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@@ -1085,7 +1085,6 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
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const int vboidx = data->currentVertexBuffer;
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IDirect3DVertexBuffer9 *vbo = NULL;
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const SDL_bool istarget = renderer->target != NULL;
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- size_t i;
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if (D3D_ActivateRenderer(renderer) < 0) {
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return -1;
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@@ -1239,7 +1238,7 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
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case SDL_RENDERCMD_COPY_EX: /* unused */
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break;
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-
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+
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case SDL_RENDERCMD_GEOMETRY: {
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const size_t count = cmd->data.draw.count;
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const size_t first = cmd->data.draw.first;
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