This is more in line with SDL's convention and makes it easier to do zero-based structure initialization.
@@ -384,7 +384,7 @@ typedef enum SDL_GPUIndexElementSize
*/
typedef enum SDL_GPUTextureFormat
{
- SDL_GPU_TEXTUREFORMAT_INVALID = -1,
+ SDL_GPU_TEXTUREFORMAT_INVALID = 0,
/* Unsigned Normalized Float Color Formats */
SDL_GPU_TEXTUREFORMAT_A8_UNORM,