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Windows: Always set the system timer resolution to 1ms by default.

An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.

Fixes Bugzilla #2944.
Ryan C. Gordon 10 лет назад
Сommit
b72938c861
100 измененных файлов с 23714 добавлено и 0 удалено
  1. 133 0
      .hgignore
  2. 69 0
      Android.mk
  3. 16 0
      BUGS.txt
  4. 1435 0
      CMakeLists.txt
  5. 20 0
      COPYING.txt
  6. 53 0
      CREDITS.txt
  7. 40 0
      INSTALL.txt
  8. 234 0
      Makefile.in
  9. 42 0
      Makefile.minimal
  10. 37 0
      Makefile.pandora
  11. 92 0
      Makefile.psp
  12. 61 0
      Makefile.wiz
  13. 13 0
      README-SDL.txt
  14. 21 0
      README.txt
  15. 115 0
      SDL2.spec.in
  16. 10 0
      TODO.txt
  17. 452 0
      VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj
  18. 678 0
      VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj.filters
  19. 446 0
      VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj
  20. 690 0
      VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters
  21. 32 0
      VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.sln
  22. 548 0
      VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj
  23. 726 0
      VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj.filters
  24. 550 0
      VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj
  25. 717 0
      VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters
  26. BIN
      VisualC-WinRT/tests/loopwave/Assets/Logo.png
  27. BIN
      VisualC-WinRT/tests/loopwave/Assets/SmallLogo.png
  28. BIN
      VisualC-WinRT/tests/loopwave/Assets/SplashScreen.png
  29. BIN
      VisualC-WinRT/tests/loopwave/Assets/StoreLogo.png
  30. 42 0
      VisualC-WinRT/tests/loopwave/Package.appxmanifest
  31. 170 0
      VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj
  32. BIN
      VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx
  33. BIN
      VisualC-WinRT/tests/testthread/Assets/Logo.png
  34. BIN
      VisualC-WinRT/tests/testthread/Assets/SmallLogo.png
  35. BIN
      VisualC-WinRT/tests/testthread/Assets/SplashScreen.png
  36. BIN
      VisualC-WinRT/tests/testthread/Assets/StoreLogo.png
  37. 42 0
      VisualC-WinRT/tests/testthread/Package.appxmanifest
  38. 160 0
      VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj
  39. BIN
      VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx
  40. 146 0
      VisualC.html
  41. 1526 0
      VisualC/SDL/SDL_VS2008.vcproj
  42. 517 0
      VisualC/SDL/SDL_VS2010.vcxproj
  43. 521 0
      VisualC/SDL/SDL_VS2012.vcxproj
  44. 521 0
      VisualC/SDL/SDL_VS2013.vcxproj
  45. 202 0
      VisualC/SDL_VS2008.sln
  46. 416 0
      VisualC/SDL_VS2010.sln
  47. 313 0
      VisualC/SDL_VS2012.sln
  48. 338 0
      VisualC/SDL_VS2013.sln
  49. 428 0
      VisualC/SDLmain/SDLmain_VS2008.vcproj
  50. 168 0
      VisualC/SDLmain/SDLmain_VS2010.vcxproj
  51. 172 0
      VisualC/SDLmain/SDLmain_VS2012.vcxproj
  52. 172 0
      VisualC/SDLmain/SDLmain_VS2013.vcxproj
  53. 484 0
      VisualC/SDLtest/SDLtest_VS2008.vcproj
  54. 196 0
      VisualC/SDLtest/SDLtest_VS2010.vcxproj
  55. 200 0
      VisualC/SDLtest/SDLtest_VS2012.vcxproj
  56. 200 0
      VisualC/SDLtest/SDLtest_VS2013.vcxproj
  57. 5 0
      VisualC/clean.sh
  58. 215 0
      VisualC/tests/checkkeys/checkkeys_VS2008.vcproj
  59. 241 0
      VisualC/tests/checkkeys/checkkeys_VS2010.vcxproj
  60. 245 0
      VisualC/tests/checkkeys/checkkeys_VS2012.vcxproj
  61. 245 0
      VisualC/tests/checkkeys/checkkeys_VS2013.vcxproj
  62. 239 0
      VisualC/tests/loopwave/loopwave_VS2008.vcproj
  63. 226 0
      VisualC/tests/loopwave/loopwave_VS2010.vcxproj
  64. 230 0
      VisualC/tests/loopwave/loopwave_VS2012.vcxproj
  65. 230 0
      VisualC/tests/loopwave/loopwave_VS2013.vcxproj
  66. 215 0
      VisualC/tests/testatomic/testatomic_VS2008.vcproj
  67. 209 0
      VisualC/tests/testatomic/testatomic_VS2010.vcxproj
  68. 213 0
      VisualC/tests/testatomic/testatomic_VS2012.vcxproj
  69. 213 0
      VisualC/tests/testatomic/testatomic_VS2013.vcxproj
  70. 298 0
      VisualC/tests/testautomation/testautomation_VS2008.vcproj
  71. 194 0
      VisualC/tests/testautomation/testautomation_vs2010.vcxproj
  72. 198 0
      VisualC/tests/testautomation/testautomation_vs2012.vcxproj
  73. 198 0
      VisualC/tests/testautomation/testautomation_vs2013.vcxproj
  74. 222 0
      VisualC/tests/testdraw2/testdraw2_VS2008.vcproj
  75. 212 0
      VisualC/tests/testdraw2/testdraw2_VS2010.vcxproj
  76. 216 0
      VisualC/tests/testdraw2/testdraw2_VS2012.vcxproj
  77. 216 0
      VisualC/tests/testdraw2/testdraw2_VS2013.vcxproj
  78. 215 0
      VisualC/tests/testfile/testfile_VS2008.vcproj
  79. 209 0
      VisualC/tests/testfile/testfile_VS2010.vcxproj
  80. 213 0
      VisualC/tests/testfile/testfile_VS2012.vcxproj
  81. 213 0
      VisualC/tests/testfile/testfile_VS2013.vcxproj
  82. 253 0
      VisualC/tests/testgamecontroller/testgamecontroller_VS2010.vcxproj
  83. 257 0
      VisualC/tests/testgamecontroller/testgamecontroller_VS2012.vcxproj
  84. 257 0
      VisualC/tests/testgamecontroller/testgamecontroller_VS2013.vcxproj
  85. 215 0
      VisualC/tests/testgesture/testgesture_VS2008.vcproj
  86. 209 0
      VisualC/tests/testgesture/testgesture_VS2010.vcxproj
  87. 213 0
      VisualC/tests/testgesture/testgesture_VS2012.vcxproj
  88. 213 0
      VisualC/tests/testgesture/testgesture_VS2013.vcxproj
  89. 224 0
      VisualC/tests/testgl2/testgl2_VS2008.vcproj
  90. 216 0
      VisualC/tests/testgl2/testgl2_VS2010.vcxproj
  91. 220 0
      VisualC/tests/testgl2/testgl2_VS2012.vcxproj
  92. 220 0
      VisualC/tests/testgl2/testgl2_VS2013.vcxproj
  93. 217 0
      VisualC/tests/testgles2/testgles2_VS2008.vcproj
  94. 216 0
      VisualC/tests/testgles2/testgles2_VS2010.vcxproj
  95. 220 0
      VisualC/tests/testgles2/testgles2_VS2012.vcxproj
  96. 220 0
      VisualC/tests/testgles2/testgles2_VS2013.vcxproj
  97. 215 0
      VisualC/tests/testjoystick/testjoystick_VS2008.vcproj
  98. 209 0
      VisualC/tests/testjoystick/testjoystick_VS2010.vcxproj
  99. 213 0
      VisualC/tests/testjoystick/testjoystick_VS2012.vcxproj
  100. 213 0
      VisualC/tests/testjoystick/testjoystick_VS2013.vcxproj

+ 133 - 0
.hgignore

@@ -0,0 +1,133 @@
+syntax:glob
+aclocal.m4
+autom4te*
+config.cache
+config.log
+config.status
+Makefile
+sdl-config
+SDL2.spec
+build
+Build
+*xcuserdata*
+*xcworkspacedata*
+
+# for Xcode
+*.orig
+*.swp
+*.tmp
+*.rej
+*~
+*.o
+*.mode1*
+*.model*
+*.perspective*
+*.perspective*
+*.pbxuser
+(^|/)build($|/)
+.DS_Store
+Xcode/SDL/SDL.xcodeproj/xcuserdata
+Xcode/SDL/SDL.xcodeproj/project.xcworkspace
+Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata
+Xcode/SDLTest/SDLTest.xcodeproj/project.xcworkspace
+Xcode-iOS/SDL/SDL.xcodeproj/xcuserdata
+Xcode-iOS/SDL/SDL.xcodeproj/project.xcworkspace
+Xcode-iOS/Demos/Demos.xcodeproj/xcuserdata
+Xcode-iOS/Demos/Demos.xcodeproj/project.xcworkspace
+
+# for Visual C++
+Debug
+Release
+*.user
+*.ncb
+*.suo
+*.sdf
+VisualC/tests/loopwave/sample.wav
+VisualC/tests/testautomation/CompareSurfaces0001_Reference.bmp
+VisualC/tests/testautomation/CompareSurfaces0001_TestOutput.bmp
+VisualC/tests/testgamecontroller/axis.bmp
+VisualC/tests/testgamecontroller/button.bmp
+VisualC/tests/testgamecontroller/controllermap.bmp
+VisualC/tests/testoverlay2/moose.dat
+VisualC/tests/testrendertarget/icon.bmp
+VisualC/tests/testrendertarget/sample.bmp
+VisualC/tests/testscale/icon.bmp
+VisualC/tests/testscale/sample.bmp
+VisualC/tests/testsprite2/icon.bmp
+VisualC/visualtest/icon.bmp
+VisualC/visualtest/testquit.actions
+VisualC/visualtest/testquit.config
+VisualC/visualtest/testquit.exe
+VisualC/visualtest/testquit.parameters
+VisualC/visualtest/testsprite2.exe
+VisualC/visualtest/testsprite2_sample.actions
+VisualC/visualtest/testsprite2_sample.config
+VisualC/visualtest/testsprite2_sample.parameters
+
+# for Android
+android-project/local.properties
+
+sdl.pc
+test/autom4te*
+test/config.cache
+test/config.log
+test/config.status
+test/Makefile
+test/SDL2.dll
+test/checkkeys
+test/controllermap
+test/loopwave
+test/loopwavequeue
+test/testatomic
+test/testaudiohotplug
+test/testaudioinfo
+test/testautomation
+test/testdraw2
+test/testdrawchessboard
+test/testdropfile
+test/testerror
+test/testfile
+test/testgamecontroller
+test/testgesture
+test/testgl2
+test/testgles
+test/testgles2
+test/testhaptic
+test/testhittesting
+test/testhotplug
+test/testiconv
+test/testime
+test/testintersections
+test/testjoystick
+test/testkeys
+test/testloadso
+test/testlock
+test/testmessage
+test/testmultiaudio
+test/testnative
+test/testoverlay2
+test/testplatform
+test/testpower
+test/testfilesystem
+test/testrelative
+test/testrendercopyex
+test/testrendertarget
+test/testresample
+test/testrumble
+test/testscale
+test/testsem
+test/testshader
+test/testshape
+test/testsprite2
+test/testspriteminimal
+test/teststreaming
+test/testthread
+test/testtimer
+test/testver
+test/testviewport
+test/testwm2
+test/torturethread
+test/*.exe
+test/*.dSYM
+buildbot
+test/buildbot

+ 69 - 0
Android.mk

@@ -0,0 +1,69 @@
+LOCAL_PATH := $(call my-dir)
+
+###########################
+#
+# SDL shared library
+#
+###########################
+
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := SDL2
+
+LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
+
+LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)
+
+LOCAL_SRC_FILES := \
+	$(subst $(LOCAL_PATH)/,, \
+	$(wildcard $(LOCAL_PATH)/src/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
+	$(LOCAL_PATH)/src/atomic/SDL_atomic.c \
+	$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
+	$(wildcard $(LOCAL_PATH)/src/core/android/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/events/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/file/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/haptic/dummy/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/power/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/render/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/render/*/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/thread/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/thread/pthread/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/timer/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/video/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/video/android/*.c) \
+    $(wildcard $(LOCAL_PATH)/src/test/*.c))
+
+LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
+LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
+
+include $(BUILD_SHARED_LIBRARY)
+
+###########################
+#
+# SDL static library
+#
+###########################
+
+LOCAL_MODULE := SDL2_static
+
+LOCAL_MODULE_FILENAME := libSDL2
+
+LOCAL_SRC_FILES += $(subst $(LOCAL_PATH)/,,$(LOCAL_PATH)/src/main/android/SDL_android_main.c)
+
+LOCAL_LDLIBS := 
+LOCAL_EXPORT_LDLIBS := -Wl,--undefined=Java_org_libsdl_app_SDLActivity_nativeInit -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
+
+include $(BUILD_STATIC_LIBRARY)

+ 16 - 0
BUGS.txt

@@ -0,0 +1,16 @@
+
+Bugs are now managed in the SDL bug tracker, here:
+
+    http://bugzilla.libsdl.org/
+
+You may report bugs there, and search to see if a given issue has already
+ been reported, discussed, and maybe even fixed.
+
+
+You may also find help on the SDL mailing list. Subscription information:
+
+    http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
+
+Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
+ bugs discussed on the mailing list may be forgotten or missed.
+

