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Don't hang if IAudioRenderClient_GetBuffer() fails indefinitely

Sam Lantinga 1 year ago
parent
commit
b2b548a1fc
1 changed files with 3 additions and 4 deletions
  1. 3 4
      src/audio/wasapi/SDL_wasapi.c

+ 3 - 4
src/audio/wasapi/SDL_wasapi.c

@@ -403,11 +403,10 @@ static Uint8 *WASAPI_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
     // get an endpoint buffer from WASAPI.
     BYTE *buffer = NULL;
 
-    while (RecoverWasapiIfLost(device) && device->hidden->render) {
-        if (!WasapiFailed(device, IAudioRenderClient_GetBuffer(device->hidden->render, device->sample_frames, &buffer))) {
-            return (Uint8 *)buffer;
+    if (RecoverWasapiIfLost(device) && device->hidden->render) {
+        if (WasapiFailed(device, IAudioRenderClient_GetBuffer(device->hidden->render, device->sample_frames, &buffer))) {
+            SDL_assert(buffer == NULL);
         }
-        SDL_assert(buffer == NULL);
     }
 
     return (Uint8 *)buffer;