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@@ -56,6 +56,30 @@ SDL_FreeWAV has been removed and calls can be replaced with SDL_free.
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SDL_AudioCVT interface is removed, SDL_AudioStream can be used instead.
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+Code that used to look like this:
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+```c
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+ SDL_AudioCVT cvt;
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+ SDL_BuildAudioCVT(&cvt, spec.format, spec.channels, spec.freq, spec.format, cvtchans, cvtfreq);
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+ cvt.len = len;
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+ cvt.buf = (Uint8 *) SDL_malloc(len * cvt.len_mult);
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+ SDL_memcpy(cvt.buf, data, len);
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+ SDL_ConvertAudio(&cvt);
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+ do_something(cvt.buf, cvt.len_cvt);
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+```
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+should be changed to:
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+```c
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+ SDL_AudioStream *stream = SDL_CreateAudioStream(spec.format, spec.channels, spec.freq, spec.format, cvtchans, cvtfreq);
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+ int src_samplesize = (SDL_AUDIO_BITSIZE(spec.format) / 8) * spec.channels;
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+ int src_len = len & ~(src_samplesize - 1); // need to be rounded to samplesize
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+ SDL_PutAudioStreamData(stream, data, src_len);
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+ SDL_FlushAudioStream(stream);
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+ int dst_len = expected_dst_len & ~(dst_samplesize - 1); // need to be rounded to samplesize
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+ Uint8 *dst_buf = (Uint8 *)SDL_malloc(dst_len);
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+ int real_dst_len = SDL_GetAudioStreamData(stream, dst_buf, dst_len);
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+ do_something(dst_buf, real_dst_len);
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+```
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+
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+
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The following functions have been renamed:
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* SDL_AudioStreamAvailable() => SDL_GetAudioStreamAvailable()
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* SDL_AudioStreamClear() => SDL_ClearAudioStream()
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