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directsound: Implemented audio capture support.

Ryan C. Gordon 8 years ago
parent
commit
b78ec97496
2 changed files with 185 additions and 69 deletions
  1. 183 68
      src/audio/directsound/SDL_directsound.c
  2. 2 1
      src/audio/directsound/SDL_directsound.h

+ 183 - 68
src/audio/directsound/SDL_directsound.c

@@ -24,6 +24,7 @@
 
 /* Allow access to a raw mixing buffer */
 
+#include "SDL_assert.h"
 #include "SDL_timer.h"
 #include "SDL_loadso.h"
 #include "SDL_audio.h"
@@ -36,11 +37,13 @@
 
 /* DirectX function pointers for audio */
 static void* DSoundDLL = NULL;
-typedef HRESULT(WINAPI*fnDirectSoundCreate8)(LPGUID,LPDIRECTSOUND*,LPUNKNOWN);
-typedef HRESULT(WINAPI*fnDirectSoundEnumerateW)(LPDSENUMCALLBACKW, LPVOID);
-typedef HRESULT(WINAPI*fnDirectSoundCaptureEnumerateW)(LPDSENUMCALLBACKW,LPVOID);
+typedef HRESULT (WINAPI *fnDirectSoundCreate8)(LPGUID,LPDIRECTSOUND*,LPUNKNOWN);
+typedef HRESULT (WINAPI *fnDirectSoundEnumerateW)(LPDSENUMCALLBACKW, LPVOID);
+typedef HRESULT (WINAPI *fnDirectSoundCaptureCreate8)(LPCGUID,LPDIRECTSOUNDCAPTURE8 *,LPUNKNOWN);
+typedef HRESULT (WINAPI *fnDirectSoundCaptureEnumerateW)(LPDSENUMCALLBACKW,LPVOID);
 static fnDirectSoundCreate8 pDirectSoundCreate8 = NULL;
 static fnDirectSoundEnumerateW pDirectSoundEnumerateW = NULL;
+static fnDirectSoundCaptureCreate8 pDirectSoundCaptureCreate8 = NULL;
 static fnDirectSoundCaptureEnumerateW pDirectSoundCaptureEnumerateW = NULL;
 
 static void
@@ -48,6 +51,7 @@ DSOUND_Unload(void)
 {
     pDirectSoundCreate8 = NULL;
     pDirectSoundEnumerateW = NULL;
+    pDirectSoundCaptureCreate8 = NULL;
     pDirectSoundCaptureEnumerateW = NULL;
 
     if (DSoundDLL != NULL) {
@@ -76,6 +80,7 @@ DSOUND_Load(void)
         loaded = 1;  /* will reset if necessary. */
         DSOUNDLOAD(DirectSoundCreate8);
         DSOUNDLOAD(DirectSoundEnumerateW);
+        DSOUNDLOAD(DirectSoundCaptureCreate8);
         DSOUNDLOAD(DirectSoundCaptureEnumerateW);
         #undef DSOUNDLOAD
 
@@ -197,7 +202,7 @@ DSOUND_WaitDevice(_THIS)
         return;
     }
 
-    while ((cursor / this->hidden->mixlen) == this->hidden->lastchunk) {
+    while ((cursor / this->spec.size) == this->hidden->lastchunk) {
         /* FIXME: find out how much time is left and sleep that long */
         SDL_Delay(1);
 
@@ -239,9 +244,8 @@ DSOUND_PlayDevice(_THIS)
     if (this->hidden->locked_buf) {
         IDirectSoundBuffer_Unlock(this->hidden->mixbuf,
                                   this->hidden->locked_buf,
-                                  this->hidden->mixlen, NULL, 0);
+                                  this->spec.size, NULL, 0);
     }
-
 }
 
 static Uint8 *
@@ -265,7 +269,7 @@ DSOUND_GetDeviceBuf(_THIS)
         SetDSerror("DirectSound GetCurrentPosition", result);
         return (NULL);
     }
-    cursor /= this->hidden->mixlen;
+    cursor /= this->spec.size;
 #ifdef DEBUG_SOUND
     /* Detect audio dropouts */
     {
@@ -281,17 +285,17 @@ DSOUND_GetDeviceBuf(_THIS)
 #endif
     this->hidden->lastchunk = cursor;
     cursor = (cursor + 1) % this->hidden->num_buffers;
-    cursor *= this->hidden->mixlen;
+    cursor *= this->spec.size;
 
     /* Lock the audio buffer */
     result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor,
-                                     this->hidden->mixlen,
+                                     this->spec.size,
                                      (LPVOID *) & this->hidden->locked_buf,
                                      &rawlen, NULL, &junk, 0);
     if (result == DSERR_BUFFERLOST) {
         IDirectSoundBuffer_Restore(this->hidden->mixbuf);
         result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor,
-                                         this->hidden->mixlen,
+                                         this->spec.size,
                                          (LPVOID *) & this->
                                          hidden->locked_buf, &rawlen, NULL,
                                          &junk, 0);
@@ -310,7 +314,7 @@ DSOUND_WaitDone(_THIS)
 
