Browse Source

Split the XInput and DirectInput code so Windows RT can use the existing XInput support.

Sam Lantinga 10 years ago
parent
commit
b79e7f32cc
34 changed files with 3967 additions and 3156 deletions
  1. 15 1
      VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj
  2. 45 3
      VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj.filters
  3. 15 1
      VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj
  4. 33 3
      VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters
  5. 140 20
      VisualC/SDL/SDL_VS2008.vcproj
  6. 38 5
      VisualC/SDL/SDL_VS2010.vcxproj
  7. 38 5
      VisualC/SDL/SDL_VS2012.vcxproj
  8. 38 5
      VisualC/SDL/SDL_VS2013.vcxproj
  9. 53 13
      configure
  10. 34 11
      configure.in
  11. 6 0
      include/SDL_config.h.in
  12. 6 0
      include/SDL_config_windows.h
  13. 3 3
      include/SDL_config_winrt.h
  14. 1 1
      src/audio/directsound/SDL_directsound.h
  15. 14 5
      src/core/windows/SDL_directx.h
  16. 94 0
      src/core/windows/SDL_xinput.c
  17. 9 61
      src/core/windows/SDL_xinput.h
  18. 263 782
      src/haptic/windows/SDL_dinputhaptic.c
  19. 47 0
      src/haptic/windows/SDL_dinputhaptic_c.h
  20. 445 0
      src/haptic/windows/SDL_windowshaptic.c
  21. 88 0
      src/haptic/windows/SDL_windowshaptic_c.h
  22. 491 0
      src/haptic/windows/SDL_xinputhaptic.c
  23. 47 0
      src/haptic/windows/SDL_xinputhaptic_c.h
  24. 0 10
      src/joystick/SDL_gamecontroller.c
  25. 10 7
      src/joystick/SDL_gamecontrollerdb.h
  26. 6 3
      src/joystick/SDL_sysjoystick.h
  27. 900 0
      src/joystick/windows/SDL_dinputjoystick.c
  28. 7 5
      src/joystick/windows/SDL_dinputjoystick_c.h
  29. 0 1661
      src/joystick/windows/SDL_dxjoystick.c
  30. 569 0
      src/joystick/windows/SDL_windowsjoystick.c
  31. 89 0
      src/joystick/windows/SDL_windowsjoystick_c.h
  32. 390 0
      src/joystick/windows/SDL_xinputjoystick.c
  33. 33 0
      src/joystick/windows/SDL_xinputjoystick_c.h
  34. 0 551
      src/joystick/winrt/SDL_xinputjoystick.c

+ 15 - 1
VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj

@@ -47,6 +47,7 @@
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
     </ClCompile>
     <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
+    <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
     <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
@@ -93,9 +94,14 @@
     <ClCompile Include="..\..\src\file\SDL_rwops.c" />
     <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
     <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
     <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
     <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
-    <ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
     <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
     <ClCompile Include="..\..\src\power\SDL_power.c" />
     <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
@@ -278,7 +284,9 @@
     <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
     <ClInclude Include="..\..\src\audio\SDL_wave.h" />
     <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
+    <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
     <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
+    <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
     <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
     <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
     <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
@@ -297,9 +305,15 @@
     <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
     <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
     <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
+    <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
+    <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
+    <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
     <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
     <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
+    <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
+    <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
+    <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
     <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
     <ClInclude Include="..\..\src\render\mmx.h" />
     <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />

+ 45 - 3
VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj.filters

@@ -247,9 +247,6 @@
     <ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c">
-      <Filter>Source Files</Filter>
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     <ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
@@ -298,6 +295,27 @@
     <ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\core\windows\SDL_xinput.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="..\..\include\begin_code.h">
@@ -672,6 +690,30 @@
     <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h">
       <Filter>Source Files</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\core\windows\SDL_xinput.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\core\windows\SDL_directx.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <Filter Include="Header Files">

+ 15 - 1
VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj

@@ -86,7 +86,9 @@
     <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
     <ClInclude Include="..\..\src\audio\SDL_wave.h" />
     <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
+    <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
     <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
+    <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
     <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
     <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
     <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
@@ -105,9 +107,15 @@
     <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
     <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
     <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
+    <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
+    <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
+    <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
     <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
     <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
+    <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
+    <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
+    <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
     <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
     <ClInclude Include="..\..\src\render\mmx.h" />
     <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
@@ -173,6 +181,7 @@
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
     </ClCompile>
     <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
+    <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
     <ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
       <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
@@ -219,10 +228,15 @@
     <ClCompile Include="..\..\src\file\SDL_rwops.c" />
     <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
     <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
     <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
     <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
     <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
-    <ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
     <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
     <ClCompile Include="..\..\src\power\SDL_power.c" />
     <ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />

+ 33 - 3
VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters

@@ -381,6 +381,24 @@
     <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h">
       <Filter>Source Files</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\src\core\windows\SDL_directx.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\core\windows\SDL_xinput.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h">
+      <Filter>Source Files</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
+    <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
+    <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\..\src\atomic\SDL_atomic.c">
@@ -485,9 +503,6 @@
     <ClCompile Include="..\..\src\joystick\SDL_joystick.c">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c">
-      <Filter>Source Files</Filter>
-    </ClCompile>
     <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c">
       <Filter>Source Files</Filter>
     </ClCompile>
@@ -683,5 +698,20 @@
     <ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\src\core\windows\SDL_xinput.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
   </ItemGroup>
 </Project>

+ 140 - 20
VisualC/SDL/SDL_VS2008.vcproj

@@ -371,6 +371,14 @@
 		<Filter
 			Name="API Headers"
 			>
+			<File
+				RelativePath="..\..\include\begin_code.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\close_code.h"
+				>
+			</File>
 			<File
 				RelativePath="..\..\include\SDL.h"
 				>
@@ -419,10 +427,6 @@
 				RelativePath="..\..\include\SDL_egl.h"
 				>
 			</File>
-			<File
-				RelativePath="..\..\src\video\sdl_egl_c.h"
-				>
-			</File>
 			<File
 				RelativePath="..\..\include\SDL_endian.h"
 				>
@@ -499,10 +503,34 @@
 				RelativePath="..\..\include\SDL_opengl.h"
 				>
 			</File>
+			<File
+				RelativePath="..\..\include\SDL_opengl_glext.h"
+				>
+			</File>
 			<File
 				RelativePath="..\..\include\SDL_opengles.h"
 				>
 			</File>
+			<File
+				RelativePath="..\..\include\SDL_opengles2.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_opengles2_gl2.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_opengles2_gl2ext.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_opengles2_gl2platform.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_opengles2_khrplatform.h"
+				>
+			</File>
 			<File
 				RelativePath="..\..\include\SDL_pixels.h"
 				>
@@ -559,6 +587,54 @@
 				RelativePath="..\..\include\SDL_syswm.h"
 				>
 			</File>
+			<File
+				RelativePath="..\..\include\SDL_test.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_test_assert.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_test_common.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_test_compare.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_test_crc32.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_test_font.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_test_fuzzer.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_test_harness.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_test_images.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_test_log.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_test_md5.h"
+				>
+			</File>
+			<File
+				RelativePath="..\..\include\SDL_test_random.h"
+				>
+			</File>
 			<File
 				RelativePath="..\..\include\SDL_thread.h"
 				>
@@ -583,10 +659,6 @@
 				RelativePath="..\..\include\SDL_video.h"
 				>
 			</File>
-			<File
-				RelativePath="..\..\src\video\windows\SDL_windowsopengles.h"
-				>
-			</File>
 		</Filter>
 		<File
 			RelativePath="..\..\src\events\blank_cursor.h"
@@ -596,10 +668,6 @@
 			RelativePath="..\..\src\events\default_cursor.h"
 			>
 		</File>
-		<File
-			RelativePath="..\..\src\audio\directsound\directx.h"
-			>
-		</File>
 		<File
 			RelativePath="..\..\src\libm\e_atan2.c"
 			>
@@ -824,6 +892,22 @@
 			RelativePath="..\..\src\render\SDL_d3dmath.h"
 			>
 		</File>
+		<File
+			RelativePath="..\..\src\haptic\windows\SDL_dinputhaptic.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\haptic\windows\SDL_dinputhaptic_c.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\joystick\windows\SDL_dinputjoystick.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\joystick\windows\SDL_dinputjoystick_c.h"
+			>
+		</File>
 		<File
 			RelativePath="..\..\src\audio\directsound\SDL_directsound.c"
 			>
@@ -832,6 +916,10 @@
 			RelativePath="..\..\src\audio\directsound\SDL_directsound.h"
 			>
 		</File>
+		<File
+			RelativePath="..\..\src\core\windows\SDL_directx.h"
+			>
+		</File>
 		<File
 			RelativePath="..\..\src\audio\disk\SDL_diskaudio.c"
 			>
@@ -876,10 +964,6 @@
 			RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.h"
 			>
 		</File>
-		<File
-			RelativePath="..\..\src\joystick\windows\SDL_dxjoystick.c"
-			>
-		</File>
 		<File
 			RelativePath="..\..\src\dynapi\SDL_dynapi.c"
 			>
@@ -1156,10 +1240,6 @@
 			RelativePath="..\..\src\filesystem\windows\SDL_sysfilesystem.c"
 			>
 		</File>
-		<File
-			RelativePath="..\..\src\haptic\windows\SDL_syshaptic.c"
-			>
-		</File>
 		<File
 			RelativePath="..\..\src\haptic\SDL_syshaptic.h"
 			>
@@ -1296,6 +1376,22 @@
 			RelativePath="..\..\src\video\windows\SDL_windowsframebuffer.h"
 			>
 		</File>
+		<File
+			RelativePath="..\..\src\haptic\windows\SDL_windowshaptic.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\haptic\windows\SDL_windowshaptic_c.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\joystick\windows\SDL_windowsjoystick.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\joystick\windows\SDL_windowsjoystick_c.h"
+			>
+		</File>
 		<File
 			RelativePath="..\..\src\video\windows\SDL_windowskeyboard.c"
 			>
@@ -1376,6 +1472,30 @@
 			RelativePath="..\..\src\audio\xaudio2\SDL_xaudio2.c"
 			>
 		</File>
+		<File
+			RelativePath="..\..\src\core\windows\SDL_xinput.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\core\windows\SDL_xinput.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\haptic\windows\SDL_xinputhaptic.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\haptic\windows\SDL_xinputhaptic_c.h"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\joystick\windows\SDL_xinputjoystick.c"
+			>
+		</File>
+		<File
+			RelativePath="..\..\src\joystick\windows\SDL_xinputjoystick_c.h"
+			>
+		</File>
 		<File
 			RelativePath="..\..\src\render\SDL_yuv_mmx.c"
 			>

+ 38 - 5
VisualC/SDL/SDL_VS2010.vcxproj

@@ -219,6 +219,8 @@
     </Link>
   </ItemDefinitionGroup>
   <ItemGroup>
+    <ClInclude Include="..\..\include\begin_code.h" />
+    <ClInclude Include="..\..\include\close_code.h" />
     <ClInclude Include="..\..\include\SDL.h" />
     <ClInclude Include="..\..\include\SDL_assert.h" />
     <ClInclude Include="..\..\include\SDL_atomic.h" />
@@ -235,6 +237,7 @@
     <ClInclude Include="..\..\include\SDL_error.h" />
     <ClInclude Include="..\..\include\SDL_events.h" />
     <ClInclude Include="..\..\include\SDL_filesystem.h" />
+    <ClInclude Include="..\..\include\SDL_gamecontroller.h" />
     <ClInclude Include="..\..\include\SDL_gesture.h" />
     <ClInclude Include="..\..\include\SDL_haptic.h" />
     <ClInclude Include="..\..\include\SDL_hints.h" />
@@ -244,11 +247,18 @@
     <ClInclude Include="..\..\include\SDL_loadso.h" />
     <ClInclude Include="..\..\include\SDL_log.h" />
     <ClInclude Include="..\..\include\SDL_main.h" />
+    <ClInclude Include="..\..\include\SDL_messagebox.h" />
     <ClInclude Include="..\..\include\SDL_mouse.h" />
     <ClInclude Include="..\..\include\SDL_mutex.h" />
     <ClInclude Include="..\..\include\SDL_name.h" />
     <ClInclude Include="..\..\include\SDL_opengl.h" />
     <ClInclude Include="..\..\include\SDL_opengles.h" />
+    <ClInclude Include="..\..\include\SDL_opengles2.h" />
+    <ClInclude Include="..\..\include\SDL_opengles2_gl2.h" />
+    <ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h" />
+    <ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h" />
+    <ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h" />
+    <ClInclude Include="..\..\include\SDL_opengl_glext.h" />
     <ClInclude Include="..\..\include\SDL_pixels.h" />
     <ClInclude Include="..\..\include\SDL_platform.h" />
     <ClInclude Include="..\..\include\SDL_power.h" />
@@ -263,23 +273,42 @@
     <ClInclude Include="..\..\include\SDL_surface.h" />
     <ClInclude Include="..\..\include\SDL_system.h" />
     <ClInclude Include="..\..\include\SDL_syswm.h" />
+    <ClInclude Include="..\..\include\SDL_test.h" />
+    <ClInclude Include="..\..\include\SDL_test_assert.h" />
+    <ClInclude Include="..\..\include\SDL_test_common.h" />
+    <ClInclude Include="..\..\include\SDL_test_compare.h" />
+    <ClInclude Include="..\..\include\SDL_test_crc32.h" />
+    <ClInclude Include="..\..\include\SDL_test_font.h" />
+    <ClInclude Include="..\..\include\SDL_test_fuzzer.h" />
+    <ClInclude Include="..\..\include\SDL_test_harness.h" />
+    <ClInclude Include="..\..\include\SDL_test_images.h" />
+    <ClInclude Include="..\..\include\SDL_test_log.h" />
+    <ClInclude Include="..\..\include\SDL_test_md5.h" />
+    <ClInclude Include="..\..\include\SDL_test_random.h" />
     <ClInclude Include="..\..\include\SDL_thread.h" />
     <ClInclude Include="..\..\include\SDL_timer.h" />
     <ClInclude Include="..\..\include\SDL_touch.h" />
     <ClInclude Include="..\..\include\SDL_types.h" />
     <ClInclude Include="..\..\include\SDL_version.h" />
     <ClInclude Include="..\..\include\SDL_video.h" />
-    <ClInclude Include="..\..\include\SDL_gamecontroller.h" />
+    <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
     <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
+    <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
     <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
     <ClInclude Include="..\..\src\events\blank_cursor.h" />
     <ClInclude Include="..\..\src\events\default_cursor.h" />
-    <ClInclude Include="..\..\src\audio\directsound\directx.h" />
     <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
     <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
     <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
+    <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
+    <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
+    <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
+    <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
+    <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
+    <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
+    <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
     <ClInclude Include="..\..\src\libm\math_libm.h" />
     <ClInclude Include="..\..\src\libm\math_private.h" />
     <ClInclude Include="..\..\src\render\mmx.h" />
@@ -322,7 +351,6 @@
     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
     <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
     <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
-    <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
     <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
     <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
@@ -348,10 +376,17 @@
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
+    <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
     <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
     <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
     <ClCompile Include="..\..\src\events\SDL_gesture.c" />
     <ClCompile Include="..\..\src\events\SDL_touch.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
     <ClCompile Include="..\..\src\libm\e_atan2.c" />
     <ClCompile Include="..\..\src\libm\e_log.c" />
     <ClCompile Include="..\..\src\libm\e_pow.c" />
@@ -416,7 +451,6 @@
     <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
     <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
     <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
-    <ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c" />
     <ClCompile Include="..\..\src\SDL_error.c" />
     <ClCompile Include="..\..\src\events\SDL_events.c" />
     <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
@@ -444,7 +478,6 @@
     <ClCompile Include="..\..\src\video\SDL_surface.c" />
     <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
     <ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
-    <ClCompile Include="..\..\src\haptic\windows\SDL_syshaptic.c" />
     <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
     <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
     <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />

+ 38 - 5
VisualC/SDL/SDL_VS2012.vcxproj

@@ -223,6 +223,8 @@
     </Link>
   </ItemDefinitionGroup>
   <ItemGroup>
+    <ClInclude Include="..\..\include\begin_code.h" />
+    <ClInclude Include="..\..\include\close_code.h" />
     <ClInclude Include="..\..\include\SDL.h" />
     <ClInclude Include="..\..\include\SDL_assert.h" />
     <ClInclude Include="..\..\include\SDL_atomic.h" />
@@ -239,6 +241,7 @@
     <ClInclude Include="..\..\include\SDL_error.h" />
     <ClInclude Include="..\..\include\SDL_events.h" />
     <ClInclude Include="..\..\include\SDL_filesystem.h" />
+    <ClInclude Include="..\..\include\SDL_gamecontroller.h" />
     <ClInclude Include="..\..\include\SDL_gesture.h" />
     <ClInclude Include="..\..\include\SDL_haptic.h" />
     <ClInclude Include="..\..\include\SDL_hints.h" />
@@ -248,11 +251,18 @@
     <ClInclude Include="..\..\include\SDL_loadso.h" />
     <ClInclude Include="..\..\include\SDL_log.h" />
     <ClInclude Include="..\..\include\SDL_main.h" />
+    <ClInclude Include="..\..\include\SDL_messagebox.h" />
     <ClInclude Include="..\..\include\SDL_mouse.h" />
     <ClInclude Include="..\..\include\SDL_mutex.h" />
     <ClInclude Include="..\..\include\SDL_name.h" />
     <ClInclude Include="..\..\include\SDL_opengl.h" />
     <ClInclude Include="..\..\include\SDL_opengles.h" />
+    <ClInclude Include="..\..\include\SDL_opengles2.h" />
+    <ClInclude Include="..\..\include\SDL_opengles2_gl2.h" />
+    <ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h" />
+    <ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h" />
+    <ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h" />
+    <ClInclude Include="..\..\include\SDL_opengl_glext.h" />
     <ClInclude Include="..\..\include\SDL_pixels.h" />
     <ClInclude Include="..\..\include\SDL_platform.h" />
     <ClInclude Include="..\..\include\SDL_power.h" />
@@ -267,23 +277,42 @@
     <ClInclude Include="..\..\include\SDL_surface.h" />
     <ClInclude Include="..\..\include\SDL_system.h" />
     <ClInclude Include="..\..\include\SDL_syswm.h" />
+    <ClInclude Include="..\..\include\SDL_test.h" />
+    <ClInclude Include="..\..\include\SDL_test_assert.h" />
+    <ClInclude Include="..\..\include\SDL_test_common.h" />
+    <ClInclude Include="..\..\include\SDL_test_compare.h" />
+    <ClInclude Include="..\..\include\SDL_test_crc32.h" />
+    <ClInclude Include="..\..\include\SDL_test_font.h" />
+    <ClInclude Include="..\..\include\SDL_test_fuzzer.h" />
+    <ClInclude Include="..\..\include\SDL_test_harness.h" />
+    <ClInclude Include="..\..\include\SDL_test_images.h" />
+    <ClInclude Include="..\..\include\SDL_test_log.h" />
+    <ClInclude Include="..\..\include\SDL_test_md5.h" />
+    <ClInclude Include="..\..\include\SDL_test_random.h" />
     <ClInclude Include="..\..\include\SDL_thread.h" />
     <ClInclude Include="..\..\include\SDL_timer.h" />
     <ClInclude Include="..\..\include\SDL_touch.h" />
     <ClInclude Include="..\..\include\SDL_types.h" />
     <ClInclude Include="..\..\include\SDL_version.h" />
     <ClInclude Include="..\..\include\SDL_video.h" />
-    <ClInclude Include="..\..\include\SDL_gamecontroller.h" />
+    <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
     <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
+    <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
     <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
     <ClInclude Include="..\..\src\events\blank_cursor.h" />
     <ClInclude Include="..\..\src\events\default_cursor.h" />
-    <ClInclude Include="..\..\src\audio\directsound\directx.h" />
     <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
     <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
     <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
+    <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
+    <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
+    <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
+    <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
+    <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
+    <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
+    <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
     <ClInclude Include="..\..\src\libm\math_libm.h" />
     <ClInclude Include="..\..\src\libm\math_private.h" />
     <ClInclude Include="..\..\src\render\mmx.h" />
@@ -326,7 +355,6 @@
     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
     <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
     <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
-    <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
     <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
     <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
@@ -352,10 +380,17 @@
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
+    <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
     <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
     <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
     <ClCompile Include="..\..\src\events\SDL_gesture.c" />
     <ClCompile Include="..\..\src\events\SDL_touch.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
     <ClCompile Include="..\..\src\libm\e_atan2.c" />
     <ClCompile Include="..\..\src\libm\e_log.c" />
     <ClCompile Include="..\..\src\libm\e_pow.c" />
@@ -420,7 +455,6 @@
     <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
     <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
     <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
-    <ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c" />
     <ClCompile Include="..\..\src\SDL_error.c" />
     <ClCompile Include="..\..\src\events\SDL_events.c" />
     <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
@@ -448,7 +482,6 @@
     <ClCompile Include="..\..\src\video\SDL_surface.c" />
     <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
     <ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
-    <ClCompile Include="..\..\src\haptic\windows\SDL_syshaptic.c" />
     <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
     <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
     <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />

+ 38 - 5
VisualC/SDL/SDL_VS2013.vcxproj

@@ -223,6 +223,8 @@
     </Link>
   </ItemDefinitionGroup>
   <ItemGroup>
+    <ClInclude Include="..\..\include\begin_code.h" />
+    <ClInclude Include="..\..\include\close_code.h" />
     <ClInclude Include="..\..\include\SDL.h" />
     <ClInclude Include="..\..\include\SDL_assert.h" />
     <ClInclude Include="..\..\include\SDL_atomic.h" />
@@ -239,6 +241,7 @@
     <ClInclude Include="..\..\include\SDL_error.h" />
     <ClInclude Include="..\..\include\SDL_events.h" />
     <ClInclude Include="..\..\include\SDL_filesystem.h" />
+    <ClInclude Include="..\..\include\SDL_gamecontroller.h" />
     <ClInclude Include="..\..\include\SDL_gesture.h" />
     <ClInclude Include="..\..\include\SDL_haptic.h" />
     <ClInclude Include="..\..\include\SDL_hints.h" />
@@ -248,11 +251,18 @@
     <ClInclude Include="..\..\include\SDL_loadso.h" />
     <ClInclude Include="..\..\include\SDL_log.h" />
     <ClInclude Include="..\..\include\SDL_main.h" />
+    <ClInclude Include="..\..\include\SDL_messagebox.h" />
     <ClInclude Include="..\..\include\SDL_mouse.h" />
     <ClInclude Include="..\..\include\SDL_mutex.h" />
     <ClInclude Include="..\..\include\SDL_name.h" />
     <ClInclude Include="..\..\include\SDL_opengl.h" />
     <ClInclude Include="..\..\include\SDL_opengles.h" />
+    <ClInclude Include="..\..\include\SDL_opengles2.h" />
+    <ClInclude Include="..\..\include\SDL_opengles2_gl2.h" />
+    <ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h" />
+    <ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h" />
+    <ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h" />
+    <ClInclude Include="..\..\include\SDL_opengl_glext.h" />
     <ClInclude Include="..\..\include\SDL_pixels.h" />
     <ClInclude Include="..\..\include\SDL_platform.h" />
     <ClInclude Include="..\..\include\SDL_power.h" />
@@ -267,23 +277,42 @@
     <ClInclude Include="..\..\include\SDL_surface.h" />
     <ClInclude Include="..\..\include\SDL_system.h" />
     <ClInclude Include="..\..\include\SDL_syswm.h" />
+    <ClInclude Include="..\..\include\SDL_test.h" />
+    <ClInclude Include="..\..\include\SDL_test_assert.h" />
+    <ClInclude Include="..\..\include\SDL_test_common.h" />
+    <ClInclude Include="..\..\include\SDL_test_compare.h" />
+    <ClInclude Include="..\..\include\SDL_test_crc32.h" />
+    <ClInclude Include="..\..\include\SDL_test_font.h" />
+    <ClInclude Include="..\..\include\SDL_test_fuzzer.h" />
+    <ClInclude Include="..\..\include\SDL_test_harness.h" />
+    <ClInclude Include="..\..\include\SDL_test_images.h" />
+    <ClInclude Include="..\..\include\SDL_test_log.h" />
+    <ClInclude Include="..\..\include\SDL_test_md5.h" />
+    <ClInclude Include="..\..\include\SDL_test_random.h" />
     <ClInclude Include="..\..\include\SDL_thread.h" />
     <ClInclude Include="..\..\include\SDL_timer.h" />
     <ClInclude Include="..\..\include\SDL_touch.h" />
     <ClInclude Include="..\..\include\SDL_types.h" />
     <ClInclude Include="..\..\include\SDL_version.h" />
     <ClInclude Include="..\..\include\SDL_video.h" />
-    <ClInclude Include="..\..\include\SDL_gamecontroller.h" />
+    <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
     <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
+    <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
     <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
     <ClInclude Include="..\..\src\events\blank_cursor.h" />
     <ClInclude Include="..\..\src\events\default_cursor.h" />
-    <ClInclude Include="..\..\src\audio\directsound\directx.h" />
     <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
     <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
     <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
+    <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
+    <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
+    <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
+    <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
+    <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
+    <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
+    <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
     <ClInclude Include="..\..\src\libm\math_libm.h" />
     <ClInclude Include="..\..\src\libm\math_private.h" />
     <ClInclude Include="..\..\src\render\mmx.h" />
@@ -326,7 +355,6 @@
     <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
     <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
     <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
-    <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
     <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
     <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
@@ -352,10 +380,17 @@
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
+    <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
     <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
     <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
     <ClCompile Include="..\..\src\events\SDL_gesture.c" />
     <ClCompile Include="..\..\src\events\SDL_touch.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
+    <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
+    <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
     <ClCompile Include="..\..\src\libm\e_atan2.c" />
     <ClCompile Include="..\..\src\libm\e_log.c" />
     <ClCompile Include="..\..\src\libm\e_pow.c" />
@@ -420,7 +455,6 @@
     <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
     <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
     <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
-    <ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c" />
     <ClCompile Include="..\..\src\SDL_error.c" />
     <ClCompile Include="..\..\src\events\SDL_events.c" />
     <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
@@ -448,7 +482,6 @@
     <ClCompile Include="..\..\src\video\SDL_surface.c" />
     <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
     <ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
-    <ClCompile Include="..\..\src\haptic\windows\SDL_syshaptic.c" />
     <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
     <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
     <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />

+ 53 - 13
configure

@@ -22112,19 +22112,51 @@ if test "x$ac_cv_header_dinput_h" = xyes; then :
 fi
 
 
+        ac_fn_c_check_header_mongrel "$LINENO" "dxgi.h" "ac_cv_header_dxgi_h" "$ac_includes_default"
+if test "x$ac_cv_header_dxgi_h" = xyes; then :
+  have_dxgi=yes
+fi
+
+
         ac_fn_c_check_header_mongrel "$LINENO" "xaudio2.h" "ac_cv_header_xaudio2_h" "$ac_includes_default"
 if test "x$ac_cv_header_xaudio2_h" = xyes; then :
   have_xaudio2=yes
 fi
 
 
-        ac_fn_c_check_header_mongrel "$LINENO" "dxgi.h" "ac_cv_header_dxgi_h" "$ac_includes_default"
-if test "x$ac_cv_header_dxgi_h" = xyes; then :
-  have_dxgi=yes
+        ac_fn_c_check_header_mongrel "$LINENO" "xinput.h" "ac_cv_header_xinput_h" "$ac_includes_default"
+if test "x$ac_cv_header_xinput_h" = xyes; then :
+  have_xinput=yes
 fi
 
 
 
+        if test x$have_ddraw = xyes; then
+
+$as_echo "#define HAVE_DDRAW_H 1" >>confdefs.h
+
+        fi
+        if test x$have_dinput = xyes; then
+
+$as_echo "#define HAVE_DINPUT_H 1" >>confdefs.h
+
+        fi
+        if test x$have_dsound = xyes; then
+
+$as_echo "#define HAVE_DSOUND_H 1" >>confdefs.h
+
+        fi
+        if test x$have_dxgi = xyes; then
+
+$as_echo "#define HAVE_DXGI_H 1" >>confdefs.h
+
+        fi
+        if test x$have_xinput = xyes; then
+
+$as_echo "#define HAVE_XINPUT_H 1" >>confdefs.h
+
+        fi
+
         SUMMARY_video="${SUMMARY_video} directx"
         SUMMARY_audio="${SUMMARY_audio} directx"
 
@@ -22981,11 +23013,6 @@ $as_echo "#define SDL_VIDEO_RENDER_D3D11 1" >>confdefs.h
 
             fi
         fi
-        if test x$have_dxgi = xyes; then
-
-$as_echo "#define HAVE_DXGI_H 1" >>confdefs.h
-
-        fi
         # Set up files for the audio library
         if test x$enable_audio = xyes; then
 
@@ -23008,25 +23035,38 @@ $as_echo "#define SDL_AUDIO_DRIVER_XAUDIO2 1" >>confdefs.h
         fi
         # Set up files for the joystick library
         if test x$enable_joystick = xyes; then
-            if test x$have_dinput = xyes; then
+            if test x$have_dinput = xyes -o x$have_xinput = xyes; then
+                if test x$have_xinput = xyes; then
+
+$as_echo "#define SDL_JOYSTICK_XINPUT 1" >>confdefs.h
+
+                fi
+                if test x$have_dinput = xyes; then
 
 $as_echo "#define SDL_JOYSTICK_DINPUT 1" >>confdefs.h
 
-                SOURCES="$SOURCES $srcdir/src/joystick/windows/SDL_dxjoystick.c"
-                EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldinput8 -ldxguid -ldxerr8"
+                    EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldinput8 -ldxguid -ldxerr8"
+                fi
             else
 
 $as_echo "#define SDL_JOYSTICK_WINMM 1" >>confdefs.h
 
-                SOURCES="$SOURCES $srcdir/src/joystick/windows/SDL_mmjoystick.c"
             fi
+            SOURCES="$SOURCES $srcdir/src/joystick/windows/*.c"
             have_joystick=yes
         fi
         if test x$enable_haptic = xyes; then
-            if test x$have_dinput = xyes; then
+            if test x$have_dinput = xyes -o x$have_xinput = xyes; then
+                if test x$have_xinput = xyes; then
+
+$as_echo "#define SDL_HAPTIC_XINPUT 1" >>confdefs.h
+
+                fi
+                if test x$have_dinput = xyes; then
 
 $as_echo "#define SDL_HAPTIC_DINPUT 1" >>confdefs.h
 
+                fi
                 SOURCES="$SOURCES $srcdir/src/haptic/windows/SDL_syshaptic.c"
                 have_haptic=yes
             fi

+ 34 - 11
configure.in

@@ -2496,8 +2496,25 @@ AC_HELP_STRING([--enable-directx], [use DirectX for Windows audio/video [[defaul
         AC_CHECK_HEADER(ddraw.h, have_ddraw=yes)
         AC_CHECK_HEADER(dsound.h, have_dsound=yes)
         AC_CHECK_HEADER(dinput.h, have_dinput=yes)
-        AC_CHECK_HEADER(xaudio2.h, have_xaudio2=yes)
         AC_CHECK_HEADER(dxgi.h, have_dxgi=yes)
+        AC_CHECK_HEADER(xaudio2.h, have_xaudio2=yes)
+        AC_CHECK_HEADER(xinput.h, have_xinput=yes)
+
+        if test x$have_ddraw = xyes; then
+            AC_DEFINE(HAVE_DDRAW_H, 1, [ ])
+        fi
+        if test x$have_dinput = xyes; then
+            AC_DEFINE(HAVE_DINPUT_H, 1, [ ])
+        fi
+        if test x$have_dsound = xyes; then
+            AC_DEFINE(HAVE_DSOUND_H, 1, [ ])
+        fi
+        if test x$have_dxgi = xyes; then
+            AC_DEFINE(HAVE_DXGI_H, 1, [ ])
+        fi
+        if test x$have_xinput = xyes; then
+            AC_DEFINE(HAVE_XINPUT_H, 1, [ ])
+        fi
 
         SUMMARY_video="${SUMMARY_video} directx"
         SUMMARY_audio="${SUMMARY_audio} directx"
@@ -2927,9 +2944,6 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
                 AC_DEFINE(SDL_VIDEO_RENDER_D3D11, 1, [ ])
             fi
         fi
-        if test x$have_dxgi = xyes; then
-            AC_DEFINE(HAVE_DXGI_H, 1, [ ])
-        fi
         # Set up files for the audio library
         if test x$enable_audio = xyes; then
             AC_DEFINE(SDL_AUDIO_DRIVER_WINMM, 1, [ ])
@@ -2946,19 +2960,28 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
         fi
         # Set up files for the joystick library
         if test x$enable_joystick = xyes; then
-            if test x$have_dinput = xyes; then
-                AC_DEFINE(SDL_JOYSTICK_DINPUT, 1, [ ])
-                SOURCES="$SOURCES $srcdir/src/joystick/windows/SDL_dxjoystick.c"
-                EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldinput8 -ldxguid -ldxerr8"
+            if test x$have_dinput = xyes -o x$have_xinput = xyes; then
+                if test x$have_xinput = xyes; then
+                    AC_DEFINE(SDL_JOYSTICK_XINPUT, 1, [ ])
+                fi
+                if test x$have_dinput = xyes; then
+                    AC_DEFINE(SDL_JOYSTICK_DINPUT, 1, [ ])
+                    EXTRA_LDFLAGS="$EXTRA_LDFLAGS -ldinput8 -ldxguid -ldxerr8"
+                fi
             else
                 AC_DEFINE(SDL_JOYSTICK_WINMM, 1, [ ])
-                SOURCES="$SOURCES $srcdir/src/joystick/windows/SDL_mmjoystick.c"
             fi
+            SOURCES="$SOURCES $srcdir/src/joystick/windows/*.c"
             have_joystick=yes
         fi
         if test x$enable_haptic = xyes; then
-            if test x$have_dinput = xyes; then
-                AC_DEFINE(SDL_HAPTIC_DINPUT, 1, [ ])
+            if test x$have_dinput = xyes -o x$have_xinput = xyes; then
+                if test x$have_xinput = xyes; then
+                    AC_DEFINE(SDL_HAPTIC_XINPUT, 1, [ ])
+                fi
+                if test x$have_dinput = xyes; then
+                    AC_DEFINE(SDL_HAPTIC_DINPUT, 1, [ ])
+                fi
                 SOURCES="$SOURCES $srcdir/src/haptic/windows/SDL_syshaptic.c"
                 have_haptic=yes
             fi