+ 1435 - 0
CMakeLists.txt

@@ -0,0 +1,1435 @@
+if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
+  message(FATAL_ERROR "Prevented in-tree built. Please create a build directory outside of the SDL source code and call cmake from there")
+endif()
+
+cmake_minimum_required(VERSION 2.8)
+project(SDL2 C)
+include(CheckFunctionExists)
+include(CheckLibraryExists)
+include(CheckIncludeFiles)
+include(CheckIncludeFile)
+include(CheckSymbolExists)
+include(CheckCSourceRuns)
+include(CheckCCompilerFlag)
+include(CheckTypeSize)
+include(CheckStructHasMember)
+include(CMakeDependentOption)
+include(FindPkgConfig)
+set(CMAKE_MODULE_PATH "${SDL2_SOURCE_DIR}/cmake")
+include(${SDL2_SOURCE_DIR}/cmake/macros.cmake)
+include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
+
+# General settings
+# Edit include/SDL_version.h and change the version, then:
+#   SDL_MICRO_VERSION += 1;
+#   SDL_INTERFACE_AGE += 1;
+#   SDL_BINARY_AGE += 1;
+# if any functions have been added, set SDL_INTERFACE_AGE to 0.
+# if backwards compatibility has been broken,
+# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
+set(SDL_MAJOR_VERSION 2)
+set(SDL_MINOR_VERSION 0)
+set(SDL_MICRO_VERSION 4)
+set(SDL_INTERFACE_AGE 0)
+set(SDL_BINARY_AGE 4)
+set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
+
+# Calculate a libtool-like version number
+math(EXPR LT_CURRENT "${SDL_MICRO_VERSION} - ${SDL_INTERFACE_AGE}")
+math(EXPR LT_AGE "${SDL_BINARY_AGE} - ${SDL_INTERFACE_AGE}")
+math(EXPR LT_MAJOR "${LT_CURRENT}- ${LT_AGE}")
+set(LT_REVISION "${SDL_INTERFACE_AGE}")
+set(LT_RELEASE "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}")
+set(LT_VERSION "${LT_MAJOR}.${LT_AGE}.${LT_REVISION}")
+
+message(STATUS "${LT_VERSION} :: ${LT_AGE} :: ${LT_REVISION} :: ${LT_CURRENT} :: ${LT_RELEASE}")
+
+# General settings & flags
+set(LIBRARY_OUTPUT_DIRECTORY "build")
+# Check for 64 or 32 bit
+set(SIZEOF_VOIDP ${CMAKE_SIZEOF_VOID_P})
+if(CMAKE_SIZEOF_VOID_P EQUAL 8)
+  set(ARCH_64 TRUE)
+  set(PROCESSOR_ARCH "x64")
+else()
+  set(ARCH_64 FALSE)
+  set(PROCESSOR_ARCH "x86")
+endif()
+set(LIBNAME SDL2)
+if(NOT LIBTYPE)
+  set(LIBTYPE SHARED)
+endif()
+
+# Get the platform
+if(WIN32)
+  if(NOT WINDOWS)
+    set(WINDOWS TRUE)
+  endif()
+elseif(UNIX AND NOT APPLE)
+  if(CMAKE_SYSTEM_NAME MATCHES ".*Linux")
+    set(LINUX TRUE)
+  elseif(CMAKE_SYSTEM_NAME MATCHES "kFreeBSD.*")
+    set(FREEBSD TRUE)
+  elseif(CMAKE_SYSTEM_NAME MATCHES "kNetBSD.*|NetBSD.*")
+    set(NETBSD TRUE)
+  elseif(CMAKE_SYSTEM_NAME MATCHES "kOpenBSD.*|OpenBSD.*")
+    set(OPENBSD TRUE)
+  elseif(CMAKE_SYSTEM_NAME MATCHES ".*GNU.*")
+    set(GNU TRUE)
+  elseif(CMAKE_SYSTEM_NAME MATCHES ".*BSDI.*")
+    set(BSDI TRUE)
+  elseif(CMAKE_SYSTEM_NAME MATCHES "DragonFly.*|FreeBSD")
+    set(FREEBSD TRUE)
+  elseif(CMAKE_SYSTEM_NAME MATCHES "SYSV5.*")
+    set(SYSV5 TRUE)
+  elseif(CMAKE_SYSTEM_NAME MATCHES "Solaris.*")
+    set(SOLARIS TRUE)
+  elseif(CMAKE_SYSTEM_NAME MATCHES "HP-UX.*")
+    set(HPUX TRUE)
+  elseif(CMAKE_SYSTEM_NAME MATCHES "AIX.*")
+    set(AIX TRUE)
+  elseif(CMAKE_SYSTEM_NAME MATCHES "Minix.*")
+    set(MINIX TRUE)
+  endif()
+elseif(APPLE)
+  if(CMAKE_SYSTEM_NAME MATCHES ".*Darwin.*")
+    set(DARWIN TRUE)
+  elseif(CMAKE_SYSTEM_NAME MATCHES ".*MacOS.*")
+    set(MACOSX TRUE)
+  endif()
+  # TODO: iOS?
+elseif(CMAKE_SYSTEM_NAME MATCHES "BeOS.*")
+  message_error("BeOS support has been removed as of SDL 2.0.2.")
+elseif(CMAKE_SYSTEM_NAME MATCHES "Haiku.*")
+  set(HAIKU TRUE)
+endif()
+
+# Don't mistake osx for unix
+if(UNIX AND NOT APPLE)
+  set(UNIX_SYS ON)
+else()
+  set(UNIX_SYS OFF)
+endif()
+
+if(UNIX OR APPLE)
+  set(UNIX_OR_MAC_SYS ON)
+else()
+  set(UNIX_OR_MAC_SYS OFF)
+endif()
+
+if (UNIX_OR_MAC_SYS AND NOT EMSCRIPTEN) # JavaScript does not yet have threading support, so disable pthreads when building for Emscripten.
+  set(SDL_PTHREADS_ENABLED_BY_DEFAULT ON)
+else()
+  set(SDL_PTHREADS_ENABLED_BY_DEFAULT OFF)
+endif()
+
+# Default option knobs
+if(APPLE OR ARCH_64)
+  set(OPT_DEF_SSEMATH ON)
+endif()
+if(UNIX OR MINGW OR MSYS)
+  set(OPT_DEF_LIBC ON)
+endif()
+
+# Compiler info
+if(CMAKE_COMPILER_IS_GNUCC)
+  set(USE_GCC TRUE)
+  set(OPT_DEF_ASM TRUE)
+elseif(CMAKE_C_COMPILER_ID MATCHES "Clang")
+  set(USE_CLANG TRUE)
+  set(OPT_DEF_ASM TRUE)
+elseif(MSVC_VERSION GREATER 1400) # VisualStudio 8.0+
+  set(OPT_DEF_ASM TRUE)
+  #set(CMAKE_C_FLAGS "/ZI /WX- /
+else()
+  set(OPT_DEF_ASM FALSE)
+endif()
+
+# Default flags, if not set otherwise
+if("$ENV{CFLAGS}" STREQUAL "")
+  if(USE_GCC OR USE_CLANG)
+    set(CMAKE_C_FLAGS "-g -O3")
+  endif()
+else()
+  set(CMAKE_C_FLAGS "$ENV{CFLAGS}")
+  list(APPEND EXTRA_CFLAGS "$ENV{CFLAGS}")
+endif()
+if(NOT ("$ENV{CFLAGS}" STREQUAL "")) # Hackish, but does the trick on Win32
+  list(APPEND EXTRA_LDFLAGS "$ENV{LDFLAGS}")
+endif()
+
+if(MSVC)
+  option(FORCE_STATIC_VCRT "Force /MT for static VC runtimes" OFF)
+  if(FORCE_STATIC_VCRT)
+    foreach(flag_var
+        CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
+        CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
+      if(${flag_var} MATCHES "/MD")
+        string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
+      endif()
+    endforeach()
+  endif()
+endif()
+
+# Those are used for pkg-config and friends, so that the SDL2.pc, sdl2-config,
+# etc. are created correctly.
+set(SDL_LIBS "-lSDL2")
+set(SDL_CFLAGS "")
+
+# Emscripten toolchain has a nonempty default value for this, and the checks 
+# in this file need to change that, so remember the original value, and 
+# restore back to that afterwards. For check_function_exists() to work in
+# Emscripten, this value must be at its default value.
+set(ORIG_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS})
+
+if(CYGWIN)
+  # We build SDL on cygwin without the UNIX emulation layer
+  include_directories("-I/usr/include/mingw")
+  set(CMAKE_REQUIRED_FLAGS "-mno-cygwin")
+  check_c_source_compiles("int main(int argc, char **argv) {}"
+    HAVE_GCC_NO_CYGWIN)
+  set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
+  if(HAVE_GCC_NO_CYGWIN)
+    list(APPEND EXTRA_LDFLAGS "-mno-cygwin")
+    list(APPEND SDL_LIBS "-mno-cygwin")
+  endif()
+  set(SDL_CFLAGS "${SDL_CFLAGS} -I/usr/include/mingw")
+endif()
+
+add_definitions(-DUSING_GENERATED_CONFIG_H)
+# General includes
+include_directories(${SDL2_BINARY_DIR}/include ${SDL2_SOURCE_DIR}/include)
+
+# All these ENABLED_BY_DEFAULT vars will default to ON if not specified, so
+#  you only need to have a platform override them if they are disabling.
+set(OPT_DEF_ASM TRUE)
+if(EMSCRIPTEN)
+  # Set up default values for the currently supported set of subsystems:
+  # Emscripten/Javascript does not have assembly support, a dynamic library 
+  # loading architecture, low-level CPU inspection or multithreading.
+  set(OPT_DEF_ASM FALSE)
+  set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
+  set(SDL_ATOMIC_ENABLED_BY_DEFAULT OFF)
+  set(SDL_THREADS_ENABLED_BY_DEFAULT OFF)
+  set(SDL_LOADSO_ENABLED_BY_DEFAULT OFF)
+  set(SDL_CPUINFO_ENABLED_BY_DEFAULT OFF)
+  set(SDL_DLOPEN_ENABLED_BY_DEFAULT OFF)
+endif()
+
+set(SDL_SUBSYSTEMS
+    Atomic Audio Video Render Events Joystick Haptic Power Threads Timers
+    File Loadso CPUinfo Filesystem Dlopen)
+foreach(_SUB ${SDL_SUBSYSTEMS})
+  string(TOUPPER ${_SUB} _OPT)
+  if (NOT DEFINED SDL_${_OPT}_ENABLED_BY_DEFAULT)
+    set(SDL_${_OPT}_ENABLED_BY_DEFAULT ON)
+  endif()
+  option(SDL_${_OPT} "Enable the ${_SUB} subsystem" ${SDL_${_OPT}_ENABLED_BY_DEFAULT})
+endforeach()
+
+option_string(ASSERTIONS "Enable internal sanity checks (auto/disabled/release/enabled/paranoid)" "auto")
+#set_option(DEPENDENCY_TRACKING "Use gcc -MMD -MT dependency tracking" ON)
+set_option(LIBC                "Use the system C library" ${OPT_DEF_LIBC})
+set_option(GCC_ATOMICS         "Use gcc builtin atomics" ${USE_GCC})
+set_option(ASSEMBLY            "Enable assembly routines" ${OPT_DEF_ASM})
+set_option(SSEMATH             "Allow GCC to use SSE floating point math" ${OPT_DEF_SSEMATH})
+set_option(MMX                 "Use MMX assembly routines" ${OPT_DEF_ASM})
+set_option(3DNOW               "Use 3Dnow! MMX assembly routines" ${OPT_DEF_ASM})
+set_option(SSE                 "Use SSE assembly routines" ${OPT_DEF_ASM})
+set_option(SSE2                "Use SSE2 assembly routines" ${OPT_DEF_SSEMATH})
+set_option(ALTIVEC             "Use Altivec assembly routines" ${OPT_DEF_ASM})
+set_option(DISKAUDIO           "Support the disk writer audio driver" ON)
+set_option(DUMMYAUDIO          "Support the dummy audio driver" ON)
+set_option(VIDEO_DIRECTFB      "Use DirectFB video driver" OFF)
+dep_option(DIRECTFB_SHARED     "Dynamically load directfb support" ON "VIDEO_DIRECTFB" OFF)
+set_option(FUSIONSOUND         "Use FusionSound audio driver" OFF)
+dep_option(FUSIONSOUND_SHARED  "Dynamically load fusionsound audio support" ON "FUSIONSOUND" OFF)
+set_option(VIDEO_DUMMY         "Use dummy video driver" ON)
+set_option(VIDEO_OPENGL        "Include OpenGL support" ON)
+set_option(VIDEO_OPENGLES      "Include OpenGL ES support" ON)
+set_option(PTHREADS            "Use POSIX threads for multi-threading" ${SDL_PTHREADS_ENABLED_BY_DEFAULT})
+dep_option(PTHREADS_SEM        "Use pthread semaphores" ON "PTHREADS" OFF)
+set_option(SDL_DLOPEN          "Use dlopen for shared object loading" ${SDL_DLOPEN_ENABLED_BY_DEFAULT})
+set_option(OSS                 "Support the OSS audio API" ${UNIX_SYS})
+set_option(ALSA                "Support the ALSA audio API" ${UNIX_SYS})
+dep_option(ALSA_SHARED         "Dynamically load ALSA audio support" ON "ALSA" OFF)
+set_option(ESD                 "Support the Enlightened Sound Daemon" ${UNIX_SYS})
+dep_option(ESD_SHARED          "Dynamically load ESD audio support" ON "ESD" OFF)
+set_option(PULSEAUDIO          "Use PulseAudio" ${UNIX_SYS})
+dep_option(PULSEAUDIO_SHARED   "Dynamically load PulseAudio support" ON "PULSEAUDIO" OFF)
+set_option(ARTS                "Support the Analog Real Time Synthesizer" ${UNIX_SYS})
+dep_option(ARTS_SHARED         "Dynamically load aRts audio support" ON "ARTS" OFF)
+set_option(NAS                 "Support the NAS audio API" ${UNIX_SYS})
+set_option(NAS_SHARED          "Dynamically load NAS audio API" ${UNIX_SYS})
+set_option(SNDIO               "Support the sndio audio API" ${UNIX_SYS})
+set_option(RPATH               "Use an rpath when linking SDL" ${UNIX_SYS})
+set_option(CLOCK_GETTIME       "Use clock_gettime() instead of gettimeofday()" OFF)
+set_option(INPUT_TSLIB         "Use the Touchscreen library for input" ${UNIX_SYS})
+set_option(VIDEO_X11           "Use X11 video driver" ${UNIX_SYS})
+set_option(VIDEO_WAYLAND       "Use Wayland video driver" ${UNIX_SYS})
+dep_option(WAYLAND_SHARED      "Dynamically load Wayland support" ON "VIDEO_WAYLAND" OFF)
+dep_option(VIDEO_WAYLAND_QT_TOUCH  "QtWayland server support for Wayland video driver" ON "VIDEO_WAYLAND" OFF)
+set_option(VIDEO_MIR           "Use Mir video driver" ${UNIX_SYS})
+dep_option(MIR_SHARED          "Dynamically load Mir support" ON "VIDEO_MIR" OFF)
+set_option(VIDEO_RPI           "Use Raspberry Pi video driver" ${UNIX_SYS})
+dep_option(X11_SHARED          "Dynamically load X11 support" ON "VIDEO_X11" OFF)
+set(SDL_X11_OPTIONS Xcursor Xinerama XInput Xrandr Xscrnsaver XShape Xvm)
+foreach(_SUB ${SDL_X11_OPTIONS})
+  string(TOUPPER "VIDEO_X11_${_SUB}" _OPT)
+  dep_option(${_OPT}           "Enable ${_SUB} support" ON "VIDEO_X11" OFF)
+endforeach()
+set_option(VIDEO_COCOA         "Use Cocoa video driver" ${APPLE})
+set_option(DIRECTX             "Use DirectX for Windows audio/video" ${WINDOWS})
+set_option(RENDER_D3D          "Enable the Direct3D render driver" ${WINDOWS})
+set_option(VIDEO_VIVANTE       "Use Vivante EGL video driver" ${UNIX_SYS})
+
+# TODO: We should (should we?) respect cmake's ${BUILD_SHARED_LIBS} flag here
+# The options below are for compatibility to configure's default behaviour.
+set(SDL_SHARED ${SDL_SHARED_ENABLED_BY_DEFAULT} CACHE BOOL "Build a shared version of the library")
+set(SDL_STATIC ON CACHE BOOL "Build a static version of the library")
+
+# General source files
+file(GLOB SOURCE_FILES
+  ${SDL2_SOURCE_DIR}/src/*.c
+  ${SDL2_SOURCE_DIR}/src/atomic/*.c
+  ${SDL2_SOURCE_DIR}/src/audio/*.c
+  ${SDL2_SOURCE_DIR}/src/cpuinfo/*.c
+  ${SDL2_SOURCE_DIR}/src/dynapi/*.c
+  ${SDL2_SOURCE_DIR}/src/events/*.c
+  ${SDL2_SOURCE_DIR}/src/file/*.c
+  ${SDL2_SOURCE_DIR}/src/libm/*.c
+  ${SDL2_SOURCE_DIR}/src/render/*.c
+  ${SDL2_SOURCE_DIR}/src/render/*/*.c
+  ${SDL2_SOURCE_DIR}/src/stdlib/*.c
+  ${SDL2_SOURCE_DIR}/src/thread/*.c
+  ${SDL2_SOURCE_DIR}/src/timer/*.c
+  ${SDL2_SOURCE_DIR}/src/video/*.c)
+
+
+if(ASSERTIONS STREQUAL "auto")
+  # Do nada - use optimization settings to determine the assertion level
+elseif(ASSERTIONS STREQUAL "disabled")
+  set(SDL_DEFAULT_ASSERT_LEVEL 0)
+elseif(ASSERTIONS STREQUAL "release")
+  set(SDL_DEFAULT_ASSERT_LEVEL 1)
+elseif(ASSERTIONS STREQUAL "enabled")
+  set(SDL_DEFAULT_ASSERT_LEVEL 2)
+elseif(ASSERTIONS STREQUAL "paranoid")
+  set(SDL_DEFAULT_ASSERT_LEVEL 3)
+else()
+  message_error("unknown assertion level")
+endif()
+set(HAVE_ASSERTIONS ${ASSERTIONS})
+
+# Compiler option evaluation
+if(USE_GCC OR USE_CLANG)
+  if(DEPENDENCY_TRACKING)
+    check_c_source_compiles("
+        #if !defined(__GNUC__) || __GNUC__ < 3
+        #error Dependency tracking requires GCC 3.0 or newer
+        #endif
+        int main(int argc, char **argv) { }" HAVE_DEPENDENCY_TRACKING)
+  endif()
+
+  if(GCC_ATOMICS)
+    check_c_source_compiles("int main(int argc, char **argv) {
+        int a;
+        void *x, *y, *z;
+        __sync_lock_test_and_set(&a, 4);
+        __sync_lock_test_and_set(&x, y);
+        __sync_fetch_and_add(&a, 1);
+        __sync_bool_compare_and_swap(&a, 5, 10);
+        __sync_bool_compare_and_swap(&x, y, z); }" HAVE_GCC_ATOMICS)
+    if(NOT HAVE_GCC_ATOMICS)
+      check_c_source_compiles("int main(int argc, char **argv) {
+          int a;
+          __sync_lock_test_and_set(&a, 1);
+          __sync_lock_release(&a); }" HAVE_GCC_SYNC_LOCK_TEST_AND_SET)
+    endif()
+  endif()
+
+  set(CMAKE_REQUIRED_FLAGS "-mpreferred-stack-boundary=2")
+  check_c_source_compiles("int x = 0; int main(int argc, char **argv) {}"
+    HAVE_GCC_PREFERRED_STACK_BOUNDARY)
+  set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
+
+  set(CMAKE_REQUIRED_FLAGS "-fvisibility=hidden -Werror")
+  check_c_source_compiles("
+      #if !defined(__GNUC__) || __GNUC__ < 4
+      #error SDL only uses visibility attributes in GCC 4 or newer
+      #endif
+      int main(int argc, char **argv) {}" HAVE_GCC_FVISIBILITY)
+  if(HAVE_GCC_FVISIBILITY)
+    list(APPEND EXTRA_CFLAGS "-fvisibility=hidden")
+  endif()
+  set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
+
+  check_c_compiler_flag(-Wall HAVE_GCC_WALL)
+  if(HAVE_GCC_WALL)
+    list(APPEND EXTRA_CFLAGS "-Wall")
+    if(HAIKU)
+      set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar")
+    endif()
+  endif()
+  check_c_compiler_flag(-Wshadow HAVE_GCC_WSHADOW)
+  if(HAVE_GCC_WSHADOW)
+    list(APPEND EXTRA_CFLAGS "-Wshadow")
+  endif()
+
+  set(CMAKE_REQUIRED_FLAGS "-Wl,--no-undefined")
+  check_c_compiler_flag("" HAVE_NO_UNDEFINED)
+  set(CMAKE_REQUIRED_FLAGS)
+  if(HAVE_NO_UNDEFINED)
+    list(APPEND EXTRA_LDFLAGS "-Wl,--no-undefined")
+  endif()
+endif()
+
+if(ASSEMBLY)
+  if(USE_GCC OR USE_CLANG)
+    set(SDL_ASSEMBLY_ROUTINES 1)
+    # TODO: Those all seem to be quite GCC specific - needs to be
+    # reworked for better compiler support
+    set(HAVE_ASSEMBLY TRUE)
+    if(MMX)
+      set(CMAKE_REQUIRED_FLAGS "-mmmx")
+      check_c_source_compiles("
+          #ifdef __MINGW32__
+          #include <_mingw.h>
+          #ifdef __MINGW64_VERSION_MAJOR
+          #include <intrin.h>
+          #else
+          #include <mmintrin.h>
+          #endif
+          #else
+          #include <mmintrin.h>
+          #endif
+          #ifndef __MMX__
+          #error Assembler CPP flag not enabled
+          #endif
+          int main(int argc, char **argv) { }" HAVE_MMX)
+      if(HAVE_MMX)
+        list(APPEND EXTRA_CFLAGS "-mmmx")
+      endif()
+      set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
+    endif()
+
+    if(3DNOW)
+      set(CMAKE_REQUIRED_FLAGS "-m3dnow")
+      check_c_source_compiles("
+          #include <mm3dnow.h>
+          #ifndef __3dNOW__
+          #error Assembler CPP flag not enabled
+          #endif
+          int main(int argc, char **argv) {
+            void *p = 0;
+            _m_prefetch(p);
+          }" HAVE_3DNOW)
+      if(HAVE_3DNOW)
+        list(APPEND EXTRA_CFLAGS "-m3dnow")
+      endif()
+      set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
+    endif()
+
+    if(SSE)
+      set(CMAKE_REQUIRED_FLAGS "-msse")
+      check_c_source_compiles("
+          #ifdef __MINGW32__
+          #include <_mingw.h>
+          #ifdef __MINGW64_VERSION_MAJOR
+          #include <intrin.h>
+          #else
+          #include <xmmintrin.h>
+          #endif
+          #else
+          #include <xmmintrin.h>
+          #endif
+          #ifndef __SSE__
+          #error Assembler CPP flag not enabled
+          #endif
+          int main(int argc, char **argv) { }" HAVE_SSE)
+      if(HAVE_SSE)
+        list(APPEND EXTRA_CFLAGS "-msse")
+      endif()
+      set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
+    endif()
+
+    if(SSE2)
+      set(CMAKE_REQUIRED_FLAGS "-msse2")
+      check_c_source_compiles("
+          #ifdef __MINGW32__
+          #include <_mingw.h>
+          #ifdef __MINGW64_VERSION_MAJOR
+          #include <intrin.h>
+          #else
+          #include <emmintrin.h>
+          #endif
+          #else
+          #include <emmintrin.h>
+          #endif
+          #ifndef __SSE2__
+          #error Assembler CPP flag not enabled
+          #endif
+          int main(int argc, char **argv) { }" HAVE_SSE2)
+      if(HAVE_SSE2)
+        list(APPEND EXTRA_CFLAGS "-msse2")
+      endif()
+      set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
+    endif()
+
+    if(SSEMATH)
+      if(SSE OR SSE2)
+        if(USE_GCC)
+          list(APPEND EXTRA_CFLAGS "-mfpmath=387")
+        endif()
+        set(HAVE_SSEMATH TRUE)
+      endif()
+    endif()
+
+    if(ALTIVEC)
+      set(CMAKE_REQUIRED_FLAGS "-maltivec")
+      check_c_source_compiles("
+          #include <altivec.h>
+          vector unsigned int vzero() {
+              return vec_splat_u32(0);
+          }
+          int main(int argc, char **argv) { }" HAVE_ALTIVEC_H_HDR)
+      check_c_source_compiles("
+          vector unsigned int vzero() {
+              return vec_splat_u32(0);
+          }
+          int main(int argc, char **argv) { }" HAVE_ALTIVEC)
+      set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
+      if(HAVE_ALTIVEC OR HAVE_ALTIVEC_H_HDR)
+        set(HAVE_ALTIVEC TRUE) # if only HAVE_ALTIVEC_H_HDR is set
+        list(APPEND EXTRA_CFLAGS "-maltivec")
+        set(SDL_ALTIVEC_BLITTERS 1)
+        if(HAVE_ALTIVEC_H_HDR)
+          set(HAVE_ALTIVEC_H 1)
+        endif()
+      endif()
+    endif()
+  elseif(MSVC_VERSION GREATER 1500)
+    # TODO: SDL_cpuinfo.h needs to support the user's configuration wish
+    # for MSVC - right now it is always activated
+    if(NOT ARCH_64)
+      set(HAVE_MMX TRUE)
+      set(HAVE_3DNOW TRUE)
+    endif()
+    set(HAVE_SSE TRUE)
+    set(HAVE_SSE2 TRUE)
+    set(SDL_ASSEMBLY_ROUTINES 1)
+  endif()
+# TODO:
+#else()
+#  if(USE_GCC OR USE_CLANG)
+#    list(APPEND EXTRA_CFLAGS "-mno-sse" "-mno-sse2" "-mno-mmx")
+#  endif()
+endif()
+
+# TODO: Can't deactivate on FreeBSD? w/o LIBC, SDL_stdinc.h can't define
+# anything.
+if(LIBC)
+  if(WINDOWS AND NOT MINGW)
+    set(HAVE_LIBC TRUE)
+    foreach(_HEADER stdio.h string.h ctype.h math.h)
+      string(TOUPPER "HAVE_${_HEADER}" _UPPER)
+      string(REPLACE "." "_" _HAVE_H ${_UPPER})
+      set(${_HAVE_H} 1)
+    endforeach()
+    set(HAVE_SIGNAL_H 1)
+    foreach(_FN
+            malloc calloc realloc free qsort abs memset memcpy memmove memcmp
+            strlen _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
+            _ultoa strtol strtoul strtoll strtod atoi atof strcmp strncmp
+            _stricmp _strnicmp sscanf atan atan2 acos asin ceil copysign cos
+            cosf fabs floor log pow scalbn sin sinf sqrt sqrtf tan tanf)
+      string(TOUPPER ${_FN} _UPPER)
+      set(HAVE_${_UPPER} 1)
+    endforeach()
+    if(NOT CYGWIN AND NOT MINGW)
+      set(HAVE_ALLOCA 1)
+    endif()
+    set(HAVE_M_PI 1)
+    add_definitions(-D_USE_MATH_DEFINES) # needed for M_PI
+    set(STDC_HEADERS 1)
+  else()
+    set(HAVE_LIBC TRUE)
+    check_include_file(sys/types.h HAVE_SYS_TYPES_H)
+    foreach(_HEADER
+            stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string.h
+            strings.h inttypes.h stdint.h ctype.h math.h iconv.h signal.h)
+      string(TOUPPER "HAVE_${_HEADER}" _UPPER)
+      string(REPLACE "." "_" _HAVE_H ${_UPPER})
+      check_include_file("${_HEADER}" ${_HAVE_H})
+    endforeach()
+
+    check_include_files("dlfcn.h;stdint.h;stddef.h;inttypes.h;stdlib.h;strings.h;string.h;float.h" STDC_HEADERS)
+    check_type_size("size_t" SIZEOF_SIZE_T)
+    check_symbol_exists(M_PI math.h HAVE_M_PI)
+    # TODO: refine the mprotect check
+    check_c_source_compiles("#include <sys/types.h>
+                             #include <sys/mman.h>
+                             int main() { }" HAVE_MPROTECT)
+    foreach(_FN
+            strtod malloc calloc realloc free getenv setenv putenv unsetenv
+            qsort abs bcopy memset memcpy memmove memcmp strlen strlcpy strlcat
+            strdup _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
+            _uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull
+            atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp
+            vsscanf vsnprintf fseeko fseeko64 sigaction setjmp
+            nanosleep sysconf sysctlbyname
+            )
+      string(TOUPPER ${_FN} _UPPER)
+      set(_HAVEVAR "HAVE_${_UPPER}")
+      check_function_exists("${_FN}" ${_HAVEVAR})
+    endforeach()
+
+    check_library_exists(m pow "" HAVE_LIBM)
+    if(HAVE_LIBM)
+      set(CMAKE_REQUIRED_LIBRARIES m)
+      foreach(_FN
+              atan atan2 ceil copysign cos cosf fabs floor log pow scalbn sin
+              sinf sqrt sqrtf tan tanf acos asin)
+        string(TOUPPER ${_FN} _UPPER)
+        set(_HAVEVAR "HAVE_${_UPPER}")
+        check_function_exists("${_FN}" ${_HAVEVAR})
+      endforeach()
+      set(CMAKE_REQUIRED_LIBRARIES)
+      list(APPEND EXTRA_LIBS m)
+    endif()
+
+    check_library_exists(iconv iconv_open "" HAVE_LIBICONV)
+    if(HAVE_LIBICONV)
+      list(APPEND EXTRA_LIBS iconv)
+      set(HAVE_ICONV 1)
+    endif()
+
+    if(NOT APPLE)
+      check_include_file(alloca.h HAVE_ALLOCA_H)
+      check_function_exists(alloca HAVE_ALLOCA)
+    else()
+      set(HAVE_ALLOCA_H 1)
+      set(HAVE_ALLOCA 1)
+    endif()
+
+    check_struct_has_member("struct sigaction" "sa_sigaction" "signal.h" HAVE_SA_SIGACTION)
+  endif()
+else()
+  if(WINDOWS)
+    set(HAVE_STDARG_H 1)
+    set(HAVE_STDDEF_H 1)
+  endif()
+endif()
+
+
+# Enable/disable various subsystems of the SDL library
+foreach(_SUB ${SDL_SUBSYSTEMS})
+  string(TOUPPER ${_SUB} _OPT)
+  if(NOT SDL_${_OPT})
+    set(SDL_${_OPT}_DISABLED 1)
+  endif()
+endforeach()
+if(SDL_JOYSTICK)
+  file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/*.c)
+  set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
+endif()
+if(SDL_HAPTIC)
+  if(NOT SDL_JOYSTICK)
+    # Haptic requires some private functions from the joystick subsystem.
+    message_error("SDL_HAPTIC requires SDL_JOYSTICK, which is not enabled")
+  endif()
+  file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/*.c)
+  set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
+endif()
+if(SDL_POWER)
+  file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/*.c)
+  set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
+endif()
+# TODO: in configure.in, the test for LOADSO and SDL_DLOPEN is a bit weird:
+# if LOADSO is not wanted, SDL_LOADSO_DISABLED is set
+# If however on Unix or APPLE dlopen() is detected via CheckDLOPEN(),
+# SDL_LOADSO_DISABLED will not be set, regardless of the LOADSO settings
+
+# General SDL subsystem options, valid for all platforms
+if(SDL_AUDIO)
+  # CheckDummyAudio/CheckDiskAudio - valid for all platforms
+  if(DUMMYAUDIO)
+    set(SDL_AUDIO_DRIVER_DUMMY 1)
+    file(GLOB DUMMYAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/dummy/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${DUMMYAUDIO_SOURCES})
+    set(HAVE_DUMMYAUDIO TRUE)
+  endif()
+  if(DISKAUDIO)
+    set(SDL_AUDIO_DRIVER_DISK 1)
+    file(GLOB DISKAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/disk/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${DISKAUDIO_SOURCES})
+    set(HAVE_DISKAUDIO TRUE)
+  endif()
+endif()
+
+if(SDL_DLOPEN)
+  # Relevant for Unix/Darwin only
+  if(UNIX OR APPLE)
+    CheckDLOPEN()
+  endif()
+endif()
