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@@ -698,6 +698,8 @@ which index is the "opengl" or whatnot driver, you can just pass that string dir
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here, now. Passing NULL is the same as passing -1 here in SDL2, to signify you want SDL
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to decide for you.
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+The SDL_RENDERER_TARGETTEXTURE flag has been removed, all current renderers support target texture functionality.
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+
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When a renderer is created, it will automatically set the logical size to the size of
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the window in points. For high DPI displays, this will set up scaling from points to
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pixels. You can disable this scaling with:
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