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@@ -1135,10 +1135,6 @@ static bool InitSamplers(GPU_RenderData *data)
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{ SDL_TEXTURE_ADDRESS_CLAMP, SDL_SCALEMODE_LINEAR },
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{ SDL_GPU_SAMPLERADDRESSMODE_REPEAT, SDL_GPU_FILTER_LINEAR, SDL_GPU_SAMPLERMIPMAPMODE_LINEAR, 0 },
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},
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- {
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- { SDL_TEXTURE_ADDRESS_CLAMP, SDL_SCALEMODE_BEST },
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- { SDL_GPU_SAMPLERADDRESSMODE_REPEAT, SDL_GPU_FILTER_LINEAR, SDL_GPU_SAMPLERMIPMAPMODE_LINEAR, 16 },
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- },
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{
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{ SDL_TEXTURE_ADDRESS_WRAP, SDL_SCALEMODE_NEAREST },
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{ SDL_GPU_SAMPLERADDRESSMODE_REPEAT, SDL_GPU_FILTER_NEAREST, SDL_GPU_SAMPLERMIPMAPMODE_NEAREST, 0 },
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@@ -1147,10 +1143,6 @@ static bool InitSamplers(GPU_RenderData *data)
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{ SDL_TEXTURE_ADDRESS_WRAP, SDL_SCALEMODE_LINEAR },
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{ SDL_GPU_SAMPLERADDRESSMODE_REPEAT, SDL_GPU_FILTER_LINEAR, SDL_GPU_SAMPLERMIPMAPMODE_LINEAR, 0 },
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},
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- {
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- { SDL_TEXTURE_ADDRESS_WRAP, SDL_SCALEMODE_BEST },
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- { SDL_GPU_SAMPLERADDRESSMODE_REPEAT, SDL_GPU_FILTER_LINEAR, SDL_GPU_SAMPLERMIPMAPMODE_LINEAR, 16 },
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- },
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};
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for (Uint32 i = 0; i < SDL_arraysize(configs); ++i) {
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