSpec(device, NULL, &obtained, 0);
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- }
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+ SDL_Log("Saw %d camera devices.", devcount);
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+ for (i = 0; i < devcount; i++) {
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+ char *name = SDL_GetCameraDeviceName(devices[i]);
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+ SDL_Log(" - Camera #%d: %s", i, name);
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+ SDL_free(name);
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}
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- SDL_Log("Open camera device. Obtained spec: size=%d x %d format=%s",
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- obtained.width, obtained.height, SDL_GetPixelFormatName(obtained.format));
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+ const SDL_CameraDeviceID devid = devices[0]; /* just take the first one. */
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+ SDL_free(devices);
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- {
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- SDL_CameraSpec spec;
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- if (SDL_GetCameraFormat(device, &spec) == 0) {
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- SDL_Log("Read spec: size=%d x %d format=%s",
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- spec.width, spec.height, SDL_GetPixelFormatName(spec.format));
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- } else {
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- SDL_Log("Error read spec: %s", SDL_GetError());
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- }
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+ if (!devid) {
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+ SDL_Log("No cameras available?");
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+ return -1;
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}
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+
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+ SDL_CameraSpec *pspec = NULL;
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+ #if 0 /* just for edge-case testing purposes, ignore. */
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+ pspec = &spec;
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+ spec.width = 100 /*1280 * 2*/;
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+ spec.height = 100 /*720 * 2*/;
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+ spec.format = SDL_PIXELFORMAT_YUY2 /*SDL_PIXELFORMAT_RGBA8888*/;
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+ #endif
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- if (SDL_StartCamera(device) < 0) {
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- SDL_Log("error SDL_StartCamera(): %s", SDL_GetError());
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+ camera = SDL_OpenCameraDevice(devid, pspec);
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+ if (!camera) {
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+ SDL_Log("Failed to open camera device: %s", SDL_GetError());
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+ return -1;
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}
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- while (!quit) {
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-
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- SDL_SetRenderDrawColor(renderer, 0x99, 0x99, 0x99, 255);
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- SDL_RenderClear(renderer);
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-
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- SDL_SetRenderDrawColor(renderer, 0x33, 0x33, 0x33, 255);
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-
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- SDL_RenderFillRect(renderer, &r_playstop);
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- SDL_RenderFillRect(renderer, &r_close);
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- SDL_RenderFillRect(renderer, &r_open);
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- SDL_RenderFillRect(renderer, &r_format);
