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@@ -460,8 +460,8 @@ static void CommitBindingElement(const char *binding, SDL_bool force)
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}
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}
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if (native_axis) {
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- AxisInfo current_axis_info;
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- AxisInfo proposed_axis_info;
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+ AxisInfo current_axis_info = { 0, 0 };
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+ AxisInfo proposed_axis_info = { 0, 0 };
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SDL_bool current_axis = ParseAxisInfo(current, ¤t_axis_info);
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SDL_bool proposed_axis = ParseAxisInfo(binding, &proposed_axis_info);
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@@ -1318,7 +1318,7 @@ static void DrawGamepadInfo(SDL_Renderer *renderer)
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if (display_mode == CONTROLLER_MODE_TESTING) {
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Uint64 steam_handle = SDL_GetGamepadSteamHandle(controller->gamepad);
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if (steam_handle) {
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- SDL_snprintf(text, SDL_arraysize(text), "Steam: 0x%.16llx", (unsigned long long)steam_handle);
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+ SDL_snprintf(text, SDL_arraysize(text), "Steam: 0x%.16" SDL_PRIx64 "", steam_handle);
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y = (float)SCREEN_HEIGHT - 2 * (8.0f + FONT_LINE_HEIGHT);
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x = (float)SCREEN_WIDTH - 8.0f - (FONT_CHARACTER_SIZE * SDL_strlen(text));
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SDLTest_DrawString(renderer, x, y, text);
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