+ 6 - 0
include/SDL_config.h.in

@@ -51,7 +51,11 @@
 #undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET
 #undef HAVE_PTHREAD_SPINLOCK
 
+#undef HAVE_DDRAW_H
+#undef HAVE_DINPUT_H
+#undef HAVE_DSOUND_H
 #undef HAVE_DXGI_H
+#undef HAVE_XINPUT_H
 
 /* Comment this if you want to build without any C library requirements */
 #undef HAVE_LIBC
@@ -232,6 +236,7 @@
 #undef SDL_INPUT_TSLIB
 #undef SDL_JOYSTICK_HAIKU
 #undef SDL_JOYSTICK_DINPUT
+#undef SDL_JOYSTICK_XINPUT
 #undef SDL_JOYSTICK_DUMMY
 #undef SDL_JOYSTICK_IOKIT
 #undef SDL_JOYSTICK_LINUX
@@ -243,6 +248,7 @@
 #undef SDL_HAPTIC_LINUX
 #undef SDL_HAPTIC_IOKIT
 #undef SDL_HAPTIC_DINPUT
+#undef SDL_HAPTIC_XINPUT
 
 /* Enable various shared object loading systems */
 #undef SDL_LOADSO_HAIKU

+ 6 - 0
include/SDL_config_windows.h

@@ -76,7 +76,11 @@ typedef unsigned int uintptr_t;
 # define SIZEOF_VOIDP 4
 #endif
 
+#define HAVE_DDRAW_H 1
+#define HAVE_DINPUT_H 1
+#define HAVE_DSOUND_H 1
 #define HAVE_DXGI_H 1
+#define HAVE_XINPUT_H 1
 
 /* This is disabled by default to avoid C runtime dependencies and manifest requirements */
 #ifdef HAVE_LIBC
@@ -158,7 +162,9 @@ typedef unsigned int uintptr_t;
 
 /* Enable various input drivers */
 #define SDL_JOYSTICK_DINPUT 1
+#define SDL_JOYSTICK_XINPUT 1
 #define SDL_HAPTIC_DINPUT   1
+#define SDL_HAPTIC_XINPUT   1
 
 /* Enable various shared object loading systems */
 #define SDL_LOADSO_WINDOWS  1

+ 3 - 3
include/SDL_config_winrt.h

@@ -78,6 +78,7 @@ typedef unsigned int uintptr_t;
 
 /* Useful headers */
 #define HAVE_DXGI_H 1
+#define HAVE_XINPUT_H 1
 #define HAVE_LIBC 1
 #define HAVE_STDIO_H 1
 #define STDC_HEADERS 1
@@ -148,13 +149,12 @@ typedef unsigned int uintptr_t;
 #define SDL_AUDIO_DRIVER_DUMMY	1
 
 /* Enable various input drivers */
-// TODO, WinRT: Get haptic support working
-#define SDL_HAPTIC_DISABLED	1
-
 #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
 #define SDL_JOYSTICK_DISABLED 1
+#define SDL_HAPTIC_DISABLED	1
 #else
 #define SDL_JOYSTICK_XINPUT 1
+#define SDL_HAPTIC_XINPUT   1
 #endif
 
 /* Enable various shared object loading systems */

+ 1 - 1
src/audio/directsound/SDL_directsound.h

@@ -23,7 +23,7 @@
 #ifndef _SDL_directsound_h
 #define _SDL_directsound_h
 
-#include "directx.h"
+#include "../../core/windows/SDL_directx.h"
 
 #include "../SDL_sysaudio.h"
 

+ 14 - 5
src/audio/directsound/directx.h → src/core/windows/SDL_directx.h

@@ -18,13 +18,14 @@
      misrepresented as being the original software.
   3. This notice may not be removed or altered from any source distribution.
 */
+#include "../../SDL_internal.h"
 
-#ifndef _directx_h
-#define _directx_h
+#ifndef _SDL_directx_h
+#define _SDL_directx_h
 
 /* Include all of the DirectX 8.0 headers and adds any necessary tweaks */
 
-#include "../../core/windows/SDL_windows.h"
+#include "SDL_windows.h"
 #include <mmsystem.h>
 #ifndef WIN32
 #define WIN32
@@ -91,12 +92,20 @@
 /* We need these defines to mark what version of DirectX API we use */
 #define DIRECTDRAW_VERSION  0x0700
 #define DIRECTSOUND_VERSION 0x0800
-#define DIRECTINPUT_VERSION 0x0500
+#define DIRECTINPUT_VERSION 0x0800 /* Need version 7 for force feedback. Need version 8 so IDirectInput8_EnumDevices doesn't leak like a sieve... */
 
+#ifdef HAVE_DDRAW_H
 #include <ddraw.h>
+#endif
+#ifdef HAVE_DSOUND_H
 #include <dsound.h>
+#endif
+#ifdef HAVE_DINPUT_H
 #include <dinput.h>
+#else
+typedef struct { int unused; } DIDEVICEINSTANCE;
+#endif
 
-#endif /* _directx_h */
+#endif /* _SDL_directx_h */
 
 /* vi: set ts=4 sw=4 expandtab: */

+ 94 - 0
src/core/windows/SDL_xinput.c

@@ -0,0 +1,94 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "SDL_assert.h"
+#include "SDL_xinput.h"
+
+
+#ifdef HAVE_XINPUT_H
+
+XInputGetState_t SDL_XInputGetState = NULL;
+XInputSetState_t SDL_XInputSetState = NULL;
+XInputGetCapabilities_t SDL_XInputGetCapabilities = NULL;
+DWORD SDL_XInputVersion = 0;
+
+static HANDLE s_pXInputDLL = 0;
+static int s_XInputDLLRefCount = 0;
+
+
+int
+WIN_LoadXInputDLL(void)
+{
+    DWORD version = 0;
+
+    if (s_pXInputDLL) {
+        SDL_assert(s_XInputDLLRefCount > 0);
+        s_XInputDLLRefCount++;
+        return 0;  /* already loaded */
+    }
+
+    version = (1 << 16) | 4;
+    s_pXInputDLL = LoadLibrary(L"XInput1_4.dll");  /* 1.4 Ships with Windows 8. */
+    if (!s_pXInputDLL) {
+        version = (1 << 16) | 3;
+        s_pXInputDLL = LoadLibrary(L"XInput1_3.dll");  /* 1.3 Ships with Vista and Win7, can be installed as a redistributable component. */
+    }
+    if (!s_pXInputDLL) {
+        s_pXInputDLL = LoadLibrary(L"bin\\XInput1_3.dll");
+    }
+    if (!s_pXInputDLL) {
+        return -1;
+    }
+
+    SDL_assert(s_XInputDLLRefCount == 0);
+    SDL_XInputVersion = version;
+    s_XInputDLLRefCount = 1;
+
+    /* 100 is the ordinal for _XInputGetStateEx, which returns the same struct as XinputGetState, but with extra data in wButtons for the guide button, we think... */
+    SDL_XInputGetState = (XInputGetState_t)GetProcAddress((HMODULE)s_pXInputDLL, (LPCSTR)100);
+    SDL_XInputSetState = (XInputSetState_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputSetState");
+    SDL_XInputGetCapabilities = (XInputGetCapabilities_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputGetCapabilities");
+    if (!SDL_XInputGetState || !SDL_XInputSetState || !SDL_XInputGetCapabilities) {
+        WIN_UnloadXInputDLL();
+        return -1;
+    }
+
+    return 0;
+}
+
+void
+WIN_UnloadXInputDLL(void)
+{
+    if (s_pXInputDLL) {
+        SDL_assert(s_XInputDLLRefCount > 0);
+        if (--s_XInputDLLRefCount == 0) {
+            FreeLibrary(s_pXInputDLL);
+            s_pXInputDLL = NULL;
+        }
+    } else {
+        SDL_assert(s_XInputDLLRefCount == 0);
+    }
+}
+
+#endif /* HAVE_XINPUT_H */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 9 - 61
src/joystick/windows/SDL_dxjoystick_c.h → src/core/windows/SDL_xinput.h

@@ -20,29 +20,13 @@
 */
 #include "../../SDL_internal.h"
 
-#ifndef SDL_JOYSTICK_DINPUT_H
-
-/* DirectInput joystick driver; written by Glenn Maynard, based on Andrei de
- * A. Formiga's WINMM driver.
- *
- * Hats and sliders are completely untested; the app I'm writing this for mostly
- * doesn't use them and I don't own any joysticks with them.
- *
- * We don't bother to use event notification here.  It doesn't seem to work
- * with polled devices, and it's fine to call IDirectInputDevice2_GetDeviceData and
- * let it return 0 events. */
-
-#include "../../core/windows/SDL_windows.h"
-
-#define DIRECTINPUT_VERSION 0x0800      /* Need version 7 for force feedback. Need version 8 so IDirectInput8_EnumDevices doesn't leak like a sieve... */
-#include <dinput.h>
-#define COBJMACROS
-#include <wbemcli.h>
-#include <oleauto.h>
-#include <xinput.h>
-#include <devguid.h>
-#include <dbt.h>
+#ifndef _SDL_xinput_h
+#define _SDL_xinput_h
+
+#ifdef HAVE_XINPUT_H
 
+#include "SDL_windows.h"
+#include <xinput.h>
 
 #ifndef XUSER_MAX_COUNT
 #define XUSER_MAX_COUNT 4
@@ -142,45 +126,9 @@ extern DWORD SDL_XInputVersion;  /* ((major << 16) & 0xFF00) | (minor & 0xFF) */
 #define XINPUTGETSTATE          SDL_XInputGetState
 #define XINPUTSETSTATE          SDL_XInputSetState
 #define XINPUTGETCAPABILITIES   SDL_XInputGetCapabilities
-#define INVALID_XINPUT_USERID   XUSER_INDEX_ANY
-#define SDL_XINPUT_MAX_DEVICES  XUSER_MAX_COUNT
 
-#define MAX_INPUTS  256     /* each joystick can have up to 256 inputs */
+#endif /* HAVE_XINPUT_H */
 
+#endif /* _SDL_xinput_h */
 
-/* local types */
-typedef enum Type
-{ BUTTON, AXIS, HAT } Type;
-
-typedef struct input_t
-{
-    /* DirectInput offset for this input type: */
-    DWORD ofs;
-
-    /* Button, axis or hat: */
-    Type type;
-
-    /* SDL input offset: */
-    Uint8 num;
-} input_t;
-
-/* The private structure used to keep track of a joystick */
-struct joystick_hwdata
-{
-    LPDIRECTINPUTDEVICE8 InputDevice;
-    DIDEVCAPS Capabilities;
-    int buffered;
-    SDL_JoystickGUID guid;
-
-    input_t Inputs[MAX_INPUTS];
-    int NumInputs;
-    int NumSliders;
-	SDL_bool removed;
-	SDL_bool send_remove_event;
-	SDL_bool bXInputDevice; /* SDL_TRUE if this device supports using the xinput API rather than DirectInput */
-	SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
-    Uint8 userid; /* XInput userid index for this joystick */
-	DWORD dwPacketNumber;
-};
-
-#endif /* SDL_JOYSTICK_DINPUT_H */
+/* vi: set ts=4 sw=4 expandtab: */

+ 263 - 782
src/haptic/windows/SDL_syshaptic.c → src/haptic/windows/SDL_dinputhaptic.c

@@ -20,62 +20,21 @@
 */
 #include "../../SDL_internal.h"
 
-#ifdef SDL_HAPTIC_DINPUT
-
-#include "SDL_assert.h"
-#include "SDL_thread.h"
-#include "SDL_mutex.h"
-#include "SDL_timer.h"
-#include "SDL_hints.h"
+#include "SDL_error.h"
 #include "SDL_haptic.h"
+#include "SDL_timer.h"
+#include "SDL_windowshaptic_c.h"
+#include "SDL_dinputhaptic_c.h"
 #include "../SDL_syshaptic.h"
-#include "SDL_joystick.h"
-#include "../../joystick/SDL_sysjoystick.h"     /* For the real SDL_Joystick */
-#include "../../joystick/windows/SDL_dxjoystick_c.h"      /* For joystick hwdata */
-
-#include "SDL_syshaptic_c.h"
-
-/*
- * List of available haptic devices.
- */
-typedef struct SDL_hapticlist_item
-{
-    DIDEVICEINSTANCE instance;
-    char *name;
-    SDL_Haptic *haptic;
-    DIDEVCAPS capabilities;
-    Uint8 bXInputHaptic; /* Supports force feedback via XInput. */
-    Uint8 userid; /* XInput userid index for this joystick */
-    struct SDL_hapticlist_item *next;
-} SDL_hapticlist_item;
-
+#include "../../joystick/windows/SDL_windowsjoystick_c.h"
 
-/*
- * Haptic system hardware data.
- */
-struct haptic_hwdata
-{
-    LPDIRECTINPUTDEVICE8 device;
-    DWORD axes[3];              /* Axes to use. */
-    SDL_bool is_joystick;       /* Device is loaded as joystick. */
-    Uint8 bXInputHaptic; /* Supports force feedback via XInput. */
-    Uint8 userid; /* XInput userid index for this joystick */
-    SDL_Thread *thread;
-    SDL_mutex *mutex;
-    volatile Uint32 stopTicks;
-    volatile int stopThread;
-};
 
+#if SDL_HAPTIC_DINPUT
 
 /*
- * Haptic system effect data.
+ * External stuff.
  */
-struct haptic_hweffect
-{
-    DIEFFECT effect;
-    LPDIRECTINPUTEFFECT ref;
-    XINPUT_VIBRATION vibration;
-};
+extern HWND SDL_HelperWindow;
 
 
 /*
@@ -83,41 +42,6 @@ struct haptic_hweffect
  */
 static SDL_bool coinitialized = SDL_FALSE;
 static LPDIRECTINPUT8 dinput = NULL;
-static SDL_bool loaded_xinput = SDL_FALSE;
-static SDL_hapticlist_item *SDL_hapticlist = NULL;
-static SDL_hapticlist_item *SDL_hapticlist_tail = NULL;
-static int numhaptics = 0;
-
-/*
- * External stuff.
- */
-extern HWND SDL_HelperWindow;
-
-
-/*
- * Prototypes.
- */
-static int DI_SetError(const char *str, HRESULT err);
-static int DI_GUIDIsSame(const GUID * a, const GUID * b);
-static int SDL_SYS_HapticOpenFromInstance(SDL_Haptic * haptic,
-                                          DIDEVICEINSTANCE instance);
-static int SDL_SYS_HapticOpenFromDevice8(SDL_Haptic * haptic,
-                                         LPDIRECTINPUTDEVICE8 device8,
-                                         SDL_bool is_joystick);
-static int SDL_SYS_HapticOpenFromXInput(SDL_Haptic * haptic, const Uint8 userid);
-static DWORD DIGetTriggerButton(Uint16 button);
-static int SDL_SYS_SetDirection(DIEFFECT * effect, SDL_HapticDirection * dir,
-                                int naxes);
-static int SDL_SYS_ToDIEFFECT(SDL_Haptic * haptic, DIEFFECT * dest,
-                              SDL_HapticEffect * src);
-static void SDL_SYS_HapticFreeDIEFFECT(DIEFFECT * effect, int type);
-static REFGUID SDL_SYS_HapticEffectType(SDL_HapticEffect * effect);
-static int SDLCALL SDL_RunXInputHaptic(void *arg);
-
-/* Callbacks. */
-static BOOL CALLBACK EnumHapticsCallback(const DIDEVICEINSTANCE *
-                                         pdidInstance, VOID * pContext);
-static BOOL CALLBACK DI_EffectCallback(LPCDIEFFECTINFO pei, LPVOID pv);
 
 
 /*
@@ -133,7 +57,6 @@ DI_SetError(const char *str, HRESULT err)
     return SDL_SetError("Haptic error %s", str);
 }
 
-
 /*
  * Checks to see if two GUID are the same.
  */
@@ -143,14 +66,20 @@ DI_GUIDIsSame(const GUID * a, const GUID * b)
     return (SDL_memcmp(a, b, sizeof (GUID)) == 0);
 }
 
-
 /*
- * Initializes the haptic subsystem.
+ * Callback to find the haptic devices.
  */
+static BOOL CALLBACK
+EnumHapticsCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext)
+{
+    (void) pContext;
+    SDL_DINPUT_MaybeAddDevice(pdidInstance);
+    return DIENUM_CONTINUE;  /* continue enumerating */
+}
+
 int
-SDL_SYS_HapticInit(void)
+SDL_DINPUT_HapticInit(void)
 {
-    const char *env = SDL_GetHint(SDL_HINT_XINPUT_ENABLED);
     HRESULT ret;
     HINSTANCE instance;
 
@@ -166,7 +95,7 @@ SDL_SYS_HapticInit(void)
     coinitialized = SDL_TRUE;
 
     ret = CoCreateInstance(&CLSID_DirectInput8, NULL, CLSCTX_INPROC_SERVER,
-                           &IID_IDirectInput8, (LPVOID) & dinput);
+        &IID_IDirectInput8, (LPVOID)& dinput);
     if (FAILED(ret)) {
         SDL_SYS_HapticQuit();
         return DI_SetError("CoCreateInstance", ret);
@@ -177,7 +106,7 @@ SDL_SYS_HapticInit(void)
     if (instance == NULL) {
         SDL_SYS_HapticQuit();
         return SDL_SetError("GetModuleHandle() failed with error code %d.",
-                            GetLastError());
+            GetLastError());
     }
     ret = IDirectInput8_Initialize(dinput, instance, DIRECTINPUT_VERSION);
     if (FAILED(ret)) {
@@ -187,33 +116,20 @@ SDL_SYS_HapticInit(void)
 
     /* Look for haptic devices. */
     ret = IDirectInput8_EnumDevices(dinput,
-                                   0,
-                                   EnumHapticsCallback,
-                                   NULL,
-                                   DIEDFL_FORCEFEEDBACK |
-                                   DIEDFL_ATTACHEDONLY);
+        0,
+        EnumHapticsCallback,
+        NULL,
+        DIEDFL_FORCEFEEDBACK |
+        DIEDFL_ATTACHEDONLY);
     if (FAILED(ret)) {
         SDL_SYS_HapticQuit();
         return DI_SetError("Enumerating DirectInput devices", ret);
     }
-
-    if (!env || SDL_atoi(env)) {
-        loaded_xinput = (WIN_LoadXInputDLL() == 0);
-    }
-
-    if (loaded_xinput) {
-        DWORD i;
-        for (i = 0; i < SDL_XINPUT_MAX_DEVICES; i++) {
-            XInputHaptic_MaybeAddDevice(i);
-        }
-    }
-
-    return numhaptics;
+    return 0;
 }
 
-
 int
-DirectInputHaptic_MaybeAddDevice(const DIDEVICEINSTANCE * pdidInstance)
+SDL_DINPUT_MaybeAddDevice(const DIDEVICEINSTANCE * pdidInstance)
 {
     HRESULT ret;
     LPDIRECTINPUTDEVICE8 device;
@@ -227,7 +143,7 @@ DirectInputHaptic_MaybeAddDevice(const DIDEVICEINSTANCE * pdidInstance)
 
     /* Make sure we don't already have it */
     for (item = SDL_hapticlist; item; item = item->next) {
-        if ( (!item->bXInputHaptic) && (SDL_memcmp(&item->instance, pdidInstance, sizeof (*pdidInstance)) == 0) ) {
+        if ((!item->bXInputHaptic) && (SDL_memcmp(&item->instance, pdidInstance, sizeof(*pdidInstance)) == 0)) {
             return -1;  /* Already added */
         }
     }
@@ -241,7 +157,7 @@ DirectInputHaptic_MaybeAddDevice(const DIDEVICEINSTANCE * pdidInstance)
 
     /* Get capabilities. */
     SDL_zero(capabilities);
-    capabilities.dwSize = sizeof (DIDEVCAPS);
+    capabilities.dwSize = sizeof(DIDEVCAPS);
     ret = IDirectInputDevice8_GetCapabilities(device, &capabilities);
     IDirectInputDevice8_Release(device);
     if (FAILED(ret)) {
@@ -265,25 +181,14 @@ DirectInputHaptic_MaybeAddDevice(const DIDEVICEINSTANCE * pdidInstance)
     }
 
     /* Copy the instance over, useful for creating devices. */
-    SDL_memcpy(&item->instance, pdidInstance, sizeof (DIDEVICEINSTANCE));
-    SDL_memcpy(&item->capabilities, &capabilities, sizeof (capabilities));
-
-    if (SDL_hapticlist_tail == NULL) {
-        SDL_hapticlist = SDL_hapticlist_tail = item;
-    } else {
-        SDL_hapticlist_tail->next = item;
-        SDL_hapticlist_tail = item;
-    }
-
-    /* Device has been added. */
-    ++numhaptics;
+    SDL_memcpy(&item->instance, pdidInstance, sizeof(DIDEVICEINSTANCE));
+    SDL_memcpy(&item->capabilities, &capabilities, sizeof(capabilities));
 
-    return numhaptics;
+    return SDL_SYS_AddHapticDevice(item);
 }
 
-
 int
-DirectInputHaptic_MaybeRemoveDevice(const DIDEVICEINSTANCE * pdidInstance)
+SDL_DINPUT_MaybeRemoveDevice(const DIDEVICEINSTANCE * pdidInstance)
 {
     SDL_hapticlist_item *item;
     SDL_hapticlist_item *prev = NULL;
@@ -293,205 +198,15 @@ DirectInputHaptic_MaybeRemoveDevice(const DIDEVICEINSTANCE * pdidInstance)
     }
 
     for (item = SDL_hapticlist; item != NULL; item = item->next) {
-        if ( (!item->bXInputHaptic) && (SDL_memcmp(&item->instance, pdidInstance, sizeof (*pdidInstance)) == 0) ) {
+        if (!item->bXInputHaptic && SDL_memcmp(&item->instance, pdidInstance, sizeof(*pdidInstance)) == 0) {
             /* found it, remove it. */
-            const int retval = item->haptic ? item->haptic->index : -1;
-            if (prev != NULL) {
-                prev->next = item->next;
-            } else {
-                SDL_assert(SDL_hapticlist == item);
-                SDL_hapticlist = item->next;
-            }
-            if (item == SDL_hapticlist_tail) {
-                SDL_hapticlist_tail = prev;
-            }
-            --numhaptics;
-            /* !!! TODO: Send a haptic remove event? */
-            SDL_free(item);
-            return retval;
+            return SDL_SYS_RemoveHapticDevice(prev, item);
         }
         prev = item;
     }
-
     return -1;
 }
 
-
-int
-XInputHaptic_MaybeAddDevice(const DWORD dwUserid)
-{
-    const Uint8 userid = (Uint8) dwUserid;
-    SDL_hapticlist_item *item;
-    XINPUT_VIBRATION state;
-
-    if ((!loaded_xinput) || (dwUserid >= SDL_XINPUT_MAX_DEVICES)) {
-        return -1;
-    }
-
-    /* Make sure we don't already have it */
-    for (item = SDL_hapticlist; item; item = item->next) {
-        if ((item->bXInputHaptic) && (item->userid == userid)) {
-            return -1;  /* Already added */
-        }
-    }
-
-    SDL_zero(state);
-    if (XINPUTSETSTATE(dwUserid, &state) != ERROR_SUCCESS) {
-        return -1;  /* no force feedback on this device. */
-    }
-
-    item = (SDL_hapticlist_item *)SDL_malloc( sizeof(SDL_hapticlist_item));
-    if (item == NULL) {
-        return SDL_OutOfMemory();
-    }
-
-    SDL_zerop(item);
-
-    /* !!! FIXME: I'm not bothering to query for a real name right now (can we even?) */
-    {
-        char buf[64];
-        SDL_snprintf(buf, sizeof (buf), "XInput Controller #%u", (unsigned int) (userid+1));
-        item->name = SDL_strdup(buf);
-    }
-
-    if (!item->name) {
-        SDL_free(item);
-        return -1;
-    }
-
-    /* Copy the instance over, useful for creating devices. */
-    item->bXInputHaptic = 1;
-    item->userid = userid;
-
-    if (SDL_hapticlist_tail == NULL) {
-        SDL_hapticlist = SDL_hapticlist_tail = item;
-    } else {
-        SDL_hapticlist_tail->next = item;
-        SDL_hapticlist_tail = item;
-    }
-
-    /* Device has been added. */
-    ++numhaptics;
-
-    return numhaptics;
-}
-
-
-int
-XInputHaptic_MaybeRemoveDevice(const DWORD dwUserid)
-{
-    const Uint8 userid = (Uint8) dwUserid;
-    SDL_hapticlist_item *item;
-    SDL_hapticlist_item *prev = NULL;
-
-    if ((!loaded_xinput) || (dwUserid >= SDL_XINPUT_MAX_DEVICES)) {
-        return -1;
-    }
-
-    for (item = SDL_hapticlist; item != NULL; item = item->next) {
-        if ((item->bXInputHaptic) && (item->userid == userid)) {
-            /* found it, remove it. */
-            const int retval = item->haptic ? item->haptic->index : -1;
-            if (prev != NULL) {
-                prev->next = item->next;
-            } else {
-                SDL_assert(SDL_hapticlist == item);
-                SDL_hapticlist = item->next;
-            }
-            if (item == SDL_hapticlist_tail) {
-                SDL_hapticlist_tail = prev;
-            }
-            --numhaptics;
-            /* !!! TODO: Send a haptic remove event? */
-            SDL_free(item);
-            return retval;
-        }
-        prev = item;
-    }
-
-    return -1;
-}
-
-
-/*
- * Callback to find the haptic devices.
- */
-static BOOL CALLBACK
-EnumHapticsCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext)
-{
-    (void) pContext;
-    DirectInputHaptic_MaybeAddDevice(pdidInstance);
-    return DIENUM_CONTINUE;  /* continue enumerating */
-}
-
-
-int
-SDL_SYS_NumHaptics()
-{
-    return numhaptics;
-}
-
-static SDL_hapticlist_item *
-HapticByDevIndex(int device_index)
-{
-    SDL_hapticlist_item *item = SDL_hapticlist;
-
-    if ((device_index < 0) || (device_index >= numhaptics)) {
-        return NULL;
-    }
-
-    while (device_index > 0) {
-        SDL_assert(item != NULL);
-        --device_index;
-        item = item->next;
-    }
-
-    return item;
-}
-
-/*
- * Return the name of a haptic device, does not need to be opened.
- */
-const char *
-SDL_SYS_HapticName(int index)
-{
-    SDL_hapticlist_item *item = HapticByDevIndex(index);
-    return item->name;
-}
-
-
-/*
- * Callback to get all supported effects.
- */
-#define EFFECT_TEST(e,s)               \
-if (DI_GUIDIsSame(&pei->guid, &(e)))   \
-   haptic->supported |= (s)
-static BOOL CALLBACK
-DI_EffectCallback(LPCDIEFFECTINFO pei, LPVOID pv)
-{
-    /* Prepare the haptic device. */
-    SDL_Haptic *haptic = (SDL_Haptic *) pv;
-
-    /* Get supported. */
-    EFFECT_TEST(GUID_Spring, SDL_HAPTIC_SPRING);
-    EFFECT_TEST(GUID_Damper, SDL_HAPTIC_DAMPER);
-    EFFECT_TEST(GUID_Inertia, SDL_HAPTIC_INERTIA);
-    EFFECT_TEST(GUID_Friction, SDL_HAPTIC_FRICTION);
-    EFFECT_TEST(GUID_ConstantForce, SDL_HAPTIC_CONSTANT);
-    EFFECT_TEST(GUID_CustomForce, SDL_HAPTIC_CUSTOM);
-    EFFECT_TEST(GUID_Sine, SDL_HAPTIC_SINE);
-    /* !!! FIXME: put this back when we have more bits in 2.1 */
-    /* EFFECT_TEST(GUID_Square, SDL_HAPTIC_SQUARE); */
-    EFFECT_TEST(GUID_Triangle, SDL_HAPTIC_TRIANGLE);
-    EFFECT_TEST(GUID_SawtoothUp, SDL_HAPTIC_SAWTOOTHUP);
-    EFFECT_TEST(GUID_SawtoothDown, SDL_HAPTIC_SAWTOOTHDOWN);
-    EFFECT_TEST(GUID_RampForce, SDL_HAPTIC_RAMP);
-
-    /* Check for more. */
-    return DIENUM_CONTINUE;
-}
-
-
 /*
  * Callback to get supported axes.
  */
@@ -531,118 +246,39 @@ DI_DeviceObjectCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef)
     return DIENUM_CONTINUE;
 }
 
-
 /*
- * Opens the haptic device from the file descriptor.
- *
- *    Steps:
- *       - Open temporary DirectInputDevice interface.
- *       - Create DirectInputDevice8 interface.
- *       - Release DirectInputDevice interface.
- *       - Call SDL_SYS_HapticOpenFromDevice8
+ * Callback to get all supported effects.
  */
-static int
-SDL_SYS_HapticOpenFromInstance(SDL_Haptic * haptic, DIDEVICEINSTANCE instance)
+#define EFFECT_TEST(e,s)               \
+if (DI_GUIDIsSame(&pei->guid, &(e)))   \
+   haptic->supported |= (s)
+static BOOL CALLBACK
+DI_EffectCallback(LPCDIEFFECTINFO pei, LPVOID pv)
 {
-    HRESULT ret;
-    int ret2;
-    LPDIRECTINPUTDEVICE8 device;
-    LPDIRECTINPUTDEVICE8 device8;
-
-    /* Open the device */
-    ret = IDirectInput8_CreateDevice(dinput, &instance.guidInstance,
-                                    &device, NULL);
-    if (FAILED(ret)) {
-        DI_SetError("Creating DirectInput device", ret);
-        return -1;
-    }
-
-    /* Now get the IDirectInputDevice8 interface, instead. */
-    ret = IDirectInputDevice8_QueryInterface(device,
-                                            &IID_IDirectInputDevice8,
-                                            (LPVOID *) &device8);
-    /* Done with the temporary one now. */
-    IDirectInputDevice8_Release(device);
-    if (FAILED(ret)) {
-        DI_SetError("Querying DirectInput interface", ret);
-        return -1;
-    }
+    /* Prepare the haptic device. */
+    SDL_Haptic *haptic = (SDL_Haptic *) pv;
 
-    ret2 = SDL_SYS_HapticOpenFromDevice8(haptic, device8, SDL_FALSE);
-    if (ret2 < 0) {
-        IDirectInputDevice8_Release(device8);
-        return -1;
-    }
+    /* Get supported. */
+    EFFECT_TEST(GUID_Spring, SDL_HAPTIC_SPRING);
+    EFFECT_TEST(GUID_Damper, SDL_HAPTIC_DAMPER);
+    EFFECT_TEST(GUID_Inertia, SDL_HAPTIC_INERTIA);
+    EFFECT_TEST(GUID_Friction, SDL_HAPTIC_FRICTION);
+    EFFECT_TEST(GUID_ConstantForce, SDL_HAPTIC_CONSTANT);
+    EFFECT_TEST(GUID_CustomForce, SDL_HAPTIC_CUSTOM);
+    EFFECT_TEST(GUID_Sine, SDL_HAPTIC_SINE);
+    /* !!! FIXME: put this back when we have more bits in 2.1 */
+    /* EFFECT_TEST(GUID_Square, SDL_HAPTIC_SQUARE); */
+    EFFECT_TEST(GUID_Triangle, SDL_HAPTIC_TRIANGLE);
+    EFFECT_TEST(GUID_SawtoothUp, SDL_HAPTIC_SAWTOOTHUP);
+    EFFECT_TEST(GUID_SawtoothDown, SDL_HAPTIC_SAWTOOTHDOWN);
+    EFFECT_TEST(GUID_RampForce, SDL_HAPTIC_RAMP);
 
