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@@ -4,7 +4,26 @@ project(SDL2 C)
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# Global settings for all of the test targets
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# FIXME: is this wrong?
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remove_definitions(-DUSING_GENERATED_CONFIG_H)
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-link_libraries(SDL2_test SDL2-static)
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+
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+if(PSP)
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+ link_libraries(
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+ SDL2main
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+ SDL2_test
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+ SDL2-static
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+ GL
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+ pspvram
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+ pspvfpu
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+ pspdisplay
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+ pspgu
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+ pspge
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+ pspaudio
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+ pspctrl
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+ psphprm
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+ psppower
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+ )
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+else()
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+ link_libraries(SDL2_test SDL2-static)
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+endif()
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if(WINDOWS)
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# mingw32 must come before SDL2main to link successfully
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@@ -123,7 +142,6 @@ set(NEEDS_RESOURCES
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testgamecontroller
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testshape
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testshader
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- testnative
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testspriteminimal
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testautomation
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testcustomcursor
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@@ -135,9 +153,109 @@ set(NEEDS_RESOURCES
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testaudiohotplug
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testmultiaudio
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)
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+if(NOT PSP)
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+ set(NEEDS_RESOURCES ${NEEDS_RESOURCES} testnative)
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+endif()
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+
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+if(PSP)
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+ set(BUILD_EBOOT
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+ ${NEEDS_RESOURCES}
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+ testoffscreen
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+ testvulkan
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+ testbounds
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+ testhotplug
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+ testgles2
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+ testhaptic
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+ testrelative
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+ testgl2
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+ testsem
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+ testdisplayinfo
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+ testgles
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+ teststreaming
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+ testgeometry
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+ testgesture
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+ testfile
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+ testdropfile
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+ testdraw2
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+ testviewport
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+ testhittesting
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+ checkkeys
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+ testoverlay2
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+ testver
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+ testdrawchessboard
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+ testsurround
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+ testintersections
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+ testmessage
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+ testaudiocapture
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+ testerror
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+ testatomic
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+ testjoystick
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+ testrumble
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+ testiconv
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+ testfilesystem
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+ testplatform
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+ testthread
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+ testkeys
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+ testloadso
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+ testmouse
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+ testqsort
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+ testime
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+ testaudioinfo
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+ testlock
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+ checkkeysthreads
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+ testtimer
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+ testpower
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+ testwm2
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+ torturethread
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+ )
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+ foreach(APP IN LISTS BUILD_EBOOT)
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+ create_pbp_file(
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+ TARGET ${APP}
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+ TITLE SDL-${APP}
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+ ICON_PATH NULL
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+ BACKGROUND_PATH NULL
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+ PREVIEW_PATH NULL
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+ BUILD_PRX
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+ ENC_PRX
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+ )
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+ add_custom_command(
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+ TARGET ${APP} POST_BUILD
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+ COMMAND ${CMAKE_COMMAND} -E make_directory
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+ $<TARGET_FILE_DIR:${ARG_TARGET}>/psp-${APP}
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+ )
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+ add_custom_command(
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+ TARGET ${APP} POST_BUILD
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+ COMMAND ${CMAKE_COMMAND} -E rename
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+ $<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
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+ $<TARGET_FILE_DIR:${ARG_TARGET}>/psp-${APP}/EBOOT.PBP
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+ )
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+ add_custom_command(
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+ TARGET ${APP} POST_BUILD
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+ COMMAND ${CMAKE_COMMAND} -E rename
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+ $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
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+ $<TARGET_FILE_DIR:${ARG_TARGET}>/psp-${APP}/${APP}
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+ )
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+ add_custom_command(
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+ TARGET ${APP} POST_BUILD
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+ COMMAND ${CMAKE_COMMAND} -E rename
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+ $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
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+ $<TARGET_FILE_DIR:${ARG_TARGET}>/psp-${APP}/${APP}.prx
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+ )
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+ add_custom_command(
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+ TARGET ${APP} POST_BUILD
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+ COMMAND ${CMAKE_COMMAND} -E remove
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+ $<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
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+ )
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+ endforeach()
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+endif()
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+
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foreach(APP IN LISTS NEEDS_RESOURCES)
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foreach(RESOURCE_FILE ${RESOURCE_FILES})
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- add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>)
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+ if(PSP)
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+ add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>/psp-${APP})
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+ else()
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+ add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>)
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+ endif()
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endforeach(RESOURCE_FILE)
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if(APPLE)
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# Make sure resource files get installed into macOS/iOS .app bundles.
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