     /* Wait for the playing chunk to finish */
     if (stream != NULL) {
-        SDL_memset(stream, this->spec.silence, this->hidden->mixlen);
+        SDL_memset(stream, this->spec.silence, this->spec.size);
         DSOUND_PlayDevice(this);
     }
     DSOUND_WaitDevice(this);
@@ -319,83 +323,106 @@ DSOUND_WaitDone(_THIS)
     IDirectSoundBuffer_Stop(this->hidden->mixbuf);
 }
 
+static int
+DSOUND_CaptureFromDevice(_THIS, void *buffer, int buflen)
+{
+    struct SDL_PrivateAudioData *h = this->hidden;
+    DWORD junk, cursor, ptr1len, ptr2len;
+    VOID *ptr1, *ptr2;
+
+    SDL_assert(buflen == this->spec.size);
+
+    while (SDL_TRUE) {
+        if (SDL_AtomicGet(&this->shutdown)) {  /* in case the buffer froze... */
+            SDL_memset(buffer, this->spec.silence, buflen);
+            return buflen;
+        }
+
+        if (IDirectSoundCaptureBuffer_GetCurrentPosition(h->capturebuf, &junk, &cursor) != DS_OK) {
+            return -1;
+        }
+        if ((cursor / this->spec.size) == h->lastchunk) {
+            SDL_Delay(1);  /* FIXME: find out how much time is left and sleep that long */
+        } else {
+            break;
+        }
+    }
+
+    if (IDirectSoundCaptureBuffer_Lock(h->capturebuf, h->lastchunk * this->spec.size, this->spec.size, &ptr1, &ptr1len, &ptr2, &ptr2len, 0) != DS_OK) {
+        return -1;
+    }
+
+    SDL_assert(ptr1len == this->spec.size);
+    SDL_assert(ptr2 == NULL);
+    SDL_assert(ptr2len == 0);
+
+    SDL_memcpy(buffer, ptr1, ptr1len);
+
+    if (IDirectSoundCaptureBuffer_Unlock(h->capturebuf, ptr1, ptr1len, ptr2, ptr2len) != DS_OK) {
+        return -1;
+    }
+
+    h->lastchunk = (h->lastchunk + 1) % h->num_buffers;
+
+    return ptr1len;
+}
+
+static void
+DSOUND_FlushCapture(_THIS)
+{
+    struct SDL_PrivateAudioData *h = this->hidden;
+    DWORD junk, cursor;
+    if (IDirectSoundCaptureBuffer_GetCurrentPosition(h->capturebuf, &junk, &cursor) == DS_OK) {
+        h->lastchunk = cursor / this->spec.size;
+    }
+}
+
 static void
 DSOUND_CloseDevice(_THIS)
 {
     if (this->hidden->mixbuf != NULL) {
+        IDirectSoundBuffer_Stop(this->hidden->mixbuf);
         IDirectSoundBuffer_Release(this->hidden->mixbuf);
     }
     if (this->hidden->sound != NULL) {
         IDirectSound_Release(this->hidden->sound);
     }
+    if (this->hidden->capturebuf != NULL) {
+        IDirectSoundCaptureBuffer_Stop(this->hidden->capturebuf);
+        IDirectSoundCaptureBuffer_Release(this->hidden->capturebuf);
+    }
+    if (this->hidden->capture != NULL) {
+        IDirectSoundCapture_Release(this->hidden->capture);
+    }
     SDL_free(this->hidden);
 }
 
 /* This function tries to create a secondary audio buffer, and returns the
-   number of audio chunks available in the created buffer.
+   number of audio chunks available in the created buffer. This is for
+   playback devices, not capture.
 */
 static int
-CreateSecondary(_THIS, HWND focus)
+CreateSecondary(_THIS, const DWORD bufsize, WAVEFORMATEX *wfmt)
 {
     LPDIRECTSOUND sndObj = this->hidden->sound;
     LPDIRECTSOUNDBUFFER *sndbuf = &this->hidden->mixbuf;
-    Uint32 chunksize = this->spec.size;
-    const int numchunks = 8;
     HRESULT result = DS_OK;
     DSBUFFERDESC format;
     LPVOID pvAudioPtr1, pvAudioPtr2;
     DWORD dwAudioBytes1, dwAudioBytes2;
-    WAVEFORMATEX wfmt;
-
-    SDL_zero(wfmt);
-
-    if (SDL_AUDIO_ISFLOAT(this->spec.format)) {
-        wfmt.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
-    } else {
-        wfmt.wFormatTag = WAVE_FORMAT_PCM;
-    }
-
-    wfmt.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
-    wfmt.nChannels = this->spec.channels;
-    wfmt.nSamplesPerSec = this->spec.freq;
-    wfmt.nBlockAlign = wfmt.nChannels * (wfmt.wBitsPerSample / 8);
-    wfmt.nAvgBytesPerSec = wfmt.nSamplesPerSec * wfmt.nBlockAlign;
-
-    /* Try to set primary mixing privileges */
-    if (focus) {
-        result = IDirectSound_SetCooperativeLevel(sndObj,
-                                                  focus, DSSCL_PRIORITY);
-    } else {
-        result = IDirectSound_SetCooperativeLevel(sndObj,
-                                                  GetDesktopWindow(),
-                                                  DSSCL_NORMAL);
-    }
-    if (result != DS_OK) {
-        return SetDSerror("DirectSound SetCooperativeLevel", result);
-    }
 