-    return 0;
+    /* Check for more. */
+    return DIENUM_CONTINUE;
 }
 
-static int
-SDL_SYS_HapticOpenFromXInput(SDL_Haptic *haptic, const Uint8 userid)
-{
-    char threadName[32];
-    XINPUT_VIBRATION vibration = { 0, 0 };  /* stop any current vibration */
-    XINPUTSETSTATE(userid, &vibration);
-
-    haptic->supported = SDL_HAPTIC_LEFTRIGHT;
-
-    haptic->neffects = 1;
-    haptic->nplaying = 1;
-
-    /* Prepare effects memory. */
-    haptic->effects = (struct haptic_effect *)
-        SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects);
-    if (haptic->effects == NULL) {
-        return SDL_OutOfMemory();
-    }
-    /* Clear the memory */
-    SDL_memset(haptic->effects, 0,
-               sizeof(struct haptic_effect) * haptic->neffects);
-
-    haptic->hwdata = (struct haptic_hwdata *) SDL_malloc(sizeof(*haptic->hwdata));
-    if (haptic->hwdata == NULL) {
-        SDL_free(haptic->effects);
-        haptic->effects = NULL;
-        return SDL_OutOfMemory();
-    }
-    SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata));
-
-    haptic->hwdata->bXInputHaptic = 1;
-    haptic->hwdata->userid = userid;
-
-    haptic->hwdata->mutex = SDL_CreateMutex();
-    if (haptic->hwdata->mutex == NULL) {
-        SDL_free(haptic->effects);
-        SDL_free(haptic->hwdata);
-        haptic->effects = NULL;
-        return SDL_SetError("Couldn't create XInput haptic mutex");
-    }
-
-    SDL_snprintf(threadName, sizeof (threadName), "SDLXInputDev%d", (int) userid);
-
-#if defined(__WIN32__) && !defined(HAVE_LIBC)  /* !!! FIXME: this is nasty. */
-    #undef SDL_CreateThread
-    #if SDL_DYNAMIC_API
-    haptic->hwdata->thread = SDL_CreateThread_REAL(SDL_RunXInputHaptic, threadName, haptic->hwdata, NULL, NULL);
-    #else
-    haptic->hwdata->thread = SDL_CreateThread(SDL_RunXInputHaptic, threadName, haptic->hwdata, NULL, NULL);
-    #endif
-#else
-    haptic->hwdata->thread = SDL_CreateThread(SDL_RunXInputHaptic, threadName, haptic->hwdata);
-#endif
-    if (haptic->hwdata->thread == NULL) {
-        SDL_DestroyMutex(haptic->hwdata->mutex);
-        SDL_free(haptic->effects);
-        SDL_free(haptic->hwdata);
-        haptic->effects = NULL;
-        return SDL_SetError("Couldn't create XInput haptic thread");
-    }
-
-    return 0;
- }
-
 /*
- * Opens the haptic device from the file descriptor.
+ * Opens the haptic device.
  *
  *    Steps:
  *       - Set cooperative level.
@@ -652,8 +288,7 @@ SDL_SYS_HapticOpenFromXInput(SDL_Haptic *haptic, const Uint8 userid)
  *       - Get supported features.
  */
 static int
-SDL_SYS_HapticOpenFromDevice8(SDL_Haptic * haptic,
-                              LPDIRECTINPUTDEVICE8 device8, SDL_bool is_joystick)
+SDL_DINPUT_HapticOpenFromDevice(SDL_Haptic * haptic, LPDIRECTINPUTDEVICE8 device8, SDL_bool is_joystick)
 {
     HRESULT ret;
     DIPROPDWORD dipdw;
@@ -788,203 +423,106 @@ SDL_SYS_HapticOpenFromDevice8(SDL_Haptic * haptic,
   acquire_err:
     IDirectInputDevice8_Unacquire(haptic->hwdata->device);
     return -1;
-
 }
 
-
-/*
- * Opens a haptic device for usage.
- */
 int
-SDL_SYS_HapticOpen(SDL_Haptic * haptic)
+SDL_DINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item)
 {
-    SDL_hapticlist_item *item = HapticByDevIndex(haptic->index);
-    return (item->bXInputHaptic) ? SDL_SYS_HapticOpenFromXInput(haptic, item->userid) : SDL_SYS_HapticOpenFromInstance(haptic, item->instance);
-}
-
+    HRESULT ret;
+    LPDIRECTINPUTDEVICE8 device;
+    LPDIRECTINPUTDEVICE8 device8;
 
-/*
- * Opens a haptic device from first mouse it finds for usage.
- */
-int
-SDL_SYS_HapticMouse(void)
-{
-    SDL_hapticlist_item *item;
-    int index = 0;
+    /* Open the device */
+    ret = IDirectInput8_CreateDevice(dinput, &item->instance.guidInstance,
+        &device, NULL);
+    if (FAILED(ret)) {
+        DI_SetError("Creating DirectInput device", ret);
+        return -1;
+    }
 
-    /* Grab the first mouse haptic device we find. */
-    for (item = SDL_hapticlist; item != NULL; item = item->next) {
-        SDL_assert(index >= 0);
-        if (item->capabilities.dwDevType == DI8DEVCLASS_POINTER ) {
-            return index;
-        }
-        ++index;
+    /* Now get the IDirectInputDevice8 interface, instead. */
+    ret = IDirectInputDevice8_QueryInterface(device,
+        &IID_IDirectInputDevice8,
+        (LPVOID *)&device8);
+    /* Done with the temporary one now. */
+    IDirectInputDevice8_Release(device);
+    if (FAILED(ret)) {
+        DI_SetError("Querying DirectInput interface", ret);
+        return -1;
     }
 
-    return -1;
+    if (SDL_DINPUT_HapticOpenFromDevice(haptic, device8, SDL_FALSE) < 0) {
+        IDirectInputDevice8_Release(device8);
+        return -1;
+    }
+    return 0;
 }
 
-
-/*
- * Checks to see if a joystick has haptic features.
- */
 int
-SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
+SDL_DINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
 {
-    const struct joystick_hwdata *hwdata = joystick->hwdata;
-    return ( (hwdata->bXInputHaptic) ||
-             ((hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) != 0) );
-}
-
+    HRESULT ret;
+    DIDEVICEINSTANCE hap_instance, joy_instance;
 
-/*
- * Checks to see if the haptic device and joystick are in reality the same.
- */
-int
-SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
-{
-    if (joystick->hwdata->bXInputHaptic != haptic->hwdata->bXInputHaptic) {
-        return 0;  /* one is XInput, one is not; not the same device. */
-    } else if (joystick->hwdata->bXInputHaptic) {  /* XInput */
-        return (haptic->hwdata->userid == joystick->hwdata->userid);
-    } else {  /* DirectInput */
-        HRESULT ret;
-        DIDEVICEINSTANCE hap_instance, joy_instance;
-
-        hap_instance.dwSize = sizeof(DIDEVICEINSTANCE);
-        joy_instance.dwSize = sizeof(DIDEVICEINSTANCE);
-
-        /* Get the device instances. */
-        ret = IDirectInputDevice8_GetDeviceInfo(haptic->hwdata->device,
-                                            &hap_instance);
-        if (FAILED(ret)) {
-            return 0;
-        }
-        ret = IDirectInputDevice8_GetDeviceInfo(joystick->hwdata->InputDevice,
-                                                &joy_instance);
-        if (FAILED(ret)) {
-            return 0;
-        }
+    hap_instance.dwSize = sizeof(DIDEVICEINSTANCE);
+    joy_instance.dwSize = sizeof(DIDEVICEINSTANCE);
 
-        if (DI_GUIDIsSame(&hap_instance.guidInstance, &joy_instance.guidInstance))
-            return 1;
+    /* Get the device instances. */
+    ret = IDirectInputDevice8_GetDeviceInfo(haptic->hwdata->device,
+        &hap_instance);
+    if (FAILED(ret)) {
+        return 0;
+    }
+    ret = IDirectInputDevice8_GetDeviceInfo(joystick->hwdata->InputDevice,
+        &joy_instance);
+    if (FAILED(ret)) {
+        return 0;
     }
 
-    return 0;
+    return DI_GUIDIsSame(&hap_instance.guidInstance, &joy_instance.guidInstance);
 }
 
-
-/*
- * Opens a SDL_Haptic from a SDL_Joystick.
- */
 int
-SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
+SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
 {
     SDL_hapticlist_item *item;
     int index = 0;
+    HRESULT ret;
+    DIDEVICEINSTANCE joy_instance;
 
-    /* Since it comes from a joystick we have to try to match it with a haptic device on our haptic list. */
-    if (joystick->hwdata->bXInputDevice) {
-        const Uint8 userid = joystick->hwdata->userid;
-        for (item = SDL_hapticlist; item != NULL; item = item->next) {
-            if ((item->bXInputHaptic) && (item->userid == userid)) {
-                SDL_assert(joystick->hwdata->bXInputHaptic);
-                haptic->index = index;
-                return SDL_SYS_HapticOpenFromXInput(haptic, userid);
-            }
-            ++index;
-        }
-    } else {
-        HRESULT idret;
-        DIDEVICEINSTANCE joy_instance;
-
-        joy_instance.dwSize = sizeof(DIDEVICEINSTANCE);
-        idret = IDirectInputDevice8_GetDeviceInfo(joystick->hwdata->InputDevice, &joy_instance);
-        if (FAILED(idret)) {
-            return -1;
-        }
+    joy_instance.dwSize = sizeof(DIDEVICEINSTANCE);
+    ret = IDirectInputDevice8_GetDeviceInfo(joystick->hwdata->InputDevice, &joy_instance);
+    if (FAILED(ret)) {
+        return -1;
+    }
 
-        for (item = SDL_hapticlist; item != NULL; item = item->next) {
-            if (DI_GUIDIsSame(&item->instance.guidInstance, &joy_instance.guidInstance)) {
-                haptic->index = index;
-                return SDL_SYS_HapticOpenFromDevice8(haptic, joystick->hwdata->InputDevice, SDL_TRUE);
-            }
-            ++index;
+    /* Since it comes from a joystick we have to try to match it with a haptic device on our haptic list. */
+    for (item = SDL_hapticlist; item != NULL; item = item->next) {
+        if (!item->bXInputHaptic && DI_GUIDIsSame(&item->instance.guidInstance, &joy_instance.guidInstance)) {
+            haptic->index = index;
+            return SDL_DINPUT_HapticOpenFromDevice(haptic, joystick->hwdata->InputDevice, SDL_TRUE);
         }
+        ++index;
     }
 
-    /* No match to our haptic list */
+    SDL_SetError("Couldn't find joystick in haptic device list");
     return -1;
 }
 
-
-/*
- * Closes the haptic device.
- */
 void
-SDL_SYS_HapticClose(SDL_Haptic * haptic)
+SDL_DINPUT_HapticClose(SDL_Haptic * haptic)
 {
-    if (haptic->hwdata) {
-
-        /* Free effects. */
-        SDL_free(haptic->effects);
-        haptic->effects = NULL;
-        haptic->neffects = 0;
-
-        /* Clean up */
-        if (haptic->hwdata->bXInputHaptic) {
-            haptic->hwdata->stopThread = 1;
-            SDL_WaitThread(haptic->hwdata->thread, NULL);
-            SDL_DestroyMutex(haptic->hwdata->mutex);
-        } else {
-            IDirectInputDevice8_Unacquire(haptic->hwdata->device);
-            /* Only release if isn't grabbed by a joystick. */
-            if (haptic->hwdata->is_joystick == 0) {
-                IDirectInputDevice8_Release(haptic->hwdata->device);
-            }
-        }
+    IDirectInputDevice8_Unacquire(haptic->hwdata->device);
 
-        /* Free */
-        SDL_free(haptic->hwdata);
-        haptic->hwdata = NULL;
+    /* Only release if isn't grabbed by a joystick. */
+    if (haptic->hwdata->is_joystick == 0) {
+        IDirectInputDevice8_Release(haptic->hwdata->device);
     }
 }
 
-
-/*
- * Clean up after system specific haptic stuff
- */
 void
-SDL_SYS_HapticQuit(void)
+SDL_DINPUT_HapticQuit(void)
 {
-    SDL_hapticlist_item *item;
-    SDL_hapticlist_item *next = NULL;
-    SDL_Haptic *hapticitem = NULL;
-
-    extern SDL_Haptic *SDL_haptics;
-    for (hapticitem = SDL_haptics; hapticitem; hapticitem = hapticitem->next) {
-        if ((hapticitem->hwdata->bXInputHaptic) && (hapticitem->hwdata->thread)) {
-            /* we _have_ to stop the thread before we free the XInput DLL! */
-            hapticitem->hwdata->stopThread = 1;
-            SDL_WaitThread(hapticitem->hwdata->thread, NULL);
-            hapticitem->hwdata->thread = NULL;
-        }
-    }
-
-    for (item = SDL_hapticlist; item; item = next) {
-        /* Opened and not closed haptics are leaked, this is on purpose.
-         * Close your haptic devices after usage. */
-        /* !!! FIXME: (...is leaking on purpose a good idea?) */
-        next = item->next;
-        SDL_free(item->name);
-        SDL_free(item);
-    }
-
-    if (loaded_xinput) {
-        WIN_UnloadXInputDLL();
-        loaded_xinput = SDL_FALSE;
-    }
-
     if (dinput != NULL) {
         IDirectInput8_Release(dinput);
         dinput = NULL;
@@ -996,7 +534,6 @@ SDL_SYS_HapticQuit(void)
     }
 }
 
-
 /*
  * Converts an SDL trigger button to an DIEFFECT trigger button.
  */
@@ -1120,8 +657,7 @@ SDL_SYS_ToDIEFFECT(SDL_Haptic * haptic, DIEFFECT * dest,
         dest->rgdwAxes = axes;
     }
 
-
-    /* The big type handling switch, even bigger then Linux's version. */
+    /* The big type handling switch, even bigger than Linux's version. */
     switch (src->type) {
     case SDL_HAPTIC_CONSTANT:
         hap_constant = &src->constant;
@@ -1143,8 +679,7 @@ SDL_SYS_ToDIEFFECT(SDL_Haptic * haptic, DIEFFECT * dest,
         dest->dwStartDelay = hap_constant->delay * 1000;        /* In microseconds. */
 
         /* Direction. */
-        if (SDL_SYS_SetDirection(dest, &hap_constant->direction, dest->cAxes)
-            < 0) {
+        if (SDL_SYS_SetDirection(dest, &hap_constant->direction, dest->cAxes) < 0) {
             return -1;
         }
 
@@ -1319,8 +854,7 @@ SDL_SYS_ToDIEFFECT(SDL_Haptic * haptic, DIEFFECT * dest,
         dest->dwStartDelay = hap_custom->delay * 1000;  /* In microseconds. */
 
         /* Direction. */
-        if (SDL_SYS_SetDirection(dest, &hap_custom->direction, dest->cAxes) <
-            0) {
+        if (SDL_SYS_SetDirection(dest, &hap_custom->direction, dest->cAxes) < 0) {
             return -1;
         }
 
@@ -1338,7 +872,6 @@ SDL_SYS_ToDIEFFECT(SDL_Haptic * haptic, DIEFFECT * dest,
 
         break;
 
-
     default:
         return SDL_SetError("Haptic: Unknown effect type.");
     }
@@ -1372,7 +905,6 @@ SDL_SYS_HapticFreeDIEFFECT(DIEFFECT * effect, int type)
     effect->rglDirection = NULL;
 }
 
-
 /*
  * Gets the effect type from the generic SDL haptic effect wrapper.
  */
@@ -1421,36 +953,15 @@ SDL_SYS_HapticEffectType(SDL_HapticEffect * effect)
         return NULL;
     }
 }
-
-
-/*
- * Creates a new haptic effect.
- */
 int
-SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
-                        SDL_HapticEffect * base)
+SDL_DINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base)
 {
     HRESULT ret;
     REFGUID type = SDL_SYS_HapticEffectType(base);
 
-    if ((type == NULL) && (!haptic->hwdata->bXInputHaptic)) {
+    if (type == NULL) {
         SDL_SetError("Haptic: Unknown effect type.");
-        goto err_hweffect;
-    }
-
-    /* Alloc the effect. */
-    effect->hweffect = (struct haptic_hweffect *)
-        SDL_malloc(sizeof(struct haptic_hweffect));
-    if (effect->hweffect == NULL) {
-        SDL_OutOfMemory();
-        goto err_hweffect;
-    }
-
-    SDL_zerop(effect->hweffect);
-
-    if (haptic->hwdata->bXInputHaptic) {
-        SDL_assert(base->type == SDL_HAPTIC_LEFTRIGHT);  /* should catch this at higher level */
-        return SDL_SYS_HapticUpdateEffect(haptic, effect, base);
+        return -1;
     }
 
     /* Get the effect. */
@@ -1460,8 +971,8 @@ SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
 
     /* Create the actual effect. */
     ret = IDirectInputDevice8_CreateEffect(haptic->hwdata->device, type,
-                                           &effect->hweffect->effect,
-                                           &effect->hweffect->ref, NULL);
+        &effect->hweffect->effect,
+        &effect->hweffect->ref, NULL);
     if (FAILED(ret)) {
         DI_SetError("Unable to create effect", ret);
         goto err_effectdone;
@@ -1469,40 +980,18 @@ SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
 
     return 0;
 
-  err_effectdone:
+err_effectdone:
     SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect, base->type);
-  err_hweffect:
-    SDL_free(effect->hweffect);
-    effect->hweffect = NULL;
     return -1;
 }
 
-
-/*
- * Updates an effect.
- */
 int
-SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
-                           struct haptic_effect *effect,
-                           SDL_HapticEffect * data)
+SDL_DINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data)
 {
     HRESULT ret;
     DWORD flags;
     DIEFFECT temp;
 
-    if (haptic->hwdata->bXInputHaptic) {
-        XINPUT_VIBRATION *vib = &effect->hweffect->vibration;
-        SDL_assert(data->type == SDL_HAPTIC_LEFTRIGHT);
-        vib->wLeftMotorSpeed = data->leftright.large_magnitude;
-        vib->wRightMotorSpeed = data->leftright.small_magnitude;
-        SDL_LockMutex(haptic->hwdata->mutex);
-        if (haptic->hwdata->stopTicks) {  /* running right now? Update it. */
-            XINPUTSETSTATE(haptic->hwdata->userid, vib);
-        }
-        SDL_UnlockMutex(haptic->hwdata->mutex);
-        return 0;
-    }
-
     /* Get the effect. */
     SDL_memset(&temp, 0, sizeof(DIEFFECT));
     if (SDL_SYS_ToDIEFFECT(haptic, &temp, data) < 0) {
@@ -1510,7 +999,7 @@ SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
     }
 
     /* Set the flags.  Might be worthwhile to diff temp with loaded effect and
-     *  only change those parameters. */
+    *  only change those parameters. */
     flags = DIEP_DIRECTION |
         DIEP_DURATION |
         DIEP_ENVELOPE |
@@ -1532,110 +1021,58 @@ SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
 
     return 0;
 
-  err_update:
+err_update:
     SDL_SYS_HapticFreeDIEFFECT(&temp, data->type);
     return -1;
 }
 
-
-/*
- * Runs an effect.
- */
 int
-SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
-                        Uint32 iterations)
+SDL_DINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations)
 {
     HRESULT ret;
     DWORD iter;
 
-    if (haptic->hwdata->bXInputHaptic) {
-        XINPUT_VIBRATION *vib = &effect->hweffect->vibration;
-        SDL_assert(effect->effect.type == SDL_HAPTIC_LEFTRIGHT);  /* should catch this at higher level */
-        SDL_LockMutex(haptic->hwdata->mutex);
-        if(effect->effect.leftright.length == SDL_HAPTIC_INFINITY || iterations == SDL_HAPTIC_INFINITY) {
-            haptic->hwdata->stopTicks = SDL_HAPTIC_INFINITY;
-        } else if ((!effect->effect.leftright.length) || (!iterations)) {
-            /* do nothing. Effect runs for zero milliseconds. */
-        } else {
-            haptic->hwdata->stopTicks = SDL_GetTicks() + (effect->effect.leftright.length * iterations);
-            if ((haptic->hwdata->stopTicks == SDL_HAPTIC_INFINITY) || (haptic->hwdata->stopTicks == 0)) {
-                haptic->hwdata->stopTicks = 1;  /* fix edge cases. */
-            }
-        }
-        SDL_UnlockMutex(haptic->hwdata->mutex);
-        return (XINPUTSETSTATE(haptic->hwdata->userid, vib) == ERROR_SUCCESS) ? 0 : -1;
-    }
-
     /* Check if it's infinite. */
     if (iterations == SDL_HAPTIC_INFINITY) {
         iter = INFINITE;
-    } else
+    } else {
         iter = iterations;
+    }
 
     /* Run the effect. */
     ret = IDirectInputEffect_Start(effect->hweffect->ref, iter, 0);
     if (FAILED(ret)) {
         return DI_SetError("Running the effect", ret);
     }
-
     return 0;
 }
 
-
-/*
- * Stops an effect.
- */
 int
-SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+SDL_DINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
 {
     HRESULT ret;
 
-    if (haptic->hwdata->bXInputHaptic) {
-        XINPUT_VIBRATION vibration = { 0, 0 };
-        SDL_LockMutex(haptic->hwdata->mutex);
-        haptic->hwdata->stopTicks = 0;
-        SDL_UnlockMutex(haptic->hwdata->mutex);
-        return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1;
-    }
-
     ret = IDirectInputEffect_Stop(effect->hweffect->ref);
     if (FAILED(ret)) {
         return DI_SetError("Unable to stop effect", ret);
     }
-
     return 0;
 }
 
-
-/*
- * Frees the effect.
- */
 void
-SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+SDL_DINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
 {
     HRESULT ret;
 
-    if (haptic->hwdata->bXInputHaptic) {
-        SDL_SYS_HapticStopEffect(haptic, effect);
-    } else {
-        ret = IDirectInputEffect_Unload(effect->hweffect->ref);
-        if (FAILED(ret)) {
-            DI_SetError("Removing effect from the device", ret);
-        }
-        SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect,
-                                   effect->effect.type);
+    ret = IDirectInputEffect_Unload(effect->hweffect->ref);
+    if (FAILED(ret)) {
+        DI_SetError("Removing effect from the device", ret);
     }
-    SDL_free(effect->hweffect);
-    effect->hweffect = NULL;
+    SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect, effect->effect.type);
 }
 
-
-/*
- * Gets the status of a haptic effect.
- */
 int
-SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
-                              struct haptic_effect *effect)
+SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect)
 {
     HRESULT ret;
     DWORD status;
@@ -1650,12 +1087,8 @@ SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
     return SDL_TRUE;
 }
 
-
-/*
- * Sets the gain.
- */
 int
-SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
+SDL_DINPUT_HapticSetGain(SDL_Haptic * haptic, int gain)
 {
     HRESULT ret;
     DIPROPDWORD dipdw;
@@ -1669,20 +1102,15 @@ SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
 
     /* Try to set the autocenter. */
     ret = IDirectInputDevice8_SetProperty(haptic->hwdata->device,
-                                          DIPROP_FFGAIN, &dipdw.diph);
+        DIPROP_FFGAIN, &dipdw.diph);
     if (FAILED(ret)) {
         return DI_SetError("Setting gain", ret);
     }
-
     return 0;
 }
 
-
-/*
- * Sets the autocentering.
- */
 int
-SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
+SDL_DINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
 {
     HRESULT ret;
     DIPROPDWORD dipdw;
@@ -1697,114 +1125,167 @@ SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
 
     /* Try to set the autocenter. */
     ret = IDirectInputDevice8_SetProperty(haptic->hwdata->device,
-                                          DIPROP_AUTOCENTER, &dipdw.diph);
+        DIPROP_AUTOCENTER, &dipdw.diph);
     if (FAILED(ret)) {
         return DI_SetError("Setting autocenter", ret);
     }
-
     return 0;
 }
 
-
-/*
- * Pauses the device.
- */
 int
-SDL_SYS_HapticPause(SDL_Haptic * haptic)
+SDL_DINPUT_HapticPause(SDL_Haptic * haptic)
 {
     HRESULT ret;
 
     /* Pause the device. */
     ret = IDirectInputDevice8_SendForceFeedbackCommand(haptic->hwdata->device,
-                                                       DISFFC_PAUSE);
+        DISFFC_PAUSE);
     if (FAILED(ret)) {
         return DI_SetError("Pausing the device", ret);
     }
-
     return 0;
 }
 
-
-/*
- * Pauses the device.
- */
 int
-SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
+SDL_DINPUT_HapticUnpause(SDL_Haptic * haptic)
 {
     HRESULT ret;
 
     /* Unpause the device. */
     ret = IDirectInputDevice8_SendForceFeedbackCommand(haptic->hwdata->device,
-                                                       DISFFC_CONTINUE);
+        DISFFC_CONTINUE);
     if (FAILED(ret)) {
         return DI_SetError("Pausing the device", ret);
     }
-
     return 0;
 }
 
-
-/*
- * Stops all the playing effects on the device.
- */
 int
-SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
+SDL_DINPUT_HapticStopAll(SDL_Haptic * haptic)
 {
     HRESULT ret;
 
-    if (haptic->hwdata->bXInputHaptic) {
-        XINPUT_VIBRATION vibration = { 0, 0 };
-        SDL_LockMutex(haptic->hwdata->mutex);
-        haptic->hwdata->stopTicks = 0;
-        SDL_UnlockMutex(haptic->hwdata->mutex);
-        return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1;
-    }
-
     /* Try to stop the effects. */
     ret = IDirectInputDevice8_SendForceFeedbackCommand(haptic->hwdata->device,
-                                                       DISFFC_STOPALL);
+        DISFFC_STOPALL);
     if (FAILED(ret)) {
         return DI_SetError("Stopping the device", ret);
     }
+    return 0;
+}
+
+#else /* !SDL_HAPTIC_DINPUT */
 
+
+int
+SDL_DINPUT_HapticInit(void)
+{
     return 0;
 }
 
+int
+SDL_DINPUT_MaybeAddDevice(const DIDEVICEINSTANCE * pdidInstance)
+{
+    return SDL_Unsupported();
+}
 
-/* !!! FIXME: this is a hack, remove this later. */
-/* Since XInput doesn't offer a way to vibrate for X time, we hook into
- *  SDL_PumpEvents() to check if it's time to stop vibrating with some
- *  frequency.
- * In practice, this works for 99% of use cases. But in an ideal world,
- *  we do this in a separate thread so that:
- *    - we aren't bound to when the app chooses to pump the event queue.
- *    - we aren't adding more polling to the event queue
- *    - we can emulate all the haptic effects correctly (start on a delay,
- *      mix multiple effects, etc).
- *
- * Mostly, this is here to get rumbling to work, and all the other features
- *  are absent in the XInput path for now.  :(
- */
-static int SDLCALL
-SDL_RunXInputHaptic(void *arg)
+int
+SDL_DINPUT_MaybeRemoveDevice(const DIDEVICEINSTANCE * pdidInstance)
 {
-    struct haptic_hwdata *hwdata = (struct haptic_hwdata *) arg;
-
-    while (!hwdata->stopThread) {
-        SDL_Delay(50);
-        SDL_LockMutex(hwdata->mutex);
-        /* If we're currently running and need to stop... */
-        if (hwdata->stopTicks) {
-            if ((hwdata->stopTicks != SDL_HAPTIC_INFINITY) && SDL_TICKS_PASSED(SDL_GetTicks(), hwdata->stopTicks)) {
-                XINPUT_VIBRATION vibration = { 0, 0 };
-                hwdata->stopTicks = 0;
-                XINPUTSETSTATE(hwdata->userid, &vibration);
-            }
-        }
-        SDL_UnlockMutex(hwdata->mutex);
-    }
+    return SDL_Unsupported();
+}
 
-    return 0;
+int
+SDL_DINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_DINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+    return SDL_Unsupported();
+}
+
+void
+SDL_DINPUT_HapticClose(SDL_Haptic * haptic)
+{
+}
+
+void
+SDL_DINPUT_HapticQuit(void)
+{
+}
+
+int
+SDL_DINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_DINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_DINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_DINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+    return SDL_Unsupported();
+}
+
+void
+SDL_DINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+}
+
+int
+SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_DINPUT_HapticSetGain(SDL_Haptic * haptic, int gain)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_DINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_DINPUT_HapticPause(SDL_Haptic * haptic)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_DINPUT_HapticUnpause(SDL_Haptic * haptic)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_DINPUT_HapticStopAll(SDL_Haptic * haptic)
+{
+    return SDL_Unsupported();
 }
 
 #endif /* SDL_HAPTIC_DINPUT */

+ 47 - 0
src/haptic/windows/SDL_dinputhaptic_c.h

@@ -0,0 +1,47 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "SDL_haptic.h"
+#include "SDL_windowshaptic_c.h"
+
+
+extern int SDL_DINPUT_HapticInit(void);
+extern int SDL_DINPUT_MaybeAddDevice(const DIDEVICEINSTANCE *pdidInstance);
+extern int SDL_DINPUT_MaybeRemoveDevice(const DIDEVICEINSTANCE *pdidInstance);
+extern int SDL_DINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item);
+extern int SDL_DINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick);
+extern int SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick);
+extern void SDL_DINPUT_HapticClose(SDL_Haptic * haptic);
+extern void SDL_DINPUT_HapticQuit(void);
+extern int SDL_DINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base);
+extern int SDL_DINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data);
+extern int SDL_DINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations);
+extern int SDL_DINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
+extern void SDL_DINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
+extern int SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect);
+extern int SDL_DINPUT_HapticSetGain(SDL_Haptic * haptic, int gain);
+extern int SDL_DINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
+extern int SDL_DINPUT_HapticPause(SDL_Haptic * haptic);
+extern int SDL_DINPUT_HapticUnpause(SDL_Haptic * haptic);
+extern int SDL_DINPUT_HapticStopAll(SDL_Haptic * haptic);
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 445 - 0
src/haptic/windows/SDL_windowshaptic.c

