SDL_EGL_CreateSurface sets a more specific error message, so overwriting it would lose information. Signed-off-by: Simon McVittie <smcv@collabora.com>
@@ -1325,7 +1325,7 @@ int Wayland_CreateWindow(_THIS, SDL_Window *window)
data->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType) data->egl_window);
if (data->egl_surface == EGL_NO_SURFACE) {
- return SDL_SetError("failed to create an EGL window surface");
+ return -1; /* SDL_EGL_CreateSurface should have set error */
}
#endif