     /* Try to create the secondary buffer */
     SDL_zero(format);
     format.dwSize = sizeof(format);
     format.dwFlags = DSBCAPS_GETCURRENTPOSITION2;
-    if (!focus) {
-        format.dwFlags |= DSBCAPS_GLOBALFOCUS;
-    } else {
-        format.dwFlags |= DSBCAPS_STICKYFOCUS;
-    }
-    format.dwBufferBytes = numchunks * chunksize;
-    if ((format.dwBufferBytes < DSBSIZE_MIN) ||
-        (format.dwBufferBytes > DSBSIZE_MAX)) {
-        return SDL_SetError("Sound buffer size must be between %d and %d",
-                            DSBSIZE_MIN / numchunks, DSBSIZE_MAX / numchunks);
-    }
-    format.dwReserved = 0;
-    format.lpwfxFormat = &wfmt;
+    format.dwFlags |= DSBCAPS_GLOBALFOCUS;
+    format.dwBufferBytes = bufsize;
+    format.lpwfxFormat = wfmt;
     result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL);
     if (result != DS_OK) {
         return SetDSerror("DirectSound CreateSoundBuffer", result);
     }
-    IDirectSoundBuffer_SetFormat(*sndbuf, &wfmt);
+    IDirectSoundBuffer_SetFormat(*sndbuf, wfmt);
 
     /* Silence the initial audio buffer */
     result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes,
@@ -410,18 +437,65 @@ CreateSecondary(_THIS, HWND focus)
     }
 
     /* We're ready to go */
-    return (numchunks);
+    return 0;
+}
+
+/* This function tries to create a capture buffer, and returns the
+   number of audio chunks available in the created buffer. This is for
+   capture devices, not playback.
+*/
+static int
+CreateCaptureBuffer(_THIS, const DWORD bufsize, WAVEFORMATEX *wfmt)
+{
+    LPDIRECTSOUNDCAPTURE capture = this->hidden->capture;
+    LPDIRECTSOUNDCAPTUREBUFFER *capturebuf = &this->hidden->capturebuf;
+    DSCBUFFERDESC format;
+//    DWORD junk, cursor;
+    HRESULT result;
+
+    SDL_zero(format);
+    format.dwSize = sizeof (format);
+    format.dwFlags = DSCBCAPS_WAVEMAPPED;
+    format.dwBufferBytes = bufsize;
+    format.lpwfxFormat = wfmt;
+
+    result = IDirectSoundCapture_CreateCaptureBuffer(capture, &format, capturebuf, NULL);
+    if (result != DS_OK) {
+        return SetDSerror("DirectSound CreateCaptureBuffer", result);
+    }
+
+    result = IDirectSoundCaptureBuffer_Start(*capturebuf, DSCBSTART_LOOPING);
+    if (result != DS_OK) {
+        IDirectSoundCaptureBuffer_Release(*capturebuf);
+        return SetDSerror("DirectSound Start", result);
+    }
+
+#if 0
+    /* presumably this starts at zero, but just in case... */
+    result = IDirectSoundCaptureBuffer_GetCurrentPosition(*capturebuf, &junk, &cursor);
+    if (result != DS_OK) {
+        IDirectSoundCaptureBuffer_Stop(*capturebuf);
+        IDirectSoundCaptureBuffer_Release(*capturebuf);
+        return SetDSerror("DirectSound GetCurrentPosition", result);
+    }
+
+    this->hidden->lastchunk = cursor / this->spec.size;
+#endif
+
+    return 0;
 }
 
 static int
 DSOUND_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
 {
+    const DWORD numchunks = 8;
     HRESULT result;
     SDL_bool valid_format = SDL_FALSE;
     SDL_bool tried_format = SDL_FALSE;
     SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
     LPGUID guid = (LPGUID) handle;
-
+	DWORD bufsize;
+	
     /* Initialize all variables that we clean on shutdown */
     this->hidden = (struct SDL_PrivateAudioData *)
         SDL_malloc((sizeof *this->hidden));
@@ -431,9 +505,22 @@ DSOUND_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     SDL_zerop(this->hidden);
 