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- SDL_RenderFillRect(renderer, &r_listdev);
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-
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- SDL_SetRenderDrawColor(renderer, 0xcc, 0xcc, 0xcc, 255);
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-
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- SDLTest_DrawString(renderer, r_playstop.x + 5, r_playstop.y + 5, "play stop");
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- SDLTest_DrawString(renderer, r_close.x + 5, r_close.y + 5, "close");
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- SDLTest_DrawString(renderer, r_open.x + 5, r_open.y + 5, "open dev");
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- SDLTest_DrawString(renderer, r_format.x + 5, r_format.y + 5, "formats");
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-
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- {
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- char buf[256];
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- SDL_snprintf(buf, 256, "device %d", current_dev);
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- SDLTest_DrawString(renderer, r_listdev.x + 5, r_listdev.y + 5, buf);
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- }
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-
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- while (SDL_PollEvent(&evt)) {
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- SDL_FRect *r = NULL;
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- SDL_FPoint pt;
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- int sym = 0;
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-
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- pt.x = 0;
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- pt.y = 0;
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-
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- SDL_ConvertEventToRenderCoordinates(renderer, &evt);
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-
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- switch (evt.type)
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- {
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- case SDL_EVENT_KEY_DOWN:
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- {
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- sym = evt.key.keysym.sym;
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- break;
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- }
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- case SDL_EVENT_QUIT:
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- {
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- quit = 1;
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- SDL_Log("Ctlr+C : Quit!");
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- }
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- break;
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-
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- case SDL_EVENT_FINGER_DOWN:
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- {
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- pt.x = evt.tfinger.x;
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- pt.y = evt.tfinger.y;
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- }
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- break;
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-
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- case SDL_EVENT_MOUSE_BUTTON_DOWN:
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- {
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- pt.x = evt.button.x;
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- pt.y = evt.button.y;
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- }
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- break;
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- }
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-
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- if (pt.x != 0 && pt.y != 0) {
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- if (SDL_PointInRectFloat(&pt, &r_playstop)) {