@@ -0,0 +1,445 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT
+
+#include "SDL_assert.h"
+#include "SDL_thread.h"
+#include "SDL_mutex.h"
+#include "SDL_timer.h"
+#include "SDL_hints.h"
+#include "SDL_haptic.h"
+#include "../SDL_syshaptic.h"
+#include "SDL_joystick.h"
+#include "../../joystick/SDL_sysjoystick.h"     /* For the real SDL_Joystick */
+#include "../../joystick/windows/SDL_windowsjoystick_c.h"      /* For joystick hwdata */
+#include "../../joystick/windows/SDL_xinputjoystick_c.h"      /* For xinput rumble */
+
+#include "SDL_windowshaptic_c.h"
+#include "SDL_dinputhaptic_c.h"
+#include "SDL_xinputhaptic_c.h"
+
+
+/*
+ * Internal stuff.
+ */
+SDL_hapticlist_item *SDL_hapticlist = NULL;
+static SDL_hapticlist_item *SDL_hapticlist_tail = NULL;
+static int numhaptics = 0;
+
+
+/*
+ * Initializes the haptic subsystem.
+ */
+int
+SDL_SYS_HapticInit(void)
+{
+    if (SDL_DINPUT_HapticInit() < 0) {
+        return -1;
+    }
+    if (SDL_XINPUT_HapticInit() < 0) {
+        return -1;
+    }
+    return numhaptics;
+}
+
+int
+SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item)
+{
+    if (SDL_hapticlist_tail == NULL) {
+        SDL_hapticlist = SDL_hapticlist_tail = item;
+    } else {
+        SDL_hapticlist_tail->next = item;
+        SDL_hapticlist_tail = item;
+    }
+
+    /* Device has been added. */
+    ++numhaptics;
+
+    return numhaptics;
+}
+
+int
+SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item)
+{
+    const int retval = item->haptic ? item->haptic->index : -1;
+    if (prev != NULL) {
+        prev->next = item->next;
+    } else {
+        SDL_assert(SDL_hapticlist == item);
+        SDL_hapticlist = item->next;
+    }
+    if (item == SDL_hapticlist_tail) {
+        SDL_hapticlist_tail = prev;
+    }
+    --numhaptics;
+    /* !!! TODO: Send a haptic remove event? */
+    SDL_free(item);
+    return retval;
+}
+
+int
+SDL_SYS_NumHaptics()
+{
+    return numhaptics;
+}
+
+static SDL_hapticlist_item *
+HapticByDevIndex(int device_index)
+{
+    SDL_hapticlist_item *item = SDL_hapticlist;
+
+    if ((device_index < 0) || (device_index >= numhaptics)) {
+        return NULL;
+    }
+
+    while (device_index > 0) {
+        SDL_assert(item != NULL);
+        --device_index;
+        item = item->next;
+    }
+    return item;
+}
+
+/*
+ * Return the name of a haptic device, does not need to be opened.
+ */
+const char *
+SDL_SYS_HapticName(int index)
+{
+    SDL_hapticlist_item *item = HapticByDevIndex(index);
+    return item->name;
+}
+
+/*
+ * Opens a haptic device for usage.
+ */
+int
+SDL_SYS_HapticOpen(SDL_Haptic * haptic)
+{
+    SDL_hapticlist_item *item = HapticByDevIndex(haptic->index);
+    if (item->bXInputHaptic) {
+        return SDL_XINPUT_HapticOpen(haptic, item);
+    } else {
+        return SDL_DINPUT_HapticOpen(haptic, item);
+    }
+}
+
+
+/*
+ * Opens a haptic device from first mouse it finds for usage.
+ */
+int
+SDL_SYS_HapticMouse(void)
+{
+#if SDL_HAPTIC_DINPUT
+    SDL_hapticlist_item *item;
+    int index = 0;
+
+    /* Grab the first mouse haptic device we find. */
+    for (item = SDL_hapticlist; item != NULL; item = item->next) {
+        if (item->capabilities.dwDevType == DI8DEVCLASS_POINTER ) {
+            return index;
+        }
+        ++index;
+    }
+#endif /* SDL_HAPTIC_DINPUT */
+    return -1;
+}
+
+
+/*
+ * Checks to see if a joystick has haptic features.
+ */
+int
+SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
+{
+    const struct joystick_hwdata *hwdata = joystick->hwdata;
+#if SDL_HAPTIC_XINPUT
+    if (hwdata->bXInputHaptic) {
+        return 1;
+    }
+#endif
+#if SDL_HAPTIC_DINPUT
+    if (hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
+        return 1;
+    }
+#endif
+    return 0;
+}
+
+/*
+ * Checks to see if the haptic device and joystick are in reality the same.
+ */
+int
+SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+    if (joystick->hwdata->bXInputHaptic != haptic->hwdata->bXInputHaptic) {
+        return 0;  /* one is XInput, one is not; not the same device. */
+    } else if (joystick->hwdata->bXInputHaptic) {
+        return SDL_XINPUT_JoystickSameHaptic(haptic, joystick);
+    } else {
+        return SDL_DINPUT_JoystickSameHaptic(haptic, joystick);
+    }
+}
+
+/*
+ * Opens a SDL_Haptic from a SDL_Joystick.
+ */
+int
+SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+    if (joystick->hwdata->bXInputDevice) {
+        return SDL_XINPUT_HapticOpenFromJoystick(haptic, joystick);
+    } else {
+        return SDL_DINPUT_HapticOpenFromJoystick(haptic, joystick);
+    }
+}
+
+/*
+ * Closes the haptic device.
+ */
+void
+SDL_SYS_HapticClose(SDL_Haptic * haptic)
+{
+    if (haptic->hwdata) {
+
+        /* Free effects. */
+        SDL_free(haptic->effects);
+        haptic->effects = NULL;
+        haptic->neffects = 0;
+
+        /* Clean up */
+        if (haptic->hwdata->bXInputHaptic) {
+            SDL_XINPUT_HapticClose(haptic);
+        } else {
+            SDL_DINPUT_HapticClose(haptic);
+        }
+
+        /* Free */
+        SDL_free(haptic->hwdata);
+        haptic->hwdata = NULL;
+    }
+}
+
+/*
+ * Clean up after system specific haptic stuff
+ */
+void
+SDL_SYS_HapticQuit(void)
+{
+    SDL_hapticlist_item *item;
+    SDL_hapticlist_item *next = NULL;
+    SDL_Haptic *hapticitem = NULL;
+
+    extern SDL_Haptic *SDL_haptics;
+    for (hapticitem = SDL_haptics; hapticitem; hapticitem = hapticitem->next) {
+        if ((hapticitem->hwdata->bXInputHaptic) && (hapticitem->hwdata->thread)) {
+            /* we _have_ to stop the thread before we free the XInput DLL! */
+            hapticitem->hwdata->stopThread = 1;
+            SDL_WaitThread(hapticitem->hwdata->thread, NULL);
+            hapticitem->hwdata->thread = NULL;
+        }
+    }
+
+    for (item = SDL_hapticlist; item; item = next) {
+        /* Opened and not closed haptics are leaked, this is on purpose.
+         * Close your haptic devices after usage. */
+        /* !!! FIXME: (...is leaking on purpose a good idea?) - No, of course not. */
+        next = item->next;
+        SDL_free(item->name);
+        SDL_free(item);
+    }
+
+    SDL_XINPUT_HapticQuit();
+    SDL_DINPUT_HapticQuit();
+}
+
+/*
+ * Creates a new haptic effect.
+ */
+int
+SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
+                        SDL_HapticEffect * base)
+{
+    int result;
+
+    /* Alloc the effect. */
+    effect->hweffect = (struct haptic_hweffect *)
+        SDL_malloc(sizeof(struct haptic_hweffect));
+    if (effect->hweffect == NULL) {
+        SDL_OutOfMemory();
+        return -1;
+    }
+    SDL_zerop(effect->hweffect);
+
+    if (haptic->hwdata->bXInputHaptic) {
+        result = SDL_XINPUT_HapticNewEffect(haptic, effect, base);
+    } else {
+        result = SDL_DINPUT_HapticNewEffect(haptic, effect, base);
+    }
+    if (result < 0) {
+        SDL_free(effect->hweffect);
+        effect->hweffect = NULL;
+    }
+    return result;
+}
+
+/*
+ * Updates an effect.
+ */
+int
+SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
+                           struct haptic_effect *effect,
+                           SDL_HapticEffect * data)
+{
+    if (haptic->hwdata->bXInputHaptic) {
+        return SDL_XINPUT_HapticUpdateEffect(haptic, effect, data);
+    } else {
+        return SDL_DINPUT_HapticUpdateEffect(haptic, effect, data);
+    }
+}
+
+/*
+ * Runs an effect.
+ */
+int
+SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
+                        Uint32 iterations)
+{
+    if (haptic->hwdata->bXInputHaptic) {
+        return SDL_XINPUT_HapticRunEffect(haptic, effect, iterations);
+    } else {
+        return SDL_DINPUT_HapticRunEffect(haptic, effect, iterations);
+    }
+}
+
+/*
+ * Stops an effect.
+ */
+int
+SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+    if (haptic->hwdata->bXInputHaptic) {
+        return SDL_XINPUT_HapticStopEffect(haptic, effect);
+    } else {
+        return SDL_DINPUT_HapticStopEffect(haptic, effect);
+    }
+}
+
+/*
+ * Frees the effect.
+ */
+void
+SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+    if (haptic->hwdata->bXInputHaptic) {
+        SDL_XINPUT_HapticDestroyEffect(haptic, effect);
+    } else {
+        SDL_DINPUT_HapticDestroyEffect(haptic, effect);
+    }
+    SDL_free(effect->hweffect);
+    effect->hweffect = NULL;
+}
+
+/*
+ * Gets the status of a haptic effect.
+ */
+int
+SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
+                              struct haptic_effect *effect)
+{
+    if (haptic->hwdata->bXInputHaptic) {
+        return SDL_XINPUT_HapticGetEffectStatus(haptic, effect);
+    } else {
+        return SDL_DINPUT_HapticGetEffectStatus(haptic, effect);
+    }
+}
+
+/*
+ * Sets the gain.
+ */
+int
+SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
+{
+    if (haptic->hwdata->bXInputHaptic) {
+        return SDL_XINPUT_HapticSetGain(haptic, gain);
+    } else {
+        return SDL_DINPUT_HapticSetGain(haptic, gain);
+    }
+}
+
+/*
+ * Sets the autocentering.
+ */
+int
+SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
+{
+    if (haptic->hwdata->bXInputHaptic) {
+        return SDL_XINPUT_HapticSetAutocenter(haptic, autocenter);
+    } else {
+        return SDL_DINPUT_HapticSetAutocenter(haptic, autocenter);
+    }
+}
+
+/*
+ * Pauses the device.
+ */
+int
+SDL_SYS_HapticPause(SDL_Haptic * haptic)
+{
+    if (haptic->hwdata->bXInputHaptic) {
+        return SDL_XINPUT_HapticPause(haptic);
+    } else {
+        return SDL_DINPUT_HapticPause(haptic);
+    }
+}
+
+/*
+ * Pauses the device.
+ */
+int
+SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
+{
+    if (haptic->hwdata->bXInputHaptic) {
+        return SDL_XINPUT_HapticUnpause(haptic);
+    } else {
+        return SDL_DINPUT_HapticUnpause(haptic);
+    }
+}
+
+/*
+ * Stops all the playing effects on the device.
+ */
+int
+SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
+{
+    if (haptic->hwdata->bXInputHaptic) {
+        return SDL_XINPUT_HapticStopAll(haptic);
+    } else {
+        return SDL_DINPUT_HapticStopAll(haptic);
+    }
+}
+
+#endif /* SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 88 - 0
src/haptic/windows/SDL_windowshaptic_c.h

@@ -0,0 +1,88 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifndef _SDL_windowshaptic_c_h
+#define _SDL_windowshaptic_c_h
+
+#include "SDL_thread.h"
+
+#include "../../core/windows/SDL_directx.h"
+#include "../../core/windows/SDL_xinput.h"
+
+/*
+ * Haptic system hardware data.
+ */
+struct haptic_hwdata
+{
+#if SDL_HAPTIC_DINPUT
+    LPDIRECTINPUTDEVICE8 device;
+#endif
+    DWORD axes[3];              /* Axes to use. */
+    SDL_bool is_joystick;       /* Device is loaded as joystick. */
+    Uint8 bXInputHaptic; /* Supports force feedback via XInput. */
+    Uint8 userid; /* XInput userid index for this joystick */
+    SDL_Thread *thread;
+    SDL_mutex *mutex;
+    volatile Uint32 stopTicks;
+    volatile int stopThread;
+};
+
+
+/*
+ * Haptic system effect data.
+ */
+struct haptic_hweffect
+{
+#if SDL_HAPTIC_DINPUT
+    DIEFFECT effect;
+    LPDIRECTINPUTEFFECT ref;
+#endif
+#if SDL_HAPTIC_XINPUT
+    XINPUT_VIBRATION vibration;
+#endif
+};
+
+/*
+* List of available haptic devices.
+*/
+typedef struct SDL_hapticlist_item
+{
+    char *name;
+    SDL_Haptic *haptic;
+#if SDL_HAPTIC_DINPUT
+    DIDEVICEINSTANCE instance;
+    DIDEVCAPS capabilities;
+#endif
+    SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
+    Uint8 userid; /* XInput userid index for this joystick */
+    struct SDL_hapticlist_item *next;
+} SDL_hapticlist_item;
+
+extern SDL_hapticlist_item *SDL_hapticlist;
+
+extern int SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item);
+extern int SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item);
+
+#endif /* _SDL_windowshaptic_c_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
+

+ 491 - 0
src/haptic/windows/SDL_xinputhaptic.c

@@ -0,0 +1,491 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "SDL_assert.h"
+#include "SDL_error.h"
+#include "SDL_haptic.h"
+#include "SDL_hints.h"
+#include "SDL_timer.h"
+#include "SDL_windowshaptic_c.h"
+#include "SDL_xinputhaptic_c.h"
+#include "../SDL_syshaptic.h"
+#include "../../core/windows/SDL_xinput.h"
+#include "../../joystick/windows/SDL_windowsjoystick_c.h"
+
+
+#if SDL_HAPTIC_XINPUT
+
+/*
+ * Internal stuff.
+ */
+static SDL_bool loaded_xinput = SDL_FALSE;
+
+
+int
+SDL_XINPUT_HapticInit(void)
+{
+    const char *env = SDL_GetHint(SDL_HINT_XINPUT_ENABLED);
+    if (!env || SDL_atoi(env)) {
+        loaded_xinput = (WIN_LoadXInputDLL() == 0);
+    }
+
+    if (loaded_xinput) {
+        DWORD i;
+        for (i = 0; i < XUSER_MAX_COUNT; i++) {
+            SDL_XINPUT_MaybeAddDevice(i);
+        }
+    }
+    return 0;
+}
+
+int
+SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid)
+{
+    const Uint8 userid = (Uint8)dwUserid;
+    SDL_hapticlist_item *item;
+    XINPUT_VIBRATION state;
+
+    if ((!loaded_xinput) || (dwUserid >= XUSER_MAX_COUNT)) {
+        return -1;
+    }
+
+    /* Make sure we don't already have it */
+    for (item = SDL_hapticlist; item; item = item->next) {
+        if (item->bXInputHaptic && item->userid == userid) {
+            return -1;  /* Already added */
+        }
+    }
+
+    SDL_zero(state);
+    if (XINPUTSETSTATE(dwUserid, &state) != ERROR_SUCCESS) {
+        return -1;  /* no force feedback on this device. */
+    }
+
+    item = (SDL_hapticlist_item *)SDL_malloc(sizeof(SDL_hapticlist_item));
+    if (item == NULL) {
+        return SDL_OutOfMemory();
+    }
+
+    SDL_zerop(item);
+
+    /* !!! FIXME: I'm not bothering to query for a real name right now (can we even?) */
+    {
+        char buf[64];
+        SDL_snprintf(buf, sizeof(buf), "XInput Controller #%u", (unsigned int)(userid + 1));
+        item->name = SDL_strdup(buf);
+    }
+
+    if (!item->name) {
+        SDL_free(item);
+        return -1;
+    }
+
+    /* Copy the instance over, useful for creating devices. */
+    item->bXInputHaptic = SDL_TRUE;
+    item->userid = userid;
+
+    return SDL_SYS_AddHapticDevice(item);
+}
+
+int
+SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid)
+{
+    const Uint8 userid = (Uint8)dwUserid;
+    SDL_hapticlist_item *item;
+    SDL_hapticlist_item *prev = NULL;
+
+    if ((!loaded_xinput) || (dwUserid >= XUSER_MAX_COUNT)) {
+        return -1;
+    }
+
+    for (item = SDL_hapticlist; item != NULL; item = item->next) {
+        if (item->bXInputHaptic && item->userid == userid) {
+            /* found it, remove it. */
+            return SDL_SYS_RemoveHapticDevice(prev, item);
+        }
+        prev = item;
+    }
+    return -1;
+}
+
+/* !!! FIXME: this is a hack, remove this later. */
+/* Since XInput doesn't offer a way to vibrate for X time, we hook into
+ *  SDL_PumpEvents() to check if it's time to stop vibrating with some
+ *  frequency.
+ * In practice, this works for 99% of use cases. But in an ideal world,
+ *  we do this in a separate thread so that:
+ *    - we aren't bound to when the app chooses to pump the event queue.
+ *    - we aren't adding more polling to the event queue
+ *    - we can emulate all the haptic effects correctly (start on a delay,
+ *      mix multiple effects, etc).
+ *
+ * Mostly, this is here to get rumbling to work, and all the other features
+ *  are absent in the XInput path for now.  :(
+ */
+static int SDLCALL
+SDL_RunXInputHaptic(void *arg)
+{
+    struct haptic_hwdata *hwdata = (struct haptic_hwdata *) arg;
+
+    while (!hwdata->stopThread) {
+        SDL_Delay(50);
+        SDL_LockMutex(hwdata->mutex);
+        /* If we're currently running and need to stop... */
+        if (hwdata->stopTicks) {
+            if ((hwdata->stopTicks != SDL_HAPTIC_INFINITY) && SDL_TICKS_PASSED(SDL_GetTicks(), hwdata->stopTicks)) {
+                XINPUT_VIBRATION vibration = { 0, 0 };
+                hwdata->stopTicks = 0;
+                XINPUTSETSTATE(hwdata->userid, &vibration);
+            }
+        }
+        SDL_UnlockMutex(hwdata->mutex);
+    }
+
+    return 0;
+}
+
+static int
+SDL_XINPUT_HapticOpenFromUserIndex(SDL_Haptic *haptic, const Uint8 userid)
+{
+    char threadName[32];
+    XINPUT_VIBRATION vibration = { 0, 0 };  /* stop any current vibration */
+    XINPUTSETSTATE(userid, &vibration);
+
+    haptic->supported = SDL_HAPTIC_LEFTRIGHT;
+
+    haptic->neffects = 1;
+    haptic->nplaying = 1;
+
+    /* Prepare effects memory. */
+    haptic->effects = (struct haptic_effect *)
+        SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects);
+    if (haptic->effects == NULL) {
+        return SDL_OutOfMemory();
+    }
+    /* Clear the memory */
+    SDL_memset(haptic->effects, 0,
+        sizeof(struct haptic_effect) * haptic->neffects);
+
+    haptic->hwdata = (struct haptic_hwdata *) SDL_malloc(sizeof(*haptic->hwdata));
+    if (haptic->hwdata == NULL) {
+        SDL_free(haptic->effects);
+        haptic->effects = NULL;
+        return SDL_OutOfMemory();
+    }
+    SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata));
+
+    haptic->hwdata->bXInputHaptic = 1;
+    haptic->hwdata->userid = userid;
+
+    haptic->hwdata->mutex = SDL_CreateMutex();
+    if (haptic->hwdata->mutex == NULL) {
+        SDL_free(haptic->effects);
+        SDL_free(haptic->hwdata);
+        haptic->effects = NULL;
+        return SDL_SetError("Couldn't create XInput haptic mutex");
+    }
+
+    SDL_snprintf(threadName, sizeof(threadName), "SDLXInputDev%d", (int)userid);
+
+#if defined(__WIN32__) && !defined(HAVE_LIBC)  /* !!! FIXME: this is nasty. */
+#undef SDL_CreateThread
+#if SDL_DYNAMIC_API
+    haptic->hwdata->thread = SDL_CreateThread_REAL(SDL_RunXInputHaptic, threadName, haptic->hwdata, NULL, NULL);
+#else
+    haptic->hwdata->thread = SDL_CreateThread(SDL_RunXInputHaptic, threadName, haptic->hwdata, NULL, NULL);
+#endif
+#else
+    haptic->hwdata->thread = SDL_CreateThread(SDL_RunXInputHaptic, threadName, haptic->hwdata);
+#endif
+    if (haptic->hwdata->thread == NULL) {
+        SDL_DestroyMutex(haptic->hwdata->mutex);
+        SDL_free(haptic->effects);
+        SDL_free(haptic->hwdata);
+        haptic->effects = NULL;
+        return SDL_SetError("Couldn't create XInput haptic thread");
+    }
+
+    return 0;
+}
+
+int
+SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item)
+{
+    return SDL_XINPUT_HapticOpenFromUserIndex(haptic, item->userid);
+}
+
+int
+SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+    return (haptic->hwdata->userid == joystick->hwdata->userid);
+}
+
+int
+SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+    SDL_hapticlist_item *item;
+    int index = 0;
+
+    /* Since it comes from a joystick we have to try to match it with a haptic device on our haptic list. */
+    for (item = SDL_hapticlist; item != NULL; item = item->next) {
+        if (item->bXInputHaptic && item->userid == joystick->hwdata->userid) {
+            haptic->index = index;
+            return SDL_XINPUT_HapticOpenFromUserIndex(haptic, joystick->hwdata->userid);
+        }
+        ++index;
+    }
+
+    SDL_SetError("Couldn't find joystick in haptic device list");
+    return -1;
+}
+
+void
+SDL_XINPUT_HapticClose(SDL_Haptic * haptic)
+{
+    haptic->hwdata->stopThread = 1;
+    SDL_WaitThread(haptic->hwdata->thread, NULL);
+    SDL_DestroyMutex(haptic->hwdata->mutex);
+}
+
+void
+SDL_XINPUT_HapticQuit(void)
+{
+    if (loaded_xinput) {
+        WIN_UnloadXInputDLL();
+        loaded_xinput = SDL_FALSE;
+    }
+}
+
+int
+SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base)
+{
+    SDL_assert(base->type == SDL_HAPTIC_LEFTRIGHT);  /* should catch this at higher level */
+    return SDL_XINPUT_HapticUpdateEffect(haptic, effect, base);
+}
+
+int
+SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data)
+{
+    XINPUT_VIBRATION *vib = &effect->hweffect->vibration;
+    SDL_assert(data->type == SDL_HAPTIC_LEFTRIGHT);
+    vib->wLeftMotorSpeed = data->leftright.large_magnitude;
+    vib->wRightMotorSpeed = data->leftright.small_magnitude;
+    SDL_LockMutex(haptic->hwdata->mutex);
+    if (haptic->hwdata->stopTicks) {  /* running right now? Update it. */
+        XINPUTSETSTATE(haptic->hwdata->userid, vib);
+    }
+    SDL_UnlockMutex(haptic->hwdata->mutex);
+    return 0;
+}
+
+int
+SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations)
+{
+    XINPUT_VIBRATION *vib = &effect->hweffect->vibration;
+    SDL_assert(effect->effect.type == SDL_HAPTIC_LEFTRIGHT);  /* should catch this at higher level */
+    SDL_LockMutex(haptic->hwdata->mutex);
+    if (effect->effect.leftright.length == SDL_HAPTIC_INFINITY || iterations == SDL_HAPTIC_INFINITY) {
+        haptic->hwdata->stopTicks = SDL_HAPTIC_INFINITY;
+    } else if ((!effect->effect.leftright.length) || (!iterations)) {
+        /* do nothing. Effect runs for zero milliseconds. */
+    } else {
+        haptic->hwdata->stopTicks = SDL_GetTicks() + (effect->effect.leftright.length * iterations);
+        if ((haptic->hwdata->stopTicks == SDL_HAPTIC_INFINITY) || (haptic->hwdata->stopTicks == 0)) {
+            haptic->hwdata->stopTicks = 1;  /* fix edge cases. */
+        }
+    }
+    SDL_UnlockMutex(haptic->hwdata->mutex);
+    return (XINPUTSETSTATE(haptic->hwdata->userid, vib) == ERROR_SUCCESS) ? 0 : -1;
+}
+
+int
+SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+    XINPUT_VIBRATION vibration = { 0, 0 };
+    SDL_LockMutex(haptic->hwdata->mutex);
+    haptic->hwdata->stopTicks = 0;
+    SDL_UnlockMutex(haptic->hwdata->mutex);
+    return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1;
+}
+
+void
+SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+    SDL_XINPUT_HapticStopEffect(haptic, effect);
+}
+
+int
+SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticPause(SDL_Haptic * haptic)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic)
+{
+    XINPUT_VIBRATION vibration = { 0, 0 };
+    SDL_LockMutex(haptic->hwdata->mutex);
+    haptic->hwdata->stopTicks = 0;
+    SDL_UnlockMutex(haptic->hwdata->mutex);
+    return (XINPUTSETSTATE(haptic->hwdata->userid, &vibration) == ERROR_SUCCESS) ? 0 : -1;
+}
+
+#else /* !SDL_HAPTIC_XINPUT */
+
+
+int
+SDL_XINPUT_HapticInit(void)
+{
+    return 0;
+}
+
+int
+SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+    return SDL_Unsupported();
+}
+
+void
+SDL_XINPUT_HapticClose(SDL_Haptic * haptic)
+{
+}
+
+void
+SDL_XINPUT_HapticQuit(void)
+{
+}
+
+int
+SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+    return SDL_Unsupported();
+}
+
+void
+SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+}
+
+int
+SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticPause(SDL_Haptic * haptic)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic)
+{
+    return SDL_Unsupported();
+}
+
+int
+SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic)
+{
+    return SDL_Unsupported();
+}
+
+#endif /* SDL_HAPTIC_XINPUT */
+/* vi: set ts=4 sw=4 expandtab: */

+ 47 - 0
src/haptic/windows/SDL_xinputhaptic_c.h

@@ -0,0 +1,47 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "SDL_haptic.h"
+#include "SDL_windowshaptic_c.h"
+
+
+extern int SDL_XINPUT_HapticInit(void);
+extern int SDL_XINPUT_MaybeAddDevice(const DWORD dwUserid);
+extern int SDL_XINPUT_MaybeRemoveDevice(const DWORD dwUserid);
+extern int SDL_XINPUT_HapticOpen(SDL_Haptic * haptic, SDL_hapticlist_item *item);
+extern int SDL_XINPUT_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick);
+extern int SDL_XINPUT_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick);
+extern void SDL_XINPUT_HapticClose(SDL_Haptic * haptic);
+extern void SDL_XINPUT_HapticQuit(void);
+extern int SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base);
+extern int SDL_XINPUT_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data);
+extern int SDL_XINPUT_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations);
+extern int SDL_XINPUT_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
+extern void SDL_XINPUT_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect);
+extern int SDL_XINPUT_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect);
+extern int SDL_XINPUT_HapticSetGain(SDL_Haptic * haptic, int gain);
+extern int SDL_XINPUT_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
+extern int SDL_XINPUT_HapticPause(SDL_Haptic * haptic);
+extern int SDL_XINPUT_HapticUnpause(SDL_Haptic * haptic);
+extern int SDL_XINPUT_HapticStopAll(SDL_Haptic * haptic);
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 0 - 10
src/joystick/SDL_gamecontroller.c

@@ -88,9 +88,7 @@ typedef struct _ControllerMapping_t
 } ControllerMapping_t;
 
 static ControllerMapping_t *s_pSupportedControllers = NULL;
-#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
 static ControllerMapping_t *s_pXInputMapping = NULL;
-#endif
 
 /* The SDL game controller structure */
 struct _SDL_GameController
@@ -260,12 +258,10 @@ ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *gu
  */
 ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
 {
-#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
     if (SDL_SYS_IsXInputGamepad_DeviceIndex(device_index) && s_pXInputMapping) {
         return s_pXInputMapping;
     }
     else
-#endif
     {
         SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID(device_index);
         return SDL_PrivateGetControllerMappingForGUID(&jGUID);
@@ -669,19 +665,15 @@ SDL_GameControllerAddMapping(const char *mappingString)
     char *pchMapping;
     SDL_JoystickGUID jGUID;
     ControllerMapping_t *pControllerMapping;
-#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
     SDL_bool is_xinput_mapping = SDL_FALSE;
-#endif
 
     pchGUID = SDL_PrivateGetControllerGUIDFromMappingString(mappingString);
     if (!pchGUID) {
         return SDL_SetError("Couldn't parse GUID from %s", mappingString);
     }
-#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
     if (!SDL_strcasecmp(pchGUID, "xinput")) {
         is_xinput_mapping = SDL_TRUE;
     }
-#endif
     jGUID = SDL_JoystickGetGUIDFromString(pchGUID);
     SDL_free(pchGUID);
 
@@ -714,11 +706,9 @@ SDL_GameControllerAddMapping(const char *mappingString)
             SDL_free(pchMapping);
             return SDL_OutOfMemory();
         }
-#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
         if (is_xinput_mapping) {
             s_pXInputMapping = pControllerMapping;
         }
-#endif
         pControllerMapping->guid = jGUID;
         pControllerMapping->name = pchName;
         pControllerMapping->mapping = pchMapping;

+ 10 - 7
src/joystick/SDL_gamecontrollerdb.h

@@ -31,7 +31,10 @@
  */
 static const char *s_ControllerMappings [] =
 {
-#ifdef SDL_JOYSTICK_DINPUT
+#if SDL_JOYSTICK_XINPUT
+    "xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+#endif
+#if SDL_JOYSTICK_DINPUT
     "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
     "ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
     "6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
@@ -41,10 +44,8 @@ static const char *s_ControllerMappings [] =
     "4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
     "25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,",
     "4c05c405000000000000504944564944,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
-    "xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
-#elif defined(SDL_JOYSTICK_XINPUT)
-	"xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
-#elif defined(__MACOSX__)
+#endif
+#if defined(__MACOSX__)
     "0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
     "6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
     "6d0400000000000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
@@ -53,7 +54,8 @@ static const char *s_ControllerMappings [] =
     "4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
     "4c05000000000000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
     "5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,",
-#elif defined(__LINUX__)
+#endif
+#if defined(__LINUX__)
     "0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
     "03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,",
     "030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
@@ -70,7 +72,8 @@ static const char *s_ControllerMappings [] =
     "030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
     "030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
     "030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
-#elif defined(__ANDROID__)
+#endif
+#if defined(__ANDROID__)
     "4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,",
 #endif
     NULL

+ 6 - 3
src/joystick/SDL_sysjoystick.h

@@ -20,6 +20,9 @@
 */
 #include "../SDL_internal.h"
 
+#ifndef _SDL_sysjoystick_h
+#define _SDL_sysjoystick_h
+
 /* This is the system specific header for the SDL joystick API */
 
 #include "SDL_joystick.h"
@@ -105,9 +108,9 @@ extern SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index);
 /* Function to return the stable GUID for a opened joystick */
 extern SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick);
 
-#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
 /* Function returns SDL_TRUE if this device is an XInput gamepad */
-extern SDL_bool SDL_SYS_IsXInputGamepad_DeviceIndex( int device_index );
-#endif
+extern SDL_bool SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index);
+
+#endif /* _SDL_sysjoystick_h */
 