+
+if(SDL_VIDEO)
+  if(VIDEO_DUMMY)
+    set(SDL_VIDEO_DRIVER_DUMMY 1)
+    file(GLOB VIDEO_DUMMY_SOURCES ${SDL2_SOURCE_DIR}/src/video/dummy/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${VIDEO_DUMMY_SOURCES})
+    set(HAVE_VIDEO_DUMMY TRUE)
+    set(HAVE_SDL_VIDEO TRUE)
+  endif()
+endif()
+
+# Platform-specific options and settings
+if(EMSCRIPTEN)
+  # Hide noisy warnings that intend to aid mostly during initial stages of porting a new
+  # project. Uncomment at will for verbose cross-compiling -I/../ path info.
+  add_definitions(-Wno-warn-absolute-paths)
+  if(SDL_AUDIO)
+    set(SDL_AUDIO_DRIVER_EMSCRIPTEN 1)
+    file(GLOB EM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/emscripten/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${EM_AUDIO_SOURCES})
+    set(HAVE_SDL_AUDIO TRUE)
+  endif()
+  if(SDL_FILESYSTEM)
+    set(SDL_FILESYSTEM_EMSCRIPTEN 1)
+    file(GLOB EM_FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/emscripten/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${EM_FILESYSTEM_SOURCES})
+    set(HAVE_SDL_FILESYSTEM TRUE)
+  endif()
+  if(SDL_JOYSTICK)
+    set(SDL_JOYSTICK_EMSCRIPTEN 1)
+    file(GLOB EM_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/emscripten/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${EM_JOYSTICK_SOURCES})
+    set(HAVE_SDL_JOYSTICK TRUE)
+  endif()
+  if(SDL_POWER)
+    set(SDL_POWER_EMSCRIPTEN 1)
+    file(GLOB EM_POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/emscripten/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${EM_POWER_SOURCES})
+    set(HAVE_SDL_POWER TRUE)
+  endif()
+  if(SDL_VIDEO)
+    set(SDL_VIDEO_DRIVER_EMSCRIPTEN 1)
+    file(GLOB EM_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/emscripten/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${EM_VIDEO_SOURCES})
+    set(HAVE_SDL_VIDEO TRUE)
+
+    #enable gles
+    if(VIDEO_OPENGLES)
+      set(SDL_VIDEO_OPENGL_EGL 1)
+      set(HAVE_VIDEO_OPENGLES TRUE)
+      set(SDL_VIDEO_OPENGL_ES2 1)
+      set(SDL_VIDEO_RENDER_OGL_ES2 1)
+    endif()
+  endif()
+elseif(UNIX AND NOT APPLE)
+  if(SDL_AUDIO)
+    if(SYSV5 OR SOLARIS OR HPUX)
+        set(SDL_AUDIO_DRIVER_SUNAUDIO 1)
+        file(GLOB SUN_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/sun/*.c)
+        set(SOURCE_FILES ${SOURCE_FILES} ${SUN_AUDIO_SOURCES})
+        set(HAVE_SDL_AUDIO TRUE)
+    elseif(NETBSD OR OPENBSD)
+        set(SDL_AUDIO_DRIVER_BSD 1)
+        file(GLOB BSD_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/bsd/*.c)
+        set(SOURCE_FILES ${SOURCE_FILES} ${BSD_AUDIO_SOURCES})
+        set(HAVE_SDL_AUDIO TRUE)
+    elseif(AIX)
+        set(SDL_AUDIO_DRIVER_PAUDIO 1)
+        file(GLOB AIX_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/paudio/*.c)
+        set(SOURCE_FILES ${SOURCE_FILES} ${AIX_AUDIO_SOURCES})
+        set(HAVE_SDL_AUDIO TRUE)
+    endif()
+    CheckOSS()
+    CheckALSA()
+    CheckPulseAudio()
+    CheckESD()
+    CheckARTS()
+    CheckNAS()
+    CheckSNDIO()
+    CheckFusionSound()
+  endif()
+
+  if(SDL_VIDEO)
+    # Need to check for Raspberry PI first and add platform specific compiler flags, otherwise the test for GLES fails!
+    CheckRPI()
+    CheckX11()
+    CheckMir()
+    CheckDirectFB()
+    CheckOpenGLX11()
+    CheckOpenGLESX11()
+    CheckWayland()
+    CheckVivante()
+  endif()
+
+  if(LINUX)
+    check_c_source_compiles("
+        #include <linux/input.h>
+        #ifndef EVIOCGNAME
+        #error EVIOCGNAME() ioctl not available
+        #endif
+        int main(int argc, char** argv) {}" HAVE_INPUT_EVENTS)
+
+    check_c_source_compiles("
+        #include <linux/kd.h>
+        #include <linux/keyboard.h>
+
+        int main(int argc, char **argv) 
+        {
+            struct kbentry kbe;
+            kbe.kb_table = KG_CTRL;
+            ioctl(0, KDGKBENT, &kbe);
+        }" HAVE_INPUT_KD)
+
+    file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/linux/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
+
+    if(HAVE_INPUT_EVENTS)
+      set(SDL_INPUT_LINUXEV 1)
+    endif()
+
+    if(SDL_HAPTIC AND HAVE_INPUT_EVENTS)
+      set(SDL_HAPTIC_LINUX 1)
+      file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/linux/*.c)
+      set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
+      set(HAVE_SDL_HAPTIC TRUE)
+    endif()
+
+    if(HAVE_INPUT_KD)
+      set(SDL_INPUT_LINUXKD 1)
+    endif()
+
+    check_include_file("libudev.h" HAVE_LIBUDEV_H)
+
+    # !!! FIXME: this needs pkg-config to find the include path, I think.
+    check_include_file("dbus/dbus.h" HAVE_DBUS_DBUS_H)
+  endif()
+
+  if(INPUT_TSLIB)
+    check_c_source_compiles("
+        #include \"tslib.h\"
+        int main(int argc, char** argv) { }" HAVE_INPUT_TSLIB)
+    if(HAVE_INPUT_TSLIB)
+      set(SDL_INPUT_TSLIB 1)
+      list(APPEND EXTRA_LIBS ts)
+    endif()
+  endif()
+
+  if(SDL_JOYSTICK)
+    CheckUSBHID()   # seems to be BSD specific - limit the test to BSD only?
+    if(LINUX)
+      set(SDL_JOYSTICK_LINUX 1)
+      file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c)
+      set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
+      set(HAVE_SDL_JOYSTICK TRUE)
+    endif()
+  endif()
+
+  CheckPTHREAD()
+
+  if(CLOCK_GETTIME)
+    check_library_exists(rt clock_gettime "" FOUND_CLOCK_GETTIME)
+    if(FOUND_CLOCK_GETTIME)
+      list(APPEND EXTRA_LIBS rt)
+      set(HAVE_CLOCK_GETTIME 1)
+    else()
+      check_library_exists(c clock_gettime "" FOUND_CLOCK_GETTIME)
+      if(FOUND_CLOCK_GETTIME)
+        set(HAVE_CLOCK_GETTIME 1)
+      endif()
+    endif()
+  endif()
+
+  check_include_file(linux/version.h HAVE_LINUX_VERSION_H)
+  if(HAVE_LINUX_VERSION_H)
+    set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DHAVE_LINUX_VERSION_H")
+  endif()
+
+  if(SDL_POWER)
+    if(LINUX)
+      set(SDL_POWER_LINUX 1)
+      file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/linux/*.c)
+      set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
+      set(HAVE_SDL_POWER TRUE)
+    endif()
+  endif()
+
+  if(SDL_FILESYSTEM)
+    set(SDL_FILESYSTEM_UNIX 1)
+    file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/unix/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
+    set(HAVE_SDL_FILESYSTEM TRUE)
+  endif()
+
+  if(SDL_TIMERS)
+    set(SDL_TIMER_UNIX 1)
+    file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
+    set(HAVE_SDL_TIMERS TRUE)
+  endif()
+
+  if(RPATH)
+    set(SDL_RLD_FLAGS "")
+    if(BSDI OR FREEBSD OR LINUX OR NETBSD)
+      set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir}")
+    elseif(SOLARIS)
+      set(SDL_RLD_FLAGS "-R\${libdir}")
+    endif()
+    set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
+    set(HAVE_RPATH TRUE)
+  endif()
+
+elseif(WINDOWS)
+  find_program(WINDRES windres)
+
+  check_c_source_compiles("
+    #include <windows.h>
+    int main(int argc, char **argv) { }" HAVE_WIN32_CC)
+
+  file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
+  set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
+
+  # Check for DirectX
+  if(DIRECTX)
+    if("$ENV{DXSDK_DIR}" STREQUAL "")
+      message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set")
+    endif()
+    set(CMAKE_REQUIRED_FLAGS "/I\"$ENV{DXSDK_DIR}\\Include\"")
+    check_include_file(d3d9.h HAVE_D3D_H)
+    check_include_file(d3d11_1.h HAVE_D3D11_H)
+    check_include_file(ddraw.h HAVE_DDRAW_H)
+    check_include_file(dsound.h HAVE_DSOUND_H)
+    check_include_file(dinput.h HAVE_DINPUT_H)
+    check_include_file(xaudio2.h HAVE_XAUDIO2_H)
+    check_include_file(xinput.h HAVE_XINPUT_H)
+    check_include_file(dxgi.h HAVE_DXGI_H)
+    if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
+      set(HAVE_DIRECTX TRUE)
+      # TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
+      link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
+      include_directories($ENV{DXSDK_DIR}\\Include)
+    endif()
+    set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
+  endif()
+
+  if(SDL_AUDIO)
+    set(SDL_AUDIO_DRIVER_WINMM 1)
+    file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES})
+    set(HAVE_SDL_AUDIO TRUE)
+
+    if(HAVE_DSOUND_H)
+      set(SDL_AUDIO_DRIVER_DSOUND 1)
+      file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c)
+      set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
+    endif()
+
+    if(HAVE_XAUDIO2_H)
+      set(SDL_AUDIO_DRIVER_XAUDIO2 1)
+      file(GLOB XAUDIO2_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/xaudio2/*.c)
+      set(SOURCE_FILES ${SOURCE_FILES} ${XAUDIO2_AUDIO_SOURCES})
+    endif()
+  endif()
+
+  if(SDL_VIDEO)
+    # requires SDL_LOADSO on Windows (IME, DX, etc.)
+    if(NOT SDL_LOADSO)
+      message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled")
+    endif()
+    set(SDL_VIDEO_DRIVER_WINDOWS 1)
+    file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES})
+
+    if(RENDER_D3D AND HAVE_D3D_H)
+      set(SDL_VIDEO_RENDER_D3D 1)
+      set(HAVE_RENDER_D3D TRUE)
+    endif()
+    if(RENDER_D3D AND HAVE_D3D11_H)
+      set(SDL_VIDEO_RENDER_D3D11 1)
+      set(HAVE_RENDER_D3D TRUE)
+    endif()
+    set(HAVE_SDL_VIDEO TRUE)
+  endif()
+
+  if(SDL_THREADS)
+    set(SDL_THREAD_WINDOWS 1)
+    set(SOURCE_FILES ${SOURCE_FILES}
+      ${SDL2_SOURCE_DIR}/src/thread/windows/SDL_sysmutex.c
+      ${SDL2_SOURCE_DIR}/src/thread/windows/SDL_syssem.c
+      ${SDL2_SOURCE_DIR}/src/thread/windows/SDL_systhread.c
+      ${SDL2_SOURCE_DIR}/src/thread/windows/SDL_systls.c
+      ${SDL2_SOURCE_DIR}/src/thread/generic/SDL_syscond.c)
+    set(HAVE_SDL_THREADS TRUE)
+  endif()
+
+  if(SDL_POWER)
+    set(SDL_POWER_WINDOWS 1)
+    set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c)
+    set(HAVE_SDL_POWER TRUE)
+  endif()
+
+  if(SDL_FILESYSTEM)
+    set(SDL_FILESYSTEM_WINDOWS 1)
+    file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
+    set(HAVE_SDL_FILESYSTEM TRUE)
+  endif()
+
+  # Libraries for Win32 native and MinGW
+  list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid)
+
+  # TODO: in configure.in the check for timers is set on
+  # cygwin | mingw32* - does this include mingw32CE?
+  if(SDL_TIMERS)
+    set(SDL_TIMER_WINDOWS 1)
+    file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/windows/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
+    set(HAVE_SDL_TIMERS TRUE)
+  endif()
+
+  if(SDL_LOADSO)
+    set(SDL_LOADSO_WINDOWS 1)
+    file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/windows/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES})
+    set(HAVE_SDL_LOADSO TRUE)
+  endif()
+
+  file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
+  set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
+
+  if(SDL_VIDEO)
+    if(VIDEO_OPENGL)
+      set(SDL_VIDEO_OPENGL 1)
+      set(SDL_VIDEO_OPENGL_WGL 1)
+      set(SDL_VIDEO_RENDER_OGL 1)
+      set(HAVE_VIDEO_OPENGL TRUE)
+    endif()
+  endif()
+
+  if(SDL_JOYSTICK)
+    file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/windows/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
+    if(HAVE_DINPUT_H)
+      set(SDL_JOYSTICK_DINPUT 1)
+      list(APPEND EXTRA_LIBS dinput8 dxguid dxerr)
+    endif()
+    if(HAVE_XINPUT_H)
+      set(SDL_JOYSTICK_XINPUT 1)
+    endif()
+    if(NOT HAVE_DINPUT_H AND NOT HAVE_XINPUT_H)
+      set(SDL_JOYSTICK_WINMM 1)
+    endif()
+    set(HAVE_SDL_JOYSTICK TRUE)
+
+    if(SDL_HAPTIC)
+      file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/windows/*.c)
+      set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
+      if(HAVE_DINPUT_H)
+        set(SDL_HAPTIC_DINPUT 1)
+      endif()
+      if(HAVE_XINPUT_H)
+        set(SDL_HAPTIC_XINPUT 1)
+      endif()
+      set(HAVE_SDL_HAPTIC TRUE)
+    endif()
+  endif()
+
+  file(GLOB VERSION_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.rc)
+  file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.c)
+  if(MINGW OR CYGWIN)
+    list(APPEND EXTRA_LIBS mingw32)
+    list(APPEND EXTRA_LDFLAGS "-mwindows")
+    set(SDL_CFLAGS "${SDL_CFLAGS} -Dmain=SDL_main")
+    list(APPEND SDL_LIBS "-lmingw32" "-lSDL2main" "-mwindows")
+  endif()
+elseif(APPLE)
+  # TODO: rework this for proper MacOS X, iOS and Darwin support
+
+  # Requires the darwin file implementation
+  if(SDL_FILE)
+    file(GLOB EXTRA_SOURCES ${PROJECT_SOURCE_DIR}/src/file/cocoa/*.m)
+    set(SOURCE_FILES ${EXTRA_SOURCES} ${SOURCE_FILES})
+    set_source_files_properties(${EXTRA_SOURCES} PROPERTIES LANGUAGE C)
+    set(HAVE_SDL_FILE TRUE)
+    set(SDL_FRAMEWORK_COCOA 1)
+    set(SDL_FRAMEWORK_COREVIDEO 1)
+  else()
+    message_error("SDL_FILE must be enabled to build on MacOS X")
+  endif()
+
+  if(SDL_AUDIO)
+    set(SDL_AUDIO_DRIVER_COREAUDIO 1)
+    file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${AUDIO_SOURCES})
+    set(HAVE_SDL_AUDIO TRUE)
+    set(SDL_FRAMEWORK_COREAUDIO 1)
+    set(SDL_FRAMEWORK_AUDIOUNIT 1)
+  endif()
+
+  if(SDL_JOYSTICK)
+    set(SDL_JOYSTICK_IOKIT 1)
+    file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
+    set(HAVE_SDL_JOYSTICK TRUE)
+    set(SDL_FRAMEWORK_IOKIT 1)
+    set(SDL_FRAMEWORK_FF 1)
+  endif()
+
+  if(SDL_HAPTIC)
+    set(SDL_HAPTIC_IOKIT 1)
+    file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/darwin/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
+    set(HAVE_SDL_HAPTIC TRUE)
+    set(SDL_FRAMEWORK_IOKIT 1)
+    set(SDL_FRAMEWORK_FF 1)
+    if(NOT SDL_JOYSTICK)
+      message(FATAL_ERROR "SDL_HAPTIC requires SDL_JOYSTICK to be enabled")
+    endif()
+  endif()
+
+  if(SDL_POWER)
+    set(SDL_POWER_MACOSX 1)
+    file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/macosx/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
+    set(HAVE_SDL_POWER TRUE)
+    set(SDL_FRAMEWORK_CARBON 1)
+    set(SDL_FRAMEWORK_IOKIT 1)
+  endif()
+
+  if(SDL_TIMERS)
+    set(SDL_TIMER_UNIX 1)
+    file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
+    set(HAVE_SDL_TIMERS TRUE)
+  endif(SDL_TIMERS)
+
+  if(SDL_FILESYSTEM)
+    set(SDL_FILESYSTEM_COCOA 1)
+    file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/cocoa/*.m)
+    set_source_files_properties(${FILESYSTEM_SOURCES} PROPERTIES LANGUAGE C)
+    set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
+    set(HAVE_SDL_FILESYSTEM TRUE)
+  endif()
+
+  # Actually load the frameworks at the end so we don't duplicate include.
+  if(SDL_FRAMEWORK_COREVIDEO)
+    find_library(COREVIDEO CoreVideo)
+    list(APPEND EXTRA_LIBS ${COREVIDEO})
+  endif()
+  if(SDL_FRAMEWORK_COCOA)
+    find_library(COCOA_LIBRARY Cocoa)
+    list(APPEND EXTRA_LIBS ${COCOA_LIBRARY})
+  endif()
+  if(SDL_FRAMEWORK_IOKIT)
+    find_library(IOKIT IOKit)
+    list(APPEND EXTRA_LIBS ${IOKIT})
+  endif()
+  if(SDL_FRAMEWORK_FF)
+    find_library(FORCEFEEDBACK ForceFeedback)
+    list(APPEND EXTRA_LIBS ${FORCEFEEDBACK})
+  endif()
+  if(SDL_FRAMEWORK_CARBON)
+    find_library(CARBON_LIBRARY Carbon)
+    list(APPEND EXTRA_LIBS ${CARBON_LIBRARY})
+  endif()
+  if(SDL_FRAMEWORK_COREAUDIO)
+    find_library(COREAUDIO CoreAudio)
+    list(APPEND EXTRA_LIBS ${COREAUDIO})
+  endif()
+  if(SDL_FRAMEWORK_AUDIOUNIT)
+    find_library(AUDIOUNIT AudioUnit)
+    list(APPEND EXTRA_LIBS ${AUDIOUNIT})
+  endif()
+
+  # iOS hack needed - http://code.google.com/p/ios-cmake/ ?
+  if(SDL_VIDEO)
+    CheckCOCOA()
+    if(VIDEO_OPENGL)
+      set(SDL_VIDEO_OPENGL 1)
+      set(SDL_VIDEO_OPENGL_CGL 1)
+      set(SDL_VIDEO_RENDER_OGL 1)
+      set(HAVE_VIDEO_OPENGL TRUE)
+    endif()
+  endif()
+
+  CheckPTHREAD()
+elseif(HAIKU)
+  if(SDL_VIDEO)
+    set(SDL_VIDEO_DRIVER_HAIKU 1)
+    file(GLOB HAIKUVIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/haiku/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${HAIKUVIDEO_SOURCES})
+    set(HAVE_SDL_VIDEO TRUE)
+
+    set(SDL_FILESYSTEM_HAIKU 1)
+    file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/haiku/*.cc)
+    set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
+    set(HAVE_SDL_FILESYSTEM TRUE)
+
+    if(SDL_TIMERS)
+      set(SDL_TIMER_HAIKU 1)
+      file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/haiku/*.c)
+      set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
+      set(HAVE_SDL_TIMERS TRUE)
+    endif(SDL_TIMERS)
+
+    if(VIDEO_OPENGL)
+      # TODO: Use FIND_PACKAGE(OpenGL) instead
+      set(SDL_VIDEO_OPENGL 1)
+      set(SDL_VIDEO_OPENGL_BGL 1)
+      set(SDL_VIDEO_RENDER_OGL 1)
+      list(APPEND EXTRA_LIBS GL)
+      set(HAVE_VIDEO_OPENGL TRUE)
+    endif()
+  endif()
+
+  CheckPTHREAD()
+endif()
+
+# Dummies
+# configure.in does it differently:
+# if not have X
+#   if enable_X {  SDL_X_DISABLED = 1 }
+#   [add dummy sources]
+# so it always adds a dummy, without checking, if it was actually requested.
+# This leads to missing internal references on building, since the
+# src/X/*.c does not get included.
+if(NOT HAVE_SDL_JOYSTICK)
+  set(SDL_JOYSTICK_DISABLED 1)
+  if(SDL_JOYSTICK AND NOT APPLE) # results in unresolved symbols on OSX
+
+    file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/dummy/*.c)
+    set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
+  endif()
+endif()
+if(NOT HAVE_SDL_HAPTIC)
+  set(SDL_HAPTIC_DISABLED 1)
+  file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/dummy/*.c)
+  set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
+endif()
+if(NOT HAVE_SDL_LOADSO)
+  set(SDL_LOADSO_DISABLED 1)
+  file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/dummy/*.c)
+  set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES})
+endif()
+if(NOT HAVE_SDL_FILESYSTEM)
+  set(SDL_FILESYSTEM_DISABLED 1)
+  file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/dummy/*.c)
+  set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
+endif()
+
+# We always need to have threads and timers around
+if(NOT HAVE_SDL_THREADS)
+  set(SDL_THREADS_DISABLED 1)
+  file(GLOB THREADS_SOURCES ${SDL2_SOURCE_DIR}/src/thread/generic/*.c)
+  set(SOURCE_FILES ${SOURCE_FILES} ${THREADS_SOURCES})
+endif()
+if(NOT HAVE_SDL_TIMERS)
+  set(SDL_TIMERS_DISABLED 1)
+  file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/dummy/*.c)
+  set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES})
+endif()
+
+if(NOT SDLMAIN_SOURCES)
+  file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/dummy/*.c)
+endif()
+
+# Append the -MMD -MT flags
+# if(DEPENDENCY_TRACKING)
+#   if(COMPILER_IS_GNUCC)
+#     set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -MMD -MT \$@")
+#   endif()
+# endif()
+
+configure_file("${SDL2_SOURCE_DIR}/include/SDL_config.h.cmake"
+  "${SDL2_BINARY_DIR}/include/SDL_config.h")
+
+# Prepare the flags and remove duplicates
+if(EXTRA_LDFLAGS)
+  list(REMOVE_DUPLICATES EXTRA_LDFLAGS)
+endif()
+if(EXTRA_LIBS)
+  list(REMOVE_DUPLICATES EXTRA_LIBS)
+endif()
+if(EXTRA_CFLAGS)
+  list(REMOVE_DUPLICATES EXTRA_CFLAGS)
+endif()
+listtostr(EXTRA_CFLAGS _EXTRA_CFLAGS)
+set(EXTRA_CFLAGS ${_EXTRA_CFLAGS})
+
+# Compat helpers for the configuration files
+if(NOT WINDOWS OR CYGWIN)
+  # TODO: we need a Windows script, too
+  execute_process(COMMAND sh ${SDL2_SOURCE_DIR}/build-scripts/updaterev.sh)
+
+  set(prefix ${CMAKE_INSTALL_PREFIX})
+  set(exec_prefix "\${prefix}")
+  set(libdir "\${exec_prefix}/lib${LIB_SUFFIX}")
+  set(bindir "\${exec_prefix}/bin")
+  set(includedir "\${prefix}/include")
+  if(SDL_STATIC)
+    set(ENABLE_STATIC_TRUE "")
+    set(ENABLE_STATIC_FALSE "#")
+  else()
+    set(ENABLE_STATIC_TRUE "#")
+    set(ENABLE_STATIC_FALSE "")
+  endif()
+  if(SDL_SHARED)
+    set(ENABLE_SHARED_TRUE "")
+    set(ENABLE_SHARED_FALSE "#")
+  else()
+    set(ENABLE_SHARED_TRUE "#")
+    set(ENABLE_SHARED_FALSE "")
+  endif()
+
+  # Clean up the different lists
+  listtostr(EXTRA_LIBS _EXTRA_LIBS "-l")
+  set(SDL_STATIC_LIBS ${SDL_LIBS} ${EXTRA_LDFLAGS} ${_EXTRA_LIBS})
+  list(REMOVE_DUPLICATES SDL_STATIC_LIBS)
+  listtostr(SDL_STATIC_LIBS _SDL_STATIC_LIBS)
+  set(SDL_STATIC_LIBS ${_SDL_STATIC_LIBS})
+  listtostr(SDL_LIBS _SDL_LIBS)
+  set(SDL_LIBS ${_SDL_LIBS})
+
+  # MESSAGE(STATUS "SDL_LIBS: ${SDL_LIBS}")
+  # MESSAGE(STATUS "SDL_STATIC_LIBS: ${SDL_STATIC_LIBS}")
+
+  configure_file("${SDL2_SOURCE_DIR}/sdl2.pc.in"
+    "${SDL2_BINARY_DIR}/sdl2.pc" @ONLY)
+  configure_file("${SDL2_SOURCE_DIR}/sdl2-config.in"
+    "${SDL2_BINARY_DIR}/sdl2-config")
+  configure_file("${SDL2_SOURCE_DIR}/sdl2-config.in"
+    "${SDL2_BINARY_DIR}/sdl2-config" @ONLY)
+  configure_file("${SDL2_SOURCE_DIR}/SDL2.spec.in"
+    "${SDL2_BINARY_DIR}/SDL2.spec" @ONLY)
+endif()
+
+##### Info output #####
+message(STATUS "")
+message(STATUS "SDL2 was configured with the following options:")
+message(STATUS "")
+message(STATUS "Platform: ${CMAKE_SYSTEM}")
+message(STATUS "64-bit:   ${ARCH_64}")
+message(STATUS "Compiler: ${CMAKE_C_COMPILER}")
+message(STATUS "")
+message(STATUS "Subsystems:")
+foreach(_SUB ${SDL_SUBSYSTEMS})
+  string(TOUPPER ${_SUB} _OPT)
+  message_bool_option(${_SUB} SDL_${_OPT})
+endforeach()
+message(STATUS "")
+message(STATUS "Options:")
+list(SORT ALLOPTIONS)
+foreach(_OPT ${ALLOPTIONS})
+  # Longest option is VIDEO_X11_XSCREENSAVER = 22 characters
+  # Get the padding
+  string(LENGTH ${_OPT} _OPTLEN)
+  math(EXPR _PADLEN "23 - ${_OPTLEN}")
+  string(RANDOM LENGTH ${_PADLEN} ALPHABET " " _PADDING)
+  message_tested_option(${_OPT} ${_PADDING})
+endforeach()
+message(STATUS "")
+message(STATUS " CFLAGS:        ${CMAKE_C_FLAGS}")
+message(STATUS " EXTRA_CFLAGS:  ${EXTRA_CFLAGS}")
+message(STATUS " EXTRA_LDFLAGS: ${EXTRA_LDFLAGS}")
+message(STATUS " EXTRA_LIBS:    ${EXTRA_LIBS}")
+message(STATUS "")
+message(STATUS " Build Shared Library: ${SDL_SHARED}")
+message(STATUS " Build Static Library: ${SDL_STATIC}")
+message(STATUS "")
+if(UNIX)
+  message(STATUS "If something was not detected, although the libraries")
+  message(STATUS "were installed, then make sure you have set the")
+  message(STATUS "CFLAGS and LDFLAGS environment variables correctly.")
+  message(STATUS "")
+endif()
+
+# Ensure that the extra cflags are used at compile time
+set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
+
+# Always build SDLmain
+add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
+set(_INSTALL_LIBS "SDL2main")
+
+if(SDL_SHARED)
+  add_library(SDL2 SHARED ${SOURCE_FILES})
+  if(UNIX)
+    set_target_properties(SDL2 PROPERTIES
+      VERSION ${LT_VERSION}
+      SOVERSION ${LT_REVISION}
+      OUTPUT_NAME "SDL2-${LT_RELEASE}")
+  else()
+    set_target_properties(SDL2 PROPERTIES
+      VERSION ${SDL_VERSION}
+      SOVERSION ${LT_REVISION}
+      OUTPUT_NAME "SDL2")
+  endif()
+ set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS})
+ target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
+endif()
+
+if(SDL_STATIC)
+  set (BUILD_SHARED_LIBS FALSE)
+  add_library(SDL2-static STATIC ${SOURCE_FILES})
+  set_target_properties(SDL2-static PROPERTIES OUTPUT_NAME "SDL2")
+  if(MSVC)
+    set_target_properties(SDL2-static PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB")
+    set_target_properties(SDL2-static PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB")
+    set_target_properties(SDL2-static PROPERTIES STATIC_LIBRARY_FLAGS "/NODEFAULTLIB")
+  endif()
+  # TODO: Win32 platforms keep the same suffix .lib for import and static
+  # libraries - do we need to consider this?
+  set(_INSTALL_LIBS "SDL2-static" ${_INSTALL_LIBS})
+  target_link_libraries(SDL2-static ${EXTRA_LIBS} ${EXTRA_LDFLAGS})
+endif()
+
+##### Installation targets #####
+install(TARGETS ${_INSTALL_LIBS}
+  LIBRARY DESTINATION "lib${LIB_SUFFIX}"
+  ARCHIVE DESTINATION "lib${LIB_SUFFIX}")
+
+file(GLOB INCLUDE_FILES ${SDL2_SOURCE_DIR}/include/*.h)
+file(GLOB BIN_INCLUDE_FILES ${SDL2_BINARY_DIR}/include/*.h)
+foreach(_FNAME ${BIN_INCLUDE_FILES})
+  get_filename_component(_INCNAME ${_FNAME} NAME)
+  list(REMOVE_ITEM INCLUDE_FILES ${SDL2_SOURCE_DIR}/include/${_INCNAME})
+endforeach()
+list(APPEND INCLUDE_FILES ${BIN_INCLUDE_FILES})
+install(FILES ${INCLUDE_FILES} DESTINATION include/SDL2)
+
+if(NOT WINDOWS OR CYGWIN)
+  if(SDL_SHARED)
+    install(CODE "
+      execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
+      \"libSDL2-2.0.so\" \"libSDL2.so\")")
+    install(FILES ${SDL2_BINARY_DIR}/libSDL2.so DESTINATION "lib${LIB_SUFFIX}")
+  endif()
+  if(FREEBSD)
+    # FreeBSD uses ${PREFIX}/libdata/pkgconfig
+    install(FILES ${SDL2_BINARY_DIR}/sdl2.pc DESTINATION "libdata/pkgconfig")
+  else()
+    install(FILES ${SDL2_BINARY_DIR}/sdl2.pc
+      DESTINATION "lib${LIB_SUFFIX}/pkgconfig")
+  endif()
+  install(PROGRAMS ${SDL2_BINARY_DIR}/sdl2-config DESTINATION bin)
+  # TODO: what about the .spec file? Is it only needed for RPM creation?
+  install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "share/aclocal")
+else()
+  if(SDL_SHARED)
+    install(TARGETS SDL2 RUNTIME DESTINATION bin)
+  endif()
+endif()
+
+##### Uninstall target #####
+
+configure_file(
+    "${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
+    "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
+    IMMEDIATE @ONLY)
+
+add_custom_target(uninstall
+    COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)

