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@@ -1222,14 +1222,14 @@ SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)
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/* No alpha, but a colorkey => promote to alpha */
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if (!fmt->Amask && SDL_HasColorKey(surface)) {
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if (fmt->format == SDL_PIXELFORMAT_RGB888) {
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- for (i = 0; i < renderer->info.num_texture_formats; ++i) {
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+ for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
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if (renderer->info.texture_formats[i] == SDL_PIXELFORMAT_ARGB8888) {
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format = SDL_PIXELFORMAT_ARGB8888;
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break;
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}
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}
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} else if (fmt->format == SDL_PIXELFORMAT_BGR888) {
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- for (i = 0; i < renderer->info.num_texture_formats; ++i) {
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+ for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
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if (renderer->info.texture_formats[i] == SDL_PIXELFORMAT_ABGR8888) {
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format = SDL_PIXELFORMAT_ABGR8888;
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break;
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@@ -1238,7 +1238,7 @@ SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)
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}
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} else {
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/* Exact match would be fine */
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- for (i = 0; i < renderer->info.num_texture_formats; ++i) {
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+ for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
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if (renderer->info.texture_formats[i] == fmt->format) {
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format = fmt->format;
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break;
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@@ -1249,7 +1249,7 @@ SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)
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/* Fallback, choose a valid pixel format */
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if (format == SDL_PIXELFORMAT_UNKNOWN) {
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format = renderer->info.texture_formats[0];
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- for (i = 0; i < renderer->info.num_texture_formats; ++i) {
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+ for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
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if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) &&
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SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == needAlpha) {
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format = renderer->info.texture_formats[i];
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