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+/*
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+ * This code is public domain. Feel free to use it for any purpose!
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+ */
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+
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+#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
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+#include <SDL3/SDL.h>
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+#include <SDL3/SDL_main.h>
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+
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+/* We will use this renderer to draw into this window every frame. */
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+static SDL_Window *window = NULL;
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+static SDL_Renderer *renderer = NULL;
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+static char *text;
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+static const char *end;
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+static const char *progress;
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+static SDL_Time start_time;
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+static SDL_Time end_time;
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+typedef struct {
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+ Uint32 *text;
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+ int length;
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+} Line;
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+int row = 0;
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+int rows = 0;
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+int cols = 0;
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+static Line **lines;
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+static Line monkey_chars;
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+static int monkeys = 100;
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+
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+/* The highest and lowest scancodes a monkey can hit */
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+#define MIN_MONKEY_SCANCODE SDL_SCANCODE_A
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+#define MAX_MONKEY_SCANCODE SDL_SCANCODE_SLASH
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+
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+static const char *default_text =
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+"Jabberwocky, by Lewis Carroll\n"
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+"\n"
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+"'Twas brillig, and the slithy toves\n"
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+" Did gyre and gimble in the wabe:\n"
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+"All mimsy were the borogoves,\n"
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+" And the mome raths outgrabe.\n"
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+"\n"
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+"\"Beware the Jabberwock, my son!\n"
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+" The jaws that bite, the claws that catch!\n"
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+"Beware the Jubjub bird, and shun\n"
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+" The frumious Bandersnatch!\"\n"
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+"\n"
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+"He took his vorpal sword in hand;\n"
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+" Long time the manxome foe he sought-\n"
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+"So rested he by the Tumtum tree\n"
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+" And stood awhile in thought.\n"
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+"\n"
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+"And, as in uffish thought he stood,\n"
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+" The Jabberwock, with eyes of flame,\n"
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+"Came whiffling through the tulgey wood,\n"
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+" And burbled as it came!\n"
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+"\n"
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+"One, two! One, two! And through and through\n"
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+" The vorpal blade went snicker-snack!\n"
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+"He left it dead, and with its head\n"
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+" He went galumphing back.\n"
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+"\n"
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+"\"And hast thou slain the Jabberwock?\n"
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+" Come to my arms, my beamish boy!\n"
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+"O frabjous day! Callooh! Callay!\"\n"
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+" He chortled in his joy.\n"
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+"\n"
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+"'Twas brillig, and the slithy toves\n"
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+" Did gyre and gimble in the wabe:\n"
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+"All mimsy were the borogoves,\n"
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+" And the mome raths outgrabe.\n";
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+
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+
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+static void FreeLines(void)
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+{
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+ int i;
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+
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+ if (rows > 0 && cols > 0) {
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+ for (i = 0; i < rows; ++i) {
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+ SDL_free(lines[i]->text);
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+ SDL_free(lines[i]);
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+ }
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+ SDL_free(lines);
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+ lines = NULL;
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+ }
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+ SDL_free(monkey_chars.text);
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+ monkey_chars.text = NULL;
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+}
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+
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+static void OnWindowSizeChanged(void)
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+{
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+ int w, h;
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+
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+ if (!SDL_GetCurrentRenderOutputSize(renderer, &w, &h)) {
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+ return;
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+ }
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+
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+ FreeLines();
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+
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+ row = 0;
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+ rows = (h / SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE) - 4;
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+ cols = (w / SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE);
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+ if (rows > 0 && cols > 0) {
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+ int i;
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+
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+ lines = (Line **)SDL_malloc(rows * sizeof(Line *));
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+ if (lines) {
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+ for (i = 0; i < rows; ++i) {
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+ lines[i] = (Line *)SDL_malloc(sizeof(Line));
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+ if (!lines[i]) {
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+ FreeLines();
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+ break;
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+ }
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+ lines[i]->text = (Uint32 *)SDL_malloc(cols * sizeof(Uint32));
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+ if (!lines[i]->text) {
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+ FreeLines();
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+ break;
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+ }
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+ lines[i]->length = 0;
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+ }
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+ }
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+
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+ monkey_chars.text = (Uint32 *)SDL_malloc(cols * sizeof(Uint32));
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+ if (monkey_chars.text) {
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+ for (i = 0; i < cols; ++i) {
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+ monkey_chars.text[i] = ' ';
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+ }
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+ monkey_chars.length = cols;