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- r = &r_playstop;
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- sym = SDLK_s;
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- }
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- if (SDL_PointInRectFloat(&pt, &r_close)) {
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- r = &r_close;
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- sym = SDLK_c;
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- }
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- if (SDL_PointInRectFloat(&pt, &r_open)) {
|
|
|
- r = &r_open;
|
|
|
- sym = SDLK_o;
|
|
|
- }
|
|
|
-
|
|
|
- if (SDL_PointInRectFloat(&pt, &r_format)) {
|
|
|
- r = &r_format;
|
|
|
- sym = SDLK_f;
|
|
|
- }
|
|
|
- if (SDL_PointInRectFloat(&pt, &r_listdev)) {
|
|
|
- r = &r_listdev;
|
|
|
- sym = SDLK_l;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- if (r) {
|
|
|
- SDL_SetRenderDrawColor(renderer, 0x33, 0, 0, 255);
|
|
|
- SDL_RenderFillRect(renderer, r);
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- if (sym == SDLK_c) {
|
|
|
- if (frame_current.num_planes) {
|
|
|
- SDL_ReleaseCameraFrame(device, &frame_current);
|
|
|
- }
|
|
|
- SDL_CloseCamera(device);
|
|
|
- device = NULL;
|
|
|
- SDL_Log("Close");
|
|
|
- }
|
|
|
-
|
|
|
- if (sym == SDLK_o) {
|
|
|
- if (device) {
|
|
|
- SDL_Log("Close previous ..");
|
|
|
- if (frame_current.num_planes) {
|
|
|
- SDL_ReleaseCameraFrame(device, &frame_current);
|
|
|
- }
|
|
|
- SDL_CloseCamera(device);
|
|
|
- }
|
|
|
-
|
|
|
- texture_updated = 0;
|
|
|
-
|
|
|
- SDL_ClearError();
|
|
|
-
|
|
|
- SDL_Log("Try to open:%s", SDL_GetCameraDeviceName(get_instance_id(current_dev)));
|
|
|
-
|
|
|
- obtained.width = 640 * 2;
|
|
|
- obtained.height = 360 * 2;
|
|
|
- device = SDL_OpenCameraWithSpec(get_instance_id(current_dev), &obtained, &obtained, SDL_CAMERA_ALLOW_ANY_CHANGE);
|
|
|
-
|
|
|
- /* spec may have changed because of re-open */
|
|
|
- if (texture) {
|
|
|
- SDL_DestroyTexture(texture);
|
|
|
- texture = NULL;
|
|
|
- }
|
|
|
-
|
|
|
- SDL_Log("Open device:%p %s", (void*)device, SDL_GetError());
|
|
|
- stopped = 0;
|
|
|
- }
|
|
|
-
|
|
|
- if (sym == SDLK_l) {
|
|
|
- int num = 0;
|
|
|
- SDL_CameraDeviceID *devices;
|
|
|
- int i;
|
|
|
- devices = SDL_GetCameraDevices(&num);
|
|
|
-
|
|
|
- SDL_Log("Num devices : %d", num);
|
|
|
- for (i = 0; i < num; i++) {
|
|
|
- SDL_Log("Device %d/%d : %s", i, num, SDL_GetCameraDeviceName(devices[i]));
|
|
|
- }
|
|
|
- SDL_free(devices);
|
|
|
-
|
|
|
- SAVE_CAPTURE_STATE(current_dev);
|
|
|
-
|
|
|
- current_dev += 1;
|
|
|
- if (current_dev >= num || current_dev >= (int) SDL_arraysize(data_capture_tab)) {
|
|
|
- current_dev = 0;
|
|
|
- }
|
|
|
-
|
|
|
- RESTORE_CAPTURE_STATE(current_dev);
|
|
|
- SDL_Log("--> select dev %d / %d", current_dev, num);
|
|
|
- }
|
|
|
-
|
|
|
- if (sym == SDLK_i) {
|
|
|
- SDL_CameraStatus status = SDL_GetCameraStatus(device);
|
|
|
- if (status == SDL_CAMERA_STOPPED) { SDL_Log("STOPPED"); }
|
|
|
- if (status == SDL_CAMERA_PLAYING) { SDL_Log("PLAYING"); }
|
|
|
- if (status == SDL_CAMERA_INIT) { SDL_Log("INIT"); }
|
|
|
- }
|
|
|
-
|
|
|
- if (sym == SDLK_s) {
|
|
|
- if (stopped) {
|
|
|
- SDL_Log("Stop");
|
|
|
- SDL_StopCamera(device);
|
|
|
- } else {
|
|
|
- SDL_Log("Start");
|
|
|
- SDL_StartCamera(device);
|
|
|
- }
|
|
|
- stopped = !stopped;
|
|
|
- }
|
|
|
-
|
|
|
- if (sym == SDLK_f) {
|
|
|
- SDL_Log("List formats");
|
|
|
-
|
|
|
- if (!device) {
|
|
|
- device = SDL_OpenCamera(get_instance_id(current_dev));
|
|
|
- }
|
|
|
+ return 0; /* start the main app loop. */
|
|
|
+}
|
|
|
|
|
|
- /* List formats */
|
|
|
- {
|
|
|
- int i, num = SDL_GetNumCameraFormats(device);
|
|
|
- for (i = 0; i < num; i++) {
|
|
|
- Uint32 format;
|
|
|
- SDL_GetCameraFormat(device, i, &format);
|
|
|
- SDL_Log("format %d/%d : %s", i, num, SDL_GetPixelFormatName(format));
|
|
|
- {
|
|
|
- int w, h;
|
|
|
- int j, num2 = SDL_GetNumCameraFrameSizes(device, format);
|
|
|
- for (j = 0; j < num2; j++) {
|
|
|
- SDL_GetCameraFrameSize(device, format, j, &w, &h);
|
|
|
- SDL_Log(" framesizes %d/%d : %d x %d", j, num2, w, h);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
