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@@ -998,6 +998,16 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
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goto done;
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}
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+ /* Set the swap chain target immediately, so that a target is always set
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+ * even before we get to SetDrawState. Without this it's possible to hit
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+ * null references in places like ReadPixels!
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+ */
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+ ID3D11DeviceContext_OMSetRenderTargets(data->d3dContext,
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+ 1,
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+ &data->mainRenderTargetView,
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+ NULL
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+ );
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+
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data->viewportDirty = SDL_TRUE;
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done:
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