|
@@ -2476,8 +2476,8 @@ RenderGetViewportSize(SDL_Renderer * renderer, SDL_FRect * rect)
|
|
|
{
|
|
|
rect->x = 0.0f;
|
|
|
rect->y = 0.0f;
|
|
|
- rect->w = renderer->viewport.w / renderer->scale.x;
|
|
|
- rect->h = renderer->viewport.h / renderer->scale.y;
|
|
|
+ rect->w = (float)(renderer->viewport.w / renderer->scale.x);
|
|
|
+ rect->h = (float)(renderer->viewport.h / renderer->scale.y);
|
|
|
}
|
|
|
|
|
|
int
|
|
@@ -2555,10 +2555,10 @@ SDL_RenderWindowToLogical(SDL_Renderer * renderer, int windowX, int windowY, flo
|
|
|
window_physical_y = ((float) windowY) / renderer->dpi_scale.y;
|
|
|
|
|
|
if (logicalX) {
|
|
|
- *logicalX = (window_physical_x - renderer->viewport.x) / renderer->scale.x;
|
|
|
+ *logicalX = (float)((window_physical_x - renderer->viewport.x) / renderer->scale.x);
|
|
|
}
|
|
|
if (logicalY) {
|
|
|
- *logicalY = (window_physical_y - renderer->viewport.y) / renderer->scale.y;
|
|
|
+ *logicalY = (float)((window_physical_y - renderer->viewport.y) / renderer->scale.y);
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -2569,8 +2569,8 @@ SDL_RenderLogicalToWindow(SDL_Renderer * renderer, float logicalX, float logical
|
|
|
|
|
|
CHECK_RENDERER_MAGIC(renderer, );
|
|
|
|
|
|
- window_physical_x = (logicalX * renderer->scale.x) + renderer->viewport.x;
|
|
|
- window_physical_y = (logicalY * renderer->scale.y) + renderer->viewport.y;
|
|
|
+ window_physical_x = (float)((logicalX * renderer->scale.x) + renderer->viewport.x);
|
|
|
+ window_physical_y = (float)((logicalY * renderer->scale.y) + renderer->viewport.y);
|
|
|
|
|
|
if (windowX) {
|
|
|
*windowX = (int)(window_physical_x * renderer->dpi_scale.x);
|