|
@@ -1170,21 +1170,41 @@ static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
|
|
|
{
|
|
|
GPU_RenderData *data = NULL;
|
|
|
|
|
|
- data = (GPU_RenderData *)SDL_calloc(1, sizeof(*data));
|
|
|
- if (!data) {
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- renderer->internal = data;
|
|
|
-
|
|
|
SDL_SetupRendererColorspace(renderer, create_props);
|
|
|
|
|
|
if (renderer->output_colorspace != SDL_COLORSPACE_SRGB) {
|
|
|
// TODO
|
|
|
- SDL_SetError("Unsupported output colorspace");
|
|
|
+ return SDL_SetError("Unsupported output colorspace");
|
|
|
+ }
|
|
|
+
|
|
|
+ data = (GPU_RenderData *)SDL_calloc(1, sizeof(*data));
|
|
|
+ if (!data) {
|
|
|
return false;
|
|
|
}
|
|
|
|
|
|
+ renderer->SupportsBlendMode = GPU_SupportsBlendMode;
|
|
|
+ renderer->CreateTexture = GPU_CreateTexture;
|
|
|
+ renderer->UpdateTexture = GPU_UpdateTexture;
|
|
|
+ renderer->LockTexture = GPU_LockTexture;
|
|
|
+ renderer->UnlockTexture = GPU_UnlockTexture;
|
|
|
+ renderer->SetTextureScaleMode = GPU_SetTextureScaleMode;
|
|
|
+ renderer->SetRenderTarget = GPU_SetRenderTarget;
|
|
|
+ renderer->QueueSetViewport = GPU_QueueNoOp;
|
|
|
+ renderer->QueueSetDrawColor = GPU_QueueNoOp;
|
|
|
+ renderer->QueueDrawPoints = GPU_QueueDrawPoints;
|
|
|
+ renderer->QueueDrawLines = GPU_QueueDrawPoints; // lines and points queue vertices the same way.
|
|
|
+ renderer->QueueGeometry = GPU_QueueGeometry;
|
|
|
+ renderer->InvalidateCachedState = GPU_InvalidateCachedState;
|
|
|
+ renderer->RunCommandQueue = GPU_RunCommandQueue;
|
|
|
+ renderer->RenderReadPixels = GPU_RenderReadPixels;
|
|
|
+ renderer->RenderPresent = GPU_RenderPresent;
|
|
|
+ renderer->DestroyTexture = GPU_DestroyTexture;
|
|
|
+ renderer->DestroyRenderer = GPU_DestroyRenderer;
|
|
|
+ renderer->SetVSync = GPU_SetVSync;
|
|
|
+ renderer->internal = data;
|
|
|
+ renderer->window = window;
|
|
|
+ renderer->name = GPU_RenderDriver.name;
|
|
|
+
|
|
|
bool debug = SDL_GetBooleanProperty(create_props, SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOL, false);
|
|
|
bool lowpower = SDL_GetBooleanProperty(create_props, SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOL, false);
|
|
|
|
|
@@ -1219,29 +1239,6 @@ static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
|
|
|
return false;
|
|
|
}
|
|
|
|
|
|
- renderer->SupportsBlendMode = GPU_SupportsBlendMode;
|
|
|
- renderer->CreateTexture = GPU_CreateTexture;
|
|
|
- renderer->UpdateTexture = GPU_UpdateTexture;
|
|
|
- renderer->LockTexture = GPU_LockTexture;
|
|
|
- renderer->UnlockTexture = GPU_UnlockTexture;
|
|
|
- renderer->SetTextureScaleMode = GPU_SetTextureScaleMode;
|
|
|
- renderer->SetRenderTarget = GPU_SetRenderTarget;
|
|
|
- renderer->QueueSetViewport = GPU_QueueNoOp;
|
|
|
- renderer->QueueSetDrawColor = GPU_QueueNoOp;
|
|
|
- renderer->QueueDrawPoints = GPU_QueueDrawPoints;
|
|
|
- renderer->QueueDrawLines = GPU_QueueDrawPoints; // lines and points queue vertices the same way.
|
|
|
- renderer->QueueGeometry = GPU_QueueGeometry;
|
|
|
- renderer->InvalidateCachedState = GPU_InvalidateCachedState;
|
|
|
- renderer->RunCommandQueue = GPU_RunCommandQueue;
|
|
|
- renderer->RenderReadPixels = GPU_RenderReadPixels;
|
|
|
- renderer->RenderPresent = GPU_RenderPresent;
|
|
|
- renderer->DestroyTexture = GPU_DestroyTexture;
|
|
|
- renderer->DestroyRenderer = GPU_DestroyRenderer;
|
|
|
- renderer->SetVSync = GPU_SetVSync;
|
|
|
- GPU_InvalidateCachedState(renderer);
|
|
|
- renderer->window = window;
|
|
|
- renderer->name = GPU_RenderDriver.name;
|
|
|
-
|
|
|
if (!SDL_ClaimGPUWindow(data->device, window)) {
|
|
|
return false;
|
|
|
}
|