 /* vi: set ts=4 sw=4 expandtab: */

+ 900 - 0
src/joystick/windows/SDL_dinputjoystick.c

@@ -0,0 +1,900 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "../SDL_sysjoystick.h"
+#include "SDL_windowsjoystick_c.h"
+#include "SDL_dinputjoystick_c.h"
+#include "SDL_xinputjoystick_c.h"
+
+
+#if SDL_JOYSTICK_DINPUT
+
+#ifndef DIDFT_OPTIONAL
+#define DIDFT_OPTIONAL      0x80000000
+#endif
+
+#define INPUT_QSIZE 32      /* Buffer up to 32 input messages */
+#define AXIS_MIN    -32768  /* minimum value for axis coordinate */
+#define AXIS_MAX    32767   /* maximum value for axis coordinate */
+#define JOY_AXIS_THRESHOLD  (((AXIS_MAX)-(AXIS_MIN))/100)   /* 1% motion */
+
+/* external variables referenced. */
+extern HWND SDL_HelperWindow;
+
+/* local variables */
+static SDL_bool coinitialized = SDL_FALSE;
+static LPDIRECTINPUT8 dinput = NULL;
+static PRAWINPUTDEVICELIST SDL_RawDevList = NULL;
+static UINT SDL_RawDevListCount = 0;
+
+/* Taken from Wine - Thanks! */
+static DIOBJECTDATAFORMAT dfDIJoystick2[] = {
+        { &GUID_XAxis, DIJOFS_X, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_YAxis, DIJOFS_Y, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_ZAxis, DIJOFS_Z, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_RxAxis, DIJOFS_RX, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_RyAxis, DIJOFS_RY, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_RzAxis, DIJOFS_RZ, DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_Slider, DIJOFS_SLIDER(0), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_Slider, DIJOFS_SLIDER(1), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_POV, DIJOFS_POV(0), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_POV, DIJOFS_POV(1), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_POV, DIJOFS_POV(2), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_POV, DIJOFS_POV(3), DIDFT_OPTIONAL | DIDFT_POV | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(0), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(1), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(2), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(3), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(4), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(5), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(6), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(7), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(8), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(9), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(10), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(11), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(12), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(13), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(14), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(15), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(16), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(17), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(18), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(19), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(20), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(21), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(22), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(23), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(24), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(25), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(26), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(27), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(28), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(29), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(30), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(31), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(32), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(33), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(34), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(35), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(36), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(37), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(38), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(39), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(40), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(41), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(42), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(43), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(44), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(45), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(46), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(47), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(48), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(49), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(50), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(51), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(52), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(53), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(54), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(55), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(56), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(57), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(58), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(59), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(60), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(61), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(62), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(63), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(64), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(65), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(66), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(67), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(68), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(69), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(70), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(71), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(72), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(73), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(74), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(75), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(76), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(77), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(78), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(79), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(80), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(81), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(82), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(83), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(84), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(85), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(86), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(87), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(88), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(89), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(90), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(91), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(92), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(93), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(94), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(95), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(96), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(97), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(98), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(99), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(100), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(101), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(102), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(103), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(104), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(105), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(106), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(107), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(108), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(109), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(110), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(111), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(112), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(113), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(114), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(115), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(116), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(117), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(118), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(119), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(120), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(121), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(122), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(123), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(124), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(125), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(126), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { NULL, DIJOFS_BUTTON(127), DIDFT_OPTIONAL | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lVX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lVY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lVZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lVRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lVRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lVRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglVSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lAX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lAY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lAZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lARx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lARy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lARz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglASlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_XAxis, FIELD_OFFSET(DIJOYSTATE2, lFX), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_YAxis, FIELD_OFFSET(DIJOYSTATE2, lFY), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_ZAxis, FIELD_OFFSET(DIJOYSTATE2, lFZ), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_RxAxis, FIELD_OFFSET(DIJOYSTATE2, lFRx), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_RyAxis, FIELD_OFFSET(DIJOYSTATE2, lFRy), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_RzAxis, FIELD_OFFSET(DIJOYSTATE2, lFRz), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[0]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+        { &GUID_Slider, FIELD_OFFSET(DIJOYSTATE2, rglFSlider[1]), DIDFT_OPTIONAL | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0 },
+};
+
+const DIDATAFORMAT c_dfDIJoystick2 = {
+    sizeof(DIDATAFORMAT),
+    sizeof(DIOBJECTDATAFORMAT),
+    DIDF_ABSAXIS,
+    sizeof(DIJOYSTATE2),
+    SDL_arraysize(dfDIJoystick2),
+    dfDIJoystick2
+};
+
+/* Convert a DirectInput return code to a text message */
+static int
+SetDIerror(const char *function, HRESULT code)
+{
+    /*
+    return SDL_SetError("%s() [%s]: %s", function,
+    DXGetErrorString9A(code), DXGetErrorDescription9A(code));
+    */
+    return SDL_SetError("%s() DirectX error %d", function, code);
+}
+
+static SDL_bool
+SDL_IsXInputDevice(const GUID* pGuidProductFromDirectInput)
+{
+    static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+    static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+    static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+
+    static const GUID *s_XInputProductGUID[] = {
+        &IID_ValveStreamingGamepad,
+        &IID_X360WiredGamepad,   /* Microsoft's wired X360 controller for Windows. */
+        &IID_X360WirelessGamepad /* Microsoft's wireless X360 controller for Windows. */
+    };
+
+    size_t iDevice;
+    UINT i;
+
+    if (!SDL_XINPUT_Enabled()) {
+        return SDL_FALSE;
+    }
+
+    /* Check for well known XInput device GUIDs */
+    /* This lets us skip RAWINPUT for popular devices. Also, we need to do this for the Valve Streaming Gamepad because it's virtualized and doesn't show up in the device list. */
+    for (iDevice = 0; iDevice < SDL_arraysize(s_XInputProductGUID); ++iDevice) {
+        if (SDL_memcmp(pGuidProductFromDirectInput, s_XInputProductGUID[iDevice], sizeof(GUID)) == 0) {
+            return SDL_TRUE;
+        }
+    }
+
+    /* Go through RAWINPUT (WinXP and later) to find HID devices. */
+    /* Cache this if we end up using it. */
+    if (SDL_RawDevList == NULL) {
+        if ((GetRawInputDeviceList(NULL, &SDL_RawDevListCount, sizeof(RAWINPUTDEVICELIST)) == -1) || (!SDL_RawDevListCount)) {
+            return SDL_FALSE;  /* oh well. */
+        }
+
+        SDL_RawDevList = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * SDL_RawDevListCount);
+        if (SDL_RawDevList == NULL) {
+            SDL_OutOfMemory();
+            return SDL_FALSE;
+        }
+
+        if (GetRawInputDeviceList(SDL_RawDevList, &SDL_RawDevListCount, sizeof(RAWINPUTDEVICELIST)) == -1) {
+            SDL_free(SDL_RawDevList);
+            SDL_RawDevList = NULL;
+            return SDL_FALSE;  /* oh well. */
+        }
+    }
+
+    for (i = 0; i < SDL_RawDevListCount; i++) {
+        RID_DEVICE_INFO rdi;
+        char devName[128];
+        UINT rdiSize = sizeof(rdi);
+        UINT nameSize = SDL_arraysize(devName);
+
+        rdi.cbSize = sizeof(rdi);
+        if ((SDL_RawDevList[i].dwType == RIM_TYPEHID) &&
+            (GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != ((UINT)-1)) &&
+            (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == ((LONG)pGuidProductFromDirectInput->Data1)) &&
+            (GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != ((UINT)-1)) &&
+            (SDL_strstr(devName, "IG_") != NULL)) {
+            return SDL_TRUE;
+        }
+    }
+
+    return SDL_FALSE;
+}
+
+int
+SDL_DINPUT_JoystickInit(void)
+{
+    HRESULT result;
+    HINSTANCE instance;
+
+    result = WIN_CoInitialize();
+    if (FAILED(result)) {
+        return SetDIerror("CoInitialize", result);
+    }
+
+    coinitialized = SDL_TRUE;
+
+    result = CoCreateInstance(&CLSID_DirectInput8, NULL, CLSCTX_INPROC_SERVER,
+        &IID_IDirectInput8, (LPVOID)&dinput);
+
+    if (FAILED(result)) {
+        return SetDIerror("CoCreateInstance", result);
+    }
+
+    /* Because we used CoCreateInstance, we need to Initialize it, first. */
+    instance = GetModuleHandle(NULL);
+    if (instance == NULL) {
+        return SDL_SetError("GetModuleHandle() failed with error code %d.", GetLastError());
+    }
+    result = IDirectInput8_Initialize(dinput, instance, DIRECTINPUT_VERSION);
+
+    if (FAILED(result)) {
+        return SetDIerror("IDirectInput::Initialize", result);
+    }
+    return 0;
+}
+
+/* helper function for direct input, gets called for each connected joystick */
+static BOOL CALLBACK
+EnumJoysticksCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext)
+{
+    JoyStick_DeviceData *pNewJoystick;
+    JoyStick_DeviceData *pPrevJoystick = NULL;
+
+    if (SDL_IsXInputDevice(&pdidInstance->guidProduct)) {
+        return DIENUM_CONTINUE;  /* ignore XInput devices here, keep going. */
+    }
+
+    pNewJoystick = *(JoyStick_DeviceData **)pContext;
+    while (pNewJoystick) {
+        if (!SDL_memcmp(&pNewJoystick->dxdevice.guidInstance, &pdidInstance->guidInstance, sizeof(pNewJoystick->dxdevice.guidInstance))) {
+            /* if we are replacing the front of the list then update it */
+            if (pNewJoystick == *(JoyStick_DeviceData **)pContext) {
+                *(JoyStick_DeviceData **)pContext = pNewJoystick->pNext;
+            } else if (pPrevJoystick) {
+                pPrevJoystick->pNext = pNewJoystick->pNext;
+            }
+
+            pNewJoystick->pNext = SYS_Joystick;
+            SYS_Joystick = pNewJoystick;
+
+            return DIENUM_CONTINUE; /* already have this joystick loaded, just keep going */
+        }
+
+        pPrevJoystick = pNewJoystick;
+        pNewJoystick = pNewJoystick->pNext;
+    }
+
+    pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData));
+    if (!pNewJoystick) {
+        return DIENUM_CONTINUE; /* better luck next time? */
+    }
+
+    SDL_zerop(pNewJoystick);
+    pNewJoystick->joystickname = WIN_StringToUTF8(pdidInstance->tszProductName);
+    if (!pNewJoystick->joystickname) {
+        SDL_free(pNewJoystick);
+        return DIENUM_CONTINUE; /* better luck next time? */
+    }
+
+    SDL_memcpy(&(pNewJoystick->dxdevice), pdidInstance,
+        sizeof(DIDEVICEINSTANCE));
+
+    SDL_memcpy(&pNewJoystick->guid, &pdidInstance->guidProduct, sizeof(pNewJoystick->guid));
+    SDL_SYS_AddJoystickDevice(pNewJoystick);
+
+    return DIENUM_CONTINUE; /* get next device, please */
+}
+
+void
+SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
+{
+    IDirectInput8_EnumDevices(dinput, DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, pContext, DIEDFL_ATTACHEDONLY);
+
+    if (SDL_RawDevList) {
+        SDL_free(SDL_RawDevList);  /* in case we used this in DirectInput detection */
+        SDL_RawDevList = NULL;
+    }
+    SDL_RawDevListCount = 0;
+}
+
+static BOOL CALLBACK
+EnumDevObjectsCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef)
+{
+    SDL_Joystick *joystick = (SDL_Joystick *)pvRef;
+    HRESULT result;
+    input_t *in = &joystick->hwdata->Inputs[joystick->hwdata->NumInputs];
+
+    if (dev->dwType & DIDFT_BUTTON) {
+        in->type = BUTTON;
+        in->num = joystick->nbuttons;
+        in->ofs = DIJOFS_BUTTON(in->num);
+        joystick->nbuttons++;
+    } else if (dev->dwType & DIDFT_POV) {
+        in->type = HAT;
+        in->num = joystick->nhats;
+        in->ofs = DIJOFS_POV(in->num);
+        joystick->nhats++;
+    } else if (dev->dwType & DIDFT_AXIS) {
+        DIPROPRANGE diprg;
+        DIPROPDWORD dilong;
+
+        in->type = AXIS;
+        in->num = joystick->naxes;
+        if (!SDL_memcmp(&dev->guidType, &GUID_XAxis, sizeof(dev->guidType)))
+            in->ofs = DIJOFS_X;
+        else if (!SDL_memcmp(&dev->guidType, &GUID_YAxis, sizeof(dev->guidType)))
+            in->ofs = DIJOFS_Y;
+        else if (!SDL_memcmp(&dev->guidType, &GUID_ZAxis, sizeof(dev->guidType)))
+            in->ofs = DIJOFS_Z;
+        else if (!SDL_memcmp(&dev->guidType, &GUID_RxAxis, sizeof(dev->guidType)))
+            in->ofs = DIJOFS_RX;
+        else if (!SDL_memcmp(&dev->guidType, &GUID_RyAxis, sizeof(dev->guidType)))
+            in->ofs = DIJOFS_RY;
+        else if (!SDL_memcmp(&dev->guidType, &GUID_RzAxis, sizeof(dev->guidType)))
+            in->ofs = DIJOFS_RZ;
+        else if (!SDL_memcmp(&dev->guidType, &GUID_Slider, sizeof(dev->guidType))) {
+            in->ofs = DIJOFS_SLIDER(joystick->hwdata->NumSliders);
+            ++joystick->hwdata->NumSliders;
+        } else {
+            return DIENUM_CONTINUE; /* not an axis we can grok */
+        }
+
+        diprg.diph.dwSize = sizeof(diprg);
+        diprg.diph.dwHeaderSize = sizeof(diprg.diph);
+        diprg.diph.dwObj = dev->dwType;
+        diprg.diph.dwHow = DIPH_BYID;
+        diprg.lMin = AXIS_MIN;
+        diprg.lMax = AXIS_MAX;
+
+        result =
+            IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
+            DIPROP_RANGE, &diprg.diph);
+        if (FAILED(result)) {
+            return DIENUM_CONTINUE;     /* don't use this axis */
+        }
+
+        /* Set dead zone to 0. */
+        dilong.diph.dwSize = sizeof(dilong);
+        dilong.diph.dwHeaderSize = sizeof(dilong.diph);
+        dilong.diph.dwObj = dev->dwType;
+        dilong.diph.dwHow = DIPH_BYID;
+        dilong.dwData = 0;
+        result =
+            IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
+            DIPROP_DEADZONE, &dilong.diph);
+        if (FAILED(result)) {
+            return DIENUM_CONTINUE;     /* don't use this axis */
+        }
+
+        joystick->naxes++;
+    } else {
+        /* not supported at this time */
+        return DIENUM_CONTINUE;
+    }
+
+    joystick->hwdata->NumInputs++;
+
+    if (joystick->hwdata->NumInputs == MAX_INPUTS) {
+        return DIENUM_STOP;     /* too many */
+    }
+
+    return DIENUM_CONTINUE;
+}
+
+/* Sort using the data offset into the DInput struct.
+ * This gives a reasonable ordering for the inputs.
+ */
+static int
+SortDevFunc(const void *a, const void *b)
+{
+    const input_t *inputA = (const input_t*)a;
+    const input_t *inputB = (const input_t*)b;
+
+    if (inputA->ofs < inputB->ofs)
+        return -1;
+    if (inputA->ofs > inputB->ofs)
+        return 1;
+    return 0;
+}
+
+/* Sort the input objects and recalculate the indices for each input. */
+static void
+SortDevObjects(SDL_Joystick *joystick)
+{
+    input_t *inputs = joystick->hwdata->Inputs;
+    int nButtons = 0;
+    int nHats = 0;
+    int nAxis = 0;
+    int n;
+
+    SDL_qsort(inputs, joystick->hwdata->NumInputs, sizeof(input_t), SortDevFunc);
+
+    for (n = 0; n < joystick->hwdata->NumInputs; n++) {
+        switch (inputs[n].type) {
+        case BUTTON:
+            inputs[n].num = nButtons;
+            nButtons++;
+            break;
+
+        case HAT:
+            inputs[n].num = nHats;
+            nHats++;
+            break;
+
+        case AXIS:
+            inputs[n].num = nAxis;
+            nAxis++;
+            break;
+        }
+    }
+}
+
+int
+SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
+{
+    HRESULT result;
+    LPDIRECTINPUTDEVICE8 device;
+    DIPROPDWORD dipdw;
+
+    joystick->hwdata->buffered = SDL_TRUE;
+    joystick->hwdata->Capabilities.dwSize = sizeof(DIDEVCAPS);
+
+    SDL_zero(dipdw);
+    dipdw.diph.dwSize = sizeof(DIPROPDWORD);
+    dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
+
+    result =
+        IDirectInput8_CreateDevice(dinput,
+        &(joystickdevice->dxdevice.guidInstance), &device, NULL);
+    if (FAILED(result)) {
+        return SetDIerror("IDirectInput::CreateDevice", result);
+    }
+
+    /* Now get the IDirectInputDevice8 interface, instead. */
+    result = IDirectInputDevice8_QueryInterface(device,
+        &IID_IDirectInputDevice8,
+        (LPVOID *)& joystick->
+        hwdata->InputDevice);
+    /* We are done with this object.  Use the stored one from now on. */
+    IDirectInputDevice8_Release(device);
+
+    if (FAILED(result)) {
+        return SetDIerror("IDirectInputDevice8::QueryInterface", result);
+    }
+
+    /* Acquire shared access. Exclusive access is required for forces,
+    * though. */
+    result =
+        IDirectInputDevice8_SetCooperativeLevel(joystick->hwdata->
+        InputDevice, SDL_HelperWindow,
+        DISCL_EXCLUSIVE |
+        DISCL_BACKGROUND);
+    if (FAILED(result)) {
+        return SetDIerror("IDirectInputDevice8::SetCooperativeLevel", result);
+    }
+
+    /* Use the extended data structure: DIJOYSTATE2. */
+    result =
+        IDirectInputDevice8_SetDataFormat(joystick->hwdata->InputDevice,
+        &c_dfDIJoystick2);
+    if (FAILED(result)) {
+        return SetDIerror("IDirectInputDevice8::SetDataFormat", result);
+    }
+
+    /* Get device capabilities */
+    result =
+        IDirectInputDevice8_GetCapabilities(joystick->hwdata->InputDevice,
+        &joystick->hwdata->Capabilities);
+    if (FAILED(result)) {
+        return SetDIerror("IDirectInputDevice8::GetCapabilities", result);
+    }
+
+    /* Force capable? */
+    if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
+
+        result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
+        if (FAILED(result)) {
+            return SetDIerror("IDirectInputDevice8::Acquire", result);
+        }
+
+        /* reset all actuators. */
+        result =
+            IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->
+            InputDevice,
+            DISFFC_RESET);
+
+        /* Not necessarily supported, ignore if not supported.
+        if (FAILED(result)) {
+        return SetDIerror("IDirectInputDevice8::SendForceFeedbackCommand", result);
+        }
+        */
+
+        result = IDirectInputDevice8_Unacquire(joystick->hwdata->InputDevice);
+
+        if (FAILED(result)) {
+            return SetDIerror("IDirectInputDevice8::Unacquire", result);
+        }
+
+        /* Turn on auto-centering for a ForceFeedback device (until told
+        * otherwise). */
+        dipdw.diph.dwObj = 0;
+        dipdw.diph.dwHow = DIPH_DEVICE;
+        dipdw.dwData = DIPROPAUTOCENTER_ON;
+
+        result =
+            IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
+            DIPROP_AUTOCENTER, &dipdw.diph);
+
+        /* Not necessarily supported, ignore if not supported.
+        if (FAILED(result)) {
+        return SetDIerror("IDirectInputDevice8::SetProperty", result);
+        }
+        */
+    }
+
+    /* What buttons and axes does it have? */
+    IDirectInputDevice8_EnumObjects(joystick->hwdata->InputDevice,
+        EnumDevObjectsCallback, joystick,
+        DIDFT_BUTTON | DIDFT_AXIS | DIDFT_POV);
+
+    /* Reorder the input objects. Some devices do not report the X axis as
+    * the first axis, for example. */
+    SortDevObjects(joystick);
+
+    dipdw.diph.dwObj = 0;
+    dipdw.diph.dwHow = DIPH_DEVICE;
+    dipdw.dwData = INPUT_QSIZE;
+
+    /* Set the buffer size */
+    result =
+        IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
+        DIPROP_BUFFERSIZE, &dipdw.diph);
+
+    if (result == DI_POLLEDDEVICE) {
+        /* This device doesn't support buffering, so we're forced
+         * to use less reliable polling. */
+        joystick->hwdata->buffered = SDL_FALSE;
+    } else if (FAILED(result)) {
+        return SetDIerror("IDirectInputDevice8::SetProperty", result);
+    }
+    return 0;
+}
+
+static Uint8
+TranslatePOV(DWORD value)
+{
+    const int HAT_VALS[] = {
+        SDL_HAT_UP,
+        SDL_HAT_UP | SDL_HAT_RIGHT,
+        SDL_HAT_RIGHT,
+        SDL_HAT_DOWN | SDL_HAT_RIGHT,
+        SDL_HAT_DOWN,
+        SDL_HAT_DOWN | SDL_HAT_LEFT,
+        SDL_HAT_LEFT,
+        SDL_HAT_UP | SDL_HAT_LEFT
+    };
+
+    if (LOWORD(value) == 0xFFFF)
+        return SDL_HAT_CENTERED;
+
+    /* Round the value up: */
+    value += 4500 / 2;
+    value %= 36000;
+    value /= 4500;
+
+    if (value >= 8)
+        return SDL_HAT_CENTERED;        /* shouldn't happen */
+
+    return HAT_VALS[value];
+}
+
+static void
+UpdateDINPUTJoystickState_Buffered(SDL_Joystick * joystick)
+{
+    int i;
+    HRESULT result;
+    DWORD numevents;
+    DIDEVICEOBJECTDATA evtbuf[INPUT_QSIZE];
+
+    numevents = INPUT_QSIZE;
+    result =
+        IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
+        sizeof(DIDEVICEOBJECTDATA), evtbuf,
+        &numevents, 0);
+    if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
+        IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
+        result =
+            IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
+            sizeof(DIDEVICEOBJECTDATA),
+            evtbuf, &numevents, 0);
+    }
+
+    /* Handle the events or punt */
+    if (FAILED(result)) {
+        joystick->hwdata->send_remove_event = SDL_TRUE;
+        joystick->hwdata->removed = SDL_TRUE;
+        return;
+    }
+
+    for (i = 0; i < (int)numevents; ++i) {
+        int j;
+
+        for (j = 0; j < joystick->hwdata->NumInputs; ++j) {
+            const input_t *in = &joystick->hwdata->Inputs[j];
+
+            if (evtbuf[i].dwOfs != in->ofs)
+                continue;
+
+            switch (in->type) {
+            case AXIS:
+                SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)evtbuf[i].dwData);
+                break;
+            case BUTTON:
+                SDL_PrivateJoystickButton(joystick, in->num,
+                    (Uint8)(evtbuf[i].dwData ? SDL_PRESSED : SDL_RELEASED));
+                break;
+            case HAT:
+                {
+                    Uint8 pos = TranslatePOV(evtbuf[i].dwData);
+                    SDL_PrivateJoystickHat(joystick, in->num, pos);
+                }
+                break;
+            }
+        }
+    }
+}
+
+/* Function to update the state of a joystick - called as a device poll.
+ * This function shouldn't update the joystick structure directly,
+ * but instead should call SDL_PrivateJoystick*() to deliver events
+ * and update joystick device state.
+ */
+static void
+UpdateDINPUTJoystickState_Polled(SDL_Joystick * joystick)
+{
+    DIJOYSTATE2 state;
+    HRESULT result;
+    int i;
+
+    result =
+        IDirectInputDevice8_GetDeviceState(joystick->hwdata->InputDevice,
+        sizeof(DIJOYSTATE2), &state);
+    if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
+        IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
+        result =
+            IDirectInputDevice8_GetDeviceState(joystick->hwdata->InputDevice,
+            sizeof(DIJOYSTATE2), &state);
+    }
+
+    if (result != DI_OK) {
+        joystick->hwdata->send_remove_event = SDL_TRUE;
+        joystick->hwdata->removed = SDL_TRUE;
+        return;
+    }
+
+    /* Set each known axis, button and POV. */
+    for (i = 0; i < joystick->hwdata->NumInputs; ++i) {
+        const input_t *in = &joystick->hwdata->Inputs[i];
+
+        switch (in->type) {
+        case AXIS:
+            switch (in->ofs) {
+            case DIJOFS_X:
+                SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lX);
+                break;
+            case DIJOFS_Y:
+                SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lY);
+                break;
+            case DIJOFS_Z:
+                SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lZ);
+                break;
+            case DIJOFS_RX:
+                SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRx);
+                break;
+            case DIJOFS_RY:
+                SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRy);
+                break;
+            case DIJOFS_RZ:
+                SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.lRz);
+                break;
+            case DIJOFS_SLIDER(0):
+                SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.rglSlider[0]);
+                break;
+            case DIJOFS_SLIDER(1):
+                SDL_PrivateJoystickAxis(joystick, in->num, (Sint16)state.rglSlider[1]);
+                break;
+            }
+            break;
+
+        case BUTTON:
+            SDL_PrivateJoystickButton(joystick, in->num,
+                (Uint8)(state.rgbButtons[in->ofs - DIJOFS_BUTTON0] ? SDL_PRESSED : SDL_RELEASED));
+            break;
+        case HAT:
+        {
+            Uint8 pos = TranslatePOV(state.rgdwPOV[in->ofs - DIJOFS_POV(0)]);
+            SDL_PrivateJoystickHat(joystick, in->num, pos);
+            break;
+        }
+        }
+    }
+}
+
+void
+SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick)
+{
+    HRESULT result;
+
+    result = IDirectInputDevice8_Poll(joystick->hwdata->InputDevice);
+    if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
+        IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
+        IDirectInputDevice8_Poll(joystick->hwdata->InputDevice);
+    }
+
+    if (joystick->hwdata->buffered) {
+        UpdateDINPUTJoystickState_Buffered(joystick);
+    } else {
+        UpdateDINPUTJoystickState_Polled(joystick);
+    }
+}
+
+void
+SDL_DINPUT_JoystickClose(SDL_Joystick * joystick)
+{
+    IDirectInputDevice8_Unacquire(joystick->hwdata->InputDevice);
+    IDirectInputDevice8_Release(joystick->hwdata->InputDevice);
+}
+
+void
+SDL_DINPUT_JoystickQuit(void)
+{
+    if (dinput != NULL) {
+        IDirectInput8_Release(dinput);
+        dinput = NULL;
+    }
+
+    if (coinitialized) {
+        WIN_CoUninitialize();
+        coinitialized = SDL_FALSE;
+    }
+}
+
+#else /* !SDL_JOYSTICK_DINPUT */
+
+
+int
+SDL_DINPUT_JoystickInit(void)
+{
+    return 0;
+}
+
+void
+SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
+{
+}
+
+int
+SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
+{
+    return SDL_Unsupported();
+}
+
+void
+SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick)
+{
+}
+
+void
+SDL_DINPUT_JoystickClose(SDL_Joystick * joystick)
+{
+}
+
+void
+SDL_DINPUT_JoystickQuit(void)
+{
+}
+
+#endif /* SDL_JOYSTICK_DINPUT */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 7 - 5
src/haptic/windows/SDL_syshaptic_c.h → src/joystick/windows/SDL_dinputjoystick_c.h

@@ -18,11 +18,13 @@
      misrepresented as being the original software.
   3. This notice may not be removed or altered from any source distribution.
 */
+#include "../../SDL_internal.h"
 
-extern int DirectInputHaptic_MaybeAddDevice(const DIDEVICEINSTANCE *pdidInstance);
-extern int DirectInputHaptic_MaybeRemoveDevice(const DIDEVICEINSTANCE *pdidInstance);
-extern int XInputHaptic_MaybeAddDevice(const DWORD dwUserid);
-extern int XInputHaptic_MaybeRemoveDevice(const DWORD dwUserid);
+extern int SDL_DINPUT_JoystickInit(void);
+extern void SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
+extern int SDL_DINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice);
+extern void SDL_DINPUT_JoystickUpdate(SDL_Joystick * joystick);
+extern void SDL_DINPUT_JoystickClose(SDL_Joystick * joystick);
+extern void SDL_DINPUT_JoystickQuit(void);
 
