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glGetProcAddress() should return SDL_FunctionPointer

Elad Lahav 2 years ago
parent
commit
b98a501e0d
2 changed files with 2 additions and 2 deletions
  1. 1 1
      src/video/qnx/gl.c
  2. 1 1
      src/video/qnx/sdl_qnx.h

+ 1 - 1
src/video/qnx/gl.c

@@ -154,7 +154,7 @@ glLoadLibrary(_THIS, const char *name)
  * @param   proc    Function name
  * @return  Function address
  */
-void *
+SDL_FunctionPointer
 glGetProcAddress(_THIS, const char *proc)
 {
     return eglGetProcAddress(proc);

+ 1 - 1
src/video/qnx/sdl_qnx.h

@@ -37,7 +37,7 @@ extern void handleKeyboardEvent(screen_event_t event);
 
 extern int glGetConfig(EGLConfig *pconf, int *pformat);
 extern int glLoadLibrary(_THIS, const char *name);
-void *glGetProcAddress(_THIS, const char *proc);
+extern SDL_FunctionPointer glGetProcAddress(_THIS, const char *proc);
 extern SDL_GLContext glCreateContext(_THIS, SDL_Window *window);
 extern int glSetSwapInterval(_THIS, int interval);
 extern int glSwapWindow(_THIS, SDL_Window *window);