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@@ -38,6 +38,11 @@
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/* The tag name used by PSP audio */
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#define PSPAUDIO_DRIVER_NAME "psp"
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+static inline SDL_bool isBasicAudioConfig(const SDL_AudioSpec *spec)
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+{
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+ return spec->freq == 44100;
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+}
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+
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static int PSPAUDIO_OpenDevice(_THIS, const char *devname)
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{
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int format, mixlen, i;
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@@ -52,23 +57,37 @@ static int PSPAUDIO_OpenDevice(_THIS, const char *devname)
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/* device only natively supports S16LSB */
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this->spec.format = AUDIO_S16LSB;
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- /* The sample count must be a multiple of 64. */
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- this->spec.samples = PSP_AUDIO_SAMPLE_ALIGN(this->spec.samples);
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-
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- /* Setup the hardware channel. */
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- if (this->spec.channels == 1) {
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- format = PSP_AUDIO_FORMAT_MONO;
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- } else {
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- format = PSP_AUDIO_FORMAT_STEREO;
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- this->spec.channels = 2; /* we're forcing the hardware to stereo. */
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- }
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-
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/* PSP has some limitations with the Audio. It fully supports 44.1KHz (Mono & Stereo),
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however with frequencies differents than 44.1KHz, it just supports Stereo,
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so a resampler must be done for these scenarios */
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- if (this->spec.freq == 44100) {
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+ if (isBasicAudioConfig(&this->spec)) {
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+ /* The sample count must be a multiple of 64. */
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+ this->spec.samples = PSP_AUDIO_SAMPLE_ALIGN(this->spec.samples);
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+ /* The number of channels (1 or 2). */
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+ this->spec.channels = this->spec.channels == 1 ? 1 : 2;
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+ format = this->spec.channels == 1 ? PSP_AUDIO_FORMAT_MONO : PSP_AUDIO_FORMAT_STEREO;
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this->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, this->spec.samples, format);
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} else {
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+ /* 48000, 44100, 32000, 24000, 22050, 16000, 12000, 11050, 8000 */
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+ switch (this->spec.freq) {
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+ case 8000:
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+ case 11025:
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+ case 12000:
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+ case 16000:
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+ case 22050:
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+ case 24000:
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+ case 32000:
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+ case 44100:
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+ case 48000:
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+ this->spec.freq = this->spec.freq;
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+ break;
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+ default:
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+ this->spec.freq = 48000;
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+ break;
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+ }
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+ /* The number of samples to output in one output call (min 17, max 4111). */
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+ this->spec.samples = this->spec.samples < 17 ? 17 : (this->spec.samples > 4111 ? 4111 : this->spec.samples);
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+ this->spec.channels = 2; /* we're forcing the hardware to stereo. */
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this->hidden->channel = sceAudioSRCChReserve(this->spec.samples, this->spec.freq, 2);
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}
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@@ -101,12 +120,11 @@ static int PSPAUDIO_OpenDevice(_THIS, const char *devname)
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static void PSPAUDIO_PlayDevice(_THIS)
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{
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- if (this->spec.freq != 44100) {
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- Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
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+ Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
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+ if (!isBasicAudioConfig(&this->spec)) {
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SDL_assert(this->spec.channels == 2);
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sceAudioSRCOutputBlocking(PSP_AUDIO_VOLUME_MAX, mixbuf);
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} else {
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- Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
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sceAudioOutputPannedBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, mixbuf);
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}
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@@ -127,7 +145,7 @@ static Uint8 *PSPAUDIO_GetDeviceBuf(_THIS)
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static void PSPAUDIO_CloseDevice(_THIS)
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{
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if (this->hidden->channel >= 0) {
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- if (this->spec.freq != 44100) {
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+ if (!isBasicAudioConfig(&this->spec)) {
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sceAudioSRCChRelease();
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} else {
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sceAudioChRelease(this->hidden->channel);
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