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Added a note that the joystick should be initialized on the main thread on Windows

Fixes https://github.com/libsdl-org/SDL/issues/9533
Sam Lantinga 1 éve
szülő
commit
bfde7294f5
1 módosított fájl, 1 hozzáadás és 1 törlés
  1. 1 1
      include/SDL3/SDL_init.h

+ 1 - 1
include/SDL3/SDL_init.h

@@ -58,7 +58,7 @@ typedef enum SDL_InitFlags
     SDL_INIT_TIMER        = 0x00000001,
     SDL_INIT_AUDIO        = 0x00000010,  /**< `SDL_INIT_AUDIO` implies `SDL_INIT_EVENTS` */
     SDL_INIT_VIDEO        = 0x00000020,  /**< `SDL_INIT_VIDEO` implies `SDL_INIT_EVENTS` */
-    SDL_INIT_JOYSTICK     = 0x00000200,  /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS` */
+    SDL_INIT_JOYSTICK     = 0x00000200,  /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS`, should be initialized on the same thread as SDL_INIT_VIDEO on Windows if you don't set SDL_HINT_JOYSTICK_THREAD */
     SDL_INIT_HAPTIC       = 0x00001000,
     SDL_INIT_GAMEPAD      = 0x00002000,  /**< `SDL_INIT_GAMEPAD` implies `SDL_INIT_JOYSTICK` */
     SDL_INIT_EVENTS       = 0x00004000,