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+ }
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+ }
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+}
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+
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+/* This function runs once at startup. */
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+SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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+{
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+ int arg = 1;
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+
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+ SDL_SetAppMetadata("Infinite Monkeys", "1.0", "com.example.infinite-monkeys");
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+
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+ if (!SDL_Init(SDL_INIT_VIDEO)) {
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+ SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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+ return SDL_APP_FAILURE;
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+ }
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+
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+ if (!SDL_CreateWindowAndRenderer("examples/game/03-infinite-monkeys", 640, 480, 0, &window, &renderer)) {
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+ SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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+ return SDL_APP_FAILURE;
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+ }
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+ SDL_SetRenderVSync(renderer, 1);
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+
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+ if (argv[arg] && SDL_strcmp(argv[arg], "--monkeys") == 0) {
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+ ++arg;
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+ if (argv[arg]) {
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+ monkeys = SDL_atoi(argv[arg]);
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+ ++arg;
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+ } else {
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+ SDL_Log("Usage: %s [--monkeys N] [file.txt]", argv[0]);
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+ return SDL_APP_FAILURE;
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+ }
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+ }
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+
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+ if (argv[arg]) {
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+ const char *file = argv[arg];
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+ size_t size;
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+ text = (char *)SDL_LoadFile(file, &size);
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+ if (!text) {
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+ SDL_Log("Couldn't open %s: %s", file, SDL_GetError());
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+ return SDL_APP_FAILURE;
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+ }
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+ end = text + size;
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+ } else {
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+ text = SDL_strdup(default_text);
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+ end = text + SDL_strlen(text);
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+ }
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+ progress = text;
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+
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+ SDL_GetCurrentTime(&start_time);
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+
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+ OnWindowSizeChanged();
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+
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+ return SDL_APP_CONTINUE; /* carry on with the program! */
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+}
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+
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+/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
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+SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
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+{
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+ switch (event->type) {
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+ case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
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+ OnWindowSizeChanged();
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+ break;
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+ case SDL_EVENT_QUIT:
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+ return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
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+ }
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+ return SDL_APP_CONTINUE; /* carry on with the program! */
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+}
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+
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+static void DisplayLine(float x, float y, Line *line)
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+{
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+ /* Allocate maximum space potentially needed for this line */
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+ char *utf8 = (char *)SDL_malloc(line->length * 4 + 1);
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+ if (utf8) {
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+ char *spot = utf8;
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+ int i;
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+
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+ for (i = 0; i < line->length; ++i) {
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+ spot = SDL_UCS4ToUTF8(line->text[i], spot);
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+ }
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+ *spot = '\0';
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+
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+ SDL_RenderDebugText(renderer, x, y, utf8);
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+ SDL_free(utf8);
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+ }
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+}
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+
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+static bool CanMonkeyType(Uint32 ch)
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+{
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+ SDL_Keymod modstate;
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+ SDL_Scancode scancode = SDL_GetScancodeFromKey(ch, &modstate);
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+ if (scancode < MIN_MONKEY_SCANCODE || scancode > MAX_MONKEY_SCANCODE) {
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+ return false;
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+ }
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+ /* Monkeys can hit the shift key, but nothing else */
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+ if ((modstate & ~SDL_KMOD_SHIFT) != 0) {
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+ return false;
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+ }
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+ return true;
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+}
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+
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+static void AdvanceRow(void)
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+{
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+ Line *line;
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+
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+ ++row;
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+ line = lines[row % rows];
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+ line->length = 0;
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+}
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+
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+static void AddMonkeyChar(int monkey, Uint32 ch)
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+{
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+ if (monkey >= 0 && monkey_chars.text) {
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+ monkey_chars.text[(monkey % cols)] = ch;
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+ }
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+
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+ if (lines) {
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+ if (ch == '\n') {
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+ AdvanceRow();
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+ } else {
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+ Line *line = lines[row % rows];
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+ line->text[line->length++] = ch;
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+ if (line->length == cols) {
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+ AdvanceRow();
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+ }
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+ }
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+ }
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+
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+ SDL_StepUTF8(&progress, NULL);