+ 20 - 0
COPYING.txt

@@ -0,0 +1,20 @@
+
+Simple DirectMedia Layer
+Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+  
+This software is provided 'as-is', without any express or implied
+warranty.  In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+  
+1. The origin of this software must not be misrepresented; you must not
+   claim that you wrote the original software. If you use this software
+   in a product, an acknowledgment in the product documentation would be
+   appreciated but is not required. 
+2. Altered source versions must be plainly marked as such, and must not be
+   misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+

+ 53 - 0
CREDITS.txt

@@ -0,0 +1,53 @@
+
+Simple DirectMedia Layer CREDITS
+Thanks to everyone who made this possible, including:
+
+* Cliff Matthews, for giving me a reason to start this project. :)
+ -- Executor rocks!  *grin*
+
+* Ryan Gordon for helping everybody out and keeping the dream alive. :)
+
+* Gabriel Jacobo for his work on the Android port and generally helping out all around.
+ 
+* Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
+
+* Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
+
+* Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
+
+* Alfred Reynolds for the game controller API and general (in)sanity
+
+* Jørgen Tjernø for numerous magical Mac OS X fixes.
+
+* Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
+ 
+* Julian Winter for the SDL 2.0 website.
+
+* Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
+
+* Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
+
+* Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
+
+* Jim Grandpre for his work on multi-touch and gesture recognition during
+  the Google Summer of Code 2010.
+
+* Edgar "bobbens" Simo for his force feedback API development during the
+  Google Summer of Code 2008.
+
+* Aaron Wishnick for his work on audio resampling and pitch shifting during
+  the Google Summer of Code 2008.
+
+* Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
+  Google Summer of Code 2008.
+
+* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
+
+* Everybody at Loki Software, Inc. for their great contributions!
+
+ And a big hand to everyone else who has contributed over the years.
+
+THANKS! :)
+
+  -- Sam Lantinga			<slouken@libsdl.org>
+

+ 40 - 0
INSTALL.txt

@@ -0,0 +1,40 @@
+
+To compile and install SDL:
+
+    1.  Windows with Visual Studio:
+        * Read VisualC.html
+
+        Windows with gcc, either native or cross-compiling:
+        * Read the FAQ at http://wiki.libsdl.org/moin.fcg/FAQWindows
+        * Run './configure; make; make install'
+
+        Mac OS X with Xcode:
+        * Read docs/README-macosx.md
+
+        Mac OS X from the command line:
+        * Run './configure; make; make install'
+
+        Linux and other UNIX systems:
+        * Run './configure; make; make install'
+
+        Android:
+        * Read docs/README-android.md
+
+        iOS:
+        * Read docs/README-ios.md
+
+        Using Cmake:
+        * Read docs/README-cmake.md
+
+    2.  Look at the example programs in ./test, and check out the online
+        documentation at http://wiki.libsdl.org/
+
+    3.  Join the SDL developer mailing list by sending E-mail to
+    	sdl-request@libsdl.org
+        and put "subscribe" in the subject of the message.
+
+        Or alternatively you can use the web interface:
+            http://www.libsdl.org/mailing-list.php
+
+That's it!
+Sam Lantinga <slouken@libsdl.org>

