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@@ -230,6 +230,21 @@ private:
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win = GetSDLWindow(winID);
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SDL_SendMouseMotion(win, 0, 0, x, y);
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+ // Simple relative mode support for mouse.
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+ if ((SDL_GetMouse()->relative_mode ||
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+ (win->flags & SDL_WINDOW_INPUT_GRABBED)) &&
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+ (win->flags & SDL_WINDOW_INPUT_FOCUS)) {
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+ int winWidth, winHeight, winPosX, winPosY;
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+ SDL_GetWindowSize(win, &winWidth, &winHeight);
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+ SDL_GetWindowPosition(win, &winPosX, &winPosY);
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+ set_mouse_position((winPosX + winWidth / 2), (winPosY + winHeight / 2));
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+ if (!be_app->IsCursorHidden())
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+ be_app->HideCursor();
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+ } else {
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+ if (be_app->IsCursorHidden())
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+ be_app->ShowCursor();
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+ }
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+
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/* Tell the application that the mouse passed over, redraw needed */
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HAIKU_UpdateWindowFramebuffer(NULL,win,NULL,-1);
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}
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