|
@@ -568,16 +568,16 @@ SDL_RunAudio(void *devicep)
|
|
|
stream = current_audio.impl.GetDeviceBuf(device);
|
|
|
} else {
|
|
|
/* if the device isn't enabled, we still write to the
|
|
|
- fake_stream, so the app's callback will fire with
|
|
|
+ work_buffer, so the app's callback will fire with
|
|
|
a regular frequency, in case they depend on that
|
|
|
for timing or progress. They can use hotplug
|
|
|
now to know if the device failed.
|
|
|
- Streaming playback uses fake_stream as a work buffer, too. */
|
|
|
+ Streaming playback uses work_buffer, too. */
|
|
|
stream = NULL;
|
|
|
}
|
|
|
|
|
|
if (stream == NULL) {
|
|
|
- stream = device->fake_stream;
|
|
|
+ stream = device->work_buffer;
|
|
|
}
|
|
|
|
|
|
if ( SDL_AtomicGet(&device->enabled) ) {
|
|
@@ -614,7 +614,7 @@ SDL_RunAudio(void *devicep)
|
|
|
current_audio.impl.WaitDevice(device);
|
|
|
}
|
|
|
}
|
|
|
- } else if (stream == device->fake_stream) {
|
|
|
+ } else if (stream == device->work_buffer) {
|
|
|
/* nothing to do; pause like we queued a buffer to play. */
|
|
|
SDL_Delay(delay);
|
|
|
} else { /* writing directly to the device. */
|
|
@@ -670,8 +670,8 @@ SDL_CaptureAudio(void *devicep)
|
|
|
/* Fill the current buffer with sound */
|
|
|
still_need = stream_len;
|
|
|
|
|
|
- /* just use the "fake" stream to hold data read from the device. */
|
|
|
- stream = device->fake_stream;
|
|
|
+ /* Use the work_buffer to hold data read from the device. */
|
|
|
+ stream = device->work_buffer;
|
|
|
SDL_assert(stream != NULL);
|
|
|
|
|
|
ptr = stream;
|
|
@@ -702,16 +702,16 @@ SDL_CaptureAudio(void *devicep)
|
|
|
SDL_AudioStreamPut(device->stream, stream, stream_len);
|
|
|
|
|
|
while (SDL_AudioStreamAvailable(device->stream) >= ((int) device->callbackspec.size)) {
|
|
|
- const int got = SDL_AudioStreamGet(device->stream, device->fake_stream, device->callbackspec.size);
|
|
|
+ const int got = SDL_AudioStreamGet(device->stream, device->work_buffer, device->callbackspec.size);
|
|
|
SDL_assert((got < 0) || (got == device->callbackspec.size));
|
|
|
if (got != device->callbackspec.size) {
|
|
|
- SDL_memset(device->fake_stream, device->spec.silence, device->callbackspec.size);
|
|
|
+ SDL_memset(device->work_buffer, device->spec.silence, device->callbackspec.size);
|
|
|
}
|
|
|
|
|
|
/* !!! FIXME: this should be LockDevice. */
|
|
|
SDL_LockMutex(device->mixer_lock);
|
|
|
if (!SDL_AtomicGet(&device->paused)) {
|
|
|
- callback(udata, device->fake_stream, device->callbackspec.size);
|
|
|
+ callback(udata, device->work_buffer, device->callbackspec.size);
|
|
|
}
|
|
|
SDL_UnlockMutex(device->mixer_lock);
|
|
|
}
|
|
@@ -958,7 +958,7 @@ close_audio_device(SDL_AudioDevice * device)
|
|
|
SDL_DestroyMutex(device->mixer_lock);
|
|
|
}
|
|
|
|
|
|
- SDL_free(device->fake_stream);
|
|
|
+ SDL_free(device->work_buffer);
|
|
|
SDL_FreeAudioStream(device->stream);
|
|
|
|
|
|
if (device->hidden != NULL) {
|
|
@@ -1243,16 +1243,15 @@ open_audio_device(const char *devname, int iscapture,
|
|
|
device->spec.userdata = device;
|
|
|
}
|
|
|
|
|
|
- /* !!! FIXME: rename this from fake_stream */
|
|
|
/* Allocate a scratch audio buffer */
|
|
|
- device->fake_stream_len = build_stream ? device->callbackspec.size : 0;
|
|
|
- if (device->spec.size > device->fake_stream_len) {
|
|
|
- device->fake_stream_len = device->spec.size;
|
|
|
+ device->work_buffer_len = build_stream ? device->callbackspec.size : 0;
|
|
|
+ if (device->spec.size > device->work_buffer_len) {
|
|
|
+ device->work_buffer_len = device->spec.size;
|
|
|
}
|
|
|
- SDL_assert(device->fake_stream_len > 0);
|
|
|
+ SDL_assert(device->work_buffer_len > 0);
|
|
|
|
|
|
- device->fake_stream = (Uint8 *) SDL_malloc(device->fake_stream_len);
|
|
|
- if (device->fake_stream == NULL) {
|
|
|
+ device->work_buffer = (Uint8 *) SDL_malloc(device->work_buffer_len);
|
|
|
+ if (device->work_buffer == NULL) {
|
|
|
close_audio_device(device);
|
|
|
SDL_OutOfMemory();
|
|
|
return 0;
|