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n3ds: Check that audio thread name starts with "SDLAudioP"

The string has a number after it, so a basic SDL_strcmp() will never match.

Reference PR #8346.

(cherry picked from commit cba6090398f581415938aa53c232142c85d23009)
Ryan C. Gordon 1 year ago
parent
commit
b61706373c
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/thread/n3ds/SDL_systhread.c

+ 1 - 1
src/thread/n3ds/SDL_systhread.c

@@ -55,7 +55,7 @@ int SDL_SYS_CreateThread(SDL_Thread *thread)
     svcGetThreadPriority(&priority, CUR_THREAD_HANDLE);
 
     /* prefer putting audio thread on system core */
-    if (thread->name && SDL_strcmp(thread->name, "SDLAudioP") == 0 && R_SUCCEEDED(APT_SetAppCpuTimeLimit(30))) {
+    if (thread->name && (SDL_strncmp(thread->name, "SDLAudioP", 9) == 0) && R_SUCCEEDED(APT_SetAppCpuTimeLimit(30))) {
         cpu = 1;
     }