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@@ -143,8 +143,8 @@ SDL_DYNAPI_PROC(void,SDL_ClearAudioStream,(SDL_AudioStream *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_ClearComposition,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_ClearError,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_ClearHints,(void),(),)
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-SDL_DYNAPI_PROC(void,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),)
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-SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),)
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+SDL_DYNAPI_PROC(int,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),return)
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+SDL_DYNAPI_PROC(int,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_CloseJoystick,(SDL_Joystick *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),)
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@@ -529,7 +529,7 @@ SDL_DYNAPI_PROC(void*,SDL_LoadFile_RW,(SDL_RWops *a, size_t *b, int c),(a,b,c),r
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SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_LoadFunction,(void *a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(void*,SDL_LoadObject,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_AudioSpec*,SDL_LoadWAV_RW,(SDL_RWops *a, int b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return)
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-SDL_DYNAPI_PROC(void,SDL_LockAudioDevice,(SDL_AudioDeviceID a),(a),)
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+SDL_DYNAPI_PROC(int,SDL_LockAudioDevice,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_LockJoysticks,(void),(),)
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SDL_DYNAPI_PROC(int,SDL_LockMutex,(SDL_mutex *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_LockSurface,(SDL_Surface *a),(a),return)
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@@ -565,7 +565,7 @@ SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_OpenGamepad,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_Joystick*,SDL_OpenJoystick,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(SDL_SensorID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return)
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-SDL_DYNAPI_PROC(void,SDL_PauseAudioDevice,(SDL_AudioDeviceID a),(a),)
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+SDL_DYNAPI_PROC(int,SDL_PauseAudioDevice,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_eventaction c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_PollEvent,(SDL_Event *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_PremultiplyAlpha,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return)
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@@ -722,7 +722,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputShown,(void),(),return)
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SDL_DYNAPI_PROC(SDL_threadID,SDL_ThreadID,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_TryLockMutex,(SDL_mutex *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_UnloadObject,(void *a),(a),)
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-SDL_DYNAPI_PROC(void,SDL_UnlockAudioDevice,(SDL_AudioDeviceID a),(a),)
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+SDL_DYNAPI_PROC(int,SDL_UnlockAudioDevice,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),)
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SDL_DYNAPI_PROC(int,SDL_UnlockMutex,(SDL_mutex *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_UnlockSurface,(SDL_Surface *a),(a),)
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@@ -897,7 +897,7 @@ SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),r
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SDL_DYNAPI_PROC(double,SDL_modf,(double a, double *b),(a,b),return)
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SDL_DYNAPI_PROC(float,SDL_modff,(float a, float *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetRenderVSync,(SDL_Renderer *a, int *b),(a,b),return)
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-SDL_DYNAPI_PROC(void,SDL_PlayAudioDevice,(SDL_AudioDeviceID a),(a),)
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+SDL_DYNAPI_PROC(int,SDL_PlayAudioDevice,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(void*,SDL_aligned_alloc,(size_t a, size_t b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_aligned_free,(void *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_ConvertAudioSamples,(SDL_AudioFormat a, Uint8 b, int c, int d, Uint8 *e, SDL_AudioFormat f, Uint8 g, int h, int *i, Uint8 **j),(a,b,c,d,e,f,g,h,i,j),return)
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