+ 234 - 0
Makefile.in

@@ -0,0 +1,234 @@
+# Makefile to build and install the SDL library
+
+top_builddir = .
+srcdir  = @srcdir@
+objects = build
+prefix = @prefix@
+exec_prefix = @exec_prefix@
+bindir	= @bindir@
+libdir  = @libdir@
+includedir = @includedir@
+datarootdir = @datarootdir@
+datadir	= @datadir@
+auxdir	= @ac_aux_dir@
+distpath = $(srcdir)/..
+distdir = SDL2-@SDL_VERSION@
+distfile = $(distdir).tar.gz
+
+@SET_MAKE@
+SHELL	= @SHELL@
+CC      = @CC@
+INCLUDE = @INCLUDE@
+CFLAGS  = @BUILD_CFLAGS@
+EXTRA_CFLAGS = @EXTRA_CFLAGS@
+LDFLAGS = @BUILD_LDFLAGS@
+EXTRA_LDFLAGS = @EXTRA_LDFLAGS@
+LIBTOOL = @LIBTOOL@
+INSTALL = @INSTALL@
+AR	= @AR@
+RANLIB	= @RANLIB@
+WINDRES	= @WINDRES@
+
+TARGET  = libSDL2.la
+OBJECTS = @OBJECTS@
+VERSION_OBJECTS = @VERSION_OBJECTS@
+
+SDLMAIN_TARGET = libSDL2main.a
+SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@
+
+SDLTEST_TARGET = libSDL2_test.a
+SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
+
+SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake configure configure.in debian include Makefile.* sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in src test VisualC.html VisualC Xcode Xcode-iOS
+GEN_DIST = SDL2.spec
+
+ifneq ($V,1)
+RUN_CMD_AR     = @echo "  AR    " $@;
+RUN_CMD_CC     = @echo "  CC    " $@;
+RUN_CMD_CXX    = @echo "  CXX   " $@;
+RUN_CMD_LTLINK = @echo "  LTLINK" $@;
+RUN_CMD_RANLIB = @echo "  RANLIB" $@;
+LIBTOOL += --quiet
+endif
+
+HDRS = \
+	SDL.h \
+	SDL_assert.h \
+	SDL_atomic.h \
+	SDL_audio.h \
+	SDL_bits.h \
+	SDL_blendmode.h \
+	SDL_clipboard.h \
+	SDL_cpuinfo.h \
+	SDL_egl.h \
+	SDL_endian.h \
+	SDL_error.h \
+	SDL_events.h \
+	SDL_filesystem.h \
+	SDL_gamecontroller.h \
+	SDL_gesture.h \
+	SDL_haptic.h \
+	SDL_hints.h \
+	SDL_joystick.h \
+	SDL_keyboard.h \
+	SDL_keycode.h \
+	SDL_loadso.h \
+	SDL_log.h \
+	SDL_main.h \
+	SDL_messagebox.h \
+	SDL_mouse.h \
+	SDL_mutex.h \
+	SDL_name.h \
+	SDL_opengl.h \
+	SDL_opengl_glext.h \
+	SDL_opengles.h \
+	SDL_opengles2_gl2ext.h \
+	SDL_opengles2_gl2.h \
+	SDL_opengles2_gl2platform.h \
+	SDL_opengles2.h \
+	SDL_opengles2_khrplatform.h \
+	SDL_pixels.h \
+	SDL_platform.h \
+	SDL_power.h \
+	SDL_quit.h \
+	SDL_rect.h \
+	SDL_render.h \
+	SDL_rwops.h \
+	SDL_scancode.h \
+	SDL_shape.h \
+	SDL_stdinc.h \
+	SDL_surface.h \
+	SDL_system.h \
+	SDL_syswm.h \
+	SDL_thread.h \
+	SDL_timer.h \
+	SDL_touch.h \
+	SDL_types.h \
+	SDL_version.h \
+	SDL_video.h \
+	begin_code.h \
+	close_code.h
+
+SDLTEST_HDRS = $(shell ls $(srcdir)/include | fgrep SDL_test)
+
+LT_AGE      = @LT_AGE@
+LT_CURRENT  = @LT_CURRENT@
+LT_RELEASE  = @LT_RELEASE@
+LT_REVISION = @LT_REVISION@
+LT_LDFLAGS  = -no-undefined -rpath $(DESTDIR)$(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE)
+
+all: $(srcdir)/configure Makefile $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
+
+$(srcdir)/configure: $(srcdir)/configure.in
+	@echo "Warning, configure.in is out of date"
+	#(cd $(srcdir) && sh autogen.sh && sh configure)
+	@sleep 3
+
+Makefile: $(srcdir)/Makefile.in
+	$(SHELL) config.status $@
+
+Makefile.in:;
+
+$(objects):
+	$(SHELL) $(auxdir)/mkinstalldirs $@
+
+update-revision:
+	$(SHELL) $(auxdir)/updaterev.sh
+
+.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
+
+$(objects)/$(TARGET): $(OBJECTS) $(VERSION_OBJECTS)
+	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -o $@ $(OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
+
+$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
+	$(RUN_CMD_AR)$(AR) cru $@ $(SDLMAIN_OBJECTS)
+	$(RUN_CMD_RANLIB)$(RANLIB) $@
+
+$(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
+	$(RUN_CMD_AR)$(AR) cru $@ $(SDLTEST_OBJECTS)
+	$(RUN_CMD_RANLIB)$(RANLIB) $@
+
+install: all install-bin install-hdrs install-lib install-data
+install-bin:
+	$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(bindir)
+	$(INSTALL) -m 755 sdl2-config $(DESTDIR)$(bindir)/sdl2-config
+install-hdrs: update-revision
+	$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(includedir)/SDL2
+	for file in $(HDRS) $(SDLTEST_HDRS); do \
+	    $(INSTALL) -m 644 $(srcdir)/include/$$file $(DESTDIR)$(includedir)/SDL2/$$file; \
+	done
+	$(INSTALL) -m 644 include/SDL_config.h $(DESTDIR)$(includedir)/SDL2/SDL_config.h
+	if test -f include/SDL_revision.h; then \
+	    $(INSTALL) -m 644 include/SDL_revision.h $(DESTDIR)$(includedir)/SDL2/SDL_revision.h; \
+	else \
+	    $(INSTALL) -m 644 $(srcdir)/include/SDL_revision.h $(DESTDIR)$(includedir)/SDL2/SDL_revision.h; \
+	fi
+
+install-lib: $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
+	$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)
+	$(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(TARGET) $(DESTDIR)$(libdir)/$(TARGET)
+	$(INSTALL) -m 644 $(objects)/$(SDLMAIN_TARGET) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
+	$(RANLIB) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
+	$(INSTALL) -m 644 $(objects)/$(SDLTEST_TARGET) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
+	$(RANLIB) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
+install-data:
+	$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(datadir)/aclocal
+	$(INSTALL) -m 644 $(srcdir)/sdl2.m4 $(DESTDIR)$(datadir)/aclocal/sdl2.m4
+	$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)/pkgconfig
+	$(INSTALL) -m 644 sdl2.pc $(DESTDIR)$(libdir)/pkgconfig
+
+uninstall: uninstall-bin uninstall-hdrs uninstall-lib uninstall-data
+uninstall-bin:
+	rm -f $(DESTDIR)$(bindir)/sdl2-config
+uninstall-hdrs:
+	for file in $(HDRS) $(SDLTEST_HDRS); do \
+	    rm -f $(DESTDIR)$(includedir)/SDL2/$$file; \
+	done
+	rm -f $(DESTDIR)$(includedir)/SDL2/SDL_config.h
+	rm -f $(DESTDIR)$(includedir)/SDL2/SDL_revision.h
+	-rmdir $(DESTDIR)$(includedir)/SDL2
+uninstall-lib:
+	$(LIBTOOL) --mode=uninstall rm -f $(DESTDIR)$(libdir)/$(TARGET)
+	rm -f $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
+	rm -f $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
+uninstall-data:
+	rm -f $(DESTDIR)$(datadir)/aclocal/sdl2.m4
+	rm -f $(DESTDIR)$(libdir)/pkgconfig/sdl2.pc
+
+clean:
+	rm -rf $(objects)
+	if test -f test/Makefile; then (cd test; $(MAKE) $@); fi
+
+distclean: clean
+	rm -f Makefile Makefile.rules sdl2-config
+	rm -f config.status config.cache config.log libtool
+	rm -rf $(srcdir)/autom4te*
+	find $(srcdir) \( \
+	    -name '*~' -o \
+	    -name '*.bak' -o \
+	    -name '*.old' -o \
+	    -name '*.rej' -o \
+	    -name '*.orig' -o \
+	    -name '.#*' \) \
+	    -exec rm -f {} \;
+	if test -f test/Makefile; then (cd test; $(MAKE) $@); fi
+
+dist $(distfile):
+	$(SHELL) $(auxdir)/mkinstalldirs $(distdir)
+	(cd $(srcdir); tar cf - $(SRC_DIST)) | (cd $(distdir); tar xf -)
+	tar cf - $(GEN_DIST) | (cd $(distdir); tar xf -)
+	find $(distdir) \( \
+	    -name '*~' -o \
+	    -name '*.bak' -o \
+	    -name '*.old' -o \
+	    -name '*.rej' -o \
+	    -name '*.orig' -o \
+	    -name '.#*' \) \
+	    -exec rm -f {} \;
+	if test -f $(distdir)/test/Makefile; then (cd $(distdir)/test && make distclean); fi
+	(cd $(distdir); build-scripts/updaterev.sh)
+	tar cvf - $(distdir) | gzip --best >$(distfile)
+	rm -rf $(distdir)
+
+rpm: $(distfile)
+	rpmbuild -ta $?

+ 42 - 0
Makefile.minimal

@@ -0,0 +1,42 @@
+# Makefile to build the SDL library
+
+INCLUDE = -I./include
+CFLAGS  = -g -O2 $(INCLUDE)
+AR	= ar
+RANLIB	= ranlib
+
+TARGET  = libSDL.a
+SOURCES = \
+	src/*.c \
+	src/audio/*.c \
+	src/audio/dummy/*.c \
+	src/cpuinfo/*.c \
+	src/events/*.c \
+	src/file/*.c \
+	src/haptic/*.c \
+	src/haptic/dummy/*.c \
+	src/joystick/*.c \
+	src/joystick/dummy/*.c \
+	src/loadso/dummy/*.c \
+	src/power/*.c \
+	src/filesystem/dummy/*.c \
+	src/render/*.c \
+	src/render/software/*.c \
+	src/stdlib/*.c \
+	src/thread/*.c \
+	src/thread/generic/*.c \
+	src/timer/*.c \
+	src/timer/dummy/*.c \
+	src/video/*.c \
+	src/video/dummy/*.c \
+
+OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
+
+all: $(TARGET)
+
+$(TARGET): $(OBJECTS)
+	$(AR) crv $@ $^
+	$(RANLIB) $@
+
+clean:
+	rm -f $(TARGET) $(OBJECTS)

+ 37 - 0
Makefile.pandora

@@ -0,0 +1,37 @@
+# Makefile to build the pandora SDL library
+
+AR	= arm-none-linux-gnueabi-ar
+RANLIB	= arm-none-linux-gnueabi-ranlib
+CC = arm-none-linux-gnueabi-gcc
+CXX = arm-none-linux-gnueabi-g++
+STRIP = arm-none-linux-gnueabi-strip
+
+CFLAGS  = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp \
+	-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
+	-I./include -I$(PNDSDK)/usr/include -DSDL_REVISION=0
+
+TARGET  = libSDL.a
+
+SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \
+	./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \
+	./src/joystick/*.c ./src/haptic/*.c ./src/power/*.c ./src/video/dummy/*.c ./src/audio/disk/*.c \
+	./src/audio/dummy/*.c ./src/loadso/dlopen/*.c ./src/audio/dsp/*.c \
+	./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \
+	./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \
+	./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \
+	./src/atomic/linux/*.c ./src/filesystem/unix/*.c \
+	./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o ./src/video/x11/*.c 
+	
+
+OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
+
+CONFIG_H = $(shell cp include/SDL_config_pandora.h include/SDL_config.h && touch include/SDL_revision.h)
+
+all: $(TARGET)
+
+$(TARGET): $(CONFIG_H) $(OBJECTS)
+	$(AR) crv $@ $^
+	$(RANLIB) $@
+
+clean:
+	rm -f $(TARGET) $(OBJECTS)

+ 92 - 0
Makefile.psp

@@ -0,0 +1,92 @@
+TARGET_LIB = libSDL2.a
+OBJS= src/SDL.o \
+      src/SDL_assert.o \
+      src/SDL_error.o \
+      src/SDL_hints.o \
+      src/SDL_log.o \
+      src/atomic/SDL_atomic.o \
+      src/atomic/SDL_spinlock.o \
+      src/audio/SDL_audio.o \
+      src/audio/SDL_audiocvt.o \
+      src/audio/SDL_audiodev.o \
+      src/audio/SDL_audiotypecvt.o \
+      src/audio/SDL_mixer.o \
+      src/audio/SDL_wave.o \
+      src/audio/psp/SDL_pspaudio.o \
+      src/cpuinfo/SDL_cpuinfo.o \
+      src/events/SDL_clipboardevents.o \
+      src/events/SDL_dropevents.o \
+      src/events/SDL_events.o \
+      src/events/SDL_gesture.o \
+      src/events/SDL_keyboard.o \
+      src/events/SDL_mouse.o \
+      src/events/SDL_quit.o \
+      src/events/SDL_touch.o \
+      src/events/SDL_windowevents.o \
+      src/file/SDL_rwops.o \
+      src/haptic/SDL_haptic.o \
+      src/haptic/dummy/SDL_syshaptic.o \
+      src/joystick/SDL_joystick.o \
+      src/joystick/SDL_gamecontroller.o \
+      src/joystick/psp/SDL_sysjoystick.o \
+      src/power/SDL_power.o \
+      src/power/psp/SDL_syspower.o \
+      src/filesystem/dummy/SDL_sysfilesystem.o \
+      src/render/SDL_render.o \
+      src/render/SDL_yuv_sw.o \
+      src/render/psp/SDL_render_psp.o \
+      src/render/software/SDL_blendfillrect.o \
+      src/render/software/SDL_blendline.o \
+      src/render/software/SDL_blendpoint.o \
+      src/render/software/SDL_drawline.o \
+      src/render/software/SDL_drawpoint.o \
+      src/render/software/SDL_render_sw.o \
+      src/render/software/SDL_rotate.o \
+      src/stdlib/SDL_getenv.o \
+      src/stdlib/SDL_iconv.o \
+      src/stdlib/SDL_malloc.o \
+      src/stdlib/SDL_qsort.o \
+      src/stdlib/SDL_stdlib.o \
+      src/stdlib/SDL_string.o \
+      src/thread/SDL_thread.o \
+      src/thread/psp/SDL_syssem.o \
+      src/thread/psp/SDL_systhread.o \
+      src/thread/psp/SDL_sysmutex.o \
+      src/thread/psp/SDL_syscond.o \
+      src/timer/SDL_timer.o \
+      src/timer/psp/SDL_systimer.o \
+      src/video/SDL_RLEaccel.o \
+      src/video/SDL_blit.o \
+      src/video/SDL_blit_0.o \
+      src/video/SDL_blit_1.o \
+      src/video/SDL_blit_A.o \
+      src/video/SDL_blit_N.o \
+      src/video/SDL_blit_auto.o \
+      src/video/SDL_blit_copy.o \
+      src/video/SDL_blit_slow.o \
+      src/video/SDL_bmp.o \
+      src/video/SDL_clipboard.o \
+      src/video/SDL_fillrect.o \
+      src/video/SDL_pixels.o \
+      src/video/SDL_rect.o \
+      src/video/SDL_stretch.o \
+      src/video/SDL_surface.o \
+      src/video/SDL_video.o \
+      src/video/psp/SDL_pspevents.o \
+      src/video/psp/SDL_pspvideo.o \
+      src/video/psp/SDL_pspgl.o \
+      src/video/psp/SDL_pspmouse.o \
+
+INCDIR = ./include
+CFLAGS = -g -O2 -G0 -Wall -D__PSP__ -DHAVE_OPENGL
+CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
+ASFLAGS = $(CFLAGS)
+
+LIBDIR  =
+LIBS = -lGL -lGLU -lglut -lz \
+         -lpspvfpu -lpsphprm -lpspsdk -lpspctrl -lpspumd -lpsprtc -lpsppower -lpspgum -lpspgu -lpspaudiolib -lpspaudio -lpsphttp -lpspssl -lpspwlan \
+         -lpspnet_adhocmatching -lpspnet_adhoc -lpspnet_adhocctl -lm -lpspvram
+
+PSPSDK=$(shell psp-config --pspsdk-path)
+include $(PSPSDK)/lib/build.mak
+

+ 61 - 0
Makefile.wiz

@@ -0,0 +1,61 @@
+# Makefile to build the pandora SDL library
+WIZSDK = /mythtv/media/devel/toolchains/openwiz/arm-openwiz-linux-gnu
+
+AR	= $(WIZSDK)/bin/arm-openwiz-linux-gnu-ar
+RANLIB	= $(WIZSDK)/bin/arm-openwiz-linux-gnu-ranlib
+CC = $(WIZSDK)/bin/arm-openwiz-linux-gnu-gcc
+CXX = $(WIZSDK)/bin/arm-openwiz-linux-gnu-g++
+STRIP = $(WIZSDK)/bin/arm-openwiz-linux-gnu-strip
+
+CFLAGS  = -Wall -fPIC -I./include -I$(WIZSDK)/include -DWIZ_GLES_LITE
+
+TARGET_STATIC  = libSDL13.a
+TARGET_SHARED  = libSDL13.so
+
+SOURCES = ./src/*.c ./src/audio/*.c ./src/cdrom/*.c ./src/cpuinfo/*.c ./src/events/*.c \
+	./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \
+	./src/joystick/*.c ./src/haptic/*.c ./src/video/dummy/*.c ./src/audio/disk/*.c \
+	./src/audio/dummy/*.c ./src/loadso/dlopen/*.c ./src/audio/dsp/*.c \
+	./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \
+	./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \
+	./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c ./src/cdrom/dummy/*.c \
+	./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o
+	
+
+OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
+
+all: config_copy $(TARGET_STATIC) $(TARGET_SHARED)
+
+$(TARGET_STATIC): $(OBJECTS)
+	$(AR) crv $@ $^
+	$(RANLIB) $@
+
+$(TARGET_SHARED):
+	$(CC) -shared -Wl,-soname,$(TARGET_SHARED).0 -o $(TARGET_SHARED).0.0.1  $(OBJECTS)
+	ln -s $(TARGET_SHARED).0.0.1 $(TARGET_SHARED).0
+	ln -s $(TARGET_SHARED).0 $(TARGET_SHARED)
+
+config_copy:
+	cp include/SDL_config_wiz.h include/SDL_config.h
+
+clean:
+	rm -f $(TARGET_STATIC) $(TARGET_SHARED)* $(OBJECTS)
+
+install:
+	mkdir -p $(WIZSDK)/lib
+	mkdir -p $(WIZSDK)/include/SDL13
+	cp -f $(TARGET_STATIC) $(WIZSDK)/lib
+	cp -f $(TARGET_SHARED).0.0.1 $(WIZSDK)/lib
+	rm -f $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED)
+	ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0.0.1 $(WIZSDK)/lib/$(TARGET_SHARED).0
+	ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED)
+
+	cp $(TARGET_STATIC) ../../toolchain/libs
+	cp $(TARGET_SHARED).0.0.1 ../../toolchain/libs
+	rm -f ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED)
+	ln -s ../../toolchain/libs/$(TARGET_SHARED).0.0.1 ../../toolchain/libs/$(TARGET_SHARED).0
+	ln -s ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED)
+
+	cp $(TARGET_SHARED).0.0.1 ../nehe_demos/build/$(TARGET_SHARED).0
+	cp -f include/*.h $(WIZSDK)/include/SDL13/
+	cp -f include/*.h ../../toolchain/include/SDL13/

+ 13 - 0
README-SDL.txt

@@ -0,0 +1,13 @@
+
+Please distribute this file with the SDL runtime environment:
+
+The Simple DirectMedia Layer (SDL for short) is a cross-platform library
+designed to make it easy to write multi-media software, such as games and
+emulators.
+
+The Simple DirectMedia Layer library source code is available from:
+http://www.libsdl.org/
+
+This library is distributed under the terms of the zlib license:
+http://www.zlib.net/zlib_license.html
+

+ 21 - 0
README.txt

@@ -0,0 +1,21 @@
+
+                         Simple DirectMedia Layer
+
+                                  (SDL)
+
+                                Version 2.0
+
+---
+http://www.libsdl.org/
+
+Simple DirectMedia Layer is a cross-platform development library designed
+to provide low level access to audio, keyboard, mouse, joystick, and graphics
+hardware via OpenGL and Direct3D. It is used by video playback software,
+emulators, and popular games including Valve's award winning catalog
+and many Humble Bundle games.
+
+More extensive documentation is available in the docs directory, starting
+with README.md
+
+Enjoy!
+	Sam Lantinga				(slouken@libsdl.org)

