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+/*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+*/
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+#include "SDL_internal.h"
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+
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+#include "SDL_utils_c.h"
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+
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+/* Common utility functions that aren't in the public API */
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+
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+int SDL_powerof2(int x)
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+{
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+ int value;
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+
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+ /* We could use this trick for 32-bit values:
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+ * value = x;
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+ * value -= 1;
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+ * value |= value >> 1;
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+ * value |= value >> 2;
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+ * value |= value >> 4;
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+ * value |= value >> 8;
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+ * value |= value >> 16;
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+ * value += 1;
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+ *
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+ * ... but this is more readable:
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+ */
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+ value = 1;
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+ while (value < x) {
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+ value <<= 1;
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+ }
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+ return value;
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+}
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+
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+/* vi: set ts=4 sw=4 expandtab: */
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