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Revert "wayland: Don't initialize OpenGL when the window flags didn't specify it"

This reverts commit f522c5380cb371a83d21d3d01f088ce5b9531263.

We don't want this change for SDL2, and we're doing further investigation for SDL3.

Fixes https://github.com/libsdl-org/SDL/issues/9035

(cherry picked from commit 120b8d4189d0979e4838daeb25d5a69e6260f5e0)
Sam Lantinga 1 year ago
parent
commit
beac43f41f
1 changed files with 7 additions and 0 deletions
  1. 7 0
      src/video/wayland/SDL_waylandwindow.c

+ 7 - 0
src/video/wayland/SDL_waylandwindow.c

@@ -1994,6 +1994,13 @@ int Wayland_CreateWindow(_THIS, SDL_Window *window)
     c = _this->driverdata;
     window->driverdata = data;
 
+    if (!(window->flags & SDL_WINDOW_VULKAN)) {
+        if (!(window->flags & SDL_WINDOW_OPENGL)) {
+            SDL_GL_LoadLibrary(NULL);
+            window->flags |= SDL_WINDOW_OPENGL;
+        }
+    }
+
     if (window->x == SDL_WINDOWPOS_UNDEFINED) {
         window->x = 0;
     }