+ 115 - 0
SDL2.spec.in

@@ -0,0 +1,115 @@
+Summary: Simple DirectMedia Layer
+Name: SDL2
+Version: @SDL_VERSION@
+Release: 2
+Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz
+URL: http://www.libsdl.org/
+License: zlib
+Group: System Environment/Libraries
+BuildRoot: %{_tmppath}/%{name}-%{version}-buildroot
+Prefix: %{_prefix}
+%ifos linux
+Provides: libSDL2-2.0.so.0
+%endif
+
+%define __defattr %defattr(-,root,root)
+%define __soext so
+
+%description
+This is the Simple DirectMedia Layer, a generic API that provides low
+level access to audio, keyboard, mouse, and display framebuffer across
+multiple platforms.
+
+%package devel
+Summary: Libraries, includes and more to develop SDL applications.
+Group: Development/Libraries
+Requires: %{name} = %{version}
+
+%description devel
+This is the Simple DirectMedia Layer, a generic API that provides low
+level access to audio, keyboard, mouse, and display framebuffer across
+multiple platforms.
+
+This is the libraries, include files and other resources you can use
+to develop SDL applications.
+
+
+%prep
+%setup -q 
+
+%build
+%ifos linux
+CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-directfb
+%else
+%configure
+%endif
+make
+
+%install
+rm -rf $RPM_BUILD_ROOT
+%ifos linux
+make install prefix=$RPM_BUILD_ROOT%{prefix} \
+             bindir=$RPM_BUILD_ROOT%{_bindir} \
+             libdir=$RPM_BUILD_ROOT%{_libdir} \
+             includedir=$RPM_BUILD_ROOT%{_includedir} \
+             datadir=$RPM_BUILD_ROOT%{_datadir} \
+             mandir=$RPM_BUILD_ROOT%{_mandir}
+%else
+%makeinstall
+%endif
+
+%clean
+rm -rf $RPM_BUILD_ROOT
+
+%files
+%{__defattr}
+%doc README*.txt COPYING.txt CREDITS.txt BUGS.txt
+%{_libdir}/lib*.%{__soext}.*
+
+%files devel
+%{__defattr}
+%doc README*.txt COPYING.txt CREDITS.txt BUGS.txt WhatsNew.txt
+%{_bindir}/*-config
+%{_libdir}/lib*.a
+%{_libdir}/lib*.la
+%{_libdir}/lib*.%{__soext}
+%{_includedir}/*/*.h
+%{_libdir}/pkgconfig/*
+%{_datadir}/aclocal/*
+
+%changelog
+* Sun Dec 07 2014 Simone Contini <s.contini@oltrelinux.com>
+- Fixed changelog date issue and docs filenames
+
+* Sun Jan 22 2012 Sam Lantinga <slouken@libsdl.org>
+- Updated for SDL 2.0
+
+* Tue May 16 2006 Sam Lantinga <slouken@libsdl.org>
+- Removed support for Darwin, due to build problems on ps2linux
+
+* Sat Jan 03 2004 Anders Bjorklund <afb@algonet.se>
+- Added support for Darwin, updated spec file
+
+* Wed Jan 19 2000 Sam Lantinga <slouken@libsdl.org>
+- Re-integrated spec file into SDL distribution
+- 'name' and 'version' come from configure 
+- Some of the documentation is devel specific
+- Removed SMP support from %build - it doesn't work with libtool anyway
+
+* Tue Jan 18 2000 Hakan Tandogan <hakan@iconsult.com>
+- Hacked Mandrake sdl spec to build 1.1
+
+* Sun Dec 19 1999 John Buswell <johnb@mandrakesoft.com>
+- Build Release
+
+* Sat Dec 18 1999 John Buswell <johnb@mandrakesoft.com>
+- Add symlink for libSDL-1.0.so.0 required by sdlbomber
+- Added docs
+
+* Thu Dec 09 1999 Lenny Cartier <lenny@mandrakesoft.com>
+- v 1.0.0
+
+* Mon Nov  1 1999 Chmouel Boudjnah <chmouel@mandrakesoft.com>
+- First spec file for Mandrake distribution.
+
+# end of file

+ 10 - 0
TODO.txt

@@ -0,0 +1,10 @@
+Future work roadmap:
+ * http://wiki.libsdl.org/moin.cgi/Roadmap
+
+ * Check 1.2 revisions:
+	3554 - Need to resolve semantics for locking keys on different platforms
+	4874 - Do we want screen rotation?  At what level?
+	4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98
+	4865 - See if this is still needed (mouse coordinate clamping)
+	4866 - See if this is still needed (blocking window repositioning)
+

+ 452 - 0
VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj

@@ -0,0 +1,452 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|ARM">
+      <Configuration>Debug</Configuration>
+      <Platform>ARM</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|ARM">
+      <Configuration>Release</Configuration>
+      <Platform>ARM</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{33048af1-031a-4ce6-b61e-fad2db832e9e}</ProjectGuid>
+    <RootNamespace>SDL</RootNamespace>
+    <DefaultLanguage>en-US</DefaultLanguage>
+    <MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
+    <ProjectName>SDL2-WinPhone80</ProjectName>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v110_wp80</PlatformToolset>
+    <IgnoreImportLibrary>false</IgnoreImportLibrary>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v110_wp80</PlatformToolset>
+    <IgnoreImportLibrary>false</IgnoreImportLibrary>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <PlatformToolset>v110_wp80</PlatformToolset>
+    <IgnoreImportLibrary>false</IgnoreImportLibrary>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <PlatformToolset>v110_wp80</PlatformToolset>
+    <IgnoreImportLibrary>false</IgnoreImportLibrary>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup>
+    <GenerateManifest>false</GenerateManifest>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
+    <TargetName>SDL2</TargetName>
+    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
+    <TargetName>SDL2</TargetName>
+    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <TargetName>SDL2</TargetName>
+    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <TargetName>SDL2</TargetName>
+    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+      <CompileAsWinRT>false</CompileAsWinRT>
+      <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
+      <AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
+      <MinimalRebuild>false</MinimalRebuild>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <ClCompile>
+      <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+      <CompileAsWinRT>false</CompileAsWinRT>
+      <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
+      <AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
+    <ClCompile>
+      <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+      <CompileAsWinRT>false</CompileAsWinRT>
+      <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
+      <AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
+      <MinimalRebuild>false</MinimalRebuild>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
+    <ClCompile>
+      <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+      <CompileAsWinRT>false</CompileAsWinRT>
+      <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
+      <AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <Reference Include="Windows">
+      <IsWinMDFile>true</IsWinMDFile>
+    </Reference>
+    <Reference Include="platform.winmd">
+      <IsWinMDFile>true</IsWinMDFile>
+      <Private>false</Private>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="..\..\include\begin_code.h" />
+    <ClInclude Include="..\..\include\close_code.h" />
+    <ClInclude Include="..\..\include\SDL.h" />
+    <ClInclude Include="..\..\include\SDL_assert.h" />
+    <ClInclude Include="..\..\include\SDL_atomic.h" />
+    <ClInclude Include="..\..\include\SDL_audio.h" />
+    <ClInclude Include="..\..\include\SDL_blendmode.h" />
+    <ClInclude Include="..\..\include\SDL_clipboard.h" />
+    <ClInclude Include="..\..\include\SDL_config.h" />
+    <ClInclude Include="..\..\include\SDL_config_minimal.h" />
+    <ClInclude Include="..\..\include\SDL_config_winrt.h" />
+    <ClInclude Include="..\..\include\SDL_copying.h" />
+    <ClInclude Include="..\..\include\SDL_cpuinfo.h" />
+    <ClInclude Include="..\..\include\SDL_endian.h" />
+    <ClInclude Include="..\..\include\SDL_error.h" />
+    <ClInclude Include="..\..\include\SDL_events.h" />
+    <ClInclude Include="..\..\include\SDL_filesystem.h" />
+    <ClInclude Include="..\..\include\SDL_haptic.h" />
+    <ClInclude Include="..\..\include\SDL_hints.h" />
+    <ClInclude Include="..\..\include\SDL_input.h" />
+    <ClInclude Include="..\..\include\SDL_joystick.h" />
+    <ClInclude Include="..\..\include\SDL_keyboard.h" />
+    <ClInclude Include="..\..\include\SDL_keycode.h" />
+    <ClInclude Include="..\..\include\SDL_loadso.h" />
+    <ClInclude Include="..\..\include\SDL_log.h" />
+    <ClInclude Include="..\..\include\SDL_main.h" />
+    <ClInclude Include="..\..\include\SDL_mouse.h" />
+    <ClInclude Include="..\..\include\SDL_mutex.h" />
+    <ClInclude Include="..\..\include\SDL_name.h" />
+    <ClInclude Include="..\..\include\SDL_pixels.h" />
+    <ClInclude Include="..\..\include\SDL_platform.h" />
+    <ClInclude Include="..\..\include\SDL_power.h" />
+    <ClInclude Include="..\..\include\SDL_quit.h" />
+    <ClInclude Include="..\..\include\SDL_rect.h" />
+    <ClInclude Include="..\..\include\SDL_render.h" />
+    <ClInclude Include="..\..\include\SDL_revision.h" />
+    <ClInclude Include="..\..\include\SDL_rwops.h" />
+    <ClInclude Include="..\..\include\SDL_scancode.h" />
+    <ClInclude Include="..\..\include\SDL_shape.h" />
+    <ClInclude Include="..\..\include\SDL_stdinc.h" />
+    <ClInclude Include="..\..\include\SDL_surface.h" />
+    <ClInclude Include="..\..\include\SDL_system.h" />
+    <ClInclude Include="..\..\include\SDL_syswm.h" />
+    <ClInclude Include="..\..\include\SDL_thread.h" />
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VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj

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VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.sln

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VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj

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BIN
VisualC-WinRT/tests/loopwave/Assets/Logo.png


BIN
VisualC-WinRT/tests/loopwave/Assets/SmallLogo.png


BIN
VisualC-WinRT/tests/loopwave/Assets/SplashScreen.png


BIN
VisualC-WinRT/tests/loopwave/Assets/StoreLogo.png


+ 42 - 0
VisualC-WinRT/tests/loopwave/Package.appxmanifest

@@ -0,0 +1,42 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">
+
+  <Identity Name="1702c480-cf09-431e-a5e4-b21b283ec818"
+            Publisher="CN=David"
+            Version="1.0.0.0" />
+
+  <Properties>
+    <DisplayName>loopwave_VS2012_WinRT</DisplayName>
+    <PublisherDisplayName>David</PublisherDisplayName>
+    <Logo>Assets\StoreLogo.png</Logo>
+  </Properties>
+
+  <Prerequisites>
+    <OSMinVersion>6.2.1</OSMinVersion>
+    <OSMaxVersionTested>6.2.1</OSMaxVersionTested>
+  </Prerequisites>
+
+  <Resources>
+    <Resource Language="x-generate"/>
+  </Resources>
+
+  <Applications>
+    <Application Id="App"
+        Executable="$targetnametoken$.exe"
+        EntryPoint="loopwave_VS2012_WinRT.App">
+        <VisualElements
+            DisplayName="loopwave_VS2012_WinRT"
+            Logo="Assets\Logo.png"
+            SmallLogo="Assets\SmallLogo.png"
+            Description="loopwave_VS2012_WinRT"
+            ForegroundText="light"
+            BackgroundColor="#464646">
+            <DefaultTile ShowName="allLogos" />
+            <SplashScreen Image="Assets\SplashScreen.png" />
+        </VisualElements>
+    </Application>
+  </Applications>
+  <Capabilities>
+    <Capability Name="internetClient" />
+  </Capabilities>
+</Package>

+ 170 - 0
VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj

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+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|x64">
+      <Configuration>Debug</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|x64">
+      <Configuration>Release</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|ARM">
+      <Configuration>Debug</Configuration>
+      <Platform>ARM</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|ARM">
+      <Configuration>Release</Configuration>
+      <Platform>ARM</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{03fcc293-9406-49c2-acf6-6e7d460c3239}</ProjectGuid>
+    <RootNamespace>loopwave_VS2012</RootNamespace>
+    <DefaultLanguage>en-US</DefaultLanguage>
+    <MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
+    <AppContainerApplication>true</AppContainerApplication>
+    <ProjectName>loopwave</ProjectName>
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+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v110</PlatformToolset>
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+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v110</PlatformToolset>
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+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v110</PlatformToolset>
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+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <PlatformToolset>v110</PlatformToolset>
+  </PropertyGroup>
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+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <PlatformToolset>v110</PlatformToolset>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <PlatformToolset>v110</PlatformToolset>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup>
+    <PackageCertificateKeyFile>loopwave_VS2012_TemporaryKey.pfx</PackageCertificateKeyFile>
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+  <ItemDefinitionGroup>
+    <Link>
+      <AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; ole32.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
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+      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
+      <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);$(ProjectDir)..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+  <ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
+    <ClCompile>
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+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
+    </ClCompile>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
+    <ClCompile>
+      <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
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+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
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+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
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+  </ItemDefinitionGroup>
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+    <Image Include="Assets\Logo.png" />
+    <Image Include="Assets\SmallLogo.png" />
+    <Image Include="Assets\StoreLogo.png" />
+    <Image Include="Assets\SplashScreen.png" />
+  </ItemGroup>
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+    <AppxManifest Include="Package.appxmanifest">
+      <SubType>Designer</SubType>
+    </AppxManifest>
+    <None Include="loopwave_VS2012_TemporaryKey.pfx" />
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+  <ItemGroup>
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+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
+    </ClCompile>
+    <ClCompile Include="..\..\..\test\loopwave.c">
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
+    </ClCompile>
+  </ItemGroup>
+  <ItemGroup>
+    <Media Include="..\..\..\test\sample.wav" />
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+    <ProjectReference Include="..\..\WinRT80_VS2012\SDL-WinRT80.vcxproj">
+      <Project>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</Project>
+    </ProjectReference>
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
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BIN
VisualC-WinRT/tests/testthread/Assets/StoreLogo.png


+ 42 - 0
VisualC-WinRT/tests/testthread/Package.appxmanifest

@@ -0,0 +1,42 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">
+
+  <Identity Name="ca3178f1-b2b2-43bf-97dd-28ee1b7d32c5"
+            Publisher="CN=David"
+            Version="1.0.0.0" />
+
+  <Properties>
+    <DisplayName>testthread_VS2012_WinRT</DisplayName>
+    <PublisherDisplayName>David</PublisherDisplayName>
+    <Logo>Assets\StoreLogo.png</Logo>
+  </Properties>
+
+  <Prerequisites>
+    <OSMinVersion>6.2.1</OSMinVersion>
+    <OSMaxVersionTested>6.2.1</OSMaxVersionTested>
+  </Prerequisites>
+
+  <Resources>
+    <Resource Language="x-generate"/>
+  </Resources>
+
+  <Applications>
+    <Application Id="App"
+        Executable="$targetnametoken$.exe"
+        EntryPoint="testthread_VS2012_WinRT.App">
+        <VisualElements
+            DisplayName="testthread_VS2012_WinRT"
+            Logo="Assets\Logo.png"
+            SmallLogo="Assets\SmallLogo.png"
+            Description="testthread_VS2012_WinRT"
+            ForegroundText="light"
+            BackgroundColor="#464646">
+            <DefaultTile ShowName="allLogos" />
+            <SplashScreen Image="Assets\SplashScreen.png" />
+        </VisualElements>
+    </Application>
+  </Applications>
+  <Capabilities>
+    <Capability Name="internetClient" />
+  </Capabilities>
+</Package>

+ 160 - 0
VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj

@@ -0,0 +1,160 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|x64">
+      <Configuration>Debug</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|x64">
+      <Configuration>Release</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|ARM">
+      <Configuration>Debug</Configuration>
+      <Platform>ARM</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|ARM">
+      <Configuration>Release</Configuration>
+      <Platform>ARM</Platform>
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+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{a8705bee-d01d-46a4-b2ab-feedfb5fdd11}</ProjectGuid>
+    <RootNamespace>testthread_VS2012</RootNamespace>
+    <DefaultLanguage>en-US</DefaultLanguage>
+    <MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
+    <AppContainerApplication>true</AppContainerApplication>
+    <ProjectName>testthread</ProjectName>
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+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
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+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <PlatformToolset>v110</PlatformToolset>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <PlatformToolset>v110</PlatformToolset>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <PlatformToolset>v110</PlatformToolset>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup>
+    <PackageCertificateKeyFile>testthread_VS2012_TemporaryKey.pfx</PackageCertificateKeyFile>
+  </PropertyGroup>
+  <ItemDefinitionGroup>
+    <Link>
+      <AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; ole32.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+    <ClCompile>
+      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
+      <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);$(ProjectDir)..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <DisableSpecificWarnings>4453</DisableSpecificWarnings>
+    </ClCompile>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
+    <ClCompile>
+      <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
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+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
+    <ClCompile>
+      <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
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+  <ItemGroup>
+    <Image Include="Assets\Logo.png" />
+    <Image Include="Assets\SmallLogo.png" />
+    <Image Include="Assets\StoreLogo.png" />
+    <Image Include="Assets\SplashScreen.png" />
+  </ItemGroup>
+  <ItemGroup>
+    <AppxManifest Include="Package.appxmanifest">
+      <SubType>Designer</SubType>
+    </AppxManifest>
+    <None Include="testthread_VS2012_TemporaryKey.pfx" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="..\..\..\src\main\winrt\SDL_winrt_main_NonXAML.cpp">
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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+    <ClCompile Include="..\..\..\test\testthread.c" />
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\WinRT80_VS2012\SDL-WinRT80.vcxproj">
+      <Project>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</Project>
+    </ProjectReference>
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
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+ 146 - 0
VisualC.html

@@ -0,0 +1,146 @@
+<HTML>
+	<HEAD>
+		<TITLE>Using SDL with Microsoft Visual C++</TITLE>
+	</HEAD>
+	<BODY>
+		<H1>
+			Using SDL with Microsoft Visual C++
+		</H1>
+		<H3>
+			by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
+				James Turk</A>
+		</H3>
+		<p>
+			You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> the SDL Download web site </A>, or you can build SDL yourself.
+		</p>
+		<H3>
+			Building SDL
+		</H3>
+		<P>
+			Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE.
+		</P>
+		<P>
+			There are different solution files for the various
+			versions of the IDE. Please use the appropiate version
+			2008, 2010, 2012 or 2013.
+		</P>
+		<P>
+			Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
+		</P>
+		<P>
+			This is done by right clicking on each project in turn (Projects are listed in 
+			the Workspace panel in the FileView tab), and selecting "Build".
+		</P>
+		<P>
+			You may get a few warnings, but you should not get any errors. You do have to 
+			have at least the DirectX 9 SDK installed, however. The latest 
+			version of DirectX can be downloaded from <A HREF="http://www.microsoft.com">Microsoft</A>.
+		</P>
+		<P>
+			Later, we will refer to the following .lib and .dll files that have just been 
+			generated:
+		</P>
+		<ul>
+    <li> SDL2.dll</li>
+    <li> SDL2.lib</li>
+    <li> SDL2main.lib</li>
+    </ul>
+		<P>
+			Search for these using the Windows Find (Windows-F) utility inside the VisualC directory.
+		</P>
+		<H3>
+			Creating a Project with SDL
+		</H3>
+		<P>
+			Create a project as a Win32 Application.
+		</P>
+		<P>
+			Create a C++ file for your project.
+		</P>
+		<P>
+			Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ 
+				tab|Code Generation|Runtime Library </CODE>.
+		</P>
+		<P>
+			Add the SDL <CODE>include</CODE> directory to your list of includes in the 
+			menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
+			.
+			<br>
+			<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to 
+					add the include and library directories to the list that VC7 keeps. Do this by 
+					selecting Tools|Options|Projects|VC++ Directories and under the "Show 
+					Directories For:" dropbox select "Include Files", and click the "New Directory 
+					Icon" and add the [SDLROOT]\include directory (e.g. If you installed to 
+					c:\SDL\ add c:\SDL\include).&nbsp;Proceed to&nbsp;change the 
+					dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
+		</P>
+			<P>
+				The "include directory" I am referring to is the <CODE>include</CODE> folder 
+				within the main SDL directory (the one that this HTML file located within).
+			</P>
+			<P>
+				Now we're going to use the files that we had created earlier in the Build SDL 
+				step.
+			</P>
+			<P>
+				Copy the following files into your Project directory:
+			</P>
+			<ul>
+     <li> SDL2.dll</li>
+     </ul>
+			<P>
+				Add the following files to your project (It is not necessary to copy them to 
+				your project directory):
+			</P>
+			<ul>
+     <li> SDL2.lib </li>
+     <li> SDL2main.lib</li>
+     </ul>
+			<P>
+				(To add them to your project, right click on your project, and select "Add 
+				files to project")
+			</P>
+		<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more 
+					desireable to add them to the linker options: Project|Properties|Linker|Command 
+					Line and type the names of the libraries to link with in the "Additional 
+					Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build 
+					configuration (e.g. Release,Debug).</FONT></STRONG></P>
+		<H3>
+			SDL 101, First Day of Class
+		</H3>
+		<P>
+			Now create the basic body of your project. The body of your program should take 
+			the following form:
+			<PRE><CODE>
+#include "SDL.h"
+
+int main( int argc, char* argv[] )
+{
+  // Body of the program goes here.
+  return 0;
+}
+			</CODE></PRE>
+		<P></P>
+		<H3>
+			That's it!
+		</H3>
+		<P>
+			I hope that this document has helped you get through the most difficult part of 
+			using the SDL: installing it. Suggestions for improvements to this document 
+			should be sent to the writers of this document.
+		</P>
+		<P>
+			Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
+		</P>
+		<P>
+			This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
+				Sam Lantinga</A>.
+		</P>
+		<P>
+			Later, it was converted to HTML and expanded into the document that you see 
+			today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
+		</P>
+		<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
+		</P>
+	</BODY>
+</HTML>

+ 1526 - 0
VisualC/SDL/SDL_VS2008.vcproj

@@ -0,0 +1,1526 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="9.00"
+	Name="SDL2"
+	ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
+	RootNamespace="SDL"
+	TargetFrameworkVersion="131072"
+	>
+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+		<Platform
+			Name="x64"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="$(SolutionDir)\$(PlatformName)\$(ConfigurationName)\"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
+			ConfigurationType="2"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+				CommandLine=""
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="_DEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Debug/SDL.tlb"
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+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				AdditionalIncludeDirectories="..\..\include"
+				PreprocessorDefinitions="_DEBUG;_WINDOWS"
+				ExceptionHandling="0"
+				RuntimeLibrary="3"
+				BufferSecurityCheck="false"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				Detect64BitPortabilityProblems="false"
+				DebugInformationFormat="4"
+				CompileAs="0"
+				OmitDefaultLibName="true"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="1033"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="winmm.lib imm32.lib version.lib"
+				IgnoreAllDefaultLibraries="true"
+				GenerateDebugInformation="true"
+				SubSystem="2"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Debug|x64"
+			OutputDirectory="$(PlatformName)\$(ConfigurationName)"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
+			ConfigurationType="2"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="_DEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="3"
+				TypeLibraryName=".\Debug/SDL.tlb"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				AdditionalIncludeDirectories="..\..\include"
+				PreprocessorDefinitions="_DEBUG;_WINDOWS"
+				ExceptionHandling="0"
+				RuntimeLibrary="2"
+				BufferSecurityCheck="false"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				Detect64BitPortabilityProblems="false"
+				DebugInformationFormat="4"
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+				OmitDefaultLibName="true"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="1033"
+			/>
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+				Name="VCPreLinkEventTool"
+			/>
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+				Name="VCLinkerTool"
+				AdditionalDependencies="winmm.lib imm32.lib version.lib"
+				IgnoreAllDefaultLibraries="true"
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+				SubSystem="2"
+				TargetMachine="17"
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+			<Tool
+				Name="VCALinkTool"
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+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
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+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory="$(SolutionDir)\$(PlatformName)\$(ConfigurationName)\"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
+			ConfigurationType="2"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
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+			ATLMinimizesCRunTimeLibraryUsage="false"
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+			<Tool
+				Name="VCPreBuildEventTool"
+				CommandLine=""
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
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+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="NDEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Release/SDL.tlb"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				InlineFunctionExpansion="1"
+				EnableIntrinsicFunctions="false"
+				AdditionalIncludeDirectories="..\..\include"
+				PreprocessorDefinitions="NDEBUG;_WINDOWS"
+				StringPooling="true"
+				ExceptionHandling="0"
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+    <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
+    <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
+    <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
+    <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
+    <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
+    <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
+    <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
+    <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
+    <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
+    <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
+    <ClInclude Include="..\..\src\audio\SDL_wave.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
+    <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
+    <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
+    <ClInclude Include="..\..\src\video\windows\wmmsg.h" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
+    <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
+    <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
+    <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
+    <ClCompile Include="..\..\src\events\SDL_gesture.c" />
+    <ClCompile Include="..\..\src\events\SDL_touch.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
+    <ClCompile Include="..\..\src\libm\e_atan2.c" />
+    <ClCompile Include="..\..\src\libm\e_log.c" />
+    <ClCompile Include="..\..\src\libm\e_pow.c" />
+    <ClCompile Include="..\..\src\libm\e_rem_pio2.c" />
+    <ClCompile Include="..\..\src\libm\e_sqrt.c" />
+    <ClCompile Include="..\..\src\libm\k_cos.c" />
+    <ClCompile Include="..\..\src\libm\k_rem_pio2.c" />
+    <ClCompile Include="..\..\src\libm\k_sin.c" />
+    <ClCompile Include="..\..\src\libm\k_tan.c" />
+    <ClCompile Include="..\..\src\libm\s_atan.c" />
+    <ClCompile Include="..\..\src\libm\s_copysign.c" />
+    <ClCompile Include="..\..\src\libm\s_cos.c" />
+    <ClCompile Include="..\..\src\libm\s_fabs.c" />
+    <ClCompile Include="..\..\src\libm\s_floor.c" />
+    <ClCompile Include="..\..\src\libm\s_scalbn.c" />
+    <ClCompile Include="..\..\src\libm\s_sin.c" />
+    <ClCompile Include="..\..\src\libm\s_tan.c" />
+    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
+    <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
+    <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
+    <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
+    <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
+    <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
+    <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
+    <ClCompile Include="..\..\src\render\SDL_render.c" />
+    <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
+    <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
+    <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
+    <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
+    <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
+    <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
+    <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
+    <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
+    <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
+    <ClCompile Include="..\..\src\SDL.c" />
+    <ClCompile Include="..\..\src\SDL_assert.c" />
+    <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
+    <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
+    <ClCompile Include="..\..\src\audio\SDL_audio.c" />
+    <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
+    <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
+    <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
+    <ClCompile Include="..\..\src\SDL_hints.c" />
+    <ClCompile Include="..\..\src\SDL_log.c" />
+    <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
+    <ClCompile Include="..\..\src\video\SDL_blit.c" />
+    <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
+    <ClCompile Include="..\..\src\video\SDL_blit_1.c" />
+    <ClCompile Include="..\..\src\video\SDL_blit_A.c" />
+    <ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
+    <ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
+    <ClCompile Include="..\..\src\video\SDL_blit_N.c" />
+    <ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
+    <ClCompile Include="..\..\src\video\SDL_bmp.c" />
+    <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
+    <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
+    <ClCompile Include="..\..\src\video\SDL_egl.c" />
+    <ClCompile Include="..\..\src\video\SDL_shape.c" />
+    <ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
+    <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
+    <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
+    <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
+    <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
+    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
+    <ClCompile Include="..\..\src\SDL_error.c" />
+    <ClCompile Include="..\..\src\events\SDL_events.c" />
+    <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
+    <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
+    <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
+    <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
+    <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
+    <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
+    <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
+    <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
+    <ClCompile Include="..\..\src\events\SDL_mouse.c" />
+    <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
+    <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
+    <ClCompile Include="..\..\src\video\SDL_pixels.c" />
+    <ClCompile Include="..\..\src\power\SDL_power.c" />
+    <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
+    <ClCompile Include="..\..\src\events\SDL_quit.c" />
+    <ClCompile Include="..\..\src\video\SDL_rect.c" />
+    <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
+    <ClCompile Include="..\..\src\file\SDL_rwops.c" />
+    <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
+    <ClCompile Include="..\..\src\video\SDL_stretch.c" />
+    <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
+    <ClCompile Include="..\..\src\video\SDL_surface.c" />
+    <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
+    <ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
+    <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
+    <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
+    <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
+    <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
+    <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
+    <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
+    <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
+    <ClCompile Include="..\..\src\thread\SDL_thread.c" />
+    <ClCompile Include="..\..\src\timer\SDL_timer.c" />
+    <ClCompile Include="..\..\src\video\SDL_video.c" />
+    <ClCompile Include="..\..\src\audio\SDL_wave.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
+    <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
+    <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
+    <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
+  </ItemGroup>
+  <ItemGroup>
+    <ResourceCompile Include="..\..\src\main\windows\version.rc" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

+ 202 - 0
VisualC/SDL_VS2008.sln

@@ -0,0 +1,202 @@
+Microsoft Visual Studio Solution File, Format Version 10.00
+# Visual Studio 2008
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2008.vcproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain_VS2008.vcproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{CE748C1F-3C21-4825-AA6A-F895A023F7E7}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys_VS2008.vcproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave_VS2008.vcproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic_VS2008.vcproj", "{66B32F7E-5716-48D0-B5B9-D832FD052DD5}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation_VS2008.vcproj", "{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2_VS2008.vcproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile_VS2008.vcproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture_VS2008.vcproj", "{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2_VS2008.vcproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick_VS2008.vcproj", "{55812185-D13C-4022-9C81-32E0F4A08304}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testoverlay2\testoverlay2_VS2008.vcproj", "{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform_VS2008.vcproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower_VS2008.vcproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget_VS2008.vcproj", "{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrumble", "tests\testrumble\testrumble_VS2008.vcproj", "{BFF40245-E9A6-4297-A425-A554E5D767E8}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale_VS2008.vcproj", "{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape_VS2008.vcproj", "{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2_VS2008.vcproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest_VS2008.vcproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Win32 = Debug|Win32
+		Debug|x64 = Debug|x64
+		Release|Win32 = Release|Win32
+		Release|x64 = Release|x64
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.ActiveCfg = Debug|Win32
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.Build.0 = Debug|Win32
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.ActiveCfg = Debug|x64
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.Build.0 = Debug|x64
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.ActiveCfg = Release|Win32
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.Build.0 = Release|Win32
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.ActiveCfg = Release|x64
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.Build.0 = Release|x64
+		{26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.ActiveCfg = Debug|Win32
+		{26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.Build.0 = Debug|Win32
+		{26828762-C95D-4637-9CB1-7F0979523813}.Debug|x64.ActiveCfg = Debug|Win32
+		{26828762-C95D-4637-9CB1-7F0979523813}.Release|Win32.ActiveCfg = Release|Win32
+		{26828762-C95D-4637-9CB1-7F0979523813}.Release|Win32.Build.0 = Release|Win32
+		{26828762-C95D-4637-9CB1-7F0979523813}.Release|x64.ActiveCfg = Release|Win32
+		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.ActiveCfg = Debug|Win32
+		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.Build.0 = Debug|Win32
+		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.ActiveCfg = Debug|Win32
+		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.ActiveCfg = Release|Win32
+		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.Build.0 = Release|Win32
+		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|x64.ActiveCfg = Release|Win32
+		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Debug|Win32.ActiveCfg = Debug|Win32
+		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Debug|Win32.Build.0 = Debug|Win32
+		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Debug|x64.ActiveCfg = Debug|Win32
+		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Release|Win32.ActiveCfg = Release|Win32
+		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Release|Win32.Build.0 = Release|Win32
+		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Release|x64.ActiveCfg = Release|Win32
+		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Debug|Win32.ActiveCfg = Debug|Win32
+		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Debug|Win32.Build.0 = Debug|Win32
+		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Debug|x64.ActiveCfg = Debug|Win32
+		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|Win32.ActiveCfg = Release|Win32
+		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|Win32.Build.0 = Release|Win32
+		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|x64.ActiveCfg = Release|Win32
+		{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|Win32.ActiveCfg = Debug|Win32
+		{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|Win32.Build.0 = Debug|Win32
+		{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|x64.ActiveCfg = Debug|Win32
+		{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Release|Win32.ActiveCfg = Release|Win32
+		{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Release|Win32.Build.0 = Release|Win32
+		{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Release|x64.ActiveCfg = Release|Win32
+		{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|Win32.ActiveCfg = Debug|Win32
+		{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|Win32.Build.0 = Debug|Win32
+		{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|x64.ActiveCfg = Debug|Win32
+		{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|Win32.ActiveCfg = Release|Win32
+		{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|Win32.Build.0 = Release|Win32
+		{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|x64.ActiveCfg = Release|Win32
+		{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Debug|Win32.ActiveCfg = Debug|Win32
+		{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Debug|Win32.Build.0 = Debug|Win32
+		{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Debug|x64.ActiveCfg = Debug|Win32
+		{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Release|Win32.ActiveCfg = Release|Win32
+		{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Release|Win32.Build.0 = Release|Win32
+		{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}.Release|x64.ActiveCfg = Release|Win32
+		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|Win32.ActiveCfg = Debug|Win32
+		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|Win32.Build.0 = Debug|Win32
+		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|x64.ActiveCfg = Debug|Win32
+		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|Win32.ActiveCfg = Release|Win32
+		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|Win32.Build.0 = Release|Win32
+		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|x64.ActiveCfg = Release|Win32
+		{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|Win32.ActiveCfg = Debug|Win32
+		{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|Win32.Build.0 = Debug|Win32
+		{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|x64.ActiveCfg = Debug|Win32
+		{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|Win32.ActiveCfg = Release|Win32
+		{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|Win32.Build.0 = Release|Win32
+		{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|x64.ActiveCfg = Release|Win32
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Debug|Win32.ActiveCfg = Debug|Win32
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Debug|Win32.Build.0 = Debug|Win32
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Debug|x64.ActiveCfg = Debug|Win32
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|Win32.ActiveCfg = Release|Win32
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|Win32.Build.0 = Release|Win32
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}.Release|x64.ActiveCfg = Release|Win32
+		{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Debug|Win32.ActiveCfg = Debug|Win32
+		{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Debug|Win32.Build.0 = Debug|Win32
+		{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Debug|x64.ActiveCfg = Debug|Win32
+		{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Release|Win32.ActiveCfg = Release|Win32
+		{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Release|Win32.Build.0 = Release|Win32
+		{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Release|x64.ActiveCfg = Release|Win32
+		{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Debug|Win32.ActiveCfg = Debug|Win32
+		{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Debug|Win32.Build.0 = Debug|Win32
+		{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Debug|x64.ActiveCfg = Debug|Win32
+		{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Release|Win32.ActiveCfg = Release|Win32
+		{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Release|Win32.Build.0 = Release|Win32
+		{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Release|x64.ActiveCfg = Release|Win32
+		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Debug|Win32.ActiveCfg = Debug|Win32
+		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Debug|Win32.Build.0 = Debug|Win32
+		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Debug|x64.ActiveCfg = Debug|Win32
+		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Release|Win32.ActiveCfg = Release|Win32
+		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Release|Win32.Build.0 = Release|Win32
+		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}.Release|x64.ActiveCfg = Release|Win32
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Win32.ActiveCfg = Debug|Win32
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Win32.Build.0 = Debug|Win32
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|x64.ActiveCfg = Debug|Win32
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Win32.ActiveCfg = Release|Win32
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Win32.Build.0 = Release|Win32
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|x64.ActiveCfg = Release|Win32
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Win32.ActiveCfg = Debug|Win32
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|Win32.Build.0 = Debug|Win32
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|x64.ActiveCfg = Debug|x64
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Debug|x64.Build.0 = Debug|x64
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Win32.ActiveCfg = Release|Win32
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|Win32.Build.0 = Release|Win32
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|x64.ActiveCfg = Release|x64
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}.Release|x64.Build.0 = Release|x64
+		{55812185-D13C-4022-9C81-32E0F4A08304}.Debug|Win32.ActiveCfg = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08304}.Debug|Win32.Build.0 = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08304}.Debug|x64.ActiveCfg = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08304}.Release|Win32.ActiveCfg = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08304}.Release|Win32.Build.0 = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08304}.Release|x64.ActiveCfg = Release|Win32
+		{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Debug|Win32.ActiveCfg = Debug|Win32
+		{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Debug|Win32.Build.0 = Debug|Win32
+		{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Debug|x64.ActiveCfg = Debug|Win32
+		{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Release|Win32.ActiveCfg = Release|Win32
+		{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Release|Win32.Build.0 = Release|Win32
+		{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Release|x64.ActiveCfg = Release|Win32
+		{BFF40245-E9A6-4297-A425-A554E5D767E8}.Debug|Win32.ActiveCfg = Debug|Win32
+		{BFF40245-E9A6-4297-A425-A554E5D767E8}.Debug|Win32.Build.0 = Debug|Win32
+		{BFF40245-E9A6-4297-A425-A554E5D767E8}.Debug|x64.ActiveCfg = Debug|Win32
+		{BFF40245-E9A6-4297-A425-A554E5D767E8}.Release|Win32.ActiveCfg = Release|Win32
+		{BFF40245-E9A6-4297-A425-A554E5D767E8}.Release|Win32.Build.0 = Release|Win32
+		{BFF40245-E9A6-4297-A425-A554E5D767E8}.Release|x64.ActiveCfg = Release|Win32
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+	GlobalSection(NestedProjects) = preSolution
+		{26828762-C95D-4637-9CB1-7F0979523813} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{66B32F7E-5716-48D0-B5B9-D832FD052DD5} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{CAE4F1D0-314F-4B10-805B-0EFD670133A0} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{26932B24-EFC6-4E3A-B277-ED653DA37968} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{55812185-D13C-4022-9C81-32E0F4A08304} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{BFF40245-E9A6-4297-A425-A554E5D767E8} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+	EndGlobalSection
+EndGlobal

+ 416 - 0
VisualC/SDL_VS2010.sln

@@ -0,0 +1,416 @@
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2010.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain_VS2010.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{CE748C1F-3C21-4825-AA6A-F895A023F7E7}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave_VS2010.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform_VS2010.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile_VS2010.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2_VS2010.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys_VS2010.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2_VS2010.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape_VS2010.vcxproj", "{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2_VS2010.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower_VS2010.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest_VS2010.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation_vs2010.vcxproj", "{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic_VS2010.vcxproj", "{2271060E-98B4-4596-8172-A041E4B2EC7A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale_VS2010.vcxproj", "{E7A6C41C-E059-4C9C-8CCC-73586A540B62}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget_VS2010.vcxproj", "{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller_VS2010.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08336}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture_VS2010.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08996}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick_VS2010.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08BCC}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testoverlay2\testoverlay2_VS2010.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08AAD}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug_static|Win32 = Debug_static|Win32
+		Debug_static|x64 = Debug_static|x64
+		Debug|Win32 = Debug|Win32
+		Debug|x64 = Debug|x64
+		Release_static|Win32 = Release_static|Win32
+		Release_static|x64 = Release_static|x64
+		Release|Win32 = Release|Win32
+		Release|x64 = Release|x64
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug_static|Win32.ActiveCfg = Debug_static|Win32
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug_static|Win32.Build.0 = Debug_static|Win32
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug_static|x64.ActiveCfg = Debug_static|x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug_static|x64.Build.0 = Debug_static|x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release_static|Win32.ActiveCfg = Release_static|Win32
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release_static|Win32.Build.0 = Release_static|Win32
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release_static|x64.ActiveCfg = Release|x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release_static|x64.Build.0 = Release|x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug_static|Win32.ActiveCfg = Debug|Win32
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug_static|Win32.Build.0 = Debug|Win32
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug_static|x64.ActiveCfg = Debug|x64
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug_static|x64.Build.0 = Debug|x64
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.ActiveCfg = Debug|Win32
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.Build.0 = Debug|Win32
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+		{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}.Release_static|x64.ActiveCfg = Release|x64
+		{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}.Release_static|x64.Build.0 = Release|x64
+		{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}.Release|Win32.ActiveCfg = Release|Win32
+		{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}.Release|Win32.Build.0 = Release|Win32
+		{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}.Release|x64.ActiveCfg = Release|x64
+		{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}.Release|x64.Build.0 = Release|x64
+		{2271060E-98B4-4596-8172-A041E4B2EC7A}.Debug_static|Win32.ActiveCfg = Debug|Win32
+		{2271060E-98B4-4596-8172-A041E4B2EC7A}.Debug_static|Win32.Build.0 = Debug|Win32
+		{2271060E-98B4-4596-8172-A041E4B2EC7A}.Debug_static|x64.ActiveCfg = Debug|Win32
+		{2271060E-98B4-4596-8172-A041E4B2EC7A}.Debug|Win32.ActiveCfg = Debug|Win32
+		{2271060E-98B4-4596-8172-A041E4B2EC7A}.Debug|Win32.Build.0 = Debug|Win32
+		{2271060E-98B4-4596-8172-A041E4B2EC7A}.Debug|x64.ActiveCfg = Debug|Win32
+		{2271060E-98B4-4596-8172-A041E4B2EC7A}.Release_static|Win32.ActiveCfg = Release|Win32
+		{2271060E-98B4-4596-8172-A041E4B2EC7A}.Release_static|Win32.Build.0 = Release|Win32
+		{2271060E-98B4-4596-8172-A041E4B2EC7A}.Release_static|x64.ActiveCfg = Release|Win32
+		{2271060E-98B4-4596-8172-A041E4B2EC7A}.Release|Win32.ActiveCfg = Release|Win32
+		{2271060E-98B4-4596-8172-A041E4B2EC7A}.Release|Win32.Build.0 = Release|Win32
+		{2271060E-98B4-4596-8172-A041E4B2EC7A}.Release|x64.ActiveCfg = Release|Win32
+		{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Debug_static|Win32.ActiveCfg = Debug|Win32
+		{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Debug_static|Win32.Build.0 = Debug|Win32
+		{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Debug_static|x64.ActiveCfg = Debug|x64
+		{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Debug_static|x64.Build.0 = Debug|x64
+		{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Debug|Win32.ActiveCfg = Debug|Win32
+		{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Debug|Win32.Build.0 = Debug|Win32
+		{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Debug|x64.ActiveCfg = Debug|x64
+		{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Debug|x64.Build.0 = Debug|x64
+		{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Release_static|Win32.ActiveCfg = Release|Win32
+		{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Release_static|Win32.Build.0 = Release|Win32
+		{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Release_static|x64.ActiveCfg = Release|x64
+		{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Release_static|x64.Build.0 = Release|x64
+		{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Release|Win32.ActiveCfg = Release|Win32
+		{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Release|Win32.Build.0 = Release|Win32
+		{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Release|x64.ActiveCfg = Release|x64
+		{E7A6C41C-E059-4C9C-8CCC-73586A540B62}.Release|x64.Build.0 = Release|x64
+		{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Debug_static|Win32.ActiveCfg = Debug|Win32
+		{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Debug_static|Win32.Build.0 = Debug|Win32
+		{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Debug_static|x64.ActiveCfg = Debug|x64
+		{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Debug_static|x64.Build.0 = Debug|x64
+		{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Debug|Win32.ActiveCfg = Debug|Win32
+		{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Debug|Win32.Build.0 = Debug|Win32
+		{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Debug|x64.ActiveCfg = Debug|x64
+		{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Debug|x64.Build.0 = Debug|x64
+		{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Release_static|Win32.ActiveCfg = Release|Win32
+		{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Release_static|Win32.Build.0 = Release|Win32
+		{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Release_static|x64.ActiveCfg = Release|x64
+		{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Release_static|x64.Build.0 = Release|x64
+		{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Release|Win32.ActiveCfg = Release|Win32
+		{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Release|Win32.Build.0 = Release|Win32
+		{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Release|x64.ActiveCfg = Release|x64
+		{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Release|x64.Build.0 = Release|x64
+		{55812185-D13C-4022-9C81-32E0F4A08336}.Debug_static|Win32.ActiveCfg = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08336}.Debug_static|Win32.Build.0 = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08336}.Debug_static|x64.ActiveCfg = Debug|x64
+		{55812185-D13C-4022-9C81-32E0F4A08336}.Debug_static|x64.Build.0 = Debug|x64
+		{55812185-D13C-4022-9C81-32E0F4A08336}.Debug|Win32.ActiveCfg = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08336}.Debug|Win32.Build.0 = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08336}.Debug|x64.ActiveCfg = Debug|x64
+		{55812185-D13C-4022-9C81-32E0F4A08336}.Debug|x64.Build.0 = Debug|x64
+		{55812185-D13C-4022-9C81-32E0F4A08336}.Release_static|Win32.ActiveCfg = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08336}.Release_static|Win32.Build.0 = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08336}.Release_static|x64.ActiveCfg = Release|x64
+		{55812185-D13C-4022-9C81-32E0F4A08336}.Release_static|x64.Build.0 = Release|x64
+		{55812185-D13C-4022-9C81-32E0F4A08336}.Release|Win32.ActiveCfg = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08336}.Release|Win32.Build.0 = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08336}.Release|x64.ActiveCfg = Release|x64
+		{55812185-D13C-4022-9C81-32E0F4A08336}.Release|x64.Build.0 = Release|x64
+		{55812185-D13C-4022-9C81-32E0F4A08996}.Debug_static|Win32.ActiveCfg = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08996}.Debug_static|Win32.Build.0 = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08996}.Debug_static|x64.ActiveCfg = Debug|x64
+		{55812185-D13C-4022-9C81-32E0F4A08996}.Debug_static|x64.Build.0 = Debug|x64
+		{55812185-D13C-4022-9C81-32E0F4A08996}.Debug|Win32.ActiveCfg = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08996}.Debug|Win32.Build.0 = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08996}.Debug|x64.ActiveCfg = Debug|x64
+		{55812185-D13C-4022-9C81-32E0F4A08996}.Debug|x64.Build.0 = Debug|x64
+		{55812185-D13C-4022-9C81-32E0F4A08996}.Release_static|Win32.ActiveCfg = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08996}.Release_static|Win32.Build.0 = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08996}.Release_static|x64.ActiveCfg = Release|x64
+		{55812185-D13C-4022-9C81-32E0F4A08996}.Release_static|x64.Build.0 = Release|x64
+		{55812185-D13C-4022-9C81-32E0F4A08996}.Release|Win32.ActiveCfg = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08996}.Release|Win32.Build.0 = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08996}.Release|x64.ActiveCfg = Release|x64
+		{55812185-D13C-4022-9C81-32E0F4A08996}.Release|x64.Build.0 = Release|x64
+		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug_static|Win32.ActiveCfg = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug_static|Win32.Build.0 = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug_static|x64.ActiveCfg = Debug|x64
+		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug_static|x64.Build.0 = Debug|x64
+		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug|Win32.ActiveCfg = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug|Win32.Build.0 = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug|x64.ActiveCfg = Debug|x64
+		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug|x64.Build.0 = Debug|x64
+		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release_static|Win32.ActiveCfg = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release_static|Win32.Build.0 = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release_static|x64.ActiveCfg = Release|x64
+		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release_static|x64.Build.0 = Release|x64
+		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|Win32.ActiveCfg = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|Win32.Build.0 = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.ActiveCfg = Release|x64
+		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.Build.0 = Release|x64
+		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug_static|Win32.ActiveCfg = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug_static|Win32.Build.0 = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug_static|x64.ActiveCfg = Debug|x64
+		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug_static|x64.Build.0 = Debug|x64
+		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug|Win32.ActiveCfg = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug|Win32.Build.0 = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug|x64.ActiveCfg = Debug|x64
+		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug|x64.Build.0 = Debug|x64
+		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release_static|Win32.ActiveCfg = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release_static|Win32.Build.0 = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release_static|x64.ActiveCfg = Release|x64
+		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release_static|x64.Build.0 = Release|x64
+		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|Win32.ActiveCfg = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|Win32.Build.0 = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|x64.ActiveCfg = Release|x64
+		{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|x64.Build.0 = Release|x64
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+	GlobalSection(NestedProjects) = preSolution
+		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{26932B24-EFC6-4E3A-B277-ED653DA37968} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{CAE4F1D0-314F-4B10-805B-0EFD670133A0} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{26828762-C95D-4637-9CB1-7F0979523813} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{EDEA9D00-AF64-45DE-8F60-5957048F2F0F} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{2271060E-98B4-4596-8172-A041E4B2EC7A} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{E7A6C41C-E059-4C9C-8CCC-73586A540B62} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{43A06713-A52D-4008-AD7E-A69DF3FCFFA8} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{55812185-D13C-4022-9C81-32E0F4A08336} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{55812185-D13C-4022-9C81-32E0F4A08996} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{55812185-D13C-4022-9C81-32E0F4A08BCC} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{55812185-D13C-4022-9C81-32E0F4A08AAD} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+	EndGlobalSection
+EndGlobal

+ 313 - 0
VisualC/SDL_VS2012.sln

@@ -0,0 +1,313 @@
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2012
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2012.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain_VS2012.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{CE748C1F-3C21-4825-AA6A-F895A023F7E7}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave_VS2012.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform_VS2012.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile_VS2012.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2_VS2012.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys_VS2012.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2_VS2012.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape_VS2012.vcxproj", "{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+	EndProjectSection
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+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2_VS2012.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
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+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+	EndProjectSection
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+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+	EndProjectSection
+EndProject
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+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic_VS2012.vcxproj", "{2271060E-98B4-4596-8172-A041E4B2EC7A}"
+EndProject
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+EndProject
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+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller_VS2012.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08336}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture_VS2012.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08996}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick_VS2012.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08BCC}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "visualtest", "visualtest\visualtest_VS2012.vcxproj", "{13DDF23A-4A8F-4AF9-9734-CC09D9157924}"
+	ProjectSection(ProjectDependencies) = postProject
+		{1D12C737-7C71-45CE-AE2C-AAB47B690BC8} = {1D12C737-7C71-45CE-AE2C-AAB47B690BC8}
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682} = {40FB7794-D3C3-4CFE-BCF4-A80C96635682}
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
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+EndProject
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+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Win32 = Debug|Win32
+		Debug|x64 = Debug|x64
+		Release|Win32 = Release|Win32
+		Release|x64 = Release|x64
+	EndGlobalSection
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+		{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Release|x64.ActiveCfg = Release|x64
+		{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}.Release|x64.Build.0 = Release|x64
+		{55812185-D13C-4022-9C81-32E0F4A08336}.Debug|Win32.ActiveCfg = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08336}.Debug|Win32.Build.0 = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08336}.Debug|x64.ActiveCfg = Debug|x64
+		{55812185-D13C-4022-9C81-32E0F4A08336}.Debug|x64.Build.0 = Debug|x64
+		{55812185-D13C-4022-9C81-32E0F4A08336}.Release|Win32.ActiveCfg = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08336}.Release|Win32.Build.0 = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08336}.Release|x64.ActiveCfg = Release|x64
+		{55812185-D13C-4022-9C81-32E0F4A08336}.Release|x64.Build.0 = Release|x64
+		{55812185-D13C-4022-9C81-32E0F4A08996}.Debug|Win32.ActiveCfg = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08996}.Debug|Win32.Build.0 = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08996}.Debug|x64.ActiveCfg = Debug|x64
+		{55812185-D13C-4022-9C81-32E0F4A08996}.Debug|x64.Build.0 = Debug|x64
+		{55812185-D13C-4022-9C81-32E0F4A08996}.Release|Win32.ActiveCfg = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08996}.Release|Win32.Build.0 = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08996}.Release|x64.ActiveCfg = Release|x64
+		{55812185-D13C-4022-9C81-32E0F4A08996}.Release|x64.Build.0 = Release|x64
+		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug|Win32.ActiveCfg = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug|Win32.Build.0 = Debug|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug|x64.ActiveCfg = Debug|x64
+		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Debug|x64.Build.0 = Debug|x64
+		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|Win32.ActiveCfg = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|Win32.Build.0 = Release|Win32
+		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.ActiveCfg = Release|x64
+		{55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.Build.0 = Release|x64
+		{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Debug|Win32.ActiveCfg = Debug|Win32
+		{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Debug|Win32.Build.0 = Debug|Win32
+		{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Debug|x64.ActiveCfg = Debug|x64
+		{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Debug|x64.Build.0 = Debug|x64
+		{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Release|Win32.ActiveCfg = Release|Win32
+		{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Release|Win32.Build.0 = Release|Win32
+		{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Release|x64.ActiveCfg = Release|x64
+		{13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Release|x64.Build.0 = Release|x64
+		{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Debug|Win32.ActiveCfg = Debug|Win32
+		{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Debug|Win32.Build.0 = Debug|Win32
+		{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Debug|x64.ActiveCfg = Debug|x64
+		{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Debug|x64.Build.0 = Debug|x64
+		{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Release|Win32.ActiveCfg = Release|Win32
+		{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Release|Win32.Build.0 = Release|Win32
+		{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Release|x64.ActiveCfg = Release|x64
+		{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Release|x64.Build.0 = Release|x64
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+	GlobalSection(NestedProjects) = preSolution
+		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{26932B24-EFC6-4E3A-B277-ED653DA37968} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{CAE4F1D0-314F-4B10-805B-0EFD670133A0} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{26828762-C95D-4637-9CB1-7F0979523813} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{EDEA9D00-AF64-45DE-8F60-5957048F2F0F} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{2271060E-98B4-4596-8172-A041E4B2EC7A} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{E7A6C41C-E059-4C9C-8CCC-73586A540B62} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{43A06713-A52D-4008-AD7E-A69DF3FCFFA8} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{55812185-D13C-4022-9C81-32E0F4A08336} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{55812185-D13C-4022-9C81-32E0F4A08996} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{55812185-D13C-4022-9C81-32E0F4A08BCC} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{13DDF23A-4A8F-4AF9-9734-CC09D9157924} = {68C17E4D-1073-48DB-A96C-C36FE8705F1B}
+		{1D12C737-7C71-45CE-AE2C-AAB47B690BC8} = {68C17E4D-1073-48DB-A96C-C36FE8705F1B}
+	EndGlobalSection
+EndGlobal

+ 338 - 0
VisualC/SDL_VS2013.sln

@@ -0,0 +1,338 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2013
+VisualStudioVersion = 12.0.21005.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2013.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain_VS2013.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
+EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{CE748C1F-3C21-4825-AA6A-F895A023F7E7}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave_VS2013.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform_VS2013.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile_VS2013.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2_VS2013.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys_VS2013.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2_VS2013.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape_VS2013.vcxproj", "{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2_VS2013.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower_VS2013.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest_VS2013.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation_vs2013.vcxproj", "{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic_VS2013.vcxproj", "{2271060E-98B4-4596-8172-A041E4B2EC7A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale_VS2013.vcxproj", "{E7A6C41C-E059-4C9C-8CCC-73586A540B62}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget_VS2013.vcxproj", "{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller_VS2013.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08336}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture_VS2013.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08996}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick_VS2013.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08BCC}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles2", "tests\testgles2\testgles2_VS2013.vcxproj", "{E5287C64-0646-4BFA-A772-1DB5A649F35E}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testoverlay2\testoverlay2_VS2013.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08AAD}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrumble", "tests\testrumble\testrumble_VS2013.vcxproj", "{91B7737A-2A78-4020-820E-81A679DBEC72}"
+	ProjectSection(ProjectDependencies) = postProject
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
+		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
+	EndProjectSection
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Win32 = Debug|Win32
+		Debug|x64 = Debug|x64
+		Release|Win32 = Release|Win32
+		Release|x64 = Release|x64
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
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+		{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{2271060E-98B4-4596-8172-A041E4B2EC7A} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{E7A6C41C-E059-4C9C-8CCC-73586A540B62} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{43A06713-A52D-4008-AD7E-A69DF3FCFFA8} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{55812185-D13C-4022-9C81-32E0F4A08336} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{55812185-D13C-4022-9C81-32E0F4A08996} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{55812185-D13C-4022-9C81-32E0F4A08BCC} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{E5287C64-0646-4BFA-A772-1DB5A649F35E} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{55812185-D13C-4022-9C81-32E0F4A08AAD} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+		{91B7737A-2A78-4020-820E-81A679DBEC72} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
+	EndGlobalSection
+EndGlobal

+ 428 - 0
VisualC/SDLmain/SDLmain_VS2008.vcproj

@@ -0,0 +1,428 @@
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+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="9.00"
+	Name="SDL2main"
+	ProjectGUID="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
+	RootNamespace="SDLmain"
+	TargetFrameworkVersion="131072"
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+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
+		<Platform
+			Name="x64"
+		/>
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+	<Configurations>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory="$(SolutionDir)\$(PlatformName)\$(ConfigurationName)\"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
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+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
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+			ATLMinimizesCRunTimeLibraryUsage="false"
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+			<Tool
+				Name="VCPreBuildEventTool"
+				CommandLine=""
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+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				InlineFunctionExpansion="1"
+				AdditionalIncludeDirectories="..\..\include,..\..\include\SDL"
+				PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
+				StringPooling="true"
+				ExceptionHandling="0"
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+				CompileAs="0"
+				OmitDefaultLibName="true"
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+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLibrarianTool"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Release|x64"
+			OutputDirectory="$(PlatformName)\$(ConfigurationName)"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
+			ConfigurationType="4"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				TargetEnvironment="3"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				InlineFunctionExpansion="1"
+				AdditionalIncludeDirectories="..\..\include,..\..\include\SDL"
+				PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
+				StringPooling="true"
+				ExceptionHandling="0"
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+				EnableFunctionLevelLinking="true"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				DebugInformationFormat="1"
+				CompileAs="0"
+				OmitDefaultLibName="true"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLibrarianTool"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Release_NoSTDIO|Win32"
+			IntermediateDirectory="$(ConfigurationName)"
+			ConfigurationType="1"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				ExceptionHandling="0"
+				DebugInformationFormat="1"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Release_NoSTDIO|x64"
+			OutputDirectory="$(PlatformName)\$(ConfigurationName)"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
+			ConfigurationType="4"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				TargetEnvironment="3"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				InlineFunctionExpansion="1"
+				AdditionalIncludeDirectories="..\..\include,..\..\include\SDL"
+				PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS,NO_STDIO_REDIRECT"
+				StringPooling="true"
+				ExceptionHandling="0"
+				RuntimeLibrary="2"
+				EnableFunctionLevelLinking="true"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				DebugInformationFormat="1"
+				CompileAs="0"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLibrarianTool"
+				OutputFile="$(IntDir)\SDLmain.lib"
+				SuppressStartupBanner="true"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="$(SolutionDir)\$(PlatformName)\$(ConfigurationName)\"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
+			ConfigurationType="4"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="false"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+				CommandLine=""
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				AdditionalIncludeDirectories="..\..\include,..\..\include\SDL"
+				PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
+				ExceptionHandling="0"
+				RuntimeLibrary="3"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				DebugInformationFormat="1"
+				CompileAs="0"
+				OmitDefaultLibName="true"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
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+			<Tool
+				Name="VCLibrarianTool"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+		</Configuration>
+		<Configuration
+			Name="Debug|x64"
+			OutputDirectory="$(PlatformName)\$(ConfigurationName)"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
+			ConfigurationType="4"
+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
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+			ATLMinimizesCRunTimeLibraryUsage="false"
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+			<Tool
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+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+				TargetEnvironment="3"
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+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				AdditionalIncludeDirectories="..\..\include,..\..\include\SDL"
+				PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
+				ExceptionHandling="0"
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+				OmitDefaultLibName="true"
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+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
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+			<Tool
+				Name="VCLibrarianTool"
+			/>
+			<Tool
+				Name="VCALinkTool"
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+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
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+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<File
+			RelativePath="..\..\src\main\windows\SDL_windows_main.c"
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+ 168 - 0
VisualC/SDLmain/SDLmain_VS2010.vcxproj

@@ -0,0 +1,168 @@
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+ 172 - 0
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+	RootNamespace="testgesture"
+	TargetFrameworkVersion="131072"
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+	<Platforms>
+		<Platform
+			Name="Win32"
+		/>
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+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="$(SolutionDir)\$(PlatformName)\$(ConfigurationName)\"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
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+			ATLMinimizesCRunTimeLibraryUsage="false"
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+				Name="VCPreBuildEventTool"
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+			<Tool
+				Name="VCCustomBuildTool"
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+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
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+				Name="VCMIDLTool"
+				PreprocessorDefinitions="_DEBUG"
+				MkTypLibCompatible="true"
+				SuppressStartupBanner="true"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Debug/testgesture.tlb"
+			/>
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				AdditionalIncludeDirectories="..\..\..\include"
+				PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
+				RuntimeLibrary="3"
+				UsePrecompiledHeader="0"
+				PrecompiledHeaderFile=".\Debug/testgesture.pch"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				DebugInformationFormat="4"
+				CompileAs="0"
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+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
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+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="1033"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalOptions="/MACHINE:I386"
+				LinkIncremental="2"
+				SuppressStartupBanner="true"
+				GenerateDebugInformation="true"
+				ProgramDatabaseFile=".\Debug/testgesture.pdb"
+				SubSystem="2"
+				RandomizedBaseAddress="1"
+				DataExecutionPrevention="0"
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+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCManifestTool"
+			/>
+			<Tool
+				Name="VCXDCMakeTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
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+			Name="Release|Win32"
+			OutputDirectory="$(SolutionDir)\$(PlatformName)\$(ConfigurationName)\"
+			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
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+			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
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+				Name="VCMIDLTool"
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+				TargetEnvironment="1"
+				TypeLibraryName=".\Release/testgesture.tlb"
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+				Name="VCCLCompilerTool"
+				InlineFunctionExpansion="1"
+				AdditionalIncludeDirectories="..\..\..\include"
+				PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
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+				RuntimeLibrary="2"
+				EnableFunctionLevelLinking="true"
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+				PrecompiledHeaderFile=".\Release/testgesture.pch"
+				WarningLevel="3"
+				SuppressStartupBanner="true"
+				CompileAs="0"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="NDEBUG"
+				Culture="1033"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
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+				Name="VCLinkerTool"
+				AdditionalOptions="/MACHINE:I386"
+				LinkIncremental="1"
+				SuppressStartupBanner="true"
+				ProgramDatabaseFile=".\Release/testgesture.pdb"
+				SubSystem="2"
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+			<Tool
+				Name="VCALinkTool"
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+			<Tool
+				Name="VCManifestTool"
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+			<Tool
+				Name="VCXDCMakeTool"
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+			<Tool
+				Name="VCBscMakeTool"
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+			<Tool
+				Name="VCFxCopTool"
+			/>
+			<Tool
+				Name="VCAppVerifierTool"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
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+	<References>
+		<ProjectReference
+			ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
+			CopyLocal="false"
+			CopyLocalDependencies="false"
+			CopyLocalSatelliteAssemblies="false"
+			RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
+		/>
+		<ProjectReference
+			ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
+			CopyLocal="false"
+			CopyLocalDependencies="false"
+			CopyLocalSatelliteAssemblies="false"
+			RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
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+	<Files>
+		<File
+			RelativePath="..\..\..\test\testgesture.c"
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+ 209 - 0
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