 /* vi: set ts=4 sw=4 expandtab: */
-

+ 0 - 1661
src/joystick/windows/SDL_dxjoystick.c

@@ -1,1661 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#ifdef SDL_JOYSTICK_DINPUT
-
-/* DirectInput joystick driver; written by Glenn Maynard, based on Andrei de
- * A. Formiga's WINMM driver.
- *
- * Hats and sliders are completely untested; the app I'm writing this for mostly
- * doesn't use them and I don't own any joysticks with them.
- *
- * We don't bother to use event notification here.  It doesn't seem to work
- * with polled devices, and it's fine to call IDirectInputDevice8_GetDeviceData and
- * let it return 0 events. */
-
-#include "SDL_error.h"
-#include "SDL_assert.h"
-#include "SDL_events.h"
-#include "SDL_thread.h"
-#include "SDL_timer.h"
-#include "SDL_mutex.h"
-#include "SDL_events.h"
-#include "SDL_hints.h"
-#include "SDL_joystick.h"
-#include "../SDL_sysjoystick.h"
-#if !SDL_EVENTS_DISABLED
-#include "../../events/SDL_events_c.h"
-#endif
-#include "../../core/windows/SDL_windows.h"
-
-#define INITGUID /* Only set here, if set twice will cause mingw32 to break. */
-#include "SDL_dxjoystick_c.h"
-
-#if SDL_HAPTIC_DINPUT
-#include "../../haptic/windows/SDL_syshaptic_c.h"    /* For haptic hot plugging */
-#endif
-
-#ifndef DIDFT_OPTIONAL
-#define DIDFT_OPTIONAL      0x80000000
-#endif
-
-DEFINE_GUID(GUID_DEVINTERFACE_HID, 0x4D1E55B2L, 0xF16F, 0x11CF, 0x88, 0xCB, 0x00, 0x11, 0x11, 0x00, 0x00, 0x30);
-
-
-#define INPUT_QSIZE 32      /* Buffer up to 32 input messages */
-#define AXIS_MIN    -32768  /* minimum value for axis coordinate */
-#define AXIS_MAX    32767   /* maximum value for axis coordinate */
-#define JOY_AXIS_THRESHOLD  (((AXIS_MAX)-(AXIS_MIN))/100)   /* 1% motion */
-
-/* external variables referenced. */
-extern HWND SDL_HelperWindow;
-
-
-/* local variables */
-static SDL_bool coinitialized = SDL_FALSE;
-static LPDIRECTINPUT8 dinput = NULL;
-static SDL_bool s_bDeviceAdded = SDL_FALSE;
-static SDL_bool s_bDeviceRemoved = SDL_FALSE;
-static SDL_JoystickID s_nInstanceID = -1;
-static SDL_cond *s_condJoystickThread = NULL;
-static SDL_mutex *s_mutexJoyStickEnum = NULL;
-static SDL_Thread *s_threadJoystick = NULL;
-static SDL_bool s_bJoystickThreadQuit = SDL_FALSE;
-static SDL_bool s_bXInputEnabled = SDL_TRUE;
-
-XInputGetState_t SDL_XInputGetState = NULL;
-XInputSetState_t SDL_XInputSetState = NULL;
-XInputGetCapabilities_t SDL_XInputGetCapabilities = NULL;
-DWORD SDL_XInputVersion = 0;
-
-static HANDLE s_pXInputDLL = 0;
-static int s_XInputDLLRefCount = 0;
-
-int
-WIN_LoadXInputDLL(void)
-{
-    DWORD version = 0;
-
-    if (s_pXInputDLL) {
-        SDL_assert(s_XInputDLLRefCount > 0);
-        s_XInputDLLRefCount++;
-        return 0;  /* already loaded */
-    }
-
-    version = (1 << 16) | 4;
-    s_pXInputDLL = LoadLibrary(L"XInput1_4.dll");  /* 1.4 Ships with Windows 8. */
-    if (!s_pXInputDLL) {
-        version = (1 << 16) | 3;
-        s_pXInputDLL = LoadLibrary(L"XInput1_3.dll");  /* 1.3 Ships with Vista and Win7, can be installed as a redistributable component. */
-    }
-    if (!s_pXInputDLL) {
-        s_pXInputDLL = LoadLibrary(L"bin\\XInput1_3.dll");
-    }
-    if (!s_pXInputDLL) {
-        return -1;
-    }
-
-    SDL_assert(s_XInputDLLRefCount == 0);
-    SDL_XInputVersion = version;
-    s_XInputDLLRefCount = 1;
-
-    /* 100 is the ordinal for _XInputGetStateEx, which returns the same struct as XinputGetState, but with extra data in wButtons for the guide button, we think... */
-    SDL_XInputGetState = (XInputGetState_t)GetProcAddress((HMODULE)s_pXInputDLL, (LPCSTR)100);
-    SDL_XInputSetState = (XInputSetState_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputSetState");
-    SDL_XInputGetCapabilities = (XInputGetCapabilities_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputGetCapabilities");
-    if (!SDL_XInputGetState || !SDL_XInputSetState || !SDL_XInputGetCapabilities) {
-        WIN_UnloadXInputDLL();
-        return -1;
-    }
-
-    return 0;
-}
-
-void
-WIN_UnloadXInputDLL(void)
-{
-    if (s_pXInputDLL) {
-        SDL_assert(s_XInputDLLRefCount > 0);
-        if (--s_XInputDLLRefCount == 0) {
-            FreeLibrary(s_pXInputDLL);
-            s_pXInputDLL = NULL;
-        }
-    } else {
-        SDL_assert(s_XInputDLLRefCount == 0);
-    }
-}
-
-
-extern HRESULT(WINAPI * DInputCreate) (HINSTANCE hinst, DWORD dwVersion,
-                                       LPDIRECTINPUT * ppDI,
-                                       LPUNKNOWN punkOuter);
-struct JoyStick_DeviceData_
-{
-    SDL_JoystickGUID guid;
-    DIDEVICEINSTANCE dxdevice;
-    char *joystickname;
-    Uint8 send_add_event;
-    SDL_JoystickID nInstanceID;
-    SDL_bool bXInputDevice;
-    BYTE SubType;
-    Uint8 XInputUserId;
-    struct JoyStick_DeviceData_ *pNext;
-};
-
-typedef struct JoyStick_DeviceData_ JoyStick_DeviceData;
-
-static JoyStick_DeviceData *SYS_Joystick;    /* array to hold joystick ID values */
-
-/* local prototypes */
-static int SetDIerror(const char *function, HRESULT code);
-static BOOL CALLBACK EnumJoysticksCallback(const DIDEVICEINSTANCE *
-                                           pdidInstance, VOID * pContext);
-static BOOL CALLBACK EnumDevObjectsCallback(LPCDIDEVICEOBJECTINSTANCE dev,
-                                            LPVOID pvRef);
-static void SortDevObjects(SDL_Joystick *joystick);
-static Uint8 TranslatePOV(DWORD value);
-
-/* Taken from Wine - Thanks! */
-DIOBJECTDATAFORMAT dfDIJoystick2[] = {
-  { &GUID_XAxis,DIJOFS_X,DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_YAxis,DIJOFS_Y,DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_ZAxis,DIJOFS_Z,DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_RxAxis,DIJOFS_RX,DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_RyAxis,DIJOFS_RY,DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_RzAxis,DIJOFS_RZ,DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_Slider,DIJOFS_SLIDER(0),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_Slider,DIJOFS_SLIDER(1),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_POV,DIJOFS_POV(0),DIDFT_OPTIONAL|DIDFT_POV|DIDFT_ANYINSTANCE,0},
-  { &GUID_POV,DIJOFS_POV(1),DIDFT_OPTIONAL|DIDFT_POV|DIDFT_ANYINSTANCE,0},
-  { &GUID_POV,DIJOFS_POV(2),DIDFT_OPTIONAL|DIDFT_POV|DIDFT_ANYINSTANCE,0},
-  { &GUID_POV,DIJOFS_POV(3),DIDFT_OPTIONAL|DIDFT_POV|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(0),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(1),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(2),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(3),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(4),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(5),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(6),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(7),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(8),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(9),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(10),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(11),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(12),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(13),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(14),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(15),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(16),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(17),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(18),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(19),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(20),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(21),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(22),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(23),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(24),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(25),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(26),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(27),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(28),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(29),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(30),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(31),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(32),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(33),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(34),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(35),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(36),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(37),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(38),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(39),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(40),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(41),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(42),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(43),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(44),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(45),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(46),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(47),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(48),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(49),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(50),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(51),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(52),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(53),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(54),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(55),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(56),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(57),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(58),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(59),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(60),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(61),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(62),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(63),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(64),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(65),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(66),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(67),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(68),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(69),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(70),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(71),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(72),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(73),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(74),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(75),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(76),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(77),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(78),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(79),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(80),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(81),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(82),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(83),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(84),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(85),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(86),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(87),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(88),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(89),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(90),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(91),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(92),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(93),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(94),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(95),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(96),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(97),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(98),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(99),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(100),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(101),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(102),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(103),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(104),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(105),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(106),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(107),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(108),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(109),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(110),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(111),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(112),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(113),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(114),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(115),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(116),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(117),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(118),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(119),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(120),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(121),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(122),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(123),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(124),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(125),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(126),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { NULL,DIJOFS_BUTTON(127),DIDFT_OPTIONAL|DIDFT_BUTTON|DIDFT_ANYINSTANCE,0},
-  { &GUID_XAxis,FIELD_OFFSET(DIJOYSTATE2,lVX),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_YAxis,FIELD_OFFSET(DIJOYSTATE2,lVY),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_ZAxis,FIELD_OFFSET(DIJOYSTATE2,lVZ),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_RxAxis,FIELD_OFFSET(DIJOYSTATE2,lVRx),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_RyAxis,FIELD_OFFSET(DIJOYSTATE2,lVRy),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_RzAxis,FIELD_OFFSET(DIJOYSTATE2,lVRz),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_Slider,FIELD_OFFSET(DIJOYSTATE2,rglVSlider[0]),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_Slider,FIELD_OFFSET(DIJOYSTATE2,rglVSlider[1]),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_XAxis,FIELD_OFFSET(DIJOYSTATE2,lAX),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_YAxis,FIELD_OFFSET(DIJOYSTATE2,lAY),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_ZAxis,FIELD_OFFSET(DIJOYSTATE2,lAZ),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_RxAxis,FIELD_OFFSET(DIJOYSTATE2,lARx),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_RyAxis,FIELD_OFFSET(DIJOYSTATE2,lARy),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_RzAxis,FIELD_OFFSET(DIJOYSTATE2,lARz),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_Slider,FIELD_OFFSET(DIJOYSTATE2,rglASlider[0]),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_Slider,FIELD_OFFSET(DIJOYSTATE2,rglASlider[1]),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_XAxis,FIELD_OFFSET(DIJOYSTATE2,lFX),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_YAxis,FIELD_OFFSET(DIJOYSTATE2,lFY),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_ZAxis,FIELD_OFFSET(DIJOYSTATE2,lFZ),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_RxAxis,FIELD_OFFSET(DIJOYSTATE2,lFRx),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_RyAxis,FIELD_OFFSET(DIJOYSTATE2,lFRy),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_RzAxis,FIELD_OFFSET(DIJOYSTATE2,lFRz),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_Slider,FIELD_OFFSET(DIJOYSTATE2,rglFSlider[0]),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-  { &GUID_Slider,FIELD_OFFSET(DIJOYSTATE2,rglFSlider[1]),DIDFT_OPTIONAL|DIDFT_AXIS|DIDFT_ANYINSTANCE,0},
-};
-
-const DIDATAFORMAT c_dfDIJoystick2 = {
-    sizeof(DIDATAFORMAT),
-    sizeof(DIOBJECTDATAFORMAT),
-    DIDF_ABSAXIS,
-    sizeof(DIJOYSTATE2),
-    SDL_arraysize(dfDIJoystick2),
-    dfDIJoystick2
-};
-
-
-/* Convert a DirectInput return code to a text message */
-static int
-SetDIerror(const char *function, HRESULT code)
-{
-    /*
-    return SDL_SetError("%s() [%s]: %s", function,
-                 DXGetErrorString9A(code), DXGetErrorDescription9A(code));
-     */
-    return SDL_SetError("%s() DirectX error %d", function, code);
-}
-
-
-#define SAFE_RELEASE(p)                             \
-{                                                   \
-    if (p) {                                        \
-        (p)->lpVtbl->Release((p));                  \
-        (p) = 0;                                    \
-    }                                               \
-}
-
-DEFINE_GUID(IID_ValveStreamingGamepad,  MAKELONG(0x28DE, 0x11FF),0x0000,0x0000,0x00,0x00,0x50,0x49,0x44,0x56,0x49,0x44);
-DEFINE_GUID(IID_X360WiredGamepad,  MAKELONG(0x045E, 0x02A1),0x0000,0x0000,0x00,0x00,0x50,0x49,0x44,0x56,0x49,0x44);
-DEFINE_GUID(IID_X360WirelessGamepad,  MAKELONG(0x045E, 0x028E),0x0000,0x0000,0x00,0x00,0x50,0x49,0x44,0x56,0x49,0x44);
-
-static PRAWINPUTDEVICELIST SDL_RawDevList = NULL;
-static UINT SDL_RawDevListCount = 0;
-
-static SDL_bool
-SDL_XInputUseOldJoystickMapping()
-{
-	static int s_XInputUseOldJoystickMapping = -1;
-	if (s_XInputUseOldJoystickMapping < 0) {
-		const char *hint = SDL_GetHint(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING);
-		s_XInputUseOldJoystickMapping = (hint && *hint == '1') ? 1 : 0;
-	}
-	return (s_XInputUseOldJoystickMapping > 0);
-}
-
-static SDL_bool
-SDL_IsXInputDevice(const GUID* pGuidProductFromDirectInput)
-{
-    static const GUID *s_XInputProductGUID[] = {
-        &IID_ValveStreamingGamepad,
-        &IID_X360WiredGamepad,   /* Microsoft's wired X360 controller for Windows. */
-        &IID_X360WirelessGamepad /* Microsoft's wireless X360 controller for Windows. */
-    };
-
-    size_t iDevice;
-    UINT i;
-
-    if (!s_bXInputEnabled) {
-        return SDL_FALSE;
-    }
-
-    /* Check for well known XInput device GUIDs */
-    /* This lets us skip RAWINPUT for popular devices. Also, we need to do this for the Valve Streaming Gamepad because it's virtualized and doesn't show up in the device list. */
-    for (iDevice = 0; iDevice < SDL_arraysize(s_XInputProductGUID); ++iDevice) {
-        if (SDL_memcmp(pGuidProductFromDirectInput, s_XInputProductGUID[iDevice], sizeof(GUID)) == 0) {
-            return SDL_TRUE;
-        }
-    }
-
-    /* Go through RAWINPUT (WinXP and later) to find HID devices. */
-    /* Cache this if we end up using it. */
-    if (SDL_RawDevList == NULL) {
-        if ((GetRawInputDeviceList(NULL, &SDL_RawDevListCount, sizeof (RAWINPUTDEVICELIST)) == -1) || (!SDL_RawDevListCount)) {
-            return SDL_FALSE;  /* oh well. */
-        }
-
-        SDL_RawDevList = (PRAWINPUTDEVICELIST) SDL_malloc(sizeof (RAWINPUTDEVICELIST) * SDL_RawDevListCount);
-        if (SDL_RawDevList == NULL) {
-            SDL_OutOfMemory();
-            return SDL_FALSE;
-        }
-
-        if (GetRawInputDeviceList(SDL_RawDevList, &SDL_RawDevListCount, sizeof (RAWINPUTDEVICELIST)) == -1) {
-             SDL_free(SDL_RawDevList);
-             SDL_RawDevList = NULL;
-             return SDL_FALSE;  /* oh well. */
-        }
-    }
-
-    for (i = 0; i < SDL_RawDevListCount; i++) {
-        RID_DEVICE_INFO rdi;
-        char devName[128];
-        UINT rdiSize = sizeof (rdi);
-        UINT nameSize = SDL_arraysize(devName);
-
-        rdi.cbSize = sizeof (rdi);
-        if ((SDL_RawDevList[i].dwType == RIM_TYPEHID) &&
-             (GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != ((UINT)-1)) &&
-             (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == ((LONG)pGuidProductFromDirectInput->Data1)) &&
-             (GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != ((UINT)-1)) &&
-             (SDL_strstr(devName, "IG_") != NULL)) {
-             return SDL_TRUE;
-        }
-    }
-
-    return SDL_FALSE;
-}
-
-
-static SDL_bool s_bWindowsDeviceChanged = SDL_FALSE;
-
-/* windowproc for our joystick detect thread message only window, to detect any USB device addition/removal
- */
-LRESULT CALLBACK SDL_PrivateJoystickDetectProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
-{
-    switch (message) {
-    case WM_DEVICECHANGE:
-        switch (wParam) {
-        case DBT_DEVICEARRIVAL:
-            if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
-                s_bWindowsDeviceChanged = SDL_TRUE;
-            }
-            break;
-        case DBT_DEVICEREMOVECOMPLETE:
-            if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
-                s_bWindowsDeviceChanged = SDL_TRUE;
-            }
-            break;
-        }
-        return 0;
-    }
-
-    return DefWindowProc (hwnd, message, wParam, lParam);
-}
-
-
-DEFINE_GUID(GUID_DEVINTERFACE_USB_DEVICE, 0xA5DCBF10L, 0x6530, 0x11D2, 0x90, 0x1F, 0x00, \
-    0xC0, 0x4F, 0xB9, 0x51, 0xED);
-
-/* Function/thread to scan the system for joysticks.
- */
-static int
-SDL_JoystickThread(void *_data)
-{
-    HWND messageWindow = 0;
-    HDEVNOTIFY hNotify = 0;
-    DEV_BROADCAST_DEVICEINTERFACE dbh;
-    SDL_bool bOpenedXInputDevices[SDL_XINPUT_MAX_DEVICES];
-    WNDCLASSEX wincl;
-
-    SDL_zero(bOpenedXInputDevices);
-
-    WIN_CoInitialize();
-
-    SDL_memset(&wincl, 0x0, sizeof(wincl));
-    wincl.hInstance = GetModuleHandle(NULL);
-    wincl.lpszClassName = L"Message";
-    wincl.lpfnWndProc = SDL_PrivateJoystickDetectProc;      /* This function is called by windows */
-    wincl.cbSize = sizeof (WNDCLASSEX);
-
-    if (!RegisterClassEx (&wincl)) {
-        return WIN_SetError("Failed to create register class for joystick autodetect");
-    }
-
-    messageWindow = (HWND)CreateWindowEx(0,  L"Message", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
-    if (!messageWindow) {
-        return WIN_SetError("Failed to create message window for joystick autodetect");
-    }
-
-    SDL_zero(dbh);
-
-    dbh.dbcc_size = sizeof(dbh);
-    dbh.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
-    dbh.dbcc_classguid = GUID_DEVINTERFACE_HID;
-
-    hNotify = RegisterDeviceNotification(messageWindow, &dbh, DEVICE_NOTIFY_WINDOW_HANDLE);
-    if (!hNotify) {
-        return WIN_SetError("Failed to create notify device for joystick autodetect");
-    }
-
-    SDL_LockMutex(s_mutexJoyStickEnum);
-    while (s_bJoystickThreadQuit == SDL_FALSE) {
-        MSG messages;
-        SDL_bool bXInputChanged = SDL_FALSE;
-
-        SDL_CondWaitTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 300);
-
-        while (s_bJoystickThreadQuit == SDL_FALSE && PeekMessage(&messages, messageWindow, 0, 0, PM_NOREMOVE)) {
-            if (GetMessage(&messages, messageWindow, 0, 0) != 0)  {
-                TranslateMessage(&messages);
-                DispatchMessage(&messages);
-            }
-        }
-
-        if (s_bXInputEnabled && XINPUTGETCAPABILITIES) {
-            /* scan for any change in XInput devices */
-            Uint8 userId;
-            for (userId = 0; userId < SDL_XINPUT_MAX_DEVICES; userId++) {
-                XINPUT_CAPABILITIES capabilities;
-                const DWORD result = XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities);
-                const SDL_bool available = (result == ERROR_SUCCESS);
-                if (bOpenedXInputDevices[userId] != available) {
-                    bXInputChanged = SDL_TRUE;
-                    bOpenedXInputDevices[userId] = available;
-                }
-            }
-        }
-
-        if (s_bWindowsDeviceChanged || bXInputChanged) {
-            SDL_UnlockMutex(s_mutexJoyStickEnum);  /* let main thread go while we SDL_Delay(). */
-            SDL_Delay(300); /* wait for direct input to find out about this device */
-            SDL_LockMutex(s_mutexJoyStickEnum);
-
-            s_bDeviceRemoved = SDL_TRUE;
-            s_bDeviceAdded = SDL_TRUE;
-            s_bWindowsDeviceChanged = SDL_FALSE;
-        }
-    }
-    SDL_UnlockMutex(s_mutexJoyStickEnum);
-
-    if (hNotify)
-        UnregisterDeviceNotification(hNotify);
-
-    if (messageWindow)
-        DestroyWindow(messageWindow);
-
-    UnregisterClass(wincl.lpszClassName, wincl.hInstance);
-    messageWindow = 0;
-    WIN_CoUninitialize();
-    return 1;
-}
-
-
-/* Function to scan the system for joysticks.
- * This function should set SDL_numjoysticks to the number of available
- * joysticks.  Joystick 0 should be the system default joystick.
- * It should return 0, or -1 on an unrecoverable fatal error.
- */
-int
-SDL_SYS_JoystickInit(void)
-{
-    HRESULT result;
-    HINSTANCE instance;
-    const char *env = SDL_GetHint(SDL_HINT_XINPUT_ENABLED);
-    if (env && !SDL_atoi(env)) {
-        s_bXInputEnabled = SDL_FALSE;
-    }
-
-    result = WIN_CoInitialize();
-    if (FAILED(result)) {
-        return SetDIerror("CoInitialize", result);
-    }
-
-    coinitialized = SDL_TRUE;
-
-    result = CoCreateInstance(&CLSID_DirectInput8, NULL, CLSCTX_INPROC_SERVER,
-                              &IID_IDirectInput8, (LPVOID)&dinput);
-
-    if (FAILED(result)) {
-        SDL_SYS_JoystickQuit();
-        return SetDIerror("CoCreateInstance", result);
-    }
-
-    /* Because we used CoCreateInstance, we need to Initialize it, first. */
-    instance = GetModuleHandle(NULL);
-    if (instance == NULL) {
-        SDL_SYS_JoystickQuit();
-        return SDL_SetError("GetModuleHandle() failed with error code %d.", GetLastError());
-    }
-    result = IDirectInput8_Initialize(dinput, instance, DIRECTINPUT_VERSION);
-
-    if (FAILED(result)) {
-        SDL_SYS_JoystickQuit();
-        return SetDIerror("IDirectInput::Initialize", result);
-    }
-
-    if ((s_bXInputEnabled) && (WIN_LoadXInputDLL() == -1)) {
-        s_bXInputEnabled = SDL_FALSE;  /* oh well. */
-    }
-
-    s_mutexJoyStickEnum = SDL_CreateMutex();
-    s_condJoystickThread = SDL_CreateCond();
-    s_bDeviceAdded = SDL_TRUE; /* force a scan of the system for joysticks this first time */
-
-    SDL_SYS_JoystickDetect();
-
-    if (!s_threadJoystick) {
-        s_bJoystickThreadQuit = SDL_FALSE;
-        /* spin up the thread to detect hotplug of devices */
-#if defined(__WIN32__) && !defined(HAVE_LIBC)
-#undef SDL_CreateThread
-#if SDL_DYNAMIC_API
-        s_threadJoystick= SDL_CreateThread_REAL(SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL);
-#else
-        s_threadJoystick= SDL_CreateThread(SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL);
-#endif
-#else
-        s_threadJoystick = SDL_CreateThread(SDL_JoystickThread, "SDL_joystick", NULL);
-#endif
-    }
-        return SDL_SYS_NumJoysticks();
-}
-
-/* return the number of joysticks that are connected right now */
-int SDL_SYS_NumJoysticks()
-{
-    int nJoysticks = 0;
-    JoyStick_DeviceData *device = SYS_Joystick;
-    while (device) {
-        nJoysticks++;
-        device = device->pNext;
-    }
-
-    return nJoysticks;
-}
-
-/* helper function for direct input, gets called for each connected joystick */
-static BOOL CALLBACK
-EnumJoysticksCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext)
-{
-    JoyStick_DeviceData *pNewJoystick;
-    JoyStick_DeviceData *pPrevJoystick = NULL;
-
-    if (SDL_IsXInputDevice(&pdidInstance->guidProduct)) {
-        return DIENUM_CONTINUE;  /* ignore XInput devices here, keep going. */
-    }
-
-    pNewJoystick = *(JoyStick_DeviceData **)pContext;
-    while (pNewJoystick) {
-        if (!SDL_memcmp(&pNewJoystick->dxdevice.guidInstance, &pdidInstance->guidInstance, sizeof(pNewJoystick->dxdevice.guidInstance))) {
-            /* if we are replacing the front of the list then update it */
-            if (pNewJoystick == *(JoyStick_DeviceData **)pContext) {
-                *(JoyStick_DeviceData **)pContext = pNewJoystick->pNext;
-            } else if (pPrevJoystick) {
-                pPrevJoystick->pNext = pNewJoystick->pNext;
-            }
-
-            pNewJoystick->pNext = SYS_Joystick;
-            SYS_Joystick = pNewJoystick;
-
-            return DIENUM_CONTINUE; /* already have this joystick loaded, just keep going */
-        }
-
-        pPrevJoystick = pNewJoystick;
-        pNewJoystick = pNewJoystick->pNext;
-    }
-
-    pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData));
-    if (!pNewJoystick) {
-        return DIENUM_CONTINUE; /* better luck next time? */
-    }
-
-    SDL_zerop(pNewJoystick);
-    pNewJoystick->joystickname = WIN_StringToUTF8(pdidInstance->tszProductName);
-    if (!pNewJoystick->joystickname) {
-        SDL_free(pNewJoystick);
-        return DIENUM_CONTINUE; /* better luck next time? */
-    }
-
-    SDL_memcpy(&(pNewJoystick->dxdevice), pdidInstance,
-        sizeof(DIDEVICEINSTANCE));
-
-    pNewJoystick->XInputUserId = INVALID_XINPUT_USERID;
-    pNewJoystick->send_add_event = SDL_TRUE;
-    pNewJoystick->nInstanceID = ++s_nInstanceID;
-    SDL_memcpy(&pNewJoystick->guid, &pdidInstance->guidProduct, sizeof(pNewJoystick->guid));
-    pNewJoystick->pNext = SYS_Joystick;
-    SYS_Joystick = pNewJoystick;
-
-    s_bDeviceAdded = SDL_TRUE;
-
-    return DIENUM_CONTINUE; /* get next device, please */
-}
-
-static char *
-GetXInputName(const Uint8 userid, BYTE SubType)
-{
-    char name[32];
-
-	if (SDL_XInputUseOldJoystickMapping()) {
-		SDL_snprintf(name, sizeof(name), "X360 Controller #%u", 1 + userid);
-	} else {
-		switch (SubType) {
-		case XINPUT_DEVSUBTYPE_GAMEPAD:
-			SDL_snprintf(name, sizeof(name), "XInput Controller #%u", 1 + userid);
-			break;
-		case XINPUT_DEVSUBTYPE_WHEEL:
-			SDL_snprintf(name, sizeof(name), "XInput Wheel #%u", 1 + userid);
-			break;
-		case XINPUT_DEVSUBTYPE_ARCADE_STICK:
-			SDL_snprintf(name, sizeof(name), "XInput ArcadeStick #%u", 1 + userid);
-			break;
-		case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
-			SDL_snprintf(name, sizeof(name), "XInput FlightStick #%u", 1 + userid);
-			break;
-		case XINPUT_DEVSUBTYPE_DANCE_PAD:
-			SDL_snprintf(name, sizeof(name), "XInput DancePad #%u", 1 + userid);
-			break;
-		case XINPUT_DEVSUBTYPE_GUITAR:
-		case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE:
-		case XINPUT_DEVSUBTYPE_GUITAR_BASS:
-			SDL_snprintf(name, sizeof(name), "XInput Guitar #%u", 1 + userid);
-			break;
-		case XINPUT_DEVSUBTYPE_DRUM_KIT:
-			SDL_snprintf(name, sizeof(name), "XInput DrumKit #%u", 1 + userid);
-			break;
-		case XINPUT_DEVSUBTYPE_ARCADE_PAD:
-			SDL_snprintf(name, sizeof(name), "XInput ArcadePad #%u", 1 + userid);
-			break;
-		default:
-			SDL_snprintf(name, sizeof(name), "XInput Device #%u", 1 + userid);
-			break;
-		}
-	}
-    return SDL_strdup(name);
-}
-
-static void
-AddXInputDevice(const Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
-{
-    JoyStick_DeviceData *pPrevJoystick = NULL;
-	JoyStick_DeviceData *pNewJoystick = *pContext;
-
-	if (SDL_XInputUseOldJoystickMapping() && SubType != XINPUT_DEVSUBTYPE_GAMEPAD)
-		return;
-
-    if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN)
-		return;
-
-    while (pNewJoystick) {
-        if (pNewJoystick->bXInputDevice && (pNewJoystick->XInputUserId == userid) && (pNewJoystick->SubType == SubType)) {
-            /* if we are replacing the front of the list then update it */
-            if (pNewJoystick == *pContext) {
-                *pContext = pNewJoystick->pNext;
-            } else if (pPrevJoystick) {
-                pPrevJoystick->pNext = pNewJoystick->pNext;
-            }
-
-            pNewJoystick->pNext = SYS_Joystick;
-            SYS_Joystick = pNewJoystick;
-            return;   /* already in the list. */
-        }
-
-        pPrevJoystick = pNewJoystick;
-        pNewJoystick = pNewJoystick->pNext;
-    }
-
-    pNewJoystick = (JoyStick_DeviceData *) SDL_malloc(sizeof (JoyStick_DeviceData));
-    if (!pNewJoystick) {
-        return; /* better luck next time? */
-    }
-    SDL_zerop(pNewJoystick);
-
-    pNewJoystick->joystickname = GetXInputName(userid,SubType);
-    if (!pNewJoystick->joystickname) {
-        SDL_free(pNewJoystick);
-        return; /* better luck next time? */
-    }
-
-    pNewJoystick->bXInputDevice = SDL_TRUE;
-	if (SDL_XInputUseOldJoystickMapping()) {
-		SDL_zero(pNewJoystick->guid);
-	} else {
-		pNewJoystick->guid.data[0] = 'x';
-		pNewJoystick->guid.data[1] = 'i';
-		pNewJoystick->guid.data[2] = 'n';
-		pNewJoystick->guid.data[3] = 'p';
-		pNewJoystick->guid.data[4] = 'u';
-		pNewJoystick->guid.data[5] = 't';
-		pNewJoystick->guid.data[6] = SubType;
-	}
-	pNewJoystick->SubType = SubType;
-	pNewJoystick->XInputUserId = userid;
-    pNewJoystick->send_add_event = SDL_TRUE;
-    pNewJoystick->nInstanceID = ++s_nInstanceID;
-    pNewJoystick->pNext = SYS_Joystick;
-    SYS_Joystick = pNewJoystick;
-
-    s_bDeviceAdded = SDL_TRUE;
-}
-
-static void
-EnumXInputDevices(JoyStick_DeviceData **pContext)
-{
-    if (s_bXInputEnabled) {
-        int iuserid;
-        /* iterate in reverse, so these are in the final list in ascending numeric order. */
-        for (iuserid = SDL_XINPUT_MAX_DEVICES-1; iuserid >= 0; iuserid--) {
-            const Uint8 userid = (Uint8) iuserid;
-            XINPUT_CAPABILITIES capabilities;
-            if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) {
-                AddXInputDevice(userid, capabilities.SubType, pContext);
-            }
-        }
-    }
-}
-
-
-/* detect any new joysticks being inserted into the system */
-void SDL_SYS_JoystickDetect()
-{
-    JoyStick_DeviceData *pCurList = NULL;
-#if !SDL_EVENTS_DISABLED
-    SDL_Event event;
-#endif
-
-    /* only enum the devices if the joystick thread told us something changed */
-    if (!s_bDeviceAdded && !s_bDeviceRemoved) {
-        return;  /* thread hasn't signaled, nothing to do right now. */
-    }
-
-    SDL_LockMutex(s_mutexJoyStickEnum);
-
-    s_bDeviceAdded = SDL_FALSE;
-    s_bDeviceRemoved = SDL_FALSE;
-
-    pCurList = SYS_Joystick;
-    SYS_Joystick = NULL;
-
-    /* Look for DirectInput joysticks, wheels, head trackers, gamepads, etc.. */
-    IDirectInput8_EnumDevices(dinput, DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, &pCurList, DIEDFL_ATTACHEDONLY);
-
-    SDL_free(SDL_RawDevList);  /* in case we used this in DirectInput enumerator. */
-    SDL_RawDevList = NULL;
-    SDL_RawDevListCount = 0;
-
-    /* Look for XInput devices. Do this last, so they're first in the final list. */
-    EnumXInputDevices(&pCurList);
-
-    SDL_UnlockMutex(s_mutexJoyStickEnum);
-
-    while (pCurList) {
-        JoyStick_DeviceData *pListNext = NULL;
-
-#if SDL_HAPTIC_DINPUT
-        if (pCurList->bXInputDevice) {
-            XInputHaptic_MaybeRemoveDevice(pCurList->XInputUserId);
-        } else {
-            DirectInputHaptic_MaybeRemoveDevice(&pCurList->dxdevice);
-        }
-#endif
-
-#if !SDL_EVENTS_DISABLED
-        SDL_zero(event);
-        event.type = SDL_JOYDEVICEREMOVED;
-
-        if (SDL_GetEventState(event.type) == SDL_ENABLE) {
-            event.jdevice.which = pCurList->nInstanceID;
-            if ((!SDL_EventOK) || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
-                SDL_PushEvent(&event);
-            }
-        }
-#endif /* !SDL_EVENTS_DISABLED */
-
-        pListNext = pCurList->pNext;
-        SDL_free(pCurList->joystickname);
-        SDL_free(pCurList);
-        pCurList = pListNext;
-    }
-
-    if (s_bDeviceAdded) {
-        JoyStick_DeviceData *pNewJoystick;
-        int device_index = 0;
-        s_bDeviceAdded = SDL_FALSE;
-        pNewJoystick = SYS_Joystick;
-        while (pNewJoystick) {
-            if (pNewJoystick->send_add_event) {
-#if SDL_HAPTIC_DINPUT
-                if (pNewJoystick->bXInputDevice) {
-                    XInputHaptic_MaybeAddDevice(pNewJoystick->XInputUserId);
-                } else {
-                    DirectInputHaptic_MaybeAddDevice(&pNewJoystick->dxdevice);
-                }
-#endif
-
-#if !SDL_EVENTS_DISABLED
-                SDL_zero(event);
-                event.type = SDL_JOYDEVICEADDED;
-
-                if (SDL_GetEventState(event.type) == SDL_ENABLE) {
-                    event.jdevice.which = device_index;
-                    if ((!SDL_EventOK) || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
-                        SDL_PushEvent(&event);
-                    }
-                }
-#endif /* !SDL_EVENTS_DISABLED */
-                pNewJoystick->send_add_event = SDL_FALSE;
-            }
-            device_index++;
-            pNewJoystick = pNewJoystick->pNext;
-        }
-    }
-}
-
-/* Function to get the device-dependent name of a joystick */
-const char *
-SDL_SYS_JoystickNameForDeviceIndex(int device_index)
-{
-    JoyStick_DeviceData *device = SYS_Joystick;
-
-    for (; device_index > 0; device_index--)
-        device = device->pNext;
-
-    return device->joystickname;
-}
-
-/* Function to perform the mapping between current device instance and this joysticks instance id */
-SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
-{
-    JoyStick_DeviceData *device = SYS_Joystick;
-    int index;
-
-    for (index = device_index; index > 0; index--)
-        device = device->pNext;
-
-    return device->nInstanceID;
-}
-
-/* Function to open a joystick for use.
-   The joystick to open is specified by the index field of the joystick.
-   This should fill the nbuttons and naxes fields of the joystick structure.
-   It returns 0, or -1 if there is an error.
- */
-int
-SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
-{
-    HRESULT result;
-    JoyStick_DeviceData *joystickdevice = SYS_Joystick;
-
-    for (; device_index > 0; device_index--)
-        joystickdevice = joystickdevice->pNext;
-
-    /* allocate memory for system specific hardware data */
-    joystick->instance_id = joystickdevice->nInstanceID;
-    joystick->closed = SDL_FALSE;
-    joystick->hwdata =
-        (struct joystick_hwdata *) SDL_malloc(sizeof(struct joystick_hwdata));
-    if (joystick->hwdata == NULL) {
-        return SDL_OutOfMemory();
-    }
-    SDL_zerop(joystick->hwdata);
-    joystick->hwdata->guid = joystickdevice->guid;
-
-    if (joystickdevice->bXInputDevice) {
-        const Uint8 userId = joystickdevice->XInputUserId;
-        XINPUT_CAPABILITIES capabilities;
-        XINPUT_VIBRATION state;
-
-        SDL_assert(s_bXInputEnabled);
-        SDL_assert(XINPUTGETCAPABILITIES);
-        SDL_assert(XINPUTSETSTATE);
-        SDL_assert(userId >= 0);
-        SDL_assert(userId < SDL_XINPUT_MAX_DEVICES);
-
-        joystick->hwdata->bXInputDevice = SDL_TRUE;
-
-        if (XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities) != ERROR_SUCCESS) {
-            SDL_free(joystick->hwdata);
-            joystick->hwdata = NULL;
-            return SDL_SetError("Failed to obtain XInput device capabilities. Device disconnected?");
-        }
-        SDL_zero(state);
-        joystick->hwdata->bXInputHaptic = (XINPUTSETSTATE(userId, &state) == ERROR_SUCCESS);
-        joystick->hwdata->userid = userId;
-
-        /* The XInput API has a hard coded button/axis mapping, so we just match it */
-		if (SDL_XInputUseOldJoystickMapping()) {
-			joystick->naxes = 6;
-			joystick->nbuttons = 15;
-		} else {
-			joystick->naxes = 6;
-			joystick->nbuttons = 11;
-			joystick->nhats = 1;
-		}
-    } else {  /* use DirectInput, not XInput. */
-        LPDIRECTINPUTDEVICE8 device;
-        DIPROPDWORD dipdw;
-
-        joystick->hwdata->buffered = 1;
-        joystick->hwdata->Capabilities.dwSize = sizeof(DIDEVCAPS);
-
-        SDL_zero(dipdw);
-        dipdw.diph.dwSize = sizeof(DIPROPDWORD);
-        dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
-
-        result =
-            IDirectInput8_CreateDevice(dinput,
-                                      &(joystickdevice->dxdevice.guidInstance), &device, NULL);
-        if (FAILED(result)) {
-            return SetDIerror("IDirectInput::CreateDevice", result);
-        }
-
-        /* Now get the IDirectInputDevice8 interface, instead. */
-        result = IDirectInputDevice8_QueryInterface(device,
-                                                   &IID_IDirectInputDevice8,
-                                                   (LPVOID *) & joystick->
-                                                   hwdata->InputDevice);
-        /* We are done with this object.  Use the stored one from now on. */
-        IDirectInputDevice8_Release(device);
-
-        if (FAILED(result)) {
-            return SetDIerror("IDirectInputDevice8::QueryInterface", result);
-        }
-
-        /* Acquire shared access. Exclusive access is required for forces,
-         * though. */
-        result =
-            IDirectInputDevice8_SetCooperativeLevel(joystick->hwdata->
-                                                    InputDevice, SDL_HelperWindow,
-                                                    DISCL_EXCLUSIVE |
-                                                    DISCL_BACKGROUND);
-        if (FAILED(result)) {
-            return SetDIerror("IDirectInputDevice8::SetCooperativeLevel", result);
-        }
-
-        /* Use the extended data structure: DIJOYSTATE2. */
-        result =
-            IDirectInputDevice8_SetDataFormat(joystick->hwdata->InputDevice,
-                                              &c_dfDIJoystick2);
-        if (FAILED(result)) {
-            return SetDIerror("IDirectInputDevice8::SetDataFormat", result);
-        }
-
-        /* Get device capabilities */
-        result =
-            IDirectInputDevice8_GetCapabilities(joystick->hwdata->InputDevice,
-                                                &joystick->hwdata->Capabilities);
-
-        if (FAILED(result)) {
-            return SetDIerror("IDirectInputDevice8::GetCapabilities", result);
-        }
-
-        /* Force capable? */
-        if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
-
-            result = IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
-
-            if (FAILED(result)) {
-                return SetDIerror("IDirectInputDevice8::Acquire", result);
-            }
-
-            /* reset all actuators. */
-            result =
-                IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->
-                                                             InputDevice,
-                                                             DISFFC_RESET);
-
-            /* Not necessarily supported, ignore if not supported.
-            if (FAILED(result)) {
-                return SetDIerror("IDirectInputDevice8::SendForceFeedbackCommand", result);
-            }
-            */
-
-            result = IDirectInputDevice8_Unacquire(joystick->hwdata->InputDevice);
-
-            if (FAILED(result)) {
-                return SetDIerror("IDirectInputDevice8::Unacquire", result);
-            }
-
-            /* Turn on auto-centering for a ForceFeedback device (until told
-             * otherwise). */
-            dipdw.diph.dwObj = 0;
-            dipdw.diph.dwHow = DIPH_DEVICE;
-            dipdw.dwData = DIPROPAUTOCENTER_ON;
-
-            result =
-                IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
-                                                DIPROP_AUTOCENTER, &dipdw.diph);
-
-            /* Not necessarily supported, ignore if not supported.
-            if (FAILED(result)) {
-                return SetDIerror("IDirectInputDevice8::SetProperty", result);
-            }
-            */
-        }
-
-        /* What buttons and axes does it have? */
-        IDirectInputDevice8_EnumObjects(joystick->hwdata->InputDevice,
-                                        EnumDevObjectsCallback, joystick,
-                                        DIDFT_BUTTON | DIDFT_AXIS | DIDFT_POV);
-
-        /* Reorder the input objects. Some devices do not report the X axis as
-         * the first axis, for example. */
-        SortDevObjects(joystick);
-
-        dipdw.diph.dwObj = 0;
-        dipdw.diph.dwHow = DIPH_DEVICE;
-        dipdw.dwData = INPUT_QSIZE;
-
-        /* Set the buffer size */
-        result =
-            IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
-                                            DIPROP_BUFFERSIZE, &dipdw.diph);
-
-        if (result == DI_POLLEDDEVICE) {
-            /* This device doesn't support buffering, so we're forced
-             * to use less reliable polling. */
-            joystick->hwdata->buffered = 0;
-        } else if (FAILED(result)) {
-            return SetDIerror("IDirectInputDevice8::SetProperty", result);
-        }
-    }
-    return (0);
-}
-
-/* return true if this joystick is plugged in right now */
-SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick * joystick)
-{
-    return !joystick->closed && !joystick->hwdata->removed;
-}
-
-
-/* Sort using the data offset into the DInput struct.
- * This gives a reasonable ordering for the inputs. */
-static int
-SortDevFunc(const void *a, const void *b)
-{
-    const input_t *inputA = (const input_t*)a;
-    const input_t *inputB = (const input_t*)b;
-
-    if (inputA->ofs < inputB->ofs)
-        return -1;
-    if (inputA->ofs > inputB->ofs)
-        return 1;
-    return 0;
-}
-
-/* Sort the input objects and recalculate the indices for each input. */
-static void
-SortDevObjects(SDL_Joystick *joystick)
-{
-    input_t *inputs = joystick->hwdata->Inputs;
-    int nButtons = 0;
-    int nHats = 0;
-    int nAxis = 0;
-    int n;
-
-    SDL_qsort(inputs, joystick->hwdata->NumInputs, sizeof(input_t), SortDevFunc);
-
-    for (n = 0; n < joystick->hwdata->NumInputs; n++) {
-        switch (inputs[n].type) {
-        case BUTTON:
-            inputs[n].num = nButtons;
-            nButtons++;
-            break;
-
-        case HAT:
-            inputs[n].num = nHats;
-            nHats++;
-            break;
-
-        case AXIS:
-            inputs[n].num = nAxis;
-            nAxis++;
-            break;
-        }
-    }
-}
-
-static BOOL CALLBACK
-EnumDevObjectsCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef)
-{
-    SDL_Joystick *joystick = (SDL_Joystick *) pvRef;
-    HRESULT result;
-    input_t *in = &joystick->hwdata->Inputs[joystick->hwdata->NumInputs];
-
-    if (dev->dwType & DIDFT_BUTTON) {
-        in->type = BUTTON;
-        in->num = joystick->nbuttons;
-        in->ofs = DIJOFS_BUTTON(in->num);
-        joystick->nbuttons++;
-    } else if (dev->dwType & DIDFT_POV) {
-        in->type = HAT;
-        in->num = joystick->nhats;
-        in->ofs = DIJOFS_POV(in->num);
-        joystick->nhats++;
-    } else if (dev->dwType & DIDFT_AXIS) {
-        DIPROPRANGE diprg;
-        DIPROPDWORD dilong;
-
-        in->type = AXIS;
-        in->num = joystick->naxes;
-        if (!SDL_memcmp(&dev->guidType, &GUID_XAxis, sizeof(dev->guidType)))
-            in->ofs = DIJOFS_X;
-        else if (!SDL_memcmp(&dev->guidType, &GUID_YAxis, sizeof(dev->guidType)))
-            in->ofs = DIJOFS_Y;
-        else if (!SDL_memcmp(&dev->guidType, &GUID_ZAxis, sizeof(dev->guidType)))
-            in->ofs = DIJOFS_Z;
-        else if (!SDL_memcmp(&dev->guidType, &GUID_RxAxis, sizeof(dev->guidType)))
-            in->ofs = DIJOFS_RX;
-        else if (!SDL_memcmp(&dev->guidType, &GUID_RyAxis, sizeof(dev->guidType)))
-            in->ofs = DIJOFS_RY;
-        else if (!SDL_memcmp(&dev->guidType, &GUID_RzAxis, sizeof(dev->guidType)))
-            in->ofs = DIJOFS_RZ;
-        else if (!SDL_memcmp(&dev->guidType, &GUID_Slider, sizeof(dev->guidType))) {
-            in->ofs = DIJOFS_SLIDER(joystick->hwdata->NumSliders);
-            ++joystick->hwdata->NumSliders;
-        } else {
-             return DIENUM_CONTINUE; /* not an axis we can grok */
-        }
-
-        diprg.diph.dwSize = sizeof(diprg);
-        diprg.diph.dwHeaderSize = sizeof(diprg.diph);
-        diprg.diph.dwObj = dev->dwType;
-        diprg.diph.dwHow = DIPH_BYID;
-        diprg.lMin = AXIS_MIN;
-        diprg.lMax = AXIS_MAX;
-
-        result =
-            IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
-                                            DIPROP_RANGE, &diprg.diph);
-        if (FAILED(result)) {
-            return DIENUM_CONTINUE;     /* don't use this axis */
-        }
-
-        /* Set dead zone to 0. */
-        dilong.diph.dwSize = sizeof(dilong);
-        dilong.diph.dwHeaderSize = sizeof(dilong.diph);
-        dilong.diph.dwObj = dev->dwType;
-        dilong.diph.dwHow = DIPH_BYID;
-        dilong.dwData = 0;
-        result =
-            IDirectInputDevice8_SetProperty(joystick->hwdata->InputDevice,
-                                            DIPROP_DEADZONE, &dilong.diph);
-        if (FAILED(result)) {
-            return DIENUM_CONTINUE;     /* don't use this axis */
-        }
-
-        joystick->naxes++;
-    } else {
-        /* not supported at this time */
-        return DIENUM_CONTINUE;
-    }
-
-    joystick->hwdata->NumInputs++;
-
-    if (joystick->hwdata->NumInputs == MAX_INPUTS) {
-        return DIENUM_STOP;     /* too many */
-    }
-
-    return DIENUM_CONTINUE;
-}
-
-/* Function to update the state of a joystick - called as a device poll.
- * This function shouldn't update the joystick structure directly,
- * but instead should call SDL_PrivateJoystick*() to deliver events
- * and update joystick device state.
- */
-void
-SDL_SYS_JoystickUpdate_Polled(SDL_Joystick * joystick)
-{
-    DIJOYSTATE2 state;
-    HRESULT result;
-    int i;
-
-    result =
-        IDirectInputDevice8_GetDeviceState(joystick->hwdata->InputDevice,
-                                           sizeof(DIJOYSTATE2), &state);
-    if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
-        IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
-        result =
-            IDirectInputDevice8_GetDeviceState(joystick->hwdata->InputDevice,
-                                               sizeof(DIJOYSTATE2), &state);
-    }
-
-    if (result != DI_OK) {
-        joystick->hwdata->send_remove_event = SDL_TRUE;
-        joystick->hwdata->removed = SDL_TRUE;
-        return;
-    }
-
-    /* Set each known axis, button and POV. */
-    for (i = 0; i < joystick->hwdata->NumInputs; ++i) {
-        const input_t *in = &joystick->hwdata->Inputs[i];
-
-        switch (in->type) {
-        case AXIS:
-            switch (in->ofs) {
-            case DIJOFS_X:
-                SDL_PrivateJoystickAxis(joystick, in->num, (Sint16) state.lX);
-                break;
-            case DIJOFS_Y:
-                SDL_PrivateJoystickAxis(joystick, in->num, (Sint16) state.lY);
-                break;
-            case DIJOFS_Z:
-                SDL_PrivateJoystickAxis(joystick, in->num, (Sint16) state.lZ);
-                break;
-            case DIJOFS_RX:
-                SDL_PrivateJoystickAxis(joystick, in->num, (Sint16) state.lRx);
-                break;
-            case DIJOFS_RY:
-                SDL_PrivateJoystickAxis(joystick, in->num, (Sint16) state.lRy);
-                break;
-            case DIJOFS_RZ:
-                SDL_PrivateJoystickAxis(joystick, in->num, (Sint16) state.lRz);
-                break;
-            case DIJOFS_SLIDER(0):
-                SDL_PrivateJoystickAxis(joystick, in->num, (Sint16) state.rglSlider[0]);
-                break;
-            case DIJOFS_SLIDER(1):
-                SDL_PrivateJoystickAxis(joystick, in->num, (Sint16) state.rglSlider[1]);
-                break;
-            }
-            break;
-
-        case BUTTON:
-            SDL_PrivateJoystickButton(joystick, in->num,
-                (Uint8) (state.rgbButtons[in->ofs - DIJOFS_BUTTON0] ? SDL_PRESSED : SDL_RELEASED));
-            break;
-        case HAT:
-            {
-                Uint8 pos = TranslatePOV(state.rgdwPOV[in->ofs - DIJOFS_POV(0)]);
-                SDL_PrivateJoystickHat(joystick, in->num, pos);
-                break;
-            }
-        }
-    }
-}
-
-void
-SDL_SYS_JoystickUpdate_Buffered(SDL_Joystick * joystick)
-{
-    int i;
-    HRESULT result;
-    DWORD numevents;
-    DIDEVICEOBJECTDATA evtbuf[INPUT_QSIZE];
-
-    numevents = INPUT_QSIZE;
-    result =
-        IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
-                                          sizeof(DIDEVICEOBJECTDATA), evtbuf,
-                                          &numevents, 0);
-    if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
-        IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
-        result =
-            IDirectInputDevice8_GetDeviceData(joystick->hwdata->InputDevice,
-                                              sizeof(DIDEVICEOBJECTDATA),
-                                              evtbuf, &numevents, 0);
-    }
-
-    /* Handle the events or punt */
-    if (FAILED(result)) {
-        joystick->hwdata->send_remove_event = SDL_TRUE;
-        joystick->hwdata->removed = SDL_TRUE;
-        return;
-    }
-
-    for (i = 0; i < (int) numevents; ++i) {
-        int j;
-
-        for (j = 0; j < joystick->hwdata->NumInputs; ++j) {
-            const input_t *in = &joystick->hwdata->Inputs[j];
-
-            if (evtbuf[i].dwOfs != in->ofs)
-                continue;
-
-            switch (in->type) {
-            case AXIS:
-                SDL_PrivateJoystickAxis(joystick, in->num, (Sint16) evtbuf[i].dwData);
-                break;
-            case BUTTON:
-                SDL_PrivateJoystickButton(joystick, in->num,
-                    (Uint8) (evtbuf[i].dwData ? SDL_PRESSED : SDL_RELEASED));
-                break;
-            case HAT:
-                {
-                    Uint8 pos = TranslatePOV(evtbuf[i].dwData);
-                    SDL_PrivateJoystickHat(joystick, in->num, pos);
-                }
-            }
-        }
-    }
-}
-
-static void
-UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState)
-{
-	static WORD s_XInputButtons[] = {
-		XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN, XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT,
-		XINPUT_GAMEPAD_START, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
-		XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER,
-		XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
-		XINPUT_GAMEPAD_GUIDE
-	};
-	WORD wButtons = pXInputState->Gamepad.wButtons;
-	Uint8 button;
-	Uint8 hat = SDL_HAT_CENTERED;
-
-	SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
-	SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
-	SDL_PrivateJoystickAxis(joystick, 2, (Sint16)pXInputState->Gamepad.sThumbRX);
-	SDL_PrivateJoystickAxis(joystick, 3, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
-	SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
-	SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
-
-	for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
-		SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
-	}
-}
-
-static void
-UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState)
-{
-	static WORD s_XInputButtons[] = {
-		XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
-		XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_START,
-		XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
-		XINPUT_GAMEPAD_GUIDE
-	};
-	WORD wButtons = pXInputState->Gamepad.wButtons;
-	Uint8 button;
-	Uint8 hat = SDL_HAT_CENTERED;
-
-	SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
-	SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
-	SDL_PrivateJoystickAxis(joystick, 2, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
-	SDL_PrivateJoystickAxis(joystick, 3, (Sint16)pXInputState->Gamepad.sThumbRX);
-	SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
-	SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
-
-	for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
-		SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
-	}
-
-	if (wButtons & XINPUT_GAMEPAD_DPAD_UP) {
-		hat |= SDL_HAT_UP;
-	}
-	if (wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {
-		hat |= SDL_HAT_DOWN;
-	}
-	if (wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {
-		hat |= SDL_HAT_LEFT;
-	}
-	if (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {
-		hat |= SDL_HAT_RIGHT;
-	}
-	SDL_PrivateJoystickHat(joystick, 0, hat);
-}
-
-/* Function to update the state of a XInput style joystick.
-*/
-void
-SDL_SYS_JoystickUpdate_XInput(SDL_Joystick * joystick)
-{
-    HRESULT result;
-	XINPUT_STATE_EX XInputState;
-
-    if (!XINPUTGETSTATE)
-        return;
-
-	result = XINPUTGETSTATE(joystick->hwdata->userid, &XInputState);
-    if (result == ERROR_DEVICE_NOT_CONNECTED) {
-        joystick->hwdata->send_remove_event = SDL_TRUE;
-        joystick->hwdata->removed = SDL_TRUE;
-        return;
-    }
-
-    /* only fire events if the data changed from last time */
-	if (XInputState.dwPacketNumber && XInputState.dwPacketNumber != joystick->hwdata->dwPacketNumber) {
-		if (SDL_XInputUseOldJoystickMapping()) {
-			UpdateXInputJoystickState_OLD(joystick, &XInputState);
-		} else {
-			UpdateXInputJoystickState(joystick, &XInputState);
-		}
-		joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber;
-    }
-}
-
-static Uint8
-TranslatePOV(DWORD value)
-{
-    const int HAT_VALS[] = {
-        SDL_HAT_UP,
-        SDL_HAT_UP | SDL_HAT_RIGHT,
-        SDL_HAT_RIGHT,
-        SDL_HAT_DOWN | SDL_HAT_RIGHT,
-        SDL_HAT_DOWN,
-        SDL_HAT_DOWN | SDL_HAT_LEFT,
-        SDL_HAT_LEFT,
-        SDL_HAT_UP | SDL_HAT_LEFT
-    };
-
-    if (LOWORD(value) == 0xFFFF)
-        return SDL_HAT_CENTERED;
-
-    /* Round the value up: */
-    value += 4500 / 2;
-    value %= 36000;
-    value /= 4500;
-
-    if (value >= 8)
-        return SDL_HAT_CENTERED;        /* shouldn't happen */
-
-    return HAT_VALS[value];
-}
-
-void
-SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
-{
-    HRESULT result;
-
-    if (joystick->closed || !joystick->hwdata)
-        return;
-
-    if (joystick->hwdata->bXInputDevice) {
-        SDL_SYS_JoystickUpdate_XInput(joystick);
-    } else {
-        result = IDirectInputDevice8_Poll(joystick->hwdata->InputDevice);
-        if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
-            IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
-            IDirectInputDevice8_Poll(joystick->hwdata->InputDevice);
-        }
-
-        if (joystick->hwdata->buffered)
-            SDL_SYS_JoystickUpdate_Buffered(joystick);
-        else
-            SDL_SYS_JoystickUpdate_Polled(joystick);
-    }
-
-    if (joystick->hwdata->removed) {
-        joystick->closed = SDL_TRUE;
-        joystick->uncentered = SDL_TRUE;
-    }
-}
-
-/* Function to close a joystick after use */
-void
-SDL_SYS_JoystickClose(SDL_Joystick * joystick)
-{
-    if (!joystick->hwdata->bXInputDevice) {
-        IDirectInputDevice8_Unacquire(joystick->hwdata->InputDevice);
-        IDirectInputDevice8_Release(joystick->hwdata->InputDevice);
-    }
-
-    /* free system specific hardware data */
-    SDL_free(joystick->hwdata);
-
-    joystick->closed = SDL_TRUE;
-}
-
-/* Function to perform any system-specific joystick related cleanup */
-void
-SDL_SYS_JoystickQuit(void)
-{
-    JoyStick_DeviceData *device = SYS_Joystick;
-
-    while (device) {
-        JoyStick_DeviceData *device_next = device->pNext;
-        SDL_free(device->joystickname);
-        SDL_free(device);
-        device = device_next;
-    }
-    SYS_Joystick = NULL;
-
-    if (s_threadJoystick) {
-        SDL_LockMutex(s_mutexJoyStickEnum);
-        s_bJoystickThreadQuit = SDL_TRUE;
-        SDL_CondBroadcast(s_condJoystickThread); /* signal the joystick thread to quit */
-        SDL_UnlockMutex(s_mutexJoyStickEnum);
-        SDL_WaitThread(s_threadJoystick, NULL); /* wait for it to bugger off */
-
-        SDL_DestroyMutex(s_mutexJoyStickEnum);
-        SDL_DestroyCond(s_condJoystickThread);
-        s_condJoystickThread= NULL;
-        s_mutexJoyStickEnum = NULL;
-        s_threadJoystick = NULL;
-    }
-
-    if (dinput != NULL) {
-        IDirectInput8_Release(dinput);
-        dinput = NULL;
-    }
-
-    if (coinitialized) {
-        WIN_CoUninitialize();
-        coinitialized = SDL_FALSE;
-    }
-
-    if (s_bXInputEnabled) {
-        WIN_UnloadXInputDLL();
-    }
-}
-
-/* return the stable device guid for this device index */
-SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index)
-{
-    JoyStick_DeviceData *device = SYS_Joystick;
-    int index;
-
-    for (index = device_index; index > 0; index--)
-        device = device->pNext;
-
-    return device->guid;
-}
-
-SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
-{
-    return joystick->hwdata->guid;
-}
-
-SDL_bool SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index)
-{
-    JoyStick_DeviceData *device = SYS_Joystick;
-    int index;
-
-    for (index = device_index; index > 0; index--)
-        device = device->pNext;
-
-    return (device->SubType == XINPUT_DEVSUBTYPE_GAMEPAD);
-}
-
-#endif /* SDL_JOYSTICK_DINPUT */
-
-/* vi: set ts=4 sw=4 expandtab: */