+int SDL_AppEvent(const SDL_Event *event)
|
|
|
+{
|
|
|
+ switch (event->type) {
|
|
|
+ case SDL_EVENT_KEY_DOWN: {
|
|
|
+ const SDL_Keycode sym = event->key.keysym.sym;
|
|
|
if (sym == SDLK_ESCAPE || sym == SDLK_AC_BACK) {
|
|
|
- quit = 1;
|
|
|
SDL_Log("Key : Escape!");
|
|
|
+ return 1;
|
|
|
}
|
|
|
-
|
|
|
- if (sym == SDLK_h || sym == SDLK_F1) {
|
|
|
- SDL_Log("%s", usage);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- SAVE_CAPTURE_STATE(current_dev);
|
|
|
-
|
|
|
- {
|
|
|
- int i, n = SDL_arraysize(data_capture_tab);
|
|
|
- for (i = 0; i < n; i++) {
|
|
|
- RESTORE_CAPTURE_STATE(i);
|
|
|
-
|
|
|
- if (!device) {
|
|
|
- /* device has been closed */
|
|
|
- frame_current.num_planes = 0;
|
|
|
- texture_updated = 0;
|
|
|
- } else {
|
|
|
- int ret;
|
|
|
- SDL_CameraFrame frame_next;
|
|
|
- SDL_zero(frame_next);
|
|
|
-
|
|
|
- ret = SDL_AcquireCameraFrame(device, &frame_next);
|
|
|
- if (ret < 0) {
|
|
|
- SDL_Log("dev[%d] err SDL_AcquireCameraFrame: %s", i, SDL_GetError());
|
|
|
- }
|
|
|
-#if 1
|
|
|
- if (frame_next.num_planes) {
|
|
|
- SDL_Log("dev[%d] frame: %p at %" SDL_PRIu64, i, (void*)frame_next.data[0], frame_next.timestampNS);
|
|
|
- }
|
|
|
-#endif
|
|
|
-
|
|
|
- if (frame_next.num_planes) {
|
|
|
-
|
|
|
- update_fps(&fps_capture);
|
|
|
-
|
|
|
- if (frame_current.num_planes) {
|
|
|
- ret = SDL_ReleaseCameraFrame(device, &frame_current);
|
|
|
- if (ret < 0) {
|
|
|
- SDL_Log("dev[%d] err SDL_ReleaseCameraFrame: %s", i, SDL_GetError());
|
|
|
- }
|
|
|
- }
|
|
|
- frame_current = frame_next;
|
|
|
- texture_updated = 0;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- SAVE_CAPTURE_STATE(i);
|
|
|
- }
|
|
|
+ break;
|
|
|
}
|
|
|
|
|
|
+ case SDL_EVENT_QUIT:
|
|
|
+ SDL_Log("Ctlr+C : Quit!");
|
|
|
+ return 1;
|
|
|
|
|
|
- RESTORE_CAPTURE_STATE(current_dev);
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
- /* Moving square */
|
|
|
- SDL_SetRenderDrawColor(renderer, 0, 0xff, 0, 255);
|
|
|
- {
|
|
|
- SDL_FRect r;
|
|
|
- static float x = 0;
|
|
|
- x += 10;
|
|
|
- if (x > 1000) {
|
|
|
- x = 0;
|
|
|
+ case SDL_EVENT_CAMERA_DEVICE_APPROVED:
|
|
|
+ if (SDL_GetCameraFormat(camera, &spec) < 0) {
|
|
|
+ SDL_Log("Couldn't get camera spec: %s", SDL_GetError());
|
|
|
+ return -1;
|
|
|
}
|
|
|
- r.x = x;
|
|
|
- r.y = 100;
|
|
|
- r.w = r.h = 10;
|
|
|
- SDL_RenderFillRect(renderer, &r);
|
|
|
- }
|
|
|
|
|
|
- SDL_SetRenderDrawColor(renderer, 0x33, 0x33, 0x33, 255);
|
|
|
-
|
|
|
-
|
|
|
- SAVE_CAPTURE_STATE(current_dev);
|
|
|
-
|
|
|
- {
|
|
|
- int i, n = SDL_arraysize(data_capture_tab);
|
|
|
- for (i = 0; i < n; i++) {
|
|
|
- RESTORE_CAPTURE_STATE(i);
|
|
|
-
|
|
|
- /* Update SDL_Texture with last video frame (only once per new frame) */
|
|
|
- if (frame_current.num_planes && texture_updated == 0) {
|
|
|
-
|
|
|
- /* Create texture with appropriate format (for DMABUF or not) */
|
|
|
- if (texture == NULL) {
|
|
|
- Uint32 format = obtained.format;
|
|
|
- texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STATIC, obtained.width, obtained.height);
|
|
|
- if (texture == NULL) {
|
|
|
- SDL_Log("Couldn't create texture: %s", SDL_GetError());
|
|
|
- return 1;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- {
|
|
|
- /* Use software data */
|
|
|
- if (frame_current.num_planes == 1) {
|
|
|
- SDL_UpdateTexture(texture, NULL,
|
|
|
- frame_current.data[0], frame_current.pitch[0]);
|
|
|
- } else if (frame_current.num_planes == 2) {
|
|
|
- SDL_UpdateNVTexture(texture, NULL,
|
|
|
- frame_current.data[0], frame_current.pitch[0],
|
|
|
- frame_current.data[1], frame_current.pitch[1]);
|
|
|
- } else if (frame_current.num_planes == 3) {
|
|
|
- SDL_UpdateYUVTexture(texture, NULL, frame_current.data[0], frame_current.pitch[0],
|
|
|
- frame_current.data[1], frame_current.pitch[1],
|
|
|
- frame_current.data[2], frame_current.pitch[2]);
|
|
|
- }
|
|
|
- texture_updated = 1;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- SAVE_CAPTURE_STATE(i);
|
|
|
+ /* Create texture with appropriate format */
|
|
|
+ texture = SDL_CreateTexture(renderer, spec.format, SDL_TEXTUREACCESS_STATIC, spec.width, spec.height);
|
|
|