     /* Open the audio device */
-    result = pDirectSoundCreate8(guid, &this->hidden->sound, NULL);
-    if (result != DS_OK) {
-        return SetDSerror("DirectSoundCreate", result);
+    if (iscapture) {
+        result = pDirectSoundCaptureCreate8(guid, &this->hidden->capture, NULL);
+        if (result != DS_OK) {
+            return SetDSerror("DirectSoundCaptureCreate8", result);
+        }
+    } else {
+        result = pDirectSoundCreate8(guid, &this->hidden->sound, NULL);
+        if (result != DS_OK) {
+            return SetDSerror("DirectSoundCreate8", result);
+        }
+        result = IDirectSound_SetCooperativeLevel(this->hidden->sound,
+                                                  GetDesktopWindow(),
+                                                  DSSCL_NORMAL);
+        if (result != DS_OK) {
+            return SetDSerror("DirectSound SetCooperativeLevel", result);
+        }
     }
 
     while ((!valid_format) && (test_format)) {
@@ -443,12 +530,38 @@ DSOUND_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
         case AUDIO_S32:
         case AUDIO_F32:
             tried_format = SDL_TRUE;
+
             this->spec.format = test_format;
+
             /* Update the fragment size as size in bytes */
             SDL_CalculateAudioSpec(&this->spec);
-            this->hidden->num_buffers = CreateSecondary(this, NULL);
-            if (this->hidden->num_buffers > 0) {
-                valid_format = SDL_TRUE;
+
+            bufsize = numchunks * this->spec.size;
+            if ((bufsize < DSBSIZE_MIN) || (bufsize > DSBSIZE_MAX)) {
+                SDL_SetError("Sound buffer size must be between %d and %d",
+                             (DSBSIZE_MIN < numchunks) ? 1 : DSBSIZE_MIN / numchunks,
+                             DSBSIZE_MAX / numchunks);
+            } else {
+                int rc;
+				WAVEFORMATEX wfmt;
+                SDL_zero(wfmt);
+                if (SDL_AUDIO_ISFLOAT(this->spec.format)) {
+                    wfmt.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
+                } else {
+                    wfmt.wFormatTag = WAVE_FORMAT_PCM;
+                }
+
+                wfmt.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
+                wfmt.nChannels = this->spec.channels;
+                wfmt.nSamplesPerSec = this->spec.freq;
+                wfmt.nBlockAlign = wfmt.nChannels * (wfmt.wBitsPerSample / 8);
+                wfmt.nAvgBytesPerSec = wfmt.nSamplesPerSec * wfmt.nBlockAlign;
+
+                rc = iscapture ? CreateCaptureBuffer(this, bufsize, &wfmt) : CreateSecondary(this, bufsize, &wfmt);
+                if (rc == 0) {
+                    this->hidden->num_buffers = numchunks;
+                    valid_format = SDL_TRUE;
+                }
             }
             break;
         }
@@ -462,8 +575,7 @@ DSOUND_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
         return SDL_SetError("DirectSound: Unsupported audio format");
     }
 
-    /* The buffer will auto-start playing in DSOUND_WaitDevice() */
-    this->hidden->mixlen = this->spec.size;
+    /* Playback buffers will auto-start playing in DSOUND_WaitDevice() */
 
     return 0;                   /* good to go. */
 }
@@ -490,11 +602,14 @@ DSOUND_Init(SDL_AudioDriverImpl * impl)
     impl->WaitDevice = DSOUND_WaitDevice;
     impl->WaitDone = DSOUND_WaitDone;
     impl->GetDeviceBuf = DSOUND_GetDeviceBuf;
+    impl->CaptureFromDevice = DSOUND_CaptureFromDevice;
+    impl->FlushCapture = DSOUND_FlushCapture;
     impl->CloseDevice = DSOUND_CloseDevice;
     impl->FreeDeviceHandle = DSOUND_FreeDeviceHandle;
-
     impl->Deinitialize = DSOUND_Deinitialize;
 
+    impl->HasCaptureSupport = SDL_TRUE;
+
     return 1;   /* this audio target is available. */
 }
 

+ 2 - 1
src/audio/directsound/SDL_directsound.h

@@ -35,8 +35,9 @@ struct SDL_PrivateAudioData
 {
     LPDIRECTSOUND sound;
     LPDIRECTSOUNDBUFFER mixbuf;
+    LPDIRECTSOUNDCAPTURE capture;
+    LPDIRECTSOUNDCAPTUREBUFFER capturebuf;
     int num_buffers;
-    int mixlen;
     DWORD lastchunk;
     Uint8 *locked_buf;
 };