+ 569 - 0
src/joystick/windows/SDL_windowsjoystick.c

@@ -0,0 +1,569 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT
+
+/* DirectInput joystick driver; written by Glenn Maynard, based on Andrei de
+ * A. Formiga's WINMM driver.
+ *
+ * Hats and sliders are completely untested; the app I'm writing this for mostly
+ * doesn't use them and I don't own any joysticks with them.
+ *
+ * We don't bother to use event notification here.  It doesn't seem to work
+ * with polled devices, and it's fine to call IDirectInputDevice8_GetDeviceData and
+ * let it return 0 events. */
+
+#include "SDL_error.h"
+#include "SDL_assert.h"
+#include "SDL_events.h"
+#include "SDL_thread.h"
+#include "SDL_timer.h"
+#include "SDL_mutex.h"
+#include "SDL_events.h"
+#include "SDL_hints.h"
+#include "SDL_joystick.h"
+#include "../SDL_sysjoystick.h"
+#if !SDL_EVENTS_DISABLED
+#include "../../events/SDL_events_c.h"
+#endif
+#include "../../core/windows/SDL_windows.h"
+#include <dbt.h>
+
+#define INITGUID /* Only set here, if set twice will cause mingw32 to break. */
+#include "SDL_windowsjoystick_c.h"
+#include "SDL_dinputjoystick_c.h"
+#include "SDL_xinputjoystick_c.h"
+
+#include "../../haptic/windows/SDL_dinputhaptic_c.h"    /* For haptic hot plugging */
+#include "../../haptic/windows/SDL_xinputhaptic_c.h"    /* For haptic hot plugging */
+
+
+/* local variables */
+static SDL_bool s_bDeviceAdded = SDL_FALSE;
+static SDL_bool s_bDeviceRemoved = SDL_FALSE;
+static SDL_JoystickID s_nInstanceID = -1;
+static SDL_cond *s_condJoystickThread = NULL;
+static SDL_mutex *s_mutexJoyStickEnum = NULL;
+static SDL_Thread *s_threadJoystick = NULL;
+static SDL_bool s_bJoystickThreadQuit = SDL_FALSE;
+
+JoyStick_DeviceData *SYS_Joystick;    /* array to hold joystick ID values */
+
+static SDL_bool s_bWindowsDeviceChanged = SDL_FALSE;
+
+#ifdef __WINRT__
+
+typedef struct
+{
+    int unused;
+} SDL_DeviceNotificationData;
+
+static void
+SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
+{
+}
+
+static int
+SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
+{
+    return 0;
+}
+
+static void
+SDL_CheckDeviceNotification(SDL_DeviceNotificationData *data)
+{
+}
+
+#else /* !__WINRT__ */
+
+typedef struct
+{
+    HRESULT coinitialized;
+    WNDCLASSEX wincl;
+    HWND messageWindow;
+    HDEVNOTIFY hNotify;
+} SDL_DeviceNotificationData;
+
+
+/* windowproc for our joystick detect thread message only window, to detect any USB device addition/removal */
+static LRESULT CALLBACK
+SDL_PrivateJoystickDetectProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
+{
+    switch (message) {
+    case WM_DEVICECHANGE:
+        switch (wParam) {
+        case DBT_DEVICEARRIVAL:
+            if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
+                s_bWindowsDeviceChanged = SDL_TRUE;
+            }
+            break;
+        case DBT_DEVICEREMOVECOMPLETE:
+            if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
+                s_bWindowsDeviceChanged = SDL_TRUE;
+            }
+            break;
+        }
+        return 0;
+    }
+
+    return DefWindowProc (hwnd, message, wParam, lParam);
+}
+
+static void
+SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
+{
+    if (data->hNotify)
+        UnregisterDeviceNotification(data->hNotify);
+
+    if (data->messageWindow)
+        DestroyWindow(data->messageWindow);
+
+    UnregisterClass(data->wincl.lpszClassName, data->wincl.hInstance);
+
+    if (data->coinitialized == S_OK) {
+        WIN_CoUninitialize();
+    }
+}
+
+static int
+SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
+{
+    DEV_BROADCAST_DEVICEINTERFACE dbh;
+    GUID GUID_DEVINTERFACE_HID = { 0x4D1E55B2L, 0xF16F, 0x11CF, { 0x88, 0xCB, 0x00, 0x11, 0x11, 0x00, 0x00, 0x30 } };
+
+    SDL_zerop(data);
+
+    data->coinitialized = WIN_CoInitialize();
+
+    data->wincl.hInstance = GetModuleHandle(NULL);
+    data->wincl.lpszClassName = L"Message";
+    data->wincl.lpfnWndProc = SDL_PrivateJoystickDetectProc;      /* This function is called by windows */
+    data->wincl.cbSize = sizeof (WNDCLASSEX);
+
+    if (!RegisterClassEx(&data->wincl)) {
+        WIN_SetError("Failed to create register class for joystick autodetect");
+        SDL_CleanupDeviceNotification(data);
+        return -1;
+    }
+
+    data->messageWindow = (HWND)CreateWindowEx(0,  L"Message", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
+    if (!data->messageWindow) {
+        WIN_SetError("Failed to create message window for joystick autodetect");
+        SDL_CleanupDeviceNotification(data);
+        return -1;
+    }
+
+    SDL_zero(dbh);
+    dbh.dbcc_size = sizeof(dbh);
+    dbh.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
+    dbh.dbcc_classguid = GUID_DEVINTERFACE_HID;
+
+    data->hNotify = RegisterDeviceNotification(data->messageWindow, &dbh, DEVICE_NOTIFY_WINDOW_HANDLE);
+    if (!data->hNotify) {
+        WIN_SetError("Failed to create notify device for joystick autodetect");
+        SDL_CleanupDeviceNotification(data);
+        return -1;
+    }
+    return 0;
+}
+
+static void
+SDL_CheckDeviceNotification(SDL_DeviceNotificationData *data)
+{
+    MSG msg;
+
+    if (!data->messageWindow) {
+        return;
+    }
+
+    while (PeekMessage(&msg, data->messageWindow, 0, 0, PM_NOREMOVE)) {
+        if (GetMessage(&msg, data->messageWindow, 0, 0) != 0)  {
+            TranslateMessage(&msg);
+            DispatchMessage(&msg);
+        }
+    }
+}
+
+#endif /* __WINRT__ */
+
+/* Function/thread to scan the system for joysticks. */
+static int
+SDL_JoystickThread(void *_data)
+{
+    SDL_DeviceNotificationData notification_data;
+
+#if SDL_JOYSTICK_XINPUT
+    SDL_bool bOpenedXInputDevices[XUSER_MAX_COUNT];
+    SDL_zero(bOpenedXInputDevices);
+#endif
+
+    if (SDL_CreateDeviceNotification(&notification_data) < 0) {
+        return -1;
+    }
+
+    SDL_LockMutex(s_mutexJoyStickEnum);
+    while (s_bJoystickThreadQuit == SDL_FALSE) {
+        SDL_bool bXInputChanged = SDL_FALSE;
+
+        SDL_CondWaitTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 300);
+
+        SDL_CheckDeviceNotification(&notification_data);
+
+#if SDL_JOYSTICK_XINPUT
+        if (SDL_XINPUT_Enabled() && XINPUTGETCAPABILITIES) {
+            /* scan for any change in XInput devices */
+            Uint8 userId;
+            for (userId = 0; userId < XUSER_MAX_COUNT; userId++) {
+                XINPUT_CAPABILITIES capabilities;
+                const DWORD result = XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities);
+                const SDL_bool available = (result == ERROR_SUCCESS);
+                if (bOpenedXInputDevices[userId] != available) {
+                    bXInputChanged = SDL_TRUE;
+                    bOpenedXInputDevices[userId] = available;
+                }
+            }
+        }
+#endif /* SDL_JOYSTICK_XINPUT */
+
+        if (s_bWindowsDeviceChanged || bXInputChanged) {
+            SDL_UnlockMutex(s_mutexJoyStickEnum);  /* let main thread go while we SDL_Delay(). */
+            SDL_Delay(300); /* wait for direct input to find out about this device */
+            SDL_LockMutex(s_mutexJoyStickEnum);
+
+            s_bDeviceRemoved = SDL_TRUE;
+            s_bDeviceAdded = SDL_TRUE;
+            s_bWindowsDeviceChanged = SDL_FALSE;
+        }
+    }
+    SDL_UnlockMutex(s_mutexJoyStickEnum);
+
+    SDL_CleanupDeviceNotification(&notification_data);
+
+    return 1;
+}
+
+void SDL_SYS_AddJoystickDevice(JoyStick_DeviceData *device)
+{
+    device->send_add_event = SDL_TRUE;
+    device->nInstanceID = ++s_nInstanceID;
+    device->pNext = SYS_Joystick;
+    SYS_Joystick = device;
+
+    s_bDeviceAdded = SDL_TRUE;
+}
+
+/* Function to scan the system for joysticks.
+ * This function should set SDL_numjoysticks to the number of available
+ * joysticks.  Joystick 0 should be the system default joystick.
+ * It should return 0, or -1 on an unrecoverable fatal error.
+ */
+int
+SDL_SYS_JoystickInit(void)
+{
+    if (SDL_DINPUT_JoystickInit() < 0) {
+        SDL_SYS_JoystickQuit();
+        return -1;
+    }
+
+    if (SDL_XINPUT_JoystickInit() < 0) {
+        SDL_SYS_JoystickQuit();
+        return -1;
+    }
+
+    s_mutexJoyStickEnum = SDL_CreateMutex();
+    s_condJoystickThread = SDL_CreateCond();
+    s_bDeviceAdded = SDL_TRUE; /* force a scan of the system for joysticks this first time */
+
+    SDL_SYS_JoystickDetect();
+
+    if (!s_threadJoystick) {
+        s_bJoystickThreadQuit = SDL_FALSE;
+        /* spin up the thread to detect hotplug of devices */
+#if defined(__WIN32__) && !defined(HAVE_LIBC)
+#undef SDL_CreateThread
+#if SDL_DYNAMIC_API
+        s_threadJoystick= SDL_CreateThread_REAL(SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL);
+#else
+        s_threadJoystick= SDL_CreateThread(SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL);
+#endif
+#else
+        s_threadJoystick = SDL_CreateThread(SDL_JoystickThread, "SDL_joystick", NULL);
+#endif
+    }
+    return SDL_SYS_NumJoysticks();
+}
+
+/* return the number of joysticks that are connected right now */
+int
+SDL_SYS_NumJoysticks()
+{
+    int nJoysticks = 0;
+    JoyStick_DeviceData *device = SYS_Joystick;
+    while (device) {
+        nJoysticks++;
+        device = device->pNext;
+    }
+
+    return nJoysticks;
+}
+
+/* detect any new joysticks being inserted into the system */
+void
+SDL_SYS_JoystickDetect()
+{
+    JoyStick_DeviceData *pCurList = NULL;
+#if !SDL_EVENTS_DISABLED
+    SDL_Event event;
+#endif
+
+    /* only enum the devices if the joystick thread told us something changed */
+    if (!s_bDeviceAdded && !s_bDeviceRemoved) {
+        return;  /* thread hasn't signaled, nothing to do right now. */
+    }
+
+    SDL_LockMutex(s_mutexJoyStickEnum);
+
+    s_bDeviceAdded = SDL_FALSE;
+    s_bDeviceRemoved = SDL_FALSE;
+
+    pCurList = SYS_Joystick;
+    SYS_Joystick = NULL;
+
+    /* Look for DirectInput joysticks, wheels, head trackers, gamepads, etc.. */
+    SDL_DINPUT_JoystickDetect(&pCurList);
+
+    /* Look for XInput devices. Do this last, so they're first in the final list. */
+    SDL_XINPUT_JoystickDetect(&pCurList);
+
+    SDL_UnlockMutex(s_mutexJoyStickEnum);
+
+    while (pCurList) {
+        JoyStick_DeviceData *pListNext = NULL;
+
+        if (pCurList->bXInputDevice) {
+            SDL_XINPUT_MaybeRemoveDevice(pCurList->XInputUserId);
+        } else {
+            SDL_DINPUT_MaybeRemoveDevice(&pCurList->dxdevice);
+        }
+
+#if !SDL_EVENTS_DISABLED
+        SDL_zero(event);
+        event.type = SDL_JOYDEVICEREMOVED;
+
+        if (SDL_GetEventState(event.type) == SDL_ENABLE) {
+            event.jdevice.which = pCurList->nInstanceID;
+            if ((!SDL_EventOK) || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
+                SDL_PushEvent(&event);
+            }
+        }
+#endif /* !SDL_EVENTS_DISABLED */
+
+        pListNext = pCurList->pNext;
+        SDL_free(pCurList->joystickname);
+        SDL_free(pCurList);
+        pCurList = pListNext;
+    }
+
+    if (s_bDeviceAdded) {
+        JoyStick_DeviceData *pNewJoystick;
+        int device_index = 0;
+        s_bDeviceAdded = SDL_FALSE;
+        pNewJoystick = SYS_Joystick;
+        while (pNewJoystick) {
+            if (pNewJoystick->send_add_event) {
+                if (pNewJoystick->bXInputDevice) {
+                    SDL_XINPUT_MaybeAddDevice(pNewJoystick->XInputUserId);
+                } else {
+                    SDL_DINPUT_MaybeAddDevice(&pNewJoystick->dxdevice);
+                }
+
+#if !SDL_EVENTS_DISABLED
+                SDL_zero(event);
+                event.type = SDL_JOYDEVICEADDED;
+
+                if (SDL_GetEventState(event.type) == SDL_ENABLE) {
+                    event.jdevice.which = device_index;
+                    if ((!SDL_EventOK) || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
+                        SDL_PushEvent(&event);
+                    }
+                }
+#endif /* !SDL_EVENTS_DISABLED */
+                pNewJoystick->send_add_event = SDL_FALSE;
+            }
+            device_index++;
+            pNewJoystick = pNewJoystick->pNext;
+        }
+    }
+}
+
+/* Function to get the device-dependent name of a joystick */
+const char *
+SDL_SYS_JoystickNameForDeviceIndex(int device_index)
+{
+    JoyStick_DeviceData *device = SYS_Joystick;
+
+    for (; device_index > 0; device_index--)
+        device = device->pNext;
+
+    return device->joystickname;
+}
+
+/* Function to perform the mapping between current device instance and this joysticks instance id */
+SDL_JoystickID
+SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
+{
+    JoyStick_DeviceData *device = SYS_Joystick;
+    int index;
+
+    for (index = device_index; index > 0; index--)
+        device = device->pNext;
+
+    return device->nInstanceID;
+}
+
+/* Function to open a joystick for use.
+   The joystick to open is specified by the index field of the joystick.
+   This should fill the nbuttons and naxes fields of the joystick structure.
+   It returns 0, or -1 if there is an error.
+ */
+int
+SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
+{
+    JoyStick_DeviceData *joystickdevice = SYS_Joystick;
+
+    for (; device_index > 0; device_index--)
+        joystickdevice = joystickdevice->pNext;
+
+    /* allocate memory for system specific hardware data */
+    joystick->instance_id = joystickdevice->nInstanceID;
+    joystick->closed = SDL_FALSE;
+    joystick->hwdata =
+        (struct joystick_hwdata *) SDL_malloc(sizeof(struct joystick_hwdata));
+    if (joystick->hwdata == NULL) {
+        return SDL_OutOfMemory();
+    }
+    SDL_zerop(joystick->hwdata);
+    joystick->hwdata->guid = joystickdevice->guid;
+
+    if (joystickdevice->bXInputDevice) {
+        return SDL_XINPUT_JoystickOpen(joystick, joystickdevice);
+    } else {
+        return SDL_DINPUT_JoystickOpen(joystick, joystickdevice);
+    }
+}
+
+/* return true if this joystick is plugged in right now */
+SDL_bool 
+SDL_SYS_JoystickAttached(SDL_Joystick * joystick)
+{
+    return !joystick->closed && !joystick->hwdata->removed;
+}
+
+void
+SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
+{
+    if (joystick->closed || !joystick->hwdata) {
+        return;
+    }
+
+    if (joystick->hwdata->bXInputDevice) {
+        SDL_XINPUT_JoystickUpdate(joystick);
+    } else {
+        SDL_DINPUT_JoystickUpdate(joystick);
+    }
+
+    if (joystick->hwdata->removed) {
+        joystick->closed = SDL_TRUE;
+        joystick->uncentered = SDL_TRUE;
+    }
+}
+
+/* Function to close a joystick after use */
+void
+SDL_SYS_JoystickClose(SDL_Joystick * joystick)
+{
+    if (joystick->hwdata->bXInputDevice) {
+        SDL_XINPUT_JoystickClose(joystick);
+    } else {
+        SDL_DINPUT_JoystickClose(joystick);
+    }
+
+    /* free system specific hardware data */
+    SDL_free(joystick->hwdata);
+
+    joystick->closed = SDL_TRUE;
+}
+
+/* Function to perform any system-specific joystick related cleanup */
+void
+SDL_SYS_JoystickQuit(void)
+{
+    JoyStick_DeviceData *device = SYS_Joystick;
+
+    while (device) {
+        JoyStick_DeviceData *device_next = device->pNext;
+        SDL_free(device->joystickname);
+        SDL_free(device);
+        device = device_next;
+    }
+    SYS_Joystick = NULL;
+
+    if (s_threadJoystick) {
+        SDL_LockMutex(s_mutexJoyStickEnum);
+        s_bJoystickThreadQuit = SDL_TRUE;
+        SDL_CondBroadcast(s_condJoystickThread); /* signal the joystick thread to quit */
+        SDL_UnlockMutex(s_mutexJoyStickEnum);
+        SDL_WaitThread(s_threadJoystick, NULL); /* wait for it to bugger off */
+
+        SDL_DestroyMutex(s_mutexJoyStickEnum);
+        SDL_DestroyCond(s_condJoystickThread);
+        s_condJoystickThread= NULL;
+        s_mutexJoyStickEnum = NULL;
+        s_threadJoystick = NULL;
+    }
+
+    SDL_DINPUT_JoystickQuit();
+    SDL_XINPUT_JoystickQuit();
+}
+
+/* return the stable device guid for this device index */
+SDL_JoystickGUID
+SDL_SYS_JoystickGetDeviceGUID(int device_index)
+{
+    JoyStick_DeviceData *device = SYS_Joystick;
+    int index;
+
+    for (index = device_index; index > 0; index--)
+        device = device->pNext;
+
+    return device->guid;
+}
+
+SDL_JoystickGUID
+SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
+{
+    return joystick->hwdata->guid;
+}
+
+#endif /* SDL_JOYSTICK_DINPUT || SDL_JOYSTICK_XINPUT */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 89 - 0
src/joystick/windows/SDL_windowsjoystick_c.h

