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@@ -964,6 +964,7 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
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int ret;
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int palette_ck_transform = 0;
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int palette_ck_value = 0;
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+ int palette_has_alpha = SDL_FALSE;
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if (!surface) {
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SDL_InvalidParamError("surface");
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@@ -1029,6 +1030,7 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
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if (copy_flags & SDL_COPY_COLORKEY) {
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if (surface->format->palette && !format->palette) {
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palette_ck_transform = 1;
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+ palette_has_alpha = SDL_TRUE;
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palette_ck_value = surface->format->palette->colors[surface->map->info.colorkey].a;
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surface->format->palette->colors[surface->map->info.colorkey].a = SDL_ALPHA_TRANSPARENT;
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}
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@@ -1066,7 +1068,6 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
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if (copy_flags & SDL_COPY_COLORKEY) {
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SDL_bool set_colorkey_by_color = SDL_FALSE;
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- SDL_bool ignore_alpha = SDL_TRUE; /* Ignore, or not, alpha in colorkey comparison */
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if (surface->format->palette) {
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if (format->palette &&
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@@ -1077,9 +1078,6 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
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SDL_SetColorKey(convert, 1, surface->map->info.colorkey);
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} else if (!format->palette) {
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/* Was done by 'palette_ck_transform' */
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- }else if (format->Amask) {
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- set_colorkey_by_color = SDL_TRUE;
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- ignore_alpha = SDL_FALSE;
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} else {
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set_colorkey_by_color = SDL_TRUE;
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}
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@@ -1120,14 +1118,27 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
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SDL_SetColorKey(convert, 1, converted_colorkey);
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/* This is needed when converting for 3D texture upload */
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- SDL_ConvertColorkeyToAlpha(convert, ignore_alpha);
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+ SDL_ConvertColorkeyToAlpha(convert, SDL_TRUE);
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}
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}
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SDL_SetClipRect(convert, &surface->clip_rect);
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+ /* Source surface has a palette with alpha. Will need blend mode */
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+ if (palette_has_alpha == SDL_FALSE && surface->format->palette) {
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+ int i;
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+ for (i = 0; i < surface->format->palette->ncolors; i++) {
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+ Uint8 alpha_value = surface->format->palette->colors[i].a;
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+ if (alpha_value != 0 && alpha_value != SDL_ALPHA_OPAQUE) {
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+ palette_has_alpha = SDL_TRUE;
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+ break;
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+ }
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+ }
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+ }
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+
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/* Enable alpha blending by default if the new surface has an
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* alpha channel or alpha modulation */
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if ((surface->format->Amask && format->Amask) ||
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+ (palette_has_alpha && format->Amask) ||
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(copy_flags & SDL_COPY_MODULATE_ALPHA)) {
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SDL_SetSurfaceBlendMode(convert, SDL_BLENDMODE_BLEND);
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}
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