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remove unused local vars after the latest commits.

Ozkan Sezer 3 years ago
parent
commit
b3f9d8f38d
2 changed files with 1 additions and 3 deletions
  1. 1 2
      src/render/direct3d/SDL_render_d3d.c
  2. 0 1
      src/render/direct3d11/SDL_render_d3d11.c

+ 1 - 2
src/render/direct3d/SDL_render_d3d.c

@@ -1085,7 +1085,6 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
     const int vboidx = data->currentVertexBuffer;
     IDirect3DVertexBuffer9 *vbo = NULL;
     const SDL_bool istarget = renderer->target != NULL;
-    size_t i;
 
     if (D3D_ActivateRenderer(renderer) < 0) {
         return -1;
@@ -1239,7 +1238,7 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
 
             case SDL_RENDERCMD_COPY_EX: /* unused */
                 break;
-            
+
             case SDL_RENDERCMD_GEOMETRY: {
                 const size_t count = cmd->data.draw.count;
                 const size_t first = cmd->data.draw.first;

+ 0 - 1
src/render/direct3d11/SDL_render_d3d11.c

@@ -2064,7 +2064,6 @@ D3D11_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
 {
     D3D11_RenderData *rendererData = (D3D11_RenderData *) renderer->driverdata;
     const int viewportRotation = D3D11_GetRotationForCurrentRenderTarget(renderer);
-    size_t i;
 
     if (rendererData->currentViewportRotation != viewportRotation) {
         rendererData->currentViewportRotation = viewportRotation;