+ if (texture == NULL) {
|
|
|
+ SDL_Log("Couldn't create texture: %s", SDL_GetError());
|
|
|
+ return -1;
|
|
|
}
|
|
|
- }
|
|
|
+ break;
|
|
|
|
|
|
+ case SDL_EVENT_CAMERA_DEVICE_DENIED:
|
|
|
+ SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Camera permission denied!", "User denied access to the camera!", window);
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
|
|
|
- RESTORE_CAPTURE_STATE(current_dev);
|
|
|
-
|
|
|
- {
|
|
|
- int i, n = SDL_arraysize(data_capture_tab);
|
|
|
- int win_w, win_h;
|
|
|
- int total_texture_updated = 0;
|
|
|
- int curr_texture_updated = 0;
|
|
|
- for (i = 0; i < n; i++) {
|
|
|
- if (data_capture_tab[i].texture_updated) {
|
|
|
- total_texture_updated += 1;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- SDL_GetRenderOutputSize(renderer, &win_w, &win_h);
|
|
|
-
|
|
|
-
|
|
|
- for (i = 0; i < n; i++) {
|
|
|
- RESTORE_CAPTURE_STATE(i);
|
|
|
- /* RenderCopy the SDL_Texture */
|
|
|
- if (texture_updated == 1) {
|
|
|
- /* Scale texture to fit the screen */
|
|
|
-
|
|
|
- int tw, th;
|
|
|
- int w;
|
|
|
- SDL_FRect d;
|
|
|
- SDL_QueryTexture(texture, NULL, NULL, &tw, &th);
|
|
|
-
|
|
|
- w = win_w / total_texture_updated;
|
|
|
+ return SDLTest_CommonEventMainCallbacks(state, event);
|
|
|
+}
|
|
|
|
|
|
- if (tw > w - 20) {
|
|
|
- float scale = (float) (w - 20) / (float) tw;
|
|
|
- tw = w - 20;
|
|
|
- th = (int)((float) th * scale);
|
|
|
- }
|
|
|
- d.x = (float)(10 + curr_texture_updated * w);
|
|
|
- d.y = (float)(win_h - th);
|
|
|
- d.w = (float)tw;
|
|
|
- d.h = (float)(th - 10);
|
|
|
- SDL_RenderTexture(renderer, texture, NULL, &d);
|
|
|
+int SDL_AppIterate(void)
|
|
|
+{
|
|
|
+ SDL_SetRenderDrawColor(renderer, 0x99, 0x99, 0x99, 255);
|
|
|
+ SDL_RenderClear(renderer);
|
|
|
|
|
|
- curr_texture_updated += 1;
|
|
|
- }
|
|
|
- }
|
|
|
+ if (texture != NULL) { /* if not NULL, camera is ready to go. */
|
|
|
+ int win_w, win_h, tw, th;
|
|
|
+ SDL_FRect d;
|
|
|
+ Uint64 timestampNS = 0;
|
|
|
+ SDL_Surface *frame_next = SDL_AcquireCameraFrame(camera, ×tampNS);
|
|
|
|
|
|
+ #if 0
|
|
|
+ if (frame_next) {
|
|
|
+ SDL_Log("frame: %p at %" SDL_PRIu64, (void*)frame_next->pixels, timestampNS);
|
|
|
}
|
|
|
+ #endif
|
|
|
|
|
|
- RESTORE_CAPTURE_STATE(current_dev);
|
|
|
-
|
|
|
-
|
|
|
- /* display status and FPS */
|
|
|
- if (!device) {
|
|
|
-#ifdef SDL_PLATFORM_IOS
|
|
|
- const float x_offset = 500;
|
|
|
-#else
|
|
|
- const float x_offset = 0;
|
|
|
-#endif
|
|
|
- char buf[256];
|
|
|
- SDL_snprintf(buf, 256, "Device %d (%s) is not opened", current_dev, SDL_GetCameraDeviceName(get_instance_id(current_dev)));
|
|
|
- SDLTest_DrawString(renderer, x_offset + 10, 10, buf);
|
|
|
- } else {
|
|
|
-#ifdef SDL_PLATFORM_IOS
|
|
|
- const float x_offset = 500;
|
|
|
-#else
|
|
|
- const float x_offset = 0;
|
|
|
-#endif
|
|
|
- const char *status = "no status";
|
|
|
- char buf[256];
|
|
|
-
|
|
|
- if (device) {
|
|
|
- SDL_CameraStatus s = SDL_GetCameraStatus(device);
|
|
|
- if (s == SDL_CAMERA_INIT) {
|
|
|
- status = "init";
|
|
|
- } else if (s == SDL_CAMERA_PLAYING) {
|
|
|
- status = "playing";
|
|
|
- } else if (s == SDL_CAMERA_STOPPED) {
|
|
|
- status = "stopped";
|
|
|
- } else if (s == SDL_CAMERA_FAIL) {
|
|
|
- status = "failed";
|
|
|
+ if (frame_next) {
|
|
|
+ if (frame_current) {
|
|
|
+ if (SDL_ReleaseCameraFrame(camera, frame_current) < 0) {
|
|
|
+ SDL_Log("err SDL_ReleaseCameraFrame: %s", SDL_GetError());
|
|
|
}
|
|
|
-
|
|
|
}
|
|
|
|
|
|
- /* capture device, capture fps, capture status */
|
|
|
- SDL_snprintf(buf, 256, "Device %d - %2.2f fps - %s", current_dev, fps_capture.last_fps, status);
|
|
|
- SDLTest_DrawString(renderer, x_offset + 10, 10, buf);
|
|
|
-
|
|
|
- /* capture spec */
|
|
|
- SDL_snprintf(buf, sizeof(buf), "%d x %d %s", obtained.width, obtained.height, SDL_GetPixelFormatName(obtained.format));
|
|
|
- SDLTest_DrawString(renderer, x_offset + 10, 20, buf);
|
|
|
-
|
|
|
- /* video fps */
|
|
|
- SDL_snprintf(buf, sizeof(buf), "%2.2f fps", fps_main.last_fps);
|
|
|
- SDLTest_DrawString(renderer, x_offset + 10, 30, buf);
|
|
|
-
|
|
|
+ /* It's not needed to keep the frame once updated the texture is updated.
