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SDL_UpdateNVTexture: for D3D11, same notation as SDL_UpdateTexture (bug #5430)

Sylvain Becker 4 years ago
parent
commit
b94718e0a7
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/render/direct3d11/SDL_render_d3d11.c

+ 1 - 1
src/render/direct3d11/SDL_render_d3d11.c

@@ -1422,7 +1422,7 @@ D3D11_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
         return -1;
     }
 
-    if (D3D11_UpdateTextureInternal(rendererData, textureData->mainTextureNV, SDL_BYTESPERPIXEL(texture->format), rect->x / 2, rect->y / 2, rect->w, rect->h / 2, UVplane, UVpitch) < 0) {
+    if (D3D11_UpdateTextureInternal(rendererData, textureData->mainTextureNV, 2, rect->x / 2, rect->y / 2, ((rect->w + 1) / 2), (rect->h + 1) / 2, UVplane, UVpitch) < 0) {
         return -1;
     }
     return 0;