|
@@ -1388,8 +1388,6 @@ SDL_CreateWindowFrom(const void *data)
|
|
|
int
|
|
|
SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
|
|
|
{
|
|
|
- char *title = window->title;
|
|
|
- SDL_Surface *icon = window->icon;
|
|
|
SDL_bool loaded_opengl = SDL_FALSE;
|
|
|
|
|
|
if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {
|
|
@@ -1429,8 +1427,6 @@ SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- window->title = NULL;
|
|
|
- window->icon = NULL;
|
|
|
window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
|
|
|
window->last_fullscreen_flags = window->flags;
|
|
|
window->is_destroying = SDL_FALSE;
|
|
@@ -1444,17 +1440,17 @@ SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
|
|
|
return -1;
|
|
|
}
|
|
|
}
|
|
|
+
|
|
|
if (flags & SDL_WINDOW_FOREIGN) {
|
|
|
window->flags |= SDL_WINDOW_FOREIGN;
|
|
|
}
|
|
|
|
|
|
- if (title) {
|
|
|
- SDL_SetWindowTitle(window, title);
|
|
|
- SDL_free(title);
|
|
|
+ if (_this->SetWindowTitle && window->title) {
|
|
|
+ _this->SetWindowTitle(_this, window);
|
|
|
}
|
|
|
- if (icon) {
|
|
|
- SDL_SetWindowIcon(window, icon);
|
|
|
- SDL_FreeSurface(icon);
|
|
|
+
|
|
|
+ if (_this->SetWindowIcon && window->icon) {
|
|
|
+ _this->SetWindowIcon(_this, window, window->icon);
|
|
|
}
|
|
|
|
|
|
if (window->hit_test) {
|