|
|
|
+ * But in case of 0-copy, it's needed to have the frame while using the texture.
|
|
|
+ */
|
|
|
+ frame_current = frame_next;
|
|
|
+ texture_updated = SDL_FALSE;
|
|
|
}
|
|
|
|
|
|
- /* display last error */
|
|
|
- {
|
|
|
- SDLTest_DrawString(renderer, 400, 10, SDL_GetError());
|
|
|
- }
|
|
|
-
|
|
|
- /* display load average */
|
|
|
-#if defined(SDL_PLATFORM_LINUX) && !defined(SDL_PLATFORM_ANDROID)
|
|
|
- {
|
|
|
- float val = 0.0f;
|
|
|
- char buf[128];
|
|
|
- load_average(&val);
|
|
|
- if (val != 0.0f) {
|
|
|
- SDL_snprintf(buf, sizeof(buf), "load avg %2.2f percent", val);
|
|
|
- SDLTest_DrawString(renderer, 800, 10, buf);
|
|
|
- }
|
|
|
+ /* Update SDL_Texture with last video frame (only once per new frame) */
|
|
|
+ if (frame_current && !texture_updated) {
|
|
|
+ SDL_UpdateTexture(texture, NULL, frame_current->pixels, frame_current->pitch);
|
|
|
+ texture_updated = SDL_TRUE;
|
|
|
}
|
|
|
-#endif
|
|
|
-
|
|
|
-
|
|
|
- SDL_Delay(20);
|
|
|
- SDL_RenderPresent(renderer);
|
|
|
-
|
|
|
- update_fps(&fps_main);
|
|
|
|
|
|
+ SDL_QueryTexture(texture, NULL, NULL, &tw, &th);
|
|
|
+ SDL_GetRenderOutputSize(renderer, &win_w, &win_h);
|
|
|
+ d.x = (float) ((win_w - tw) / 2);
|
|
|
+ d.y = (float) ((win_h - th) / 2);
|
|
|
+ d.w = (float) tw;
|
|
|
+ d.h = (float) th;
|
|
|
+ SDL_RenderTexture(renderer, texture, NULL, &d);
|
|
|
}
|
|
|
|
|
|
+ SDL_RenderPresent(renderer);
|
|
|
|
|
|
+ return 0; /* keep iterating. */
|
|
|
+}
|
|
|
|
|
|
- SAVE_CAPTURE_STATE(current_dev);
|
|
|
-
|
|
|
- {
|
|
|
- int i, n = SDL_arraysize(data_capture_tab);
|
|
|
- for (i = 0; i < n; i++) {
|
|
|
- RESTORE_CAPTURE_STATE(i);
|
|
|
-
|
|
|
- if (device) {
|
|
|
- if (SDL_StopCamera(device) < 0) {
|
|
|
- SDL_Log("error SDL_StopCamera(): %s", SDL_GetError());
|
|
|
- }
|
|
|
- if (frame_current.num_planes) {
|
|
|
- SDL_ReleaseCameraFrame(device, &frame_current);
|
|
|
- }
|
|
|
- SDL_CloseCamera(device);
|
|
|
- }
|
|
|
-
|
|
|
- if (texture) {
|
|
|
- SDL_DestroyTexture(texture);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
+void SDL_AppQuit(void)
|
|
|
+{
|
|
|
+ SDL_ReleaseCameraFrame(camera, frame_current);
|
|
|
+ SDL_CloseCamera(camera);
|
|
|
+ SDL_DestroyTexture(texture);
|
|
|
SDL_DestroyRenderer(renderer);
|
|
|
SDL_DestroyWindow(window);
|
|
|
-
|
|
|
- SDL_Quit();
|
|
|
-
|
|
|
SDLTest_CommonDestroyState(state);
|
|
|
-
|
|
|
- return 0;
|
|
|
}
|
|
|
-#endif
|
|
|
+
|