|
@@ -791,7 +791,7 @@ D3D_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_F
|
|
|
const DWORD color = D3DCOLOR_ARGB(cmd->data.draw.a, cmd->data.draw.r, cmd->data.draw.g, cmd->data.draw.b);
|
|
|
const size_t vertslen = count * sizeof (Vertex);
|
|
|
Vertex *verts = (Vertex *) SDL_AllocateRenderVertices(renderer, vertslen, 0, &cmd->data.draw.first);
|
|
|
- size_t i;
|
|
|
+ int i;
|
|
|
|
|
|
if (!verts) {
|
|
|
return -1;
|
|
@@ -815,7 +815,7 @@ D3D_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FR
|
|
|
const DWORD color = D3DCOLOR_ARGB(cmd->data.draw.a, cmd->data.draw.r, cmd->data.draw.g, cmd->data.draw.b);
|
|
|
const size_t vertslen = count * sizeof (Vertex) * 4;
|
|
|
Vertex *verts = (Vertex *) SDL_AllocateRenderVertices(renderer, vertslen, 0, &cmd->data.draw.first);
|
|
|
- size_t i;
|
|
|
+ int i;
|
|
|
|
|
|
if (!verts) {
|
|
|
return -1;
|