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@@ -1426,6 +1426,7 @@ SDL_GetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode *scaleMode)
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return 0;
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}
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+#if SDL_HAVE_YUV
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static int
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SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
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const void *pixels, int pitch)
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@@ -1471,6 +1472,7 @@ SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
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}
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return 0;
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}
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+#endif /* SDL_HAVE_YUV */
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static int
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SDL_UpdateTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
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@@ -1553,6 +1555,7 @@ SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect,
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}
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}
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+#if SDL_HAVE_YUV
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static int
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SDL_UpdateTextureYUVPlanar(SDL_Texture * texture, const SDL_Rect * rect,
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const Uint8 *Yplane, int Ypitch,
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@@ -1604,6 +1607,7 @@ SDL_UpdateTextureYUVPlanar(SDL_Texture * texture, const SDL_Rect * rect,
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}
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return 0;
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}
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+#endif /* SDL_HAVE_YUV */
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int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect,
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const Uint8 *Yplane, int Ypitch,
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@@ -1672,12 +1676,14 @@ int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect,
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#endif
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}
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+#if SDL_HAVE_YUV
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static int
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SDL_LockTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
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void **pixels, int *pitch)
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{
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return SDL_SW_LockYUVTexture(texture->yuv, rect, pixels, pitch);
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}
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+#endif /* SDL_HAVE_YUV */
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static int
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SDL_LockTextureNative(SDL_Texture * texture, const SDL_Rect * rect,
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@@ -1767,6 +1773,7 @@ SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect,
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return 0;
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}
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+#if SDL_HAVE_YUV
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static void
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SDL_UnlockTextureYUV(SDL_Texture * texture)
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{
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@@ -1787,6 +1794,7 @@ SDL_UnlockTextureYUV(SDL_Texture * texture)
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rect.w, rect.h, native_pixels, native_pitch);
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SDL_UnlockTexture(native);
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}
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+#endif /* SDL_HAVE_YUV */
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static void
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SDL_UnlockTextureNative(SDL_Texture * texture)
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