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@@ -24,7 +24,7 @@
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static void SDLCALL
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SDL_ConvertMonoToStereo(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 1) * 1)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 1) * 2))) - 2;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 1;
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int i;
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@@ -47,7 +47,7 @@ SDL_ConvertMonoToStereo(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_ConvertMonoTo21(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 1) * 2)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 1) * 3))) - 3;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 1;
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int i;
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@@ -71,7 +71,7 @@ SDL_ConvertMonoTo21(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_ConvertMonoToQuad(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 1) * 3)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 1) * 4))) - 4;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 1;
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int i;
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@@ -96,7 +96,7 @@ SDL_ConvertMonoToQuad(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_ConvertMonoTo41(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 1) * 4)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 1) * 5))) - 5;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 1;
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int i;
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@@ -122,7 +122,7 @@ SDL_ConvertMonoTo41(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_ConvertMonoTo51(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 1) * 5)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 1) * 6))) - 6;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 1;
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int i;
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@@ -149,7 +149,7 @@ SDL_ConvertMonoTo51(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_ConvertMonoTo61(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 1) * 6)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 1) * 7))) - 7;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 1;
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int i;
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@@ -177,7 +177,7 @@ SDL_ConvertMonoTo61(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_ConvertMonoTo71(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 1) * 7)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 1) * 8))) - 8;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 1;
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int i;
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@@ -226,7 +226,7 @@ SDL_ConvertStereoToMono(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_ConvertStereoTo21(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 2) * 2)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 2) * 3))) - 3;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 2;
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int i;
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@@ -249,7 +249,7 @@ SDL_ConvertStereoTo21(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_ConvertStereoToQuad(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 2) * 3)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 2) * 4))) - 4;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 2;
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int i;
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@@ -273,7 +273,7 @@ SDL_ConvertStereoToQuad(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_ConvertStereoTo41(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 2) * 4)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 2) * 5))) - 5;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 2;
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int i;
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@@ -298,7 +298,7 @@ SDL_ConvertStereoTo41(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_ConvertStereoTo51(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 2) * 5)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 2) * 6))) - 6;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 2;
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int i;
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@@ -324,7 +324,7 @@ SDL_ConvertStereoTo51(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_ConvertStereoTo61(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 2) * 6)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 2) * 7))) - 7;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 2;
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int i;
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@@ -351,7 +351,7 @@ SDL_ConvertStereoTo61(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_ConvertStereoTo71(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 2) * 7)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 2) * 8))) - 8;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 2;
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int i;
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@@ -421,7 +421,7 @@ SDL_Convert21ToStereo(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_Convert21ToQuad(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 3) * 3)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 3) * 4))) - 4;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 3;
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int i;
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@@ -446,7 +446,7 @@ SDL_Convert21ToQuad(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_Convert21To41(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 3) * 4)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 3) * 5))) - 5;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 3;
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int i;
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@@ -471,7 +471,7 @@ SDL_Convert21To41(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_Convert21To51(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 3) * 5)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 3) * 6))) - 6;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 3;
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int i;
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@@ -497,7 +497,7 @@ SDL_Convert21To51(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_Convert21To61(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 3) * 6)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 3) * 7))) - 7;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 3;
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int i;
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@@ -524,7 +524,7 @@ SDL_Convert21To61(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_Convert21To71(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 3) * 7)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 3) * 8))) - 8;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 3;
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int i;
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@@ -619,7 +619,7 @@ SDL_ConvertQuadTo21(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_ConvertQuadTo41(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 4) * 4)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 4) * 5))) - 5;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 4;
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int i;
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@@ -644,7 +644,7 @@ SDL_ConvertQuadTo41(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_ConvertQuadTo51(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 4) * 5)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 4) * 6))) - 6;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 4;
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int i;
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@@ -670,7 +670,7 @@ SDL_ConvertQuadTo51(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_ConvertQuadTo61(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 4) * 6)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 4) * 7))) - 7;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 4;
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int i;
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@@ -699,7 +699,7 @@ SDL_ConvertQuadTo61(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_ConvertQuadTo71(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 4) * 7)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 4) * 8))) - 8;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 4;
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int i;
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@@ -819,7 +819,7 @@ SDL_Convert41ToQuad(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_Convert41To51(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 5) * 5)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 5) * 6))) - 6;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 5;
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int i;
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@@ -845,7 +845,7 @@ SDL_Convert41To51(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_Convert41To61(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 5) * 6)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 5) * 7))) - 7;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 5;
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int i;
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@@ -874,7 +874,7 @@ SDL_Convert41To61(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_Convert41To71(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 5) * 7)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 5) * 8))) - 8;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 5;
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int i;
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@@ -1022,7 +1022,7 @@ SDL_Convert51To41(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_Convert51To61(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 6) * 6)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 6) * 7))) - 7;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 6;
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int i;
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@@ -1051,7 +1051,7 @@ SDL_Convert51To61(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_Convert51To71(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 6) * 7)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 6) * 8))) - 8;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 6;
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int i;
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@@ -1235,7 +1235,7 @@ SDL_Convert61To51(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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static void SDLCALL
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SDL_Convert61To71(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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{
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- float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 7) * 7)));
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+ float *dst = ((float *) (cvt->buf + ((cvt->len_cvt / 7) * 8))) - 8;
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const float *src = ((const float *) (cvt->buf + cvt->len_cvt)) - 7;
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int i;
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