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audio: simplifed check for internal callback.

Easier to check when it's NULL instead of a list of known internal functions.
Ryan C. Gordon 8 years ago
parent
commit
be8d7a46fb
1 changed files with 1 additions and 4 deletions
  1. 1 4
      src/audio/SDL_audio.c

+ 1 - 4
src/audio/SDL_audio.c

@@ -1143,6 +1143,7 @@ open_audio_device(const char *devname, int iscapture,
                   const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
                   int allowed_changes, int min_id)
 {
+    const SDL_bool is_internal_thread = (desired->callback != NULL);
     SDL_AudioDeviceID id = 0;
     SDL_AudioSpec _obtained;
     SDL_AudioDevice *device;
@@ -1379,11 +1380,7 @@ open_audio_device(const char *devname, int iscapture,
         /* !!! FIXME: we don't force the audio thread stack size here because it calls into user code, but maybe we should? */
         /* buffer queueing callback only needs a few bytes, so make the stack tiny. */
         char name[64];
-        const SDL_bool is_internal_thread =
-            (device->spec.callback == SDL_BufferQueueDrainCallback) ||
-            (device->spec.callback == SDL_BufferQueueFillCallback);
         const size_t stacksize = is_internal_thread ? 64 * 1024 : 0;
-
         SDL_snprintf(name, sizeof (name), "SDLAudioDev%d", (int) device->id);
         device->thread = SDL_CreateThreadInternal(iscapture ? SDL_CaptureAudio : SDL_RunAudio, name, stacksize, device);