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@@ -119,17 +119,24 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
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#endif
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#elif defined(__OS2__)
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-
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/*
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* just like the windows case above: We compile SDL2
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* into a dll with Watcom's runtime statically linked.
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*/
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#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
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#include <process.h>
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-typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg);
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+typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/);
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typedef void (*pfnSDL_CurrentEndThread)(void);
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+extern DECLSPEC SDL_Thread *SDLCALL
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+SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
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+ pfnSDL_CurrentBeginThread pfnBeginThread,
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+ pfnSDL_CurrentEndThread pfnEndThread);
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+#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
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#undef SDL_CreateThread
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+#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
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+#else
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#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
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+#endif
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#else
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