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+}
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+
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+static Uint32 GetNextChar(void)
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+{
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+ Uint32 ch = 0;
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+ while (progress < end) {
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+ const char *spot = progress;
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+ ch = SDL_StepUTF8(&spot, NULL);
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+ if (CanMonkeyType(ch)) {
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+ break;
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+ } else {
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+ /* This is a freebie, monkeys can't type this */
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+ AddMonkeyChar(-1, ch);
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+ }
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+ }
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+ return ch;
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+}
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+
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+static Uint32 MonkeyPlay(void)
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+{
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+ int count = (MAX_MONKEY_SCANCODE - MIN_MONKEY_SCANCODE + 1);
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+ SDL_Scancode scancode = (SDL_Scancode)(MIN_MONKEY_SCANCODE + SDL_rand(count));
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+ SDL_Keymod modstate = (SDL_rand(2) ? SDL_KMOD_SHIFT : 0);
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+
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+ return SDL_GetKeyFromScancode(scancode, modstate, false);
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+}
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+
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+/* This function runs once per frame, and is the heart of the program. */
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+SDL_AppResult SDL_AppIterate(void *appstate)
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+{
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+ int i, monkey;
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+ Uint32 next_char = 0, ch;
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+ float x, y;
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+ char *caption = NULL;
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+ SDL_Time now, elapsed;
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+ int hours, minutes, seconds;
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+ SDL_FRect rect;
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+
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+ for (monkey = 0; monkey < monkeys; ++monkey) {
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+ if (next_char == 0) {
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+ next_char = GetNextChar();
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+ if (!next_char) {
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+ /* All done! */
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+ break;
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+ }
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+ }
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+
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+ ch = MonkeyPlay();
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+ if (ch == next_char) {
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+ AddMonkeyChar(monkey, ch);
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+ next_char = 0;
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+ }
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+ }
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+
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+ /* Clear the screen */
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+ SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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+ SDL_RenderClear(renderer);
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+
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+ /* Show the text already decoded */
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+ SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
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+ x = 0.0f;
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+ y = 0.0f;
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+ if (lines) {
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+ int row_offset = row - rows + 1;
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+ if (row_offset < 0) {
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+ row_offset = 0;
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+ }
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+ for (i = 0; i < rows; ++i) {
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+ Line *line = lines[(row_offset + i) % rows];
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+ DisplayLine(x, y, line);
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+ y += SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE;
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+ }
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+
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+ /* Show the caption */
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+ y = (float)((rows + 1) * SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE);
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+ if (progress == end) {
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+ if (!end_time) {
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+ SDL_GetCurrentTime(&end_time);
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+ }
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+ now = end_time;
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+ } else {
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+ SDL_GetCurrentTime(&now);
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+ }
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+ elapsed = (now - start_time);
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+ elapsed /= SDL_NS_PER_SECOND;
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+ seconds = (int)(elapsed % 60);
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+ elapsed /= 60;
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+ minutes = (int)(elapsed % 60);
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+ elapsed /= 60;
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+ hours = (int)elapsed;
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+ SDL_asprintf(&caption, "Monkeys: %d - %dH:%dM:%dS", monkeys, hours, minutes, seconds);
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+ if (caption) {
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+ SDL_RenderDebugText(renderer, x, y, caption);
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+ SDL_free(caption);
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+ }
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+ y += SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE;
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+
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+ /* Show the characters currently typed */
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+ DisplayLine(x, y, &monkey_chars);
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+ y += SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE;
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+ }
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+
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+ /* Show the current progress */
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+ SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
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+ rect.x = x;
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+ rect.y = y;
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+ rect.w = ((float)(progress - text) / (end - text)) * (cols * SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE);
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+ rect.h = (float)SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE;
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+ SDL_RenderFillRect(renderer, &rect);
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+
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+ SDL_RenderPresent(renderer);
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+
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+ return SDL_APP_CONTINUE; /* carry on with the program! */
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+}
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+
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+/* This function runs once at shutdown. */
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+void SDL_AppQuit(void *appstate, SDL_AppResult result)
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+{
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+ /* SDL will clean up the window/renderer for us. */
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+
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+ FreeLines();
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+ SDL_free(text);
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+}
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+
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