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@@ -93,8 +93,8 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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dst_rect.w = (float) texture_width;
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dst_rect.h = (float) texture_height;
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/* rotate it around the center of the texture; you can rotate it from a different point, too! */
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- center.x = texture_width / 2;
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- center.y = texture_height / 2;
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+ center.x = texture_width / 2.0f;
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+ center.y = texture_height / 2.0f;
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SDL_RenderTextureRotated(renderer, texture, NULL, &dst_rect, rotation, ¢er, SDL_FLIP_NONE);
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SDL_RenderPresent(renderer); /* put it all on the screen! */
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