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@@ -819,7 +819,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
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* texture.
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* \param dstrect A pointer to the destination rectangle, or NULL for the
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* entire rendering target.
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- * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect
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+ * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
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* \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
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* \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
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*
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