|
@@ -1400,6 +1400,8 @@ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
|
|
|
|
|
GLES2_ActivateRenderer(renderer);
|
|
|
|
|
|
+ renderdata->drawstate.texture = NULL; /* we trash this state. */
|
|
|
+
|
|
|
/* Determine the corresponding GLES texture format params */
|
|
|
switch (texture->format)
|
|
|
{
|
|
@@ -1595,6 +1597,8 @@ GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
|
|
|
return 0;
|
|
|
}
|
|
|
|
|
|
+ renderdata->drawstate.texture = NULL; /* we trash this state. */
|
|
|
+
|
|
|
/* Create a texture subimage with the supplied data */
|
|
|
data->glBindTexture(tdata->texture_type, tdata->texture);
|
|
|
GLES2_TexSubImage2D(data, tdata->texture_type,
|
|
@@ -1673,6 +1677,8 @@ GLES2_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
return 0;
|
|
|
}
|
|
|
|
|
|
+ renderdata->drawstate.texture = NULL; /* we trash this state. */
|
|
|
+
|
|
|
data->glBindTexture(tdata->texture_type, tdata->texture_v);
|
|
|
GLES2_TexSubImage2D(data, tdata->texture_type,
|
|
|
rect->x / 2,
|
|
@@ -1867,6 +1873,7 @@ static int GLES2_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, flo
|
|
|
GLES2_ActivateRenderer(renderer);
|
|
|
|
|
|
data->glBindTexture(texturedata->texture_type, texturedata->texture);
|
|
|
+ renderdata->drawstate.texture = texture;
|
|
|
|
|
|
if (texw) {
|
|
|
*texw = 1.0;
|
|
@@ -1885,6 +1892,7 @@ static int GLES2_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)
|
|
|
GLES2_ActivateRenderer(renderer);
|
|
|
|
|
|
data->glBindTexture(texturedata->texture_type, 0);
|
|
|
+ data->drawstate.texture = NULL;
|
|
|
|
|
|
return 0;
|
|
|
}
|