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@@ -628,7 +628,7 @@ QueueCmdCopyEx(SDL_Renderer *renderer, SDL_Texture * texture,
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static int
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QueueCmdGeometry(SDL_Renderer *renderer, SDL_Texture *texture,
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const float *xy, int xy_stride,
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- const int *color, int color_stride,
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+ const SDL_Color *color, int color_stride,
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const float *uv, int uv_stride,
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int num_vertices,
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const void *indices, int num_indices, int size_indices,
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@@ -639,7 +639,8 @@ QueueCmdGeometry(SDL_Renderer *renderer, SDL_Texture *texture,
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cmd = PrepQueueCmdDraw(renderer, SDL_RENDERCMD_GEOMETRY, texture);
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if (cmd != NULL) {
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retval = renderer->QueueGeometry(renderer, cmd, texture,
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- xy, xy_stride, color, color_stride, uv, uv_stride,
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+ xy, xy_stride,
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+ (const int *)color, color_stride, uv, uv_stride,
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num_vertices, indices, num_indices, size_indices,
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scale_x, scale_y);
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if (retval < 0) {
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@@ -2648,7 +2649,9 @@ RenderDrawPointsWithRects(SDL_Renderer * renderer,
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frects[i].h = renderer->scale.y;
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}
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- retval = QueueCmdFillRects(renderer, frects, count);
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+ if (count) {
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+ retval = QueueCmdFillRects(renderer, frects, count);
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+ }
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SDL_small_free(frects, isstack);
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@@ -2720,7 +2723,9 @@ RenderDrawPointsWithRectsF(SDL_Renderer * renderer,
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frects[i].h = renderer->scale.y;
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}
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- retval = QueueCmdFillRects(renderer, frects, count);
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+ if (count) {
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+ retval = QueueCmdFillRects(renderer, frects, count);
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+ }
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SDL_small_free(frects, isstack);
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@@ -3340,7 +3345,6 @@ SDL_RenderCopyF(SDL_Renderer * renderer, SDL_Texture * texture,
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const int size_indices = 4;
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float minu, minv, maxu, maxv;
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float minx, miny, maxx, maxy;
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- int color = (texture->color.r << 0) | (texture->color.g << 8) | (texture->color.b << 16) | ((Uint32)texture->color.a << 24);
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minu = (float) (real_srcrect.x) / (float) texture->w;
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minv = (float) (real_srcrect.y) / (float) texture->h;
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@@ -3371,7 +3375,7 @@ SDL_RenderCopyF(SDL_Renderer * renderer, SDL_Texture * texture,
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xy[7] = maxy;
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retval = QueueCmdGeometry(renderer, texture,
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- xy, xy_stride, &color, 0 /* color_stride */, uv, uv_stride,
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+ xy, xy_stride, &texture->color, 0 /* color_stride */, uv, uv_stride,
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num_vertices,
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indices, num_indices, size_indices,
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renderer->scale.x, renderer->scale.y);
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@@ -3497,7 +3501,6 @@ SDL_RenderCopyExF(SDL_Renderer * renderer, SDL_Texture * texture,
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const float radian_angle = (float)((M_PI * angle) / 180.0);
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const float s = SDL_sinf(radian_angle);
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const float c = SDL_cosf(radian_angle);
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- int color = (texture->color.r << 0) | (texture->color.g << 8) | (texture->color.b << 16) | ((Uint32)texture->color.a << 24);
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minu = (float) (real_srcrect.x) / (float) texture->w;
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minv = (float) (real_srcrect.y) / (float) texture->h;
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@@ -3557,7 +3560,7 @@ SDL_RenderCopyExF(SDL_Renderer * renderer, SDL_Texture * texture,
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xy[7] = (s_minx + c_maxy) + centery;
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retval = QueueCmdGeometry(renderer, texture,
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- xy, xy_stride, &color, 0 /* color_stride */, uv, uv_stride,
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+ xy, xy_stride, &texture->color, 0 /* color_stride */, uv, uv_stride,
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num_vertices,
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indices, num_indices, size_indices,
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renderer->scale.x, renderer->scale.y);
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@@ -3582,15 +3585,18 @@ SDL_RenderGeometry(SDL_Renderer *renderer,
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const SDL_Vertex *vertices, int num_vertices,
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const int *indices, int num_indices)
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{
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- const float *xy = &vertices[0].position.x;
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- int xy_stride = sizeof (SDL_Vertex);
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- const int *color = (int *)&vertices[0].color.r;
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- int color_stride = sizeof (SDL_Vertex);
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- const float *uv = &vertices[0].tex_coord.x;
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- int uv_stride = sizeof (SDL_Vertex);
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- int size_indices = 4;
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-
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- return SDL_RenderGeometryRaw(renderer, texture, xy, xy_stride, color, color_stride, uv, uv_stride, num_vertices, indices, num_indices, size_indices);
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+ if (vertices) {
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+ const float *xy = &vertices[0].position.x;
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+ int xy_stride = sizeof (SDL_Vertex);
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+ const SDL_Color *color = &vertices[0].color;
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+ int color_stride = sizeof (SDL_Vertex);
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+ const float *uv = &vertices[0].tex_coord.x;
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+ int uv_stride = sizeof (SDL_Vertex);
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+ int size_indices = 4;
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+ return SDL_RenderGeometryRaw(renderer, texture, xy, xy_stride, color, color_stride, uv, uv_stride, num_vertices, indices, num_indices, size_indices);
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+ } else {
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+ return SDL_InvalidParamError("vertices");
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+ }
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}
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static int
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@@ -3599,7 +3605,7 @@ remap_one_indice(
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int k,
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SDL_Texture *texture,
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const float *xy, int xy_stride,
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- const int *color, int color_stride,
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+ const SDL_Color *color, int color_stride,
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const float *uv, int uv_stride)
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{
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const float *xy0_, *xy1_, *uv0_, *uv1_;
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@@ -3638,7 +3644,7 @@ remap_indices(
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int k,
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SDL_Texture *texture,
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const float *xy, int xy_stride,
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- const int *color, int color_stride,
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+ const SDL_Color *color, int color_stride,
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const float *uv, int uv_stride)
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{
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int i;
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@@ -3661,7 +3667,7 @@ static int SDLCALL
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SDL_SW_RenderGeometryRaw(SDL_Renderer *renderer,
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SDL_Texture *texture,
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const float *xy, int xy_stride,
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- const int *color, int color_stride,
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+ const SDL_Color *color, int color_stride,
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const float *uv, int uv_stride,
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int num_vertices,
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const void *indices, int num_indices, int size_indices)
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@@ -3940,7 +3946,7 @@ int
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SDL_RenderGeometryRaw(SDL_Renderer *renderer,
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SDL_Texture *texture,
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const float *xy, int xy_stride,
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- const int *color, int color_stride,
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+ const SDL_Color *color, int color_stride,
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const float *uv, int uv_stride,
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int num_vertices,
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const void *indices, int num_indices, int size_indices)
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