Reference Issue #7194. (cherry picked from commit e9b486937238680053bdf76b27693e120f00a70f)
@@ -450,6 +450,7 @@ static int GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Pr
GL_ActivateRenderer(renderer);
renderdata->drawstate.texture = NULL; /* we trash this state. */
+ renderdata->drawstate.texturing = SDL_FALSE; /* we trash this state. */
if (texture->access == SDL_TEXTUREACCESS_TARGET &&
!renderdata->GL_EXT_framebuffer_object_supported) {