@@ -0,0 +1,89 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "SDL_events.h"
+#include "SDL_joystick.h"
+#include "../SDL_sysjoystick.h"
+#include "../../core/windows/SDL_windows.h"
+#include "../../core/windows/SDL_directx.h"
+
+#define MAX_INPUTS  256     /* each joystick can have up to 256 inputs */
+
+typedef struct JoyStick_DeviceData
+{
+    SDL_JoystickGUID guid;
+    char *joystickname;
+    Uint8 send_add_event;
+    SDL_JoystickID nInstanceID;
+    SDL_bool bXInputDevice;
+    BYTE SubType;
+    Uint8 XInputUserId;
+    DIDEVICEINSTANCE dxdevice;
+    struct JoyStick_DeviceData *pNext;
+} JoyStick_DeviceData;
+
+extern JoyStick_DeviceData *SYS_Joystick;    /* array to hold joystick ID values */
+
+typedef enum Type
+{
+    BUTTON,
+    AXIS,
+    HAT
+} Type;
+
+typedef struct input_t
+{
+    /* DirectInput offset for this input type: */
+    DWORD ofs;
+
+    /* Button, axis or hat: */
+    Type type;
+
+    /* SDL input offset: */
+    Uint8 num;
+} input_t;
+
+/* The private structure used to keep track of a joystick */
+struct joystick_hwdata
+{
+    SDL_JoystickGUID guid;
+    SDL_bool removed;
+    SDL_bool send_remove_event;
+
+#if SDL_JOYSTICK_DINPUT
+    LPDIRECTINPUTDEVICE8 InputDevice;
+    DIDEVCAPS Capabilities;
+    SDL_bool buffered;
+    input_t Inputs[MAX_INPUTS];
+    int NumInputs;
+    int NumSliders;
+#endif
+
+    SDL_bool bXInputDevice; /* SDL_TRUE if this device supports using the xinput API rather than DirectInput */
+    SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
+    Uint8 userid; /* XInput userid index for this joystick */
+    DWORD dwPacketNumber;
+};
+
+extern void SDL_SYS_AddJoystickDevice(JoyStick_DeviceData *device);
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 390 - 0
src/joystick/windows/SDL_xinputjoystick.c

@@ -0,0 +1,390 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "SDL_assert.h"
+#include "SDL_hints.h"
+#include "../SDL_sysjoystick.h"
+#include "SDL_windowsjoystick_c.h"
+#include "SDL_xinputjoystick_c.h"
+
+
+#if SDL_JOYSTICK_XINPUT
+
+/*
+ * Internal stuff.
+ */
+static SDL_bool s_bXInputEnabled = SDL_TRUE;
+
+
+static SDL_bool
+SDL_XInputUseOldJoystickMapping()
+{
+    static int s_XInputUseOldJoystickMapping = -1;
+    if (s_XInputUseOldJoystickMapping < 0) {
+        const char *hint = SDL_GetHint(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING);
+        s_XInputUseOldJoystickMapping = (hint && *hint == '1') ? 1 : 0;
+    }
+    return (s_XInputUseOldJoystickMapping > 0);
+}
+
+SDL_bool SDL_XINPUT_Enabled(void)
+{
+    return s_bXInputEnabled;
+}
+
+int
+SDL_XINPUT_JoystickInit(void)
+{
+    const char *env = SDL_GetHint(SDL_HINT_XINPUT_ENABLED);
+    if (env && !SDL_atoi(env)) {
+        s_bXInputEnabled = SDL_FALSE;
+    }
+
+    if (s_bXInputEnabled && WIN_LoadXInputDLL() < 0) {
+        s_bXInputEnabled = SDL_FALSE;  /* oh well. */
+    }
+    return 0;
+}
+
+static char *
+GetXInputName(const Uint8 userid, BYTE SubType)
+{
+    char name[32];
+
+    if (SDL_XInputUseOldJoystickMapping()) {
+        SDL_snprintf(name, sizeof(name), "X360 Controller #%u", 1 + userid);
+    } else {
+        switch (SubType) {
+        case XINPUT_DEVSUBTYPE_GAMEPAD:
+            SDL_snprintf(name, sizeof(name), "XInput Controller #%u", 1 + userid);
+            break;
+        case XINPUT_DEVSUBTYPE_WHEEL:
+            SDL_snprintf(name, sizeof(name), "XInput Wheel #%u", 1 + userid);
+            break;
+        case XINPUT_DEVSUBTYPE_ARCADE_STICK:
+            SDL_snprintf(name, sizeof(name), "XInput ArcadeStick #%u", 1 + userid);
+            break;
+        case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
+            SDL_snprintf(name, sizeof(name), "XInput FlightStick #%u", 1 + userid);
+            break;
+        case XINPUT_DEVSUBTYPE_DANCE_PAD:
+            SDL_snprintf(name, sizeof(name), "XInput DancePad #%u", 1 + userid);
+            break;
+        case XINPUT_DEVSUBTYPE_GUITAR:
+        case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE:
+        case XINPUT_DEVSUBTYPE_GUITAR_BASS:
+            SDL_snprintf(name, sizeof(name), "XInput Guitar #%u", 1 + userid);
+            break;
+        case XINPUT_DEVSUBTYPE_DRUM_KIT:
+            SDL_snprintf(name, sizeof(name), "XInput DrumKit #%u", 1 + userid);
+            break;
+        case XINPUT_DEVSUBTYPE_ARCADE_PAD:
+            SDL_snprintf(name, sizeof(name), "XInput ArcadePad #%u", 1 + userid);
+            break;
+        default:
+            SDL_snprintf(name, sizeof(name), "XInput Device #%u", 1 + userid);
+            break;
+        }
+    }
+    return SDL_strdup(name);
+}
+
+static void
+AddXInputDevice(const Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
+{
+    JoyStick_DeviceData *pPrevJoystick = NULL;
+    JoyStick_DeviceData *pNewJoystick = *pContext;
+
+    if (SDL_XInputUseOldJoystickMapping() && SubType != XINPUT_DEVSUBTYPE_GAMEPAD)
+        return;
+
+    if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN)
+        return;
+
+    while (pNewJoystick) {
+        if (pNewJoystick->bXInputDevice && (pNewJoystick->XInputUserId == userid) && (pNewJoystick->SubType == SubType)) {
+            /* if we are replacing the front of the list then update it */
+            if (pNewJoystick == *pContext) {
+                *pContext = pNewJoystick->pNext;
+            } else if (pPrevJoystick) {
+                pPrevJoystick->pNext = pNewJoystick->pNext;
+            }
+
+            pNewJoystick->pNext = SYS_Joystick;
+            SYS_Joystick = pNewJoystick;
+            return;   /* already in the list. */
+        }
+
+        pPrevJoystick = pNewJoystick;
+        pNewJoystick = pNewJoystick->pNext;
+    }
+
+    pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData));
+    if (!pNewJoystick) {
+        return; /* better luck next time? */
+    }
+    SDL_zerop(pNewJoystick);
+
+    pNewJoystick->joystickname = GetXInputName(userid, SubType);
+    if (!pNewJoystick->joystickname) {
+        SDL_free(pNewJoystick);
+        return; /* better luck next time? */
+    }
+
+    pNewJoystick->bXInputDevice = SDL_TRUE;
+    if (SDL_XInputUseOldJoystickMapping()) {
+        SDL_zero(pNewJoystick->guid);
+    } else {
+        pNewJoystick->guid.data[0] = 'x';
+        pNewJoystick->guid.data[1] = 'i';
+        pNewJoystick->guid.data[2] = 'n';
+        pNewJoystick->guid.data[3] = 'p';
+        pNewJoystick->guid.data[4] = 'u';
+        pNewJoystick->guid.data[5] = 't';
+        pNewJoystick->guid.data[6] = SubType;
+    }
+    pNewJoystick->SubType = SubType;
+    pNewJoystick->XInputUserId = userid;
+    SDL_SYS_AddJoystickDevice(pNewJoystick);
+}
+
+void
+SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
+{
+    int iuserid;
+
+    if (!s_bXInputEnabled) {
+        return;
+    }
+
+    /* iterate in reverse, so these are in the final list in ascending numeric order. */
+    for (iuserid = XUSER_MAX_COUNT - 1; iuserid >= 0; iuserid--) {
+        const Uint8 userid = (Uint8)iuserid;
+        XINPUT_CAPABILITIES capabilities;
+        if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) {
+            AddXInputDevice(userid, capabilities.SubType, pContext);
+        }
+    }
+}
+
+int
+SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
+{
+    const Uint8 userId = joystickdevice->XInputUserId;
+    XINPUT_CAPABILITIES capabilities;
+    XINPUT_VIBRATION state;
+
+    SDL_assert(s_bXInputEnabled);
+    SDL_assert(XINPUTGETCAPABILITIES);
+    SDL_assert(XINPUTSETSTATE);
+    SDL_assert(userId >= 0);
+    SDL_assert(userId < XUSER_MAX_COUNT);
+
+    joystick->hwdata->bXInputDevice = SDL_TRUE;
+
+    if (XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities) != ERROR_SUCCESS) {
+        SDL_free(joystick->hwdata);
+        joystick->hwdata = NULL;
+        return SDL_SetError("Failed to obtain XInput device capabilities. Device disconnected?");
+    }
+    SDL_zero(state);
+    joystick->hwdata->bXInputHaptic = (XINPUTSETSTATE(userId, &state) == ERROR_SUCCESS);
+    joystick->hwdata->userid = userId;
+
+    /* The XInput API has a hard coded button/axis mapping, so we just match it */
+    if (SDL_XInputUseOldJoystickMapping()) {
+        joystick->naxes = 6;
+        joystick->nbuttons = 15;
+    } else {
+        joystick->naxes = 6;
+        joystick->nbuttons = 11;
+        joystick->nhats = 1;
+    }
+    return 0;
+}
+
+static void
+UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState)
+{
+    static WORD s_XInputButtons[] = {
+        XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN, XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT,
+        XINPUT_GAMEPAD_START, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
+        XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER,
+        XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
+        XINPUT_GAMEPAD_GUIDE
+    };
+    WORD wButtons = pXInputState->Gamepad.wButtons;
+    Uint8 button;
+    Uint8 hat = SDL_HAT_CENTERED;
+
+    SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
+    SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
+    SDL_PrivateJoystickAxis(joystick, 2, (Sint16)pXInputState->Gamepad.sThumbRX);
+    SDL_PrivateJoystickAxis(joystick, 3, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
+    SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
+    SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
+
+    for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
+        SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
+    }
+}
+
+static void
+UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState)
+{
+    static WORD s_XInputButtons[] = {
+        XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
+        XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_START,
+        XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
+        XINPUT_GAMEPAD_GUIDE
+    };
+    WORD wButtons = pXInputState->Gamepad.wButtons;
+    Uint8 button;
+    Uint8 hat = SDL_HAT_CENTERED;
+
+    SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
+    SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
+    SDL_PrivateJoystickAxis(joystick, 2, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
+    SDL_PrivateJoystickAxis(joystick, 3, (Sint16)pXInputState->Gamepad.sThumbRX);
+    SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
+    SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
+
+    for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
+        SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
+    }
+
+    if (wButtons & XINPUT_GAMEPAD_DPAD_UP) {
+        hat |= SDL_HAT_UP;
+    }
+    if (wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {
+        hat |= SDL_HAT_DOWN;
+    }
+    if (wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {
+        hat |= SDL_HAT_LEFT;
+    }
+    if (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {
+        hat |= SDL_HAT_RIGHT;
+    }
+    SDL_PrivateJoystickHat(joystick, 0, hat);
+}
+
+void
+SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
+{
+    HRESULT result;
+    XINPUT_STATE_EX XInputState;
+
+    if (!XINPUTGETSTATE)
+        return;
+
+    result = XINPUTGETSTATE(joystick->hwdata->userid, &XInputState);
+    if (result == ERROR_DEVICE_NOT_CONNECTED) {
+        joystick->hwdata->send_remove_event = SDL_TRUE;
+        joystick->hwdata->removed = SDL_TRUE;
+        return;
+    }
+
+    /* only fire events if the data changed from last time */
+    if (XInputState.dwPacketNumber && XInputState.dwPacketNumber != joystick->hwdata->dwPacketNumber) {
+        if (SDL_XInputUseOldJoystickMapping()) {
+            UpdateXInputJoystickState_OLD(joystick, &XInputState);
+        } else {
+            UpdateXInputJoystickState(joystick, &XInputState);
+        }
+        joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber;
+    }
+}
+
+void
+SDL_XINPUT_JoystickClose(SDL_Joystick * joystick)
+{
+}
+
+void
+SDL_XINPUT_JoystickQuit(void)
+{
+    if (s_bXInputEnabled) {
+        WIN_UnloadXInputDLL();
+    }
+}
+
+SDL_bool
+SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index)
+{
+    JoyStick_DeviceData *device = SYS_Joystick;
+    int index;
+
+    for (index = device_index; index > 0; index--)
+        device = device->pNext;
+
+    return (device->SubType == XINPUT_DEVSUBTYPE_GAMEPAD);
+}
+
+#else /* !SDL_JOYSTICK_XINPUT */
+
+
+SDL_bool SDL_XINPUT_Enabled(void)
+{
+    return SDL_FALSE;
+}
+
+int
+SDL_XINPUT_JoystickInit(void)
+{
+    return 0;
+}
+
+void
+SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
+{
+}
+
+int
+SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice)
+{
+    return SDL_Unsupported();
+}
+
+void
+SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick)
+{
+}
+
+void
+SDL_XINPUT_JoystickClose(SDL_Joystick * joystick)
+{
+}
+
+void
+SDL_XINPUT_JoystickQuit(void)
+{
+}
+
+SDL_bool
+SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index)
+{
+    return SDL_FALSE;
+}
+
+#endif /* SDL_JOYSTICK_XINPUT */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 33 - 0
src/joystick/windows/SDL_xinputjoystick_c.h

@@ -0,0 +1,33 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#include "../../core/windows/SDL_xinput.h"
+
+extern SDL_bool SDL_XINPUT_Enabled(void);
+extern int SDL_XINPUT_JoystickInit(void);
+extern void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext);
+extern int SDL_XINPUT_JoystickOpen(SDL_Joystick * joystick, JoyStick_DeviceData *joystickdevice);
+extern void SDL_XINPUT_JoystickUpdate(SDL_Joystick * joystick);
+extern void SDL_XINPUT_JoystickClose(SDL_Joystick * joystick);
+extern void SDL_XINPUT_JoystickQuit(void);
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 0 - 551
src/joystick/winrt/SDL_xinputjoystick.c

@@ -1,551 +0,0 @@
-/*
-  Simple DirectMedia Layer
-  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
-
-  This software is provided 'as-is', without any express or implied
-  warranty.  In no event will the authors be held liable for any damages
-  arising from the use of this software.
-
-  Permission is granted to anyone to use this software for any purpose,
-  including commercial applications, and to alter it and redistribute it
-  freely, subject to the following restrictions:
-
-  1. The origin of this software must not be misrepresented; you must not
-     claim that you wrote the original software. If you use this software
-     in a product, an acknowledgment in the product documentation would be
-     appreciated but is not required.
-  2. Altered source versions must be plainly marked as such, and must not be
-     misrepresented as being the original software.
-  3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_JOYSTICK_XINPUT
-
-/* SDL_xinputjoystick.c implements an XInput-only joystick and game controller
-   backend that is suitable for use on WinRT.  SDL's DirectInput backend, also
-   XInput-capable, was not used as DirectInput is not available on WinRT (or,
-   at least, it isn't a public API).  Some portions of this XInput backend
-   may copy parts of the XInput-using code from the DirectInput backend.
-   Refactoring the common parts into one location may be good to-do at some
-   point.
-
-   TODO, WinRT: add hotplug support for XInput based game controllers
-*/
-
-#include "SDL_joystick.h"
-#include "../SDL_sysjoystick.h"
-#include "../SDL_joystick_c.h"
-#include "SDL_events.h"
-#include "../../events/SDL_events_c.h"
-#include "SDL_timer.h"
-
-#include <Windows.h>
-#include <Xinput.h>
-
-#ifndef XINPUT_GAMEPAD_GUIDE
-#define XINPUT_GAMEPAD_GUIDE 0x0400
-#endif
-
-struct joystick_hwdata {
-    //Uint8 bXInputHaptic; // Supports force feedback via XInput.
-    DWORD userIndex;    // The XInput device index, in the range [0, XUSER_MAX_COUNT-1] (probably [0,3]).
-    XINPUT_STATE XInputState;   // the last-read in XInputState, kept around to compare old and new values
-    SDL_bool isDeviceConnected; // was the device connected (on the last detection-polling, or during backend-initialization)?
-    SDL_bool isDeviceConnectionEventPending;    // was a device added, and is the associated add-event pending?
-    SDL_bool isDeviceRemovalEventPending;   // was the device removed, and is the associated remove-event pending?
-};
-
-/* Keep track of data on all XInput devices, regardless of whether or not
-   they've been opened (via SDL_JoystickOpen).
- */
-static struct joystick_hwdata g_XInputData[XUSER_MAX_COUNT];
-
-/* Device detection can be extremely costly performance-wise, in some cases.
-   In particular, if no devices are connected, calls to detect a single device,
-   via either XInputGetState() or XInputGetCapabilities(), can take upwards of
-   20 ms on a 1st generation Surface RT, more if devices are detected across
-   all of of XInput's four device slots.  WinRT and XInput do not appear to
-   have callback-based APIs to notify an app when a device is connected, at
-   least as of Windows 8.1.  The synchronous XInput calls must be used.
-
-   Once a device is connected, calling XInputGetState() is a much less costly
-   operation, with individual calls costing well under 1 ms, and often under
-   0.1 ms [on a 1st gen Surface RT].
-
-   With XInput's performance limitations in mind, a separate device-detection
-   thread will be utilized (by SDL) to try to move costly XInput calls off the
-   main thread.  Polling of active devices still, however, occurs on the main
-   thread.
- */
-static SDL_Thread * g_DeviceDetectionThread = NULL;
-static SDL_mutex * g_DeviceInfoLock = NULL;
-static SDL_bool g_DeviceDetectionQuit = SDL_FALSE;
-
-/* Main function for the device-detection thread.
- */
-static int
-DeviceDetectionThreadMain(void * _data)
-{
-    DWORD result;
-    XINPUT_CAPABILITIES tempXInputCaps;
-    int i;
-
-    while (1) {
-        /* See if the device-detection thread is being asked to shutdown.
-         */
-        SDL_LockMutex(g_DeviceInfoLock);
-        if (g_DeviceDetectionQuit) {
-            SDL_UnlockMutex(g_DeviceInfoLock);
-            break;
-        }
-        SDL_UnlockMutex(g_DeviceInfoLock);
-
-        /* Add a short delay to prevent the device-detection thread from eating
-           up too much CPU time:
-         */
-        SDL_Delay(300);
-
-        /* TODO, WinRT: try making the device-detection thread wakeup sooner from its CPU-preserving SDL_Delay, if the thread was asked to quit.
-         */
-
-        /* See if any new devices are connected. */
-        SDL_LockMutex(g_DeviceInfoLock);
-        for (i = 0; i < XUSER_MAX_COUNT; ++i) {
-            if (!g_XInputData[i].isDeviceConnected &&
-                !g_XInputData[i].isDeviceConnectionEventPending &&
-                !g_XInputData[i].isDeviceRemovalEventPending)
-            {
-                SDL_UnlockMutex(g_DeviceInfoLock);
-                result = XInputGetCapabilities(i, 0, &tempXInputCaps);
-                SDL_LockMutex(g_DeviceInfoLock);
-                if (result == ERROR_SUCCESS) {
-                    /* Yes, a device is connected.  Mark it as such.
-                       Others will be told about this (via an
-                       SDL_JOYDEVICEADDED event) in the next call to
-                       SDL_SYS_JoystickDetect.
-                     */
-                    g_XInputData[i].isDeviceConnected = SDL_TRUE;
-                    g_XInputData[i].isDeviceConnectionEventPending = SDL_TRUE;
-                }
-            }
-        }
-        SDL_UnlockMutex(g_DeviceInfoLock);
-    }
-
-    return 0;
-}
-
-/* Function to scan the system for joysticks.
- * It should return 0, or -1 on an unrecoverable fatal error.
- */
-int
-SDL_SYS_JoystickInit(void)
-{
-    HRESULT result = S_OK;
-    XINPUT_STATE tempXInputState;
-    int i;
-
-    SDL_zero(g_XInputData);
-
-    /* Make initial notes on whether or not devices are connected (or not).
-     */
-    for (i = 0; i < XUSER_MAX_COUNT; ++i) {
-        result = XInputGetState(i, &tempXInputState);
-        if (result == ERROR_SUCCESS) {
-            g_XInputData[i].isDeviceConnected = SDL_TRUE;
-        }
-    }
-
-    /* Start up the device-detection thread.
-     */
-    g_DeviceDetectionQuit = SDL_FALSE;
-    g_DeviceInfoLock = SDL_CreateMutex();
-    g_DeviceDetectionThread = SDL_CreateThread(DeviceDetectionThreadMain, "SDL_joystick", NULL);
-
-    return (0);
-}
-
-int SDL_SYS_NumJoysticks()
-{
-    int joystickCount = 0;
-    DWORD i;
-
-    /* Iterate through each possible XInput device and see if something
-       was connected (at joystick init, or during the last polling).
-     */
-    SDL_LockMutex(g_DeviceInfoLock);
-    for (i = 0; i < XUSER_MAX_COUNT; ++i) {
-        if (g_XInputData[i].isDeviceConnected) {
-            ++joystickCount;
-        }
-    }
-    SDL_UnlockMutex(g_DeviceInfoLock);
-
-    return joystickCount;
-}
-
-void SDL_SYS_JoystickDetect()
-{
-    DWORD i;
-    SDL_Event event;
-
-    /* Iterate through each possible XInput device, seeing if any devices
-       have been connected, or if they were removed.
-     */
-    SDL_LockMutex(g_DeviceInfoLock);
-    for (i = 0; i < XUSER_MAX_COUNT; ++i) {
-        /* See if any new devices are connected. */
-        if (g_XInputData[i].isDeviceConnectionEventPending) {
-#if !SDL_EVENTS_DISABLED
-            SDL_zero(event);
-            event.type = SDL_JOYDEVICEADDED;
-                
-            if (SDL_GetEventState(event.type) == SDL_ENABLE) {
-                event.jdevice.which = i;
-                if ((SDL_EventOK == NULL)
-                    || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
-                    SDL_PushEvent(&event);
-                }
-            }
-#endif
-            g_XInputData[i].isDeviceConnectionEventPending = SDL_FALSE;
-        } else if (g_XInputData[i].isDeviceRemovalEventPending) {
-            /* A device was previously marked as removed (by
-               SDL_SYS_JoystickUpdate).  Tell others about the device removal.
-            */
-
-            g_XInputData[i].isDeviceRemovalEventPending = SDL_FALSE;
-
-#if !SDL_EVENTS_DISABLED
-            SDL_zero(event);
-            event.type = SDL_JOYDEVICEREMOVED;
-                
-            if (SDL_GetEventState(event.type) == SDL_ENABLE) {
-                event.jdevice.which = i; //joystick->hwdata->userIndex;
-                if ((SDL_EventOK == NULL)
-                    || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
-                    SDL_PushEvent(&event);
-                }
-            }
-#endif
-        }
-    }
-    SDL_UnlockMutex(g_DeviceInfoLock);
-}
-
-
-/* Internal function to retreive device capabilities.
-   This function will return an SDL-standard value of 0 on success
-   (a device is connected, and data on it was retrieved), or -1
-   on failure (no device was connected, or some other error
-   occurred.  SDL_SetError() will be invoked to set an appropriate
-   error message.
- */
-static int
-SDL_XInput_GetDeviceCapabilities(int device_index, XINPUT_CAPABILITIES * pDeviceCaps)
-{
-    HRESULT dwResult;
-
-    /* Make sure that the device index is a valid one.  If not, return to the
-       caller with an error.
-     */
-    if (device_index < 0 || device_index >= XUSER_MAX_COUNT) {
-        return SDL_SetError("invalid/unavailable device index");
-    }
-
-    /* See if a device exists, and if so, what its capabilities are.  If a
-       device is not available, return to the caller with an error.
-     */
-    switch ((dwResult = XInputGetCapabilities(device_index, 0, pDeviceCaps))) {
-        case ERROR_SUCCESS:
-            /* A device is available, and its capabilities were retrieved! */
-            return 0;
-        case ERROR_DEVICE_NOT_CONNECTED:
-            return SDL_SetError("no device is connected at joystick index, %d", device_index);
-        default:
-            return SDL_SetError("an unknown error occurred when retrieving info on a device at joystick index, %d", device_index);
-    }
-}
-
-/* Function to get the device-dependent name of a joystick */
-const char *
-SDL_SYS_JoystickNameForDeviceIndex(int device_index)
-{
-    XINPUT_CAPABILITIES deviceCaps;
-
-    if (SDL_XInput_GetDeviceCapabilities(device_index, &deviceCaps) != 0) {
-        /* Uh oh.  Device capabilities couldn't be retrieved.  Return to the
-           caller.  SDL_SetError() has already been invoked (with relevant
-           information).
-         */
-        return NULL;
-    }
-
-    switch (deviceCaps.SubType) {
-        default:
-            if (deviceCaps.Type == XINPUT_DEVTYPE_GAMEPAD) {
-                return "Undefined game controller";
-            } else {
-                return "Undefined controller";
-            }
-        case XINPUT_DEVSUBTYPE_UNKNOWN:
-            if (deviceCaps.Type == XINPUT_DEVTYPE_GAMEPAD) {
-                return "Unknown game controller";
-            } else {
-                return "Unknown controller";
-            }
-        case XINPUT_DEVSUBTYPE_GAMEPAD:
-            return "Gamepad controller";
-        case XINPUT_DEVSUBTYPE_WHEEL:
-            return "Racing wheel controller";
-        case XINPUT_DEVSUBTYPE_ARCADE_STICK:
-            return "Arcade stick controller";
-        case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
-            return "Flight stick controller";
-        case XINPUT_DEVSUBTYPE_DANCE_PAD:
-            return "Dance pad controller";
-        case XINPUT_DEVSUBTYPE_GUITAR:
-            return "Guitar controller";
-        case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE:
-            return "Guitar controller, Alternate";
-        case XINPUT_DEVSUBTYPE_GUITAR_BASS:
-            return "Guitar controller, Bass";
-        case XINPUT_DEVSUBTYPE_DRUM_KIT:
-            return "Drum controller";
-        case XINPUT_DEVSUBTYPE_ARCADE_PAD:
-            return "Arcade pad controller";
-    }
-}
-
-/* Function to perform the mapping from device index to the instance id for this index */
-SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
-{
-    return device_index;
-}
-
-/* Function to open a joystick for use.
-   The joystick to open is specified by the index field of the joystick.
-   This should fill the nbuttons and naxes fields of the joystick structure.
-   It returns 0, or -1 if there is an error.
- */
-int
-SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
-{
-    XINPUT_CAPABILITIES deviceCaps;
-
-    if (SDL_XInput_GetDeviceCapabilities(device_index, &deviceCaps) != 0) {
-        /* Uh oh.  Device capabilities couldn't be retrieved.  Return to the
-           caller.  SDL_SetError() has already been invoked (with relevant
-           information).
-         */
-        return -1;
-    }
-
-    /* For now, only game pads are supported.  If the device is something other
-       than that, return an error to the caller.
-     */
-    if (deviceCaps.Type != XINPUT_DEVTYPE_GAMEPAD) {
-        return SDL_SetError("a device is connected (at joystick index, %d), but it is of an unknown device type (deviceCaps.Flags=%ul)",
-            device_index, (unsigned int)deviceCaps.Flags);
-    }
-
-    /* Create the joystick data structure */
-    joystick->instance_id = device_index;
-    joystick->hwdata = &g_XInputData[device_index];
-
-    // The XInput API has a hard coded button/axis mapping, so we just match it
-    joystick->naxes = 6;
-    joystick->nbuttons = 15;
-    joystick->nballs = 0;
-    joystick->nhats = 0;
-
-    /* We're done! */
-    return (0);
-}
-
-/* Function to determine is this joystick is attached to the system right now */
-SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
-{
-    SDL_bool isDeviceConnected;
-    SDL_LockMutex(g_DeviceInfoLock);
-    isDeviceConnected = joystick->hwdata->isDeviceConnected;
-    SDL_UnlockMutex(g_DeviceInfoLock);
-    return isDeviceConnected;
-}
-
-/* Function to return > 0 if a bit array of buttons differs after applying a mask
-*/
-static int ButtonChanged( int ButtonsNow, int ButtonsPrev, int ButtonMask )
-{
-    return ( ButtonsNow & ButtonMask ) != ( ButtonsPrev & ButtonMask );
-}
-
-/* This is an almost-identical copy of UpdateXInputJoystickState from the
-   DirectInput + XInput backend.
-
-   TODO, WinRT: look into making the DirectInput+Xinput and WinRT/XInput joystick backends share more code, without duplication
-   TODO, WinRT: consider adding support for the "old" XInput controller mapping (via SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING)
-*/
-static void
-UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE *pXInputState)
-{
-    static WORD s_XInputButtons[] = {
-        XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
-        XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_START,
-        XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
-        XINPUT_GAMEPAD_GUIDE
-    };
-    WORD wButtons = pXInputState->Gamepad.wButtons;
-    Uint8 button;
-    Uint8 hat = SDL_HAT_CENTERED;
-
-    SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
-    SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
-    SDL_PrivateJoystickAxis(joystick, 2, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
-    SDL_PrivateJoystickAxis(joystick, 3, (Sint16)pXInputState->Gamepad.sThumbRX);
-    SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
-    SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
-
-    for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
-        SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
-    }
-
-    if (wButtons & XINPUT_GAMEPAD_DPAD_UP) {
-        hat |= SDL_HAT_UP;
-    }
-    if (wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {
-        hat |= SDL_HAT_DOWN;
-    }
-    if (wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {
-        hat |= SDL_HAT_LEFT;
-    }
-    if (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {
-        hat |= SDL_HAT_RIGHT;
-    }
-    SDL_PrivateJoystickHat(joystick, 0, hat);
-}
-
-/* Function to update the state of a joystick - called as a device poll.
- * This function shouldn't update the joystick structure directly,
- * but instead should call SDL_PrivateJoystick*() to deliver events
- * and update joystick device state.
- */
-void
-SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
-{
-    HRESULT result;
-    XINPUT_STATE prevXInputState;
-
-    SDL_LockMutex(g_DeviceInfoLock);
-
-    /* Before polling for new data, make note of the old data */
-    prevXInputState = joystick->hwdata->XInputState;
-
-    /* Poll for new data */
-    result = XInputGetState(joystick->hwdata->userIndex, &joystick->hwdata->XInputState);
-    if (result == ERROR_DEVICE_NOT_CONNECTED) {
-        if (joystick->hwdata->isDeviceConnected) {
-            joystick->hwdata->isDeviceConnected = SDL_FALSE;
-            joystick->hwdata->isDeviceRemovalEventPending = SDL_TRUE;
-            /* TODO, WinRT: make sure isDeviceRemovalEventPending gets cleared as appropriate, and that quick re-plugs don't cause trouble */
-        }
-        SDL_UnlockMutex(g_DeviceInfoLock);
-        return;
-    }
-
-    /* Make sure the device is marked as connected */
-    joystick->hwdata->isDeviceConnected = SDL_TRUE;
-
-    // only fire events if the data changed from last time
-    if ( joystick->hwdata->XInputState.dwPacketNumber != 0 
-        && joystick->hwdata->XInputState.dwPacketNumber != prevXInputState.dwPacketNumber )
-    {
-        XINPUT_STATE *pXInputState = &joystick->hwdata->XInputState;
-        UpdateXInputJoystickState(joystick, pXInputState);
-    }
-
-    SDL_UnlockMutex(g_DeviceInfoLock);
-}
-
-/* Function to close a joystick after use */
-void
-SDL_SYS_JoystickClose(SDL_Joystick * joystick)
-{
-    /* Clear cached button data on the joystick */
-    SDL_LockMutex(g_DeviceInfoLock);
-    SDL_zero(joystick->hwdata->XInputState);
-    SDL_UnlockMutex(g_DeviceInfoLock);
-
-    /* There's need to free 'hwdata', as it's a pointer to a global array.
-       The field will be cleared anyways, just to indicate that it's not
-       currently needed.
-     */
-    joystick->hwdata = NULL;
-}
-
-/* Function to perform any system-specific joystick related cleanup */
-void
-SDL_SYS_JoystickQuit(void)
-{
-    /* Tell the joystick detection thread to stop, then wait for it to finish */
-    SDL_LockMutex(g_DeviceInfoLock);
-    g_DeviceDetectionQuit = SDL_TRUE;
-    SDL_UnlockMutex(g_DeviceInfoLock);
-    SDL_WaitThread(g_DeviceDetectionThread, NULL);
-
-    /* Clean up device-detection stuff */
-    SDL_DestroyMutex(g_DeviceInfoLock);
-    g_DeviceInfoLock = NULL;
-    g_DeviceDetectionThread = NULL;
-    g_DeviceDetectionQuit = SDL_FALSE;
-
-    return;
-}
-
-SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
-{
-    SDL_JoystickGUID guid;
-    // the GUID is just the first 16 chars of the name for now
-    const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
-    SDL_zero( guid );
-    SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
-    return guid;
-}
-
-
-SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
-{
-    SDL_JoystickGUID guid;
-    // the GUID is just the first 16 chars of the name for now
-    const char *name = joystick->name;
-    SDL_zero( guid );
-    SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
-    return guid;
-}
-
-SDL_bool SDL_SYS_IsXInputDeviceIndex(int device_index)
-{
-    /* The XInput-capable DirectInput joystick backend implements the same
-       function (SDL_SYS_IsXInputDeviceIndex), however in that case, not all
-       joystick devices are XInput devices.  In this case, with the
-       WinRT-enabled XInput-only backend, all "joystick" devices are XInput
-       devices.
-     */
-    return SDL_TRUE;
-}
-
-SDL_bool SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index)
-{
-    XINPUT_CAPABILITIES deviceCaps;
-
-    if (SDL_XInput_GetDeviceCapabilities(device_index, &deviceCaps) != 0) {
-        return SDL_FALSE;
-    }
-
-    return (deviceCaps.SubType == XINPUT_DEVSUBTYPE_GAMEPAD);
-}
-
-#endif /* SDL_JOYSTICK_XINPUT */
-
-/* vi: set ts=4 sw=4 expandtab: */