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@@ -1546,6 +1546,7 @@ D3D_Reset(SDL_Renderer * renderer)
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D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
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HRESULT result;
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SDL_Texture *texture;
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+ int i;
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/* Release the default render target before reset */
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if (data->defaultRenderTarget) {
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@@ -1567,7 +1568,6 @@ D3D_Reset(SDL_Renderer * renderer)
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}
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/* Release all vertex buffers */
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- int i;
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for (i = 0; i < SDL_arraysize(data->vertexBuffers); ++i) {
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if (data->vertexBuffers[i]) {
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IDirect3DVertexBuffer9_Release(data->